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Kage's Forum Posts

Thread Post Date Posted
Maya 2010 .DTS plug-in NEEDED. I have just compiled and tested dts eporters for Maya 2009 and 2011, 32-bit version. Tested Jill pa... read more 04/13/2011 (1:26 pm)
AIPlayer Transform returning 1.#QNAN after SetMoveDestination I haven't been keeping up on this thread and didn't realize you made additional comment until now. ... read more 04/13/2011 (1:01 pm)
Dungeons: The Eye of Draconus You pledged some money because "the developers really nice"? I'm really nice as well. ... read more 04/07/2011 (6:04 pm)
Snap to Path I don't know how proficient you are with programming, but here is a sample method you can use. Most... read more 04/07/2011 (12:53 pm)
AIPlayer Transform returning 1.#QNAN after SetMoveDestination In pathing, a typical QNAN problem occurs when you are contsturcting your matrix using forward, righ... read more 03/30/2011 (10:26 pm)
Torque 3D vs TGE comparison Again, thank you for your input. I feel comfortable purchasing this since the underlying engine is ... read more 03/29/2011 (1:42 pm)
Torque 3D vs TGE comparison Thank you for the info. So basically, it sounds like the rendering engine (graphics pipeline) has c... read more 03/29/2011 (1:21 pm)
TGE Upgrades Possible? The Ogre screen shots are amazing, and it's an open source engine. I have given some thoughts about... read more 04/30/2006 (8:57 pm)
How can I get more power from Torque? This siginificant frame rate loss when having a particular skinned DTS object is all too familiar. ... read more 03/04/2006 (8:01 am)
3D Modeler, looking for a team. I'm looking for level modelers, see my blog here, [url]http://www.garagegames.com/mg/forums/result.t... read more 02/06/2006 (7:48 am)
Vehicle collision issues Here are some tips on resolving the collision issues. Information described are same as what I wrot... read more 12/27/2005 (8:08 am)
Vehicle collision issues I actually have the library distribution in all platforms, however, I was informed I can't sell this... read more 12/19/2005 (1:47 pm)
Vehicle collision issues EddieRay, Stefan, and Kirby: my apologies for making this thread into my ad page. All: removed th... read more 12/19/2005 (12:02 pm)
Vehicle collision issues Consider this pack as enhanced collision 'lite' and only available for Windows platform. Network is... read more 12/19/2005 (8:56 am)
Vehicle collision issues If you're creating your own build with the provided .dll and .lib files to test your game, please di... read more 12/19/2005 (4:05 am)
Vehicle collision issues Click on the image below to download the enhanced collision DLL pack. It includes enhCollision.dll,... read more 12/19/2005 (3:21 am)
Vehicle collision issues Price is set at $49.95... read more 12/19/2005 (1:51 am)
Vehicle collision issues I'm in the process of creating an enhanced collision dll pack (no source) that will solve all of thi... read more 12/19/2005 (1:47 am)
OGG bugs? In engine/audio/audiobuffer.cc [code] ALuint AudioBuffer::getALBuffer() { //before exiting... read more 12/18/2005 (7:24 pm)
Vehicle collision issues Recanting my previous answer.... read more 12/12/2005 (3:33 pm)
Vehicle collision issues [i]edit: There is actually way to do it in the existing TGE collision routine, and the negative dist... read more 12/12/2005 (11:48 am)
Vehicle collision issues Hmm, I see your point. Is there a way to handle collision depths < -0.1 but greater than what you d... read more 12/12/2005 (9:01 am)
Vehicle collision issues Hmm, I'm not understanding what you're describing. The distance check is in, re-pasting what's abov... read more 12/12/2005 (8:13 am)
Vehicle collision issues I've done away with the while loop in resolvecollision() and I also don't call resolveContacts() fun... read more 12/12/2005 (7:11 am)
Shadows on WheelVehicle Wheels - progress Glad to hear it's corrected:) Wheels are not scaled w/ vehicles, but no biggie 'cause most vehicles... read more 12/06/2005 (8:07 am)
Shadows on WheelVehicle Wheels - progress That's looking pretty sharp if you ask me. Yes, I removed the wheel rotation eqn and forgot to ment... read more 12/05/2005 (9:08 pm)
Shadows on WheelVehicle Wheels - progress Oh, I forgot to mention it but I think your game and game concept is great:)... read more 12/05/2005 (5:31 pm)
Shadows on WheelVehicle Wheels - progress K, no prob. Change this portion from the code since your wheel is actually a body. [code] ... read more 12/05/2005 (5:30 pm)
Shadows on WheelVehicle Wheels - progress You may find it does the same thing because I see it on my right rear wheel as well. Need some twea... read more 12/05/2005 (4:45 pm)
Shadows on WheelVehicle Wheels - progress Would passing a modifed render transformation to renderToBitmap() help?... read more 12/05/2005 (4:34 pm)
Shadows on WheelVehicle Wheels - progress Actually, you might raise the [b]pos.z[/b] value higher and see what you get. Below are my wheel ... read more 12/05/2005 (4:22 pm)
Shadows on WheelVehicle Wheels - progress It may be attributed by your final [b]pos[/b] value. If you raise your z value, you might get a bet... read more 12/05/2005 (4:09 pm)
Paid $50+/hr side job for intermed programmer in Silicon Valley Writing an inverse kinematics algorithm sounds interesting.... read more 11/30/2005 (10:56 pm)
Car slipping / turning at 65 mph and above When you create your vehicle in your 3D modeling app, you have to create the 'bounds' to be able to ... read more 10/16/2005 (2:10 pm)
Car slipping / turning at 65 mph and above Try some of these settings: -massCenter = "0 0 -0.7"; -dynamicFriction = 2.0; And verify your p... read more 10/16/2005 (1:15 pm)
Physics and AI in Torque Torque has good physics base. Collision detection just needs to be improved.... read more 10/05/2005 (4:14 pm)
RACING GAME - looking for all types of artists More demo stuff. See my plan [url]http://www.garagegames.com/blogs/27965/8867[/url]... read more 10/05/2005 (11:17 am)
RACING GAME - looking for all types of artists Edited my profile again and added more tid-bit of info.... read more 10/01/2005 (9:55 pm)
RACING GAME - looking for all types of artists @Ramen: (my favorite food, hehe). Anyway, yes I agree with you. This level is not part of the fina... read more 10/01/2005 (9:29 pm)
RACING GAME - looking for all types of artists Let me mention there is no new update before people re-download the demo and find out it's the same ... read more 09/30/2005 (9:21 pm)
RACING GAME - looking for all types of artists Thanks guys for this info. As a developer, sometimes I fail to think outside of the box. I have ma... read more 09/30/2005 (8:34 pm)
RACING GAME - looking for all types of artists Has anyone figured out how to beat it?... read more 09/30/2005 (3:20 pm)
RACING GAME - looking for all types of artists Still in the dark ages using TGE 1.3, and no to seatbelt. They're too restrictive.... read more 09/30/2005 (11:26 am)
RACING GAME - looking for all types of artists Look at the 'Help' context and see how you can get a race started.... read more 09/29/2005 (5:07 pm)
Maya dts problems No texture showing up in TGE might be due to the type of material that you have selected in Maya. Y... read more 09/22/2005 (12:44 pm)
Maya2difExporter Has anyone noticed that V in UV mapping is reversed? I'll post another fixed version if anyone is i... read more 09/22/2005 (8:00 am)
Maya2difExporter Please post any problems or comments in this thread. Thanks.... read more 09/21/2005 (3:36 pm)
Maya2difExporter I've fixed the crash issues and fixed the texturing problem. This is actually working out pretty go... read more 09/21/2005 (2:37 pm)
Maya2difExporter I'm removing the exporter until I come with with a better one. The current one is based on the map2... read more 09/16/2005 (9:35 am)
Mission Cycling and selected vehicle problems Ah, OK. I didn't read all the posts except for what was at the bottom. Good going.... read more 09/14/2005 (1:43 pm)
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