Derek Kittrell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pesky .dso files | Yes, indeed. I had been using a similar script to search for actual strings in the file rather than ... read more | 05/15/2005 (2:22 pm) |
| SimSets/SimGroups in text gaming | The universal player list is stored as a SimSet, so I have a list of clients that does not get alter... read more | 05/15/2005 (11:39 am) |
| Strip everything except alphanums? | There is documentation on strToPlayerName(string); but it does not seem to work for me. It supposedl... read more | 05/14/2005 (8:38 pm) |
| Getting Textual? | I wanted to thank everyone for posting on this topic. I have been busy moving so I have not had time... read more | 04/27/2005 (2:03 pm) |
| Cloudburst: GG private release | I have an alienware pc also. No problems here in the least. At 1600 x 1200 x 32 I am getting a stead... read more | 03/11/2005 (6:20 pm) |
| Scheduling | Ah, I see.. that makes perfect sense now. Thanks!... read more | 03/07/2005 (9:04 pm) |
| Acceleration woes | Okay, [url=http://home.neb.rr.com/imperfection/movement.cs]this[/url] is my movement code. I'm sure ... read more | 03/06/2005 (11:38 pm) |
| Trig functions? | I believe [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5718]this[/url... read more | 03/06/2005 (5:09 pm) |
| Oh no flickery flickery! | I'm pretty sure that both ATI and nVidia's drivers allow you to force a refresh rate (I know for cer... read more | 03/06/2005 (12:25 pm) |
| Adding Functions - Game not updating? | The ## is telling you that there is a problem with this part of your script. In this instance, the p... read more | 03/06/2005 (11:54 am) |
| DirectX support in T2D | Okay.. I was having the same issue so I poked around to see the obvious differences between the demo... read more | 03/06/2005 (11:36 am) |
| Adding Functions - Game not updating? | Well, in your binds, it looks like you have FWD, DWN, LFT, RGT, but in your functions, you have FWD,... read more | 03/06/2005 (9:07 am) |
| Oh no flickery flickery! | I have a Radeon 9800 Pro 256.. I also had the 60Hz problem--my monitor informs me if my refresh rate... read more | 03/06/2005 (8:55 am) |
| Acceleration woes | Thanks for your example, Philip. My problem was a little different. The player's ship is set to acce... read more | 03/05/2005 (4:07 am) |
| Emitter rotation | Yes, trackrotation does the trick.. Heh.. I read about that and figured that couldn't be my problem ... read more | 03/01/2005 (10:42 pm) |
| Q about Basic Tutorial | Try it, you can definitely see what happens if you don't put in the if statement. Attempt to rapidly... read more | 02/27/2005 (11:26 am) |