Game Development Community

Derek Kittrell's Forum Posts

Thread Post Date Posted
Pesky .dso files Yes, indeed. I had been using a similar script to search for actual strings in the file rather than ... read more 05/15/2005 (2:22 pm)
SimSets/SimGroups in text gaming The universal player list is stored as a SimSet, so I have a list of clients that does not get alter... read more 05/15/2005 (11:39 am)
Strip everything except alphanums? There is documentation on strToPlayerName(string); but it does not seem to work for me. It supposedl... read more 05/14/2005 (8:38 pm)
Getting Textual? I wanted to thank everyone for posting on this topic. I have been busy moving so I have not had time... read more 04/27/2005 (2:03 pm)
Cloudburst: GG private release I have an alienware pc also. No problems here in the least. At 1600 x 1200 x 32 I am getting a stead... read more 03/11/2005 (6:20 pm)
Scheduling Ah, I see.. that makes perfect sense now. Thanks!... read more 03/07/2005 (9:04 pm)
Acceleration woes Okay, [url=http://home.neb.rr.com/imperfection/movement.cs]this[/url] is my movement code. I'm sure ... read more 03/06/2005 (11:38 pm)
Trig functions? I believe [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5718]this[/url... read more 03/06/2005 (5:09 pm)
Oh no flickery flickery! I'm pretty sure that both ATI and nVidia's drivers allow you to force a refresh rate (I know for cer... read more 03/06/2005 (12:25 pm)
Adding Functions - Game not updating? The ## is telling you that there is a problem with this part of your script. In this instance, the p... read more 03/06/2005 (11:54 am)
DirectX support in T2D Okay.. I was having the same issue so I poked around to see the obvious differences between the demo... read more 03/06/2005 (11:36 am)
Adding Functions - Game not updating? Well, in your binds, it looks like you have FWD, DWN, LFT, RGT, but in your functions, you have FWD,... read more 03/06/2005 (9:07 am)
Oh no flickery flickery! I have a Radeon 9800 Pro 256.. I also had the 60Hz problem--my monitor informs me if my refresh rate... read more 03/06/2005 (8:55 am)
Acceleration woes Thanks for your example, Philip. My problem was a little different. The player's ship is set to acce... read more 03/05/2005 (4:07 am)
Emitter rotation Yes, trackrotation does the trick.. Heh.. I read about that and figured that couldn't be my problem ... read more 03/01/2005 (10:42 pm)
Q about Basic Tutorial Try it, you can definitely see what happens if you don't put in the if statement. Attempt to rapidly... read more 02/27/2005 (11:26 am)