Game Development Community

Luis Anton's Forum Posts

Thread Post Date Posted
Torque random crash, foliageReplicator? No, I should try. Do you mean setting a debug point there with a certain condition (mFieldData or pF... read more 01/04/2005 (3:31 am)
Math Game Hi Myles, Yours is a good idea that, indeed, we are actually developing in the university where I... read more 12/28/2004 (11:55 pm)
Facial animations + movement OK, I did it. Here are the modifications to Player.h and Player.cc: PLAYER.CC [code] enum {... read more 12/09/2004 (11:58 pm)
Facial animations + movement Let's see.... We have no bones in our model's head, all our facial animation is morphing. We are ... read more 12/09/2004 (1:07 pm)
Stereo Capability I also tried that, but I had no time to explore that option properly. I tried rendering in consecuti... read more 12/09/2004 (4:58 am)
Stereo Capability I worked on a project which needed stereo a few months ago, and I did it with Torque. We finally use... read more 12/08/2004 (7:42 am)
Fluid joystick trick Here's my final code in client/scripts/default.bind.cs: [code] $pref::Input::Sensitivity = "0.02... read more 10/26/2004 (10:03 am)
Quark vertices fix I think I found something like what I was looking for: Commands->Tricky force grid. It is difficu... read more 10/15/2004 (12:18 am)
Loading & playing audio files on the fly Thanks, I'll do it that way. I thought I needed a profile in order to get sounds.... read more 10/04/2004 (10:27 am)
TSStatic dynamic fields Ok, thanks. I'll have to clean a little bit my scripts, then :)... read more 09/29/2004 (11:12 pm)
TSStatic dynamic fields Hi, I've been testing the demo, but I don't own it. May it be that something in the lighting pack... read more 09/29/2004 (4:33 am)
Lighting Pack version 1.1.5 Q&A Has anyone tested the Lighting Pack with torque1.3?... read more 09/28/2004 (1:47 am)
Wave Size (NOT intensity) Ok, I also searched through the fluid code, it's all there... but no idea.... read more 09/02/2004 (3:00 am)
Wave Size (NOT intensity) Hi, Has someone finally managed to vary waves frequency? It's quite... disturbing to see those perf... read more 09/01/2004 (1:08 am)
Split screen Well, I found a solution. First, set up two GuiViewport, as I said before, one over the other. ... read more 07/22/2004 (11:46 am)
How to go about making a (3d) board game stlye thing... If it helps, I'm using Torque for something similar. We are developing a game where the user has to ... read more 07/14/2004 (7:40 am)
ATI Moble card lockup with Demo Well.. our simulation only works properly on ATI cards. It seems something related to how they load ... read more 06/30/2004 (9:00 am)
ATI Moble card lockup with Demo I have a laptop with an ATI Radeon 9000 (mobile), and torque also freezes my computer, but only if I... read more 06/29/2004 (1:57 pm)
TsMesh::render & players I see, thanks. As I said, I will give it a try if I have time. I have already seen some polygon redu... read more 06/29/2004 (11:41 am)
TsMesh::render & players Right, Brett, I'll take a look at the billboarding code. The n+=2 was just a quick hack, not a re... read more 06/29/2004 (6:20 am)
TsMesh::render & players Well, gaps are not a problem when the object is far away... but yes, it's not the best solution. How... read more 06/28/2004 (10:43 am)
How do I playback my recordings? No, that's not the idea. At least, not mine. Anyway, any video taken with fraps will occupy -at leas... read more 06/16/2004 (11:01 pm)
Getting mounted object in code In shapeBase.h you can find this: [code] struct MountInfo { ShapeBase* list; // Objects m... read more 06/14/2004 (2:00 pm)
Fluid joystick trick Well, I found something at the end of this link: [url]http://www.garagegames.com/index.php?sec=mg&m... read more 06/14/2004 (3:31 am)
Disable collision detection I don't understand why... I needed this line: if ((isMounted()) || ( isBeingMounted() )) beca... read more 06/10/2004 (11:55 pm)
Disable collision detection :m I see... they are static, so everyone shares the value... However, that code changes the value o... read more 06/10/2004 (12:01 pm)
Disable collision detection I had to do the same, because I needed my bots to be able to ride on other AIPlayers. The problem wa... read more 06/09/2004 (11:43 pm)
TSE Artifacts I have a GeForce FX 5600 (right, something between 5200 and 5700), and the demo wasn't too smooth...... read more 06/04/2004 (12:07 am)
Recording particles Uh... I cannot find the command line argument for this :#) Isn't there a --help or something? How... read more 06/02/2004 (12:04 am)
Getting triangles and indicies from TSMesh This is great, I was looking for something similar :D How about accessing to textures? I guess it wi... read more 06/01/2004 (1:23 pm)
Release mode build goes into la la land It happened the same to me a few days ago, and I'm working on a 2.8Gh P4! :m... read more 05/20/2004 (6:49 am)
Working on adding projectile sound. 3d looping sound issues What happened with this issue? I also heared looping sounds (really softly, but they were clearly th... read more 05/19/2004 (2:00 am)
Blurred Textures from a Distance So, did you finally manage to control mipmapping? Isn't that a hardware issue? I know this thread is... read more 05/18/2004 (1:03 am)
FxRenderObject: Clipping is based on the object Isn't this the reason why .dts objects are not propely illuminated unless their boundingbox's center... read more 05/14/2004 (3:48 am)
Scene lighting on DTS objects? Wu Men, those screenshots are impressive. If that's the illumination you get just doing that pivot t... read more 05/13/2004 (6:33 am)
Scene lighting on DTS objects? I'm experiencing dts shading problems too. Did you find why was it happening, Michael? I think we ar... read more 05/13/2004 (12:03 am)
Aiplayer yaw & pitch orientation Back? But it's in AIPlayer where bots orient themselves towards their destination point... where cou... read more 05/11/2004 (5:33 am)
Aiplayer yaw & pitch orientation Well, I also found in player.cc that only z rotations are taken into account (or at least it seems t... read more 05/11/2004 (3:11 am)
AudioEmitter.cc bug Well... sound doesn't work exactly perfectly for me... but I'm using an integrated sound car (laptop... read more 05/11/2004 (2:44 am)
Script function parameters Ok, thanks :)... read more 05/09/2004 (12:55 pm)
Script function parameters Uh, sorry, but the thing is not how to create a bot, I already have many of them, but how to create ... read more 05/07/2004 (11:50 am)
How do I playback my recordings? Does any of you have problems with recordings when particleEmitters are present? :m I can record and... read more 05/07/2004 (12:29 am)
Fps Are you running the debug version?... read more 05/07/2004 (12:13 am)
.dts shading changing with viewing angle Well, the Lighting Pack that has been recently released solves the problem...... read more 05/02/2004 (11:23 pm)
.dts shading changing with viewing angle Well, my HEAD is about two months old, or something... I'm trying it in an untouched version. Downlo... read more 04/27/2004 (2:46 pm)
.dts shading changing with viewing angle Well, I don't really now how to add environment mapping to a 3DStudio object, so I guess I am not us... read more 04/27/2004 (7:32 am)
DTS objects as terrain. Any thoughts? Uh, it's true, gorpe is not there anymore :m Well, look for Terrain Manager in the forums. It allowe... read more 04/25/2004 (3:10 am)
DTS objects as terrain. Any thoughts? What about the Terrain Manager? I think there's something in www.gorpe.com.... read more 04/24/2004 (3:32 am)
DTS objects as terrain. Any thoughts? But how big is your terrain? Our highway is 14km long and we have no problems moving it! :m And ther... read more 04/23/2004 (5:23 am)
Servers? Looks like they are down... I've tried to download the latest HEAD right now and I get an 'exeeded c... read more 04/22/2004 (6:56 am)