Owen Ortmayer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Custom Mouse Cursor Image | See games/common/gui/cursors.cs to see how to create a new cursor image. Then use Canvas.setCurso... read more | 10/13/2006 (4:57 pm) |
| Getting mouse clicks on multiple GUIs? | That's probably the simplest solution without messing with the source code. The GuiCanvas handles t... read more | 06/28/2006 (9:27 am) |
| Merging Game Builder into TGE | I merged T2D into a build of TGE 1.3 for our project. All that was really required was to add the t... read more | 06/27/2006 (7:17 am) |
| GUI Text questions | Use the newline character: [b]\n[/b]... read more | 06/23/2006 (12:15 pm) |
| GUI Text questions | Try the guiMLText control.... read more | 06/23/2006 (11:31 am) |
| Append numbers to a string | I dont think %this.counter is a valid variable since %this is not defined anywhere. Try just using ... read more | 06/13/2006 (10:23 am) |
| Functions returning gibberish | Pretty sure you need to use a return buffer ex: [code] myText = "test"; char* ret = Con::getRe... read more | 06/09/2006 (11:13 am) |
| Strings in the Torque Engine | If you just need to hold string data, C strings are fairly easy to use.... read more | 06/07/2006 (8:09 am) |
| Foliagereplicator idea | Check out this resource: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 05/31/2006 (11:19 am) |
| Returning F64 in ConsoleMethods | This should be in the private forums.... read more | 05/29/2006 (10:17 am) |
| GUI: What to use, word-wraped multi line text in scroll pane? | GuiMLTextCtrl... read more | 05/26/2006 (12:42 pm) |
| Mouse Over Area detection | Take a look at the world editor or search for object selection in the resources... read more | 05/02/2006 (12:13 pm) |
| Disabling GUI controls? | I think the method you're looking for is guiObj.setActive( bool );... read more | 04/28/2006 (12:28 pm) |
| Starter.fps game ends after 10 minutes | Look in server/scripts/games.cs [edit] beaten to the punch... read more | 04/27/2006 (11:25 am) |
| Dynamically Changing Sun colors? | The variable is ambi[b]e[/b]nt not ambi[b]a[/b]nt. See if that works.... read more | 04/18/2006 (11:05 am) |
| Accessing terrain data | You could do this using a ray cast. Here's a code snippet that finds the terrain in order to spawn ... read more | 04/11/2006 (12:41 pm) |
| Processes...? | I have this thread bookmarked for a windows only solution: [url]http://www.garagegames.com/mg/forums... read more | 04/06/2006 (7:40 am) |
| GetObject by name | IsObject()... read more | 04/05/2006 (11:41 am) |
| Processes...? | Your original question was very non-specific. But now we know what you are looking for. As for ... read more | 04/05/2006 (8:39 am) |
| Word Editor Creator | Not exactly sure what you're asking, but you can easily create new objects in script. For Example... read more | 04/05/2006 (8:16 am) |
| Hook into GuiCrossHairHud | ScriptThis() is Method of SceneObject that returns the script representation of that object so you c... read more | 04/04/2006 (11:55 am) |
| Visual 'buff | This might help you get started : [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more | 04/04/2006 (7:36 am) |
| CommandToClient not working at all | Are you sure you're passing it a valid client?... read more | 03/31/2006 (9:28 am) |
| Creating a object class with a datablock? | Looks the type of stuff you get when there's and undefined type. Would help to see the code.... read more | 03/30/2006 (1:21 pm) |
| Particles behond datablocks | Any discussion of source code needs to be in the Private Forums: [url]http://www.garagegames.com/mg/... read more | 03/30/2006 (7:53 am) |
| Animated Text Strategies | This should let you do what you want. Its a sceneobject that displays text so it can do everything ... read more | 03/28/2006 (8:21 am) |
| Loading a character preview in GUI Editor | [quote] ConsoleMethod() Macro in GuiObjectView.cc. [/quote] About Line 42 in my version: [co... read more | 03/24/2006 (12:36 pm) |
| Loading a character preview in GUI Editor | It's a Console Method so its meant for the scripting system and not the C++ code so there's no C++ h... read more | 03/24/2006 (12:19 pm) |
| String: Starts with? | GetSubStr( %string, start, end ) will extract a piece of a string for you. For your case you woul... read more | 03/24/2006 (8:18 am) |
| GuiButtonProfile | Did you search the common/ directory. I think all the basic profiles are defined there in common/ui... read more | 03/03/2006 (1:40 pm) |
| Tribes will be coming | [url]http://www.tribalwar.com/interviews/index.php?articleid=70[/url]... read more | 03/02/2006 (2:05 pm) |
| About GuiTextEditCtrl | IIRC the AltCommand field will do the trick. Put a function call (ie onEnterPressed(); ) as the Alt... read more | 03/01/2006 (1:47 pm) |
| Beta 1.1. black boxes around gui controls. | I think it's just that the profiles are changed to draw a border. If you dont want borders go into ... read more | 02/23/2006 (12:31 pm) |
| Chapter 5 error (first book->emaga5) | Looks to me like your missing a ; here: client = %this //the avatar will have a pointer to its ow... read more | 02/22/2006 (10:41 am) |
| Is it possible for a datablock to inherit methods ? | I think your problem may be that TGE (i use 1.3) only allows for 1 level of script inheritance. I t... read more | 02/21/2006 (2:03 pm) |
| Using Math Functions in Torque | Most of the standard math functions are included and prefixed with an m ex: [code] mAbs( %num ); ... read more | 02/11/2006 (9:21 am) |
| Key combo example. | Looks pretty good. I would put detectCombo() and the end of setCombo() since the only time a combo ... read more | 01/13/2006 (8:42 am) |
| CVS Download no good | I think you need a semi-colon [b];[/b] instead of a colon [b]:[/b] after :pserver. What is "no go... read more | 01/09/2006 (11:22 am) |
| Scoring issue in Getting Started Tutorial | Having just looked at the tutorial it looks as though the suspect line is supposed to be: [code] ... read more | 12/29/2005 (12:03 pm) |
| Scoring issue in Getting Started Tutorial | In TorqueLogoItem::onCollision() there is a local variable %logos that is never initialized but is t... read more | 12/29/2005 (11:55 am) |
| Using Different Footstep Sounds | Hey Yin, I had to add a little source hack to get this working. In game/player.cc in the the Player... read more | 12/14/2005 (9:06 am) |
| Using Different Footstep Sounds | I think I had to make a source tweak to get this working. Start a thread in the SDK forum and I'll ... read more | 12/14/2005 (8:43 am) |
| Transparent GUI Question | Adding transparency to GuiScrollProfile works for me.... read more | 12/12/2005 (2:03 pm) |
| List of all GUI Controls? | Let's get that page started. If i get some free time tonight I might contribute a bit.... read more | 12/08/2005 (11:53 am) |
| Invisible GUI elements? | You can do this through the [b]fillColor[/b] field of the GuiProfile. You can add an extra alpha co... read more | 12/08/2005 (10:32 am) |
| How do you (properly) add a text label in t2d? | A generic way to "add" it the canvas is use Canvas.getContent() which returns the root gui control o... read more | 12/07/2005 (10:59 am) |
| Paid $50+/hr side job for intermed programmer in Silicon Valley | Hey. I sent you an email.... read more | 11/29/2005 (11:14 am) |
| Ascii code | Yes. What language are you looking to use?... read more | 11/10/2005 (10:22 am) |
| New gui elements | Make a new profile that is the same as the GuiTextEditControl but has the larger font size and then ... read more | 10/18/2005 (1:44 pm) |
| Script function from source | Yep. I think you could also use dSprintf() for this, but getFloatArg() was designed specifically ... read more | 10/14/2005 (9:56 am) |