Louis Dufresne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Alt-Tab Crash | I am using TGE 1.4 and inside Platform::process() it is giving me an error saying that sgKeyboardSta... read more | 06/22/2008 (7:23 am) |
| ATI graphics glitch | WOW! When I custom made a computer a year ago I had this same issue with an ATI Radeon card. It wasn... read more | 06/14/2008 (5:36 am) |
| Any ideas for making a grappling hook? | Lol ok some wacky things when I implemented this: first I get a straight white line comming out ... read more | 10/24/2006 (4:23 pm) |
| Walking on water, water as terrain | Thanks Tom. The best thing I could do was to have it spawn already on the water, this seems to fo... read more | 10/22/2006 (9:49 am) |
| Walking on water, water as terrain | I added the WaterObjectType to the collision mask in wheeledvehicle.cc, recompiled and started the g... read more | 10/22/2006 (9:19 am) |
| Vehicle control on rough terrain | Anyone ever have a problem where the car just goes to the right when it accelerates? If I set the ki... read more | 09/19/2005 (5:07 pm) |
| Using Triggers to change direction | Here is the link to the resource that takes care of flying vehicles and mission area bounds: http... read more | 01/28/2005 (9:13 am) |
| Using Triggers to change direction | Well the good news so far is that I have it so the vehicles colliding with the misson area works to ... read more | 01/24/2005 (7:06 am) |
| Using Triggers to change direction | Is there a way to test for player direction? If he is facing forward but is sliding left or right is... read more | 01/23/2005 (7:50 am) |
| Using Triggers to change direction | Im trying to make some bounds or barriers in mid air. So when the player slides into them they would... read more | 01/23/2005 (7:17 am) |
| Licensing for other tools and software | Aah I totally understand..no offense taken :-)... read more | 01/14/2005 (9:59 am) |
| Licensing for other tools and software | Well of course I wouldnt try and pull something like that...im just gonna cover myself and purchase ... read more | 01/13/2005 (6:39 pm) |
| Licensing for other tools and software | So lets say I was to just get the licenses for the programs I could only afford. Lets say Torque, Mi... read more | 01/12/2005 (6:43 pm) |
| Licensing for other tools and software | Yes I agree, but we had to make an entire game from scratch in 3 months. Have presentations on it an... read more | 01/11/2005 (8:42 am) |
| Licensing for other tools and software | Alright so its a matter of purchasing the software and reading the fine print...when I was in school... read more | 01/11/2005 (6:50 am) |
| Changing data members in script | Stephen after my joy i realized this lol...for now our game is just gonna be single player, we wo... read more | 01/07/2005 (7:39 pm) |
| Changing data members in script | That worked!! thanks...gosh i thought i was doing just that before...o well, it works thanks a bunch... read more | 01/07/2005 (7:34 pm) |
| Changing data members in script | I'll give it a shot thanks... read more | 01/07/2005 (7:30 pm) |
| Creating a new particle on the fly... | How can I change particleemitterdata on the fly while in game? datablock ParticleEmitterData(Cont... read more | 01/04/2005 (12:00 pm) |
| Top Down view | Ok I did implement it into the engine, did a clean build and added to all scripts. When I press t... read more | 12/19/2004 (1:28 pm) |
| Top Down view | Well that seems like it would work..there must be a way im sure in script that it can be done..i can... read more | 12/18/2004 (5:59 pm) |
| How I can create a dif. file/interiors files | Is there a way to create a level in 3ds max, save it to 3ds format, import it into milkshape 3d and ... read more | 12/15/2004 (11:09 am) |
| Exporting animations | Thanks for pointing me to the docs. Here is my problem. The animations were done in Maya and we ha... read more | 03/16/2004 (6:11 am) |
| Audio Emitters | I just added that code into my mission and im still getting the same effect. I need to run the edito... read more | 01/26/2004 (10:32 am) |
| Audio Emitters | The sound resources that I use im my game are all 22,050, 16 bit MONO. They play fine for background... read more | 01/24/2004 (5:49 am) |
| FXlight | Alright I get ya, its working now, thanks guys!... read more | 01/23/2004 (12:20 pm) |
| FXlight | Well ive done just that, added the .cc and .h to the project, didnt include it anywhere just simply ... read more | 01/23/2004 (11:04 am) |
| Playing a sound over the entire netowork | ServerPlay2D worked perfectly. I didnt know that ServerPlay2D and ServerPlay3D plays for every clien... read more | 01/20/2004 (9:34 pm) |
| Playing a sound over the entire netowork | Would that work? cause im not trying to play this from a position, just over the network, i'll try a... read more | 01/20/2004 (11:50 am) |
| Using Elf Animation | Alrighty, thanks... read more | 01/20/2004 (9:55 am) |
| Foostep sounds on DTS shapes | Ok, so is there maybe a way instead to have a sound play when the player moves, despite what type of... read more | 01/15/2004 (9:05 pm) |
| Release mode vs. Debug Mode | Actually I found out that I wasnt even executing the player.cs file, so it was trying to create a ne... read more | 01/15/2004 (5:33 am) |
| Release mode vs. Debug Mode | Yeah it was totally in script... read more | 01/14/2004 (6:40 pm) |
| Client calling Server, do yo hear Server? | Thanks a lot Leslie! This has helped out a ton for my game. Took me like over an hour to get this me... read more | 01/13/2004 (5:30 pm) |
| Player Selection | I understand exactly what you are saying with the exception of that I dont know where to actually ca... read more | 01/12/2004 (12:58 pm) |
| Client calling Server, do yo hear Server? | Xavier, im trying to do the exact same thing with my game where I choose the player outside of the g... read more | 01/11/2004 (9:22 pm) |
| Player Selection | Well I tried linking up on a different computer and now I dont crash. Im guessing the other laptop I... read more | 01/11/2004 (12:15 am) |
| Player Selection | Im implementing my scripts exactly like you have above for the game.cs. I do have separate scripts ... read more | 01/10/2004 (10:17 pm) |
| Player Selection | The only error I could find was in TSThread.cc, on the line TSThread::GetPos(); Im like totally lost... read more | 01/10/2004 (11:28 am) |
| Player Selection | There isnt any error messages, just a crash when someone tries to join the game ive looked throug... read more | 01/10/2004 (9:44 am) |
| Player Selection | Ive got one more problem now that my player selection is working. If I link up with someone else, th... read more | 01/10/2004 (6:37 am) |
| Player Selection | Thanks, I found where I need everything in /server/scripts/game.cs. So I got it working so that it n... read more | 01/10/2004 (5:47 am) |
| Interior and Audio Emitter | Im having some trouble myself with audio emitters. I am trying to place an audio emitter in my world... read more | 01/06/2004 (6:49 am) |
| exporting models with milkshape | Is there any documentation or does anyone know a way to export a model from Milkshape into Torque an... read more | 12/04/2003 (11:17 am) |
| Newbie DTS (milkshape) exporter question | How exactly can I export to DTS format using MilkShape? I think I may have missed something in the r... read more | 11/21/2003 (7:25 am) |
| Dt's show normal in -show but all black in game | The same thing is happening to me, with starter.fps. I can see the DTS models in -show ONLY if I adj... read more | 11/07/2003 (12:26 pm) |
| Model types | Thanks, thats pretty much what ive been reading about since i got the SDK, i figured id ask just to ... read more | 11/06/2003 (7:34 am) |
| Playing video files | Alrighty than, thanks! I'll play around with that and see what I can cook up.... read more | 10/06/2003 (4:41 pm) |
| Microsoft Visual Studio .NET (C++) | I am also trying to comlpile in VS.net and getting some fata errors. c:\TorqueGameEngine_source_win3... read more | 10/03/2003 (1:50 pm) |
| 3dsmax level design? | Ive read this entire thread about making levels or maps in 3Dstudio Max. I am going to be making a g... read more | 10/01/2003 (8:16 am) |