Randall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Documentation for others in my team | *sigh* I think this is the singlemost artist-unfriendly community I have ever seen. I am about 3 ... read more | 11/10/2004 (3:02 am) |
| Shadow Stars: The Ventrui Belt | Windows XP without SP2. Tried DLing with IE and Firefox, and cleared the cache when redownloading... read more | 11/10/2004 (2:48 am) |
| Bobbing while running | Move bip01 instead.... read more | 11/09/2004 (5:06 pm) |
| Documentation for others in my team | Okay, but what about the Private SDK forums? Are team members allowed in there?... read more | 11/09/2004 (2:54 pm) |
| Shadow Stars: The Ventrui Belt | The installer doesn't seem to work- it crashes almost immediately. I've tried DLing it a couple time... read more | 11/09/2004 (12:31 pm) |
| Character Pack -- Normal Map Tests | Using Firefox on WinXP I still get a blank.... read more | 11/05/2004 (9:56 pm) |
| Guild Wars | Their servers are in Seattle, so the game goes online at midnight (about an hour from now). I'll be ... read more | 11/05/2004 (9:28 pm) |
| New cyberpunk game | There are resources and information regarding ODE. This one has a movie that is pretty cool, especia... read more | 11/05/2004 (5:44 pm) |
| Guild Wars | The official beta weekend starts tonight. Anyone that has pre-ordered can play. BUT It seems they... read more | 11/05/2004 (4:46 pm) |
| Worlds of Warcraft--Focus on Art | This is the difference between a good artist and a mediocre artist: Good artists can do more with le... read more | 11/05/2004 (1:52 pm) |
| New cyberpunk game | [quote] not to mention other games from the genre that have been release since i.e Jagged Alliance ... read more | 11/05/2004 (2:21 am) |
| Semi-random thoughts about terrain deformation | Yes, the deformations will look funky until the shadows are applied. I'm not sure if the engine is c... read more | 11/04/2004 (5:54 pm) |
| Semi-random thoughts about terrain deformation | Are these impacts variable? What I mean is, can we expect all ZR-1000 missles (a name I made up) to ... read more | 11/04/2004 (5:40 pm) |
| 3ds to dts exporter | Even if the convertor was a standalone tool, we would still encounter the scenario I described above... read more | 11/04/2004 (11:45 am) |
| Rendering and Performance (without TSE) | Um, why not just use TSE? [quote] I've scripted a bit, but I would like to dig deeper and see if... read more | 11/04/2004 (1:03 am) |
| 3ds to dts exporter | DTS and DIF aren't standard file formats like 3DS, nor are they generic. It holds specific data requ... read more | 11/04/2004 (12:58 am) |
| When is enough enough | Thanks for the correction. I knew the skeleton/animation looked similar. I haven't looked into the a... read more | 11/02/2004 (2:44 pm) |
| When is enough enough | [quote] To me, it is telling that those speaking out for content packs have shipped products, and ... read more | 11/02/2004 (2:21 pm) |
| Guild Wars | Oh actually, I wasn't commenting on Forhans post. While in the Lobby/Lions Arch, a couple people com... read more | 11/02/2004 (1:50 pm) |
| Guild Wars | Well, I spent the entire weekend playing Guild Wars with my son. We both maxed out at level 20, and ... read more | 11/02/2004 (1:31 pm) |
| Guild Wars | Its still in pre-beta or something. There was a period last night when a new build was being announc... read more | 10/30/2004 (1:52 pm) |
| When is enough enough | I have the very odd feeling that those that oppose content packs are artists. Matthew Crawford...... read more | 10/29/2004 (11:12 am) |
| When is enough enough | [quote] My only gripe is that I Hope as more stuff comes out that users are willing to not just buy... read more | 10/28/2004 (5:03 pm) |
| When is enough enough | I think there are a couple different schools of thought going on here. 1) Those that buy content ... read more | 10/28/2004 (3:58 pm) |
| ContainerRayCast with RTS View | I found "Click n Pick" to be a huge waste of time, simply because it is in a patch format. This is m... read more | 10/27/2004 (11:57 am) |
| ContainerRayCast with RTS View | Wait, nevermind, I was tired last night. %scanTarg returns this: (TargetObject, X, Y, Z). So ... read more | 10/27/2004 (11:43 am) |
| ContainerRayCast with RTS View | [quote] Is there someway i can make the (Ai)player move from the (AI)Players EyeView, instead of us... read more | 10/27/2004 (12:13 am) |
| ContainerRayCast with RTS View | I didn't plug your code in and test it, but for some reason this line looks wrong: [code] $pos =... read more | 10/26/2004 (11:57 pm) |
| Is it time for a new forum? | Yeah, the .plan showing up in resources is highly annoying. I gave up trying to manually search the ... read more | 10/24/2004 (5:48 pm) |
| Thinking about purchase | Yes, you can edit the demo (which is a bit different than the FPS demo in the SDK). Load a mission a... read more | 10/23/2004 (11:01 pm) |
| Thinking about purchase | [quote] He can use the demo for months until he feels comfortable enough, or is interested enough i... read more | 10/23/2004 (10:23 pm) |
| Thinking about purchase | Yeah, way to go guys... turn him away because "he's not ready". What a crock of shit. Lets get ov... read more | 10/23/2004 (4:50 pm) |
| Client/Server setup. | [quote] Multiplayer Mission box checked and in the second instance I started the Join Server GUI. A... read more | 10/23/2004 (1:47 pm) |
| Mouse Controlled Movement | Well, clicking is kind of wanky. The hitbox doesn't seem to be very big for most things, and I could... read more | 10/20/2004 (7:50 pm) |
| Mouse Controlled Movement | I got the Object Selection Resource to work with the latest head, but I would have to backtrack to r... read more | 10/20/2004 (7:37 pm) |
| Novalogic's - Joint Operations sure looks like Torque to me | Well, I STILL think your Torque game could easily be as good as that (well, not necessarily *easy*..... read more | 10/20/2004 (3:11 pm) |
| Novalogic's - Joint Operations sure looks like Torque to me | I think Novalogic owns the patent for Voxel technology. It would make sense that they used their own... read more | 10/20/2004 (3:01 pm) |
| TGEPython and Self-contained Python App | I'm partial to Lua myself. And that scripting language is used in hundreds of released titles, inclu... read more | 10/20/2004 (2:00 pm) |
| Cutting down the grafix and system requirements? | Well, some examples of what you have tried would be helpful.... read more | 10/20/2004 (1:27 pm) |
| Western RTS | I dare anyone here to tell me their "original" idea, because I can probably find at least another ga... read more | 10/20/2004 (1:13 pm) |
| TGEPython and Self-contained Python App | [quote] If artists could do it all then we wouldn't need programmers. That will never happen. [/qu... read more | 10/19/2004 (1:51 pm) |
| Please help with direction code | *shakes head*.... Katrina, you completely butchered all the code anyone has provided you, by trying ... read more | 10/19/2004 (12:47 pm) |
| TGEPython and Self-contained Python App | I can see GGs POV regard TorqueScript. But by no stretch of the imagination is it easy for artists t... read more | 10/18/2004 (4:35 pm) |
| Please help with direction code | From that, you should be able to figure out how to apply the arrows on your own. If you look in the ... read more | 10/18/2004 (2:37 pm) |
| Please help with direction code | So the player is facing the target now? Good. Now at least we know the angle is right. The functi... read more | 10/18/2004 (2:35 pm) |
| Please help with direction code | I know you don't need to spawn anything, but oftentimes you need to do such things to be sure your c... read more | 10/18/2004 (1:49 pm) |
| Please help with direction code | Oh, Katrina, the function you created simply returns a value. It doesn't set the players heading/rot... read more | 10/18/2004 (1:38 pm) |
| Please help with direction code | Lets try this again. I created a bunch of "sure fire" things just to be sure its all working prope... read more | 10/18/2004 (1:29 pm) |
| Please help with direction code | Katrina, I know the code works I am using it right now. I don't think the $Player global is availabl... read more | 10/18/2004 (12:27 pm) |
| Please help with direction code | Sooooo tired. I forgot that mAtan returns -pi to +pi. This should make the angle positive and take i... read more | 10/18/2004 (12:21 pm) |