Luis Anton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Simple Vehicle Animation | I had lots of problems trying to do that with my bots. They are AIPlayers, so they use the player's ... read more | 04/22/2004 (12:09 am) |
| DTS objects as terrain. Any thoughts? | Well, we used DTS shapes for terrain modelling. We needed to model a real highway, 14km, so the torq... read more | 04/21/2004 (2:38 pm) |
| Spawning An Army... | Wow... I imagine you are planning a really good middle age battle! That's something I will try somed... read more | 04/16/2004 (7:20 am) |
| Spawning An Army... | Look this thread for a better spawning process: http://www.garagegames.com/index.php?sec=mg&mod=r... read more | 04/16/2004 (1:00 am) |
| Attaching a camera to a bot | Stefan, I've tried the control camera thing with some bots of mine which are moving along a path... ... read more | 04/15/2004 (4:01 am) |
| Strange collisions when mounting player on aiplayer | Ok, I found it... It is the mounted object the one which collides with the player, so it cannot move... read more | 04/15/2004 (1:24 am) |
| JoyStick??? | :m But moveForward is the one that works! The one which is not working properly is the turning thing... read more | 03/28/2004 (12:29 pm) |
| JoyStick??? | Well, I'm using exactly these two lines: moveMap.bind(joystick0, "xaxis", yaw); moveMap.bind(joy... read more | 03/28/2004 (11:25 am) |
| JoyStick??? | I was looking for information about joysticks and found this thread... I did the mapping thing, b... read more | 03/25/2004 (2:11 pm) |
| ATI Radeon 9000 Texture Preference | Well, finally nVidia has released new Forceware drivers. Surprisingly, everything works quite perfec... read more | 03/18/2004 (12:55 am) |
| ATI Radeon 9000 Texture Preference | Um, I don't know wether to go on asking on this thread or begin a new one under 'engine'... I'll tr... read more | 03/13/2004 (7:11 am) |
| ATI Radeon 9000 Texture Preference | Well, I can tell when it's 32b or 16, it's easily seen in clouds, and that slider doesn't do that. ... read more | 03/09/2004 (1:37 pm) |
| ATI Radeon 9000 Texture Preference | We have done two new test on two ATIs, the 9200 and 9600, and it works great. A third test on a GeFo... read more | 03/09/2004 (12:19 am) |
| ATI Radeon 9000 Texture Preference | And wouldn't it be possible to use an OpenGL command to get the same effect? I now not much about Op... read more | 03/08/2004 (3:34 am) |
| Train like movement | I am already using that fade effect for bots, thank you. But it's a nice effect anyway to get rid of... read more | 02/23/2004 (2:56 am) |
| Train like movement | Well, I think I have a solution. It should work even if I am not able to mount the player properly..... read more | 02/20/2004 (9:27 am) |
| Train like movement | Right, I just commented the code for 'node 0', which is the one that allows the player to control th... read more | 02/19/2004 (1:14 am) |
| Train like movement | I see. As I said... "I'm already able to mount the object (object.mount($player,0)), but then i... read more | 02/18/2004 (3:29 pm) |
| Precaching | I had no idea that the hierarchy groups where SO important... I though it was just a way of having e... read more | 01/27/2004 (1:53 pm) |
| Custom .dsq files overriding 'standard' animations | Em, Eric, notice the 'Our bot is not swimming, it's just an example' ;) Anyway, the thread may be us... read more | 01/21/2004 (2:40 am) |
| Checking obstacles | It does, that's why I wanted to -replace- it, because the bounding box loaded from the model data wa... read more | 01/14/2004 (1:47 pm) |
| Checking obstacles | Um, Ben, I think I need that additional 'real' bounding box, but I need it to replace the one from 3... read more | 01/14/2004 (3:15 am) |
| Checking obstacles | Yes, I know they should be set up properly :( Well, I think I'll use a combination of InitRadius... read more | 01/12/2004 (11:58 pm) |
| Checking obstacles | No, I have not messed with BB parameters, Martin. It's just the way the modellers defined them in 3D... read more | 01/11/2004 (11:38 pm) |
| Precaching | Well, I'm not using interiors :) It's all just a street. Buildings with mappings. The problem is, th... read more | 11/21/2003 (8:39 am) |
| Fixes to get shadowing working ... enjoy! | I applied Melv's changes to the SDK files, and now my buildings do cast shadows. However, depending ... read more | 11/05/2003 (8:33 am) |
| Original 3DStudio model position | But we are not doing 'interiors', we are building streets :m I'll have a look at Quark, anyway.... read more | 10/26/2003 (12:50 pm) |
| Original 3DStudio model position | Wow! Our modellers will cry when I tell them how to do it! X'D Isn't there a simpler solution? Ok, w... read more | 10/24/2003 (2:05 am) |
| 'Cloning' server player | That could be a solution, Davide, but after a few tests I think it will be quite difficult to achive... read more | 10/19/2003 (9:09 am) |
| Multiple Monitor Usage for Torque Game | I've got already the two views I need, on a single monitor. I used a resource about rear-view mirror... read more | 10/17/2003 (8:14 am) |
| DirectX bad framerates and Opengl stereo | Hi! I'm working with stereography too. Where's that Torque code about stereo? I would like to give i... read more | 10/16/2003 (1:46 am) |
| Multiple Monitor Usage for Torque Game | Ok, I'll try to. I hope it will be enough for what I want to do... Anyway, a powerful PC should be a... read more | 10/16/2003 (1:37 am) |
| 'Cloning' server player | Stereography. I'm working in a certain research thar involves stereography. We need to create what e... read more | 10/16/2003 (1:32 am) |
| another question: client camera | Did you finally got that working? I'm in need of something similar. I would like to control my clien... read more | 10/15/2003 (2:41 pm) |
| Multiple Monitor Usage for Torque Game | Within Torque. I want the two monitors to be two different views of the same scene. One monitor for ... read more | 10/15/2003 (2:36 pm) |
| Multiple Monitor Usage for Torque Game | I don't know if this thread has been forgotten... but I need those two monitor. The difference is th... read more | 10/15/2003 (12:24 pm) |
| Strange effect on terrain rendering | BINGO That ATI doesn't have bump mapping, but on my Desktop I have a GeForce2 MMX which hasn't go... read more | 10/14/2003 (3:49 pm) |
| Moving things around | Ok, I'll think about it :) I'm already moving bots around using the AIPlayer class, but I think that... read more | 10/14/2003 (1:34 pm) |
| Moving things around | It's not their shapes what I want, but how to move them arround :) Does that pack include those scri... read more | 10/14/2003 (2:11 am) |
| Different images on Multiple Monitors | Sorry? %)... read more | 10/14/2003 (2:09 am) |
| Maximum lag -> 8ms in a LAN? | Adam, those 2 viewports sound nice, I'll take that into account. We are using 2 projectors to cast t... read more | 10/13/2003 (9:19 am) |
| Maximum lag -> 8ms in a LAN? | Um... There would be nothing else running on that lan, just Torque, and I could adjust the networkin... read more | 10/13/2003 (3:55 am) |
| Not exactly AI, but a walking bot | Eeeh, great, but that was not my question :) I didn't explain myself properly, and this may be the ... read more | 10/12/2003 (9:35 am) |