Game Development Community

Louis Dufresne's Forum Posts

Thread Post Date Posted
Alt-Tab Crash I am using TGE 1.4 and inside Platform::process() it is giving me an error saying that sgKeyboardSta... read more 06/22/2008 (7:23 am)
ATI graphics glitch WOW! When I custom made a computer a year ago I had this same issue with an ATI Radeon card. It wasn... read more 06/14/2008 (5:36 am)
Any ideas for making a grappling hook? Lol ok some wacky things when I implemented this: first I get a straight white line comming out ... read more 10/24/2006 (4:23 pm)
Walking on water, water as terrain Thanks Tom. The best thing I could do was to have it spawn already on the water, this seems to fo... read more 10/22/2006 (9:49 am)
Walking on water, water as terrain I added the WaterObjectType to the collision mask in wheeledvehicle.cc, recompiled and started the g... read more 10/22/2006 (9:19 am)
Vehicle control on rough terrain Anyone ever have a problem where the car just goes to the right when it accelerates? If I set the ki... read more 09/19/2005 (5:07 pm)
Using Triggers to change direction Here is the link to the resource that takes care of flying vehicles and mission area bounds: http... read more 01/28/2005 (9:13 am)
Using Triggers to change direction Well the good news so far is that I have it so the vehicles colliding with the misson area works to ... read more 01/24/2005 (7:06 am)
Using Triggers to change direction Is there a way to test for player direction? If he is facing forward but is sliding left or right is... read more 01/23/2005 (7:50 am)
Using Triggers to change direction Im trying to make some bounds or barriers in mid air. So when the player slides into them they would... read more 01/23/2005 (7:17 am)
Licensing for other tools and software Aah I totally understand..no offense taken :-)... read more 01/14/2005 (9:59 am)
Licensing for other tools and software Well of course I wouldnt try and pull something like that...im just gonna cover myself and purchase ... read more 01/13/2005 (6:39 pm)
Licensing for other tools and software So lets say I was to just get the licenses for the programs I could only afford. Lets say Torque, Mi... read more 01/12/2005 (6:43 pm)
Licensing for other tools and software Yes I agree, but we had to make an entire game from scratch in 3 months. Have presentations on it an... read more 01/11/2005 (8:42 am)
Licensing for other tools and software Alright so its a matter of purchasing the software and reading the fine print...when I was in school... read more 01/11/2005 (6:50 am)
Changing data members in script Stephen after my joy i realized this lol...for now our game is just gonna be single player, we wo... read more 01/07/2005 (7:39 pm)
Changing data members in script That worked!! thanks...gosh i thought i was doing just that before...o well, it works thanks a bunch... read more 01/07/2005 (7:34 pm)
Changing data members in script I'll give it a shot thanks... read more 01/07/2005 (7:30 pm)
Creating a new particle on the fly... How can I change particleemitterdata on the fly while in game? datablock ParticleEmitterData(Cont... read more 01/04/2005 (12:00 pm)
Top Down view Ok I did implement it into the engine, did a clean build and added to all scripts. When I press t... read more 12/19/2004 (1:28 pm)
Top Down view Well that seems like it would work..there must be a way im sure in script that it can be done..i can... read more 12/18/2004 (5:59 pm)
How I can create a dif. file/interiors files Is there a way to create a level in 3ds max, save it to 3ds format, import it into milkshape 3d and ... read more 12/15/2004 (11:09 am)
Exporting animations Thanks for pointing me to the docs. Here is my problem. The animations were done in Maya and we ha... read more 03/16/2004 (6:11 am)
Audio Emitters I just added that code into my mission and im still getting the same effect. I need to run the edito... read more 01/26/2004 (10:32 am)
Audio Emitters The sound resources that I use im my game are all 22,050, 16 bit MONO. They play fine for background... read more 01/24/2004 (5:49 am)
FXlight Alright I get ya, its working now, thanks guys!... read more 01/23/2004 (12:20 pm)
FXlight Well ive done just that, added the .cc and .h to the project, didnt include it anywhere just simply ... read more 01/23/2004 (11:04 am)
Playing a sound over the entire netowork ServerPlay2D worked perfectly. I didnt know that ServerPlay2D and ServerPlay3D plays for every clien... read more 01/20/2004 (9:34 pm)
Playing a sound over the entire netowork Would that work? cause im not trying to play this from a position, just over the network, i'll try a... read more 01/20/2004 (11:50 am)
Using Elf Animation Alrighty, thanks... read more 01/20/2004 (9:55 am)
Foostep sounds on DTS shapes Ok, so is there maybe a way instead to have a sound play when the player moves, despite what type of... read more 01/15/2004 (9:05 pm)
Release mode vs. Debug Mode Actually I found out that I wasnt even executing the player.cs file, so it was trying to create a ne... read more 01/15/2004 (5:33 am)
Release mode vs. Debug Mode Yeah it was totally in script... read more 01/14/2004 (6:40 pm)
Client calling Server, do yo hear Server? Thanks a lot Leslie! This has helped out a ton for my game. Took me like over an hour to get this me... read more 01/13/2004 (5:30 pm)
Player Selection I understand exactly what you are saying with the exception of that I dont know where to actually ca... read more 01/12/2004 (12:58 pm)
Client calling Server, do yo hear Server? Xavier, im trying to do the exact same thing with my game where I choose the player outside of the g... read more 01/11/2004 (9:22 pm)
Player Selection Well I tried linking up on a different computer and now I dont crash. Im guessing the other laptop I... read more 01/11/2004 (12:15 am)
Player Selection Im implementing my scripts exactly like you have above for the game.cs. I do have separate scripts ... read more 01/10/2004 (10:17 pm)
Player Selection The only error I could find was in TSThread.cc, on the line TSThread::GetPos(); Im like totally lost... read more 01/10/2004 (11:28 am)
Player Selection There isnt any error messages, just a crash when someone tries to join the game ive looked throug... read more 01/10/2004 (9:44 am)
Player Selection Ive got one more problem now that my player selection is working. If I link up with someone else, th... read more 01/10/2004 (6:37 am)
Player Selection Thanks, I found where I need everything in /server/scripts/game.cs. So I got it working so that it n... read more 01/10/2004 (5:47 am)
Interior and Audio Emitter Im having some trouble myself with audio emitters. I am trying to place an audio emitter in my world... read more 01/06/2004 (6:49 am)
exporting models with milkshape Is there any documentation or does anyone know a way to export a model from Milkshape into Torque an... read more 12/04/2003 (11:17 am)
Newbie DTS (milkshape) exporter question How exactly can I export to DTS format using MilkShape? I think I may have missed something in the r... read more 11/21/2003 (7:25 am)
Dt's show normal in -show but all black in game The same thing is happening to me, with starter.fps. I can see the DTS models in -show ONLY if I adj... read more 11/07/2003 (12:26 pm)
Model types Thanks, thats pretty much what ive been reading about since i got the SDK, i figured id ask just to ... read more 11/06/2003 (7:34 am)
Playing video files Alrighty than, thanks! I'll play around with that and see what I can cook up.... read more 10/06/2003 (4:41 pm)
Microsoft Visual Studio .NET (C++) I am also trying to comlpile in VS.net and getting some fata errors. c:\TorqueGameEngine_source_win3... read more 10/03/2003 (1:50 pm)
3dsmax level design? Ive read this entire thread about making levels or maps in 3Dstudio Max. I am going to be making a g... read more 10/01/2003 (8:16 am)