Kage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Maya 2010 .DTS plug-in NEEDED. | I have just compiled and tested dts eporters for Maya 2009 and 2011, 32-bit version. Tested Jill pa... read more | 04/13/2011 (1:26 pm) |
| AIPlayer Transform returning 1.#QNAN after SetMoveDestination | I haven't been keeping up on this thread and didn't realize you made additional comment until now. ... read more | 04/13/2011 (1:01 pm) |
| Dungeons: The Eye of Draconus | You pledged some money because "the developers really nice"? I'm really nice as well. ... read more | 04/07/2011 (6:04 pm) |
| Snap to Path | I don't know how proficient you are with programming, but here is a sample method you can use. Most... read more | 04/07/2011 (12:53 pm) |
| AIPlayer Transform returning 1.#QNAN after SetMoveDestination | In pathing, a typical QNAN problem occurs when you are contsturcting your matrix using forward, righ... read more | 03/30/2011 (10:26 pm) |
| Torque 3D vs TGE comparison | Again, thank you for your input. I feel comfortable purchasing this since the underlying engine is ... read more | 03/29/2011 (1:42 pm) |
| Torque 3D vs TGE comparison | Thank you for the info. So basically, it sounds like the rendering engine (graphics pipeline) has c... read more | 03/29/2011 (1:21 pm) |
| TGE Upgrades Possible? | The Ogre screen shots are amazing, and it's an open source engine. I have given some thoughts about... read more | 04/30/2006 (8:57 pm) |
| How can I get more power from Torque? | This siginificant frame rate loss when having a particular skinned DTS object is all too familiar. ... read more | 03/04/2006 (8:01 am) |
| 3D Modeler, looking for a team. | I'm looking for level modelers, see my blog here, [url]http://www.garagegames.com/mg/forums/result.t... read more | 02/06/2006 (7:48 am) |
| Vehicle collision issues | Here are some tips on resolving the collision issues. Information described are same as what I wrot... read more | 12/27/2005 (8:08 am) |
| Vehicle collision issues | I actually have the library distribution in all platforms, however, I was informed I can't sell this... read more | 12/19/2005 (1:47 pm) |
| Vehicle collision issues | EddieRay, Stefan, and Kirby: my apologies for making this thread into my ad page. All: removed th... read more | 12/19/2005 (12:02 pm) |
| Vehicle collision issues | Consider this pack as enhanced collision 'lite' and only available for Windows platform. Network is... read more | 12/19/2005 (8:56 am) |
| Vehicle collision issues | If you're creating your own build with the provided .dll and .lib files to test your game, please di... read more | 12/19/2005 (4:05 am) |
| Vehicle collision issues | Click on the image below to download the enhanced collision DLL pack. It includes enhCollision.dll,... read more | 12/19/2005 (3:21 am) |
| Vehicle collision issues | Price is set at $49.95... read more | 12/19/2005 (1:51 am) |
| Vehicle collision issues | I'm in the process of creating an enhanced collision dll pack (no source) that will solve all of thi... read more | 12/19/2005 (1:47 am) |
| OGG bugs? | In engine/audio/audiobuffer.cc [code] ALuint AudioBuffer::getALBuffer() { //before exiting... read more | 12/18/2005 (7:24 pm) |
| Vehicle collision issues | Recanting my previous answer.... read more | 12/12/2005 (3:33 pm) |
| Vehicle collision issues | [i]edit: There is actually way to do it in the existing TGE collision routine, and the negative dist... read more | 12/12/2005 (11:48 am) |
| Vehicle collision issues | Hmm, I see your point. Is there a way to handle collision depths < -0.1 but greater than what you d... read more | 12/12/2005 (9:01 am) |
| Vehicle collision issues | Hmm, I'm not understanding what you're describing. The distance check is in, re-pasting what's abov... read more | 12/12/2005 (8:13 am) |
| Vehicle collision issues | I've done away with the while loop in resolvecollision() and I also don't call resolveContacts() fun... read more | 12/12/2005 (7:11 am) |
| Shadows on WheelVehicle Wheels - progress | Glad to hear it's corrected:) Wheels are not scaled w/ vehicles, but no biggie 'cause most vehicles... read more | 12/06/2005 (8:07 am) |
| Shadows on WheelVehicle Wheels - progress | That's looking pretty sharp if you ask me. Yes, I removed the wheel rotation eqn and forgot to ment... read more | 12/05/2005 (9:08 pm) |
| Shadows on WheelVehicle Wheels - progress | Oh, I forgot to mention it but I think your game and game concept is great:)... read more | 12/05/2005 (5:31 pm) |
| Shadows on WheelVehicle Wheels - progress | K, no prob. Change this portion from the code since your wheel is actually a body. [code] ... read more | 12/05/2005 (5:30 pm) |
| Shadows on WheelVehicle Wheels - progress | You may find it does the same thing because I see it on my right rear wheel as well. Need some twea... read more | 12/05/2005 (4:45 pm) |
| Shadows on WheelVehicle Wheels - progress | Would passing a modifed render transformation to renderToBitmap() help?... read more | 12/05/2005 (4:34 pm) |
| Shadows on WheelVehicle Wheels - progress | Actually, you might raise the [b]pos.z[/b] value higher and see what you get. Below are my wheel ... read more | 12/05/2005 (4:22 pm) |
| Shadows on WheelVehicle Wheels - progress | It may be attributed by your final [b]pos[/b] value. If you raise your z value, you might get a bet... read more | 12/05/2005 (4:09 pm) |
| Paid $50+/hr side job for intermed programmer in Silicon Valley | Writing an inverse kinematics algorithm sounds interesting.... read more | 11/30/2005 (10:56 pm) |
| Car slipping / turning at 65 mph and above | When you create your vehicle in your 3D modeling app, you have to create the 'bounds' to be able to ... read more | 10/16/2005 (2:10 pm) |
| Car slipping / turning at 65 mph and above | Try some of these settings: -massCenter = "0 0 -0.7"; -dynamicFriction = 2.0; And verify your p... read more | 10/16/2005 (1:15 pm) |
| Physics and AI in Torque | Torque has good physics base. Collision detection just needs to be improved.... read more | 10/05/2005 (4:14 pm) |
| RACING GAME - looking for all types of artists | More demo stuff. See my plan [url]http://www.garagegames.com/blogs/27965/8867[/url]... read more | 10/05/2005 (11:17 am) |
| RACING GAME - looking for all types of artists | Edited my profile again and added more tid-bit of info.... read more | 10/01/2005 (9:55 pm) |
| RACING GAME - looking for all types of artists | @Ramen: (my favorite food, hehe). Anyway, yes I agree with you. This level is not part of the fina... read more | 10/01/2005 (9:29 pm) |
| RACING GAME - looking for all types of artists | Let me mention there is no new update before people re-download the demo and find out it's the same ... read more | 09/30/2005 (9:21 pm) |
| RACING GAME - looking for all types of artists | Thanks guys for this info. As a developer, sometimes I fail to think outside of the box. I have ma... read more | 09/30/2005 (8:34 pm) |
| RACING GAME - looking for all types of artists | Has anyone figured out how to beat it?... read more | 09/30/2005 (3:20 pm) |
| RACING GAME - looking for all types of artists | Still in the dark ages using TGE 1.3, and no to seatbelt. They're too restrictive.... read more | 09/30/2005 (11:26 am) |
| RACING GAME - looking for all types of artists | Look at the 'Help' context and see how you can get a race started.... read more | 09/29/2005 (5:07 pm) |
| Maya dts problems | No texture showing up in TGE might be due to the type of material that you have selected in Maya. Y... read more | 09/22/2005 (12:44 pm) |
| Maya2difExporter | Has anyone noticed that V in UV mapping is reversed? I'll post another fixed version if anyone is i... read more | 09/22/2005 (8:00 am) |
| Maya2difExporter | Please post any problems or comments in this thread. Thanks.... read more | 09/21/2005 (3:36 pm) |
| Maya2difExporter | I've fixed the crash issues and fixed the texturing problem. This is actually working out pretty go... read more | 09/21/2005 (2:37 pm) |
| Maya2difExporter | I'm removing the exporter until I come with with a better one. The current one is based on the map2... read more | 09/16/2005 (9:35 am) |
| Mission Cycling and selected vehicle problems | Ah, OK. I didn't read all the posts except for what was at the bottom. Good going.... read more | 09/14/2005 (1:43 pm) |