Game Development Community

Randall's Forum Posts

Thread Post Date Posted
Documentation for others in my team *sigh* I think this is the singlemost artist-unfriendly community I have ever seen. I am about 3 ... read more 11/10/2004 (3:02 am)
Shadow Stars: The Ventrui Belt Windows XP without SP2. Tried DLing with IE and Firefox, and cleared the cache when redownloading... read more 11/10/2004 (2:48 am)
Bobbing while running Move bip01 instead.... read more 11/09/2004 (5:06 pm)
Documentation for others in my team Okay, but what about the Private SDK forums? Are team members allowed in there?... read more 11/09/2004 (2:54 pm)
Shadow Stars: The Ventrui Belt The installer doesn't seem to work- it crashes almost immediately. I've tried DLing it a couple time... read more 11/09/2004 (12:31 pm)
Character Pack -- Normal Map Tests Using Firefox on WinXP I still get a blank.... read more 11/05/2004 (9:56 pm)
Guild Wars Their servers are in Seattle, so the game goes online at midnight (about an hour from now). I'll be ... read more 11/05/2004 (9:28 pm)
New cyberpunk game There are resources and information regarding ODE. This one has a movie that is pretty cool, especia... read more 11/05/2004 (5:44 pm)
Guild Wars The official beta weekend starts tonight. Anyone that has pre-ordered can play. BUT It seems they... read more 11/05/2004 (4:46 pm)
Worlds of Warcraft--Focus on Art This is the difference between a good artist and a mediocre artist: Good artists can do more with le... read more 11/05/2004 (1:52 pm)
New cyberpunk game [quote] not to mention other games from the genre that have been release since i.e Jagged Alliance ... read more 11/05/2004 (2:21 am)
Semi-random thoughts about terrain deformation Yes, the deformations will look funky until the shadows are applied. I'm not sure if the engine is c... read more 11/04/2004 (5:54 pm)
Semi-random thoughts about terrain deformation Are these impacts variable? What I mean is, can we expect all ZR-1000 missles (a name I made up) to ... read more 11/04/2004 (5:40 pm)
3ds to dts exporter Even if the convertor was a standalone tool, we would still encounter the scenario I described above... read more 11/04/2004 (11:45 am)
Rendering and Performance (without TSE) Um, why not just use TSE? [quote] I've scripted a bit, but I would like to dig deeper and see if... read more 11/04/2004 (1:03 am)
3ds to dts exporter DTS and DIF aren't standard file formats like 3DS, nor are they generic. It holds specific data requ... read more 11/04/2004 (12:58 am)
When is enough enough Thanks for the correction. I knew the skeleton/animation looked similar. I haven't looked into the a... read more 11/02/2004 (2:44 pm)
When is enough enough [quote] To me, it is telling that those speaking out for content packs have shipped products, and ... read more 11/02/2004 (2:21 pm)
Guild Wars Oh actually, I wasn't commenting on Forhans post. While in the Lobby/Lions Arch, a couple people com... read more 11/02/2004 (1:50 pm)
Guild Wars Well, I spent the entire weekend playing Guild Wars with my son. We both maxed out at level 20, and ... read more 11/02/2004 (1:31 pm)
Guild Wars Its still in pre-beta or something. There was a period last night when a new build was being announc... read more 10/30/2004 (1:52 pm)
When is enough enough I have the very odd feeling that those that oppose content packs are artists. Matthew Crawford...... read more 10/29/2004 (11:12 am)
When is enough enough [quote] My only gripe is that I Hope as more stuff comes out that users are willing to not just buy... read more 10/28/2004 (5:03 pm)
When is enough enough I think there are a couple different schools of thought going on here. 1) Those that buy content ... read more 10/28/2004 (3:58 pm)
ContainerRayCast with RTS View I found "Click n Pick" to be a huge waste of time, simply because it is in a patch format. This is m... read more 10/27/2004 (11:57 am)
ContainerRayCast with RTS View Wait, nevermind, I was tired last night. %scanTarg returns this: (TargetObject, X, Y, Z). So ... read more 10/27/2004 (11:43 am)
ContainerRayCast with RTS View [quote] Is there someway i can make the (Ai)player move from the (AI)Players EyeView, instead of us... read more 10/27/2004 (12:13 am)
ContainerRayCast with RTS View I didn't plug your code in and test it, but for some reason this line looks wrong: [code] $pos =... read more 10/26/2004 (11:57 pm)
Is it time for a new forum? Yeah, the .plan showing up in resources is highly annoying. I gave up trying to manually search the ... read more 10/24/2004 (5:48 pm)
Thinking about purchase Yes, you can edit the demo (which is a bit different than the FPS demo in the SDK). Load a mission a... read more 10/23/2004 (11:01 pm)
Thinking about purchase [quote] He can use the demo for months until he feels comfortable enough, or is interested enough i... read more 10/23/2004 (10:23 pm)
Thinking about purchase Yeah, way to go guys... turn him away because "he's not ready". What a crock of shit. Lets get ov... read more 10/23/2004 (4:50 pm)
Client/Server setup. [quote] Multiplayer Mission box checked and in the second instance I started the Join Server GUI. A... read more 10/23/2004 (1:47 pm)
Mouse Controlled Movement Well, clicking is kind of wanky. The hitbox doesn't seem to be very big for most things, and I could... read more 10/20/2004 (7:50 pm)
Mouse Controlled Movement I got the Object Selection Resource to work with the latest head, but I would have to backtrack to r... read more 10/20/2004 (7:37 pm)
Novalogic's - Joint Operations sure looks like Torque to me Well, I STILL think your Torque game could easily be as good as that (well, not necessarily *easy*..... read more 10/20/2004 (3:11 pm)
Novalogic's - Joint Operations sure looks like Torque to me I think Novalogic owns the patent for Voxel technology. It would make sense that they used their own... read more 10/20/2004 (3:01 pm)
TGEPython and Self-contained Python App I'm partial to Lua myself. And that scripting language is used in hundreds of released titles, inclu... read more 10/20/2004 (2:00 pm)
Cutting down the grafix and system requirements? Well, some examples of what you have tried would be helpful.... read more 10/20/2004 (1:27 pm)
Western RTS I dare anyone here to tell me their "original" idea, because I can probably find at least another ga... read more 10/20/2004 (1:13 pm)
TGEPython and Self-contained Python App [quote] If artists could do it all then we wouldn't need programmers. That will never happen. [/qu... read more 10/19/2004 (1:51 pm)
Please help with direction code *shakes head*.... Katrina, you completely butchered all the code anyone has provided you, by trying ... read more 10/19/2004 (12:47 pm)
TGEPython and Self-contained Python App I can see GGs POV regard TorqueScript. But by no stretch of the imagination is it easy for artists t... read more 10/18/2004 (4:35 pm)
Please help with direction code From that, you should be able to figure out how to apply the arrows on your own. If you look in the ... read more 10/18/2004 (2:37 pm)
Please help with direction code So the player is facing the target now? Good. Now at least we know the angle is right. The functi... read more 10/18/2004 (2:35 pm)
Please help with direction code I know you don't need to spawn anything, but oftentimes you need to do such things to be sure your c... read more 10/18/2004 (1:49 pm)
Please help with direction code Oh, Katrina, the function you created simply returns a value. It doesn't set the players heading/rot... read more 10/18/2004 (1:38 pm)
Please help with direction code Lets try this again. I created a bunch of "sure fire" things just to be sure its all working prope... read more 10/18/2004 (1:29 pm)
Please help with direction code Katrina, I know the code works I am using it right now. I don't think the $Player global is availabl... read more 10/18/2004 (12:27 pm)
Please help with direction code Sooooo tired. I forgot that mAtan returns -pi to +pi. This should make the angle positive and take i... read more 10/18/2004 (12:21 pm)
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