Jay Barnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Question about 3d modeler | Blender is really cool - a different kind of interface, but still a fairly sophisticated package. It... read more | 09/11/2005 (10:36 pm) |
| Argh -- hard discussions with anti-torque-types | The Netcode in Torque is really quite good. To a fault, actually, as doing a single-player game c... read more | 09/08/2005 (10:09 am) |
| Parallel brushes not parallel? | I don't know all the uh... details... about detail brushes. But here's the gist as I understand it. ... read more | 09/06/2005 (6:56 am) |
| Bad reviews | My comment was based on the claim that there was a crossbow sound instead of footfalls on walking, a... read more | 08/31/2005 (1:57 pm) |
| What sort of edits have people made | What haven't I modified? :) Actually, it's not been that extensive. I've worked on two Torque pro... read more | 08/31/2005 (10:00 am) |
| Spell systems. | I am handling it as a totally separate system. Source code changes.... read more | 08/31/2005 (9:19 am) |
| Bad reviews | There are some reasonable points made in the negative reviews - but some of them are pretty buried w... read more | 08/31/2005 (8:57 am) |
| Electronic Arts says indie won't cut it | The exception being that Microsoft has demonstrated an annoyingly robust capability to adapt, adjust... read more | 08/28/2005 (9:46 am) |
| Electronic Arts says indie won't cut it | I think EA is facing some real problems - quite possibly in this generation of consoles - as they st... read more | 08/27/2005 (8:27 am) |
| Minions of Mirth - Truly Open Alpha | It's Torque + Python. Python is handling most of the game and network logic, as I understand it.... read more | 08/26/2005 (3:00 pm) |
| Rising Cost for Developers | Thanks! It was a fun experience and fun to write about. I just hope its useful to people.... read more | 08/22/2005 (1:20 pm) |
| Rising Cost for Developers | It's hard to quantify, as I only count the amount of actual money I put into the game - not the amou... read more | 08/22/2005 (8:52 am) |
| Hey Utah Devs Let's get together | Sorry - the 10th didn't work out for me. How was the turnout?... read more | 08/21/2005 (8:55 am) |
| Madden Tops the Charts | It's a misquote. What EA VP of Marketing Todd Sitrin really said was, "Consumers have voted with ... read more | 08/19/2005 (10:11 am) |
| Open source TGE? | GPL-ing your code makes sense *IF* you create a business model around it. For example, GarageGame... read more | 08/15/2005 (3:56 pm) |
| Open source TGE? | And this is different from being able to create game content (without the rights to release it) with... read more | 08/15/2005 (1:35 pm) |
| Two Questions | You could DO it, certainly - for an example, look at the RTS starter pack. Those are 3D objects that... read more | 08/14/2005 (6:45 pm) |
| Crystal space anyone? | Ajari: Void War was done pretty much "from scratch" with no engine at ALL other than DirectX. I'... read more | 08/13/2005 (10:07 pm) |
| Crystal space anyone? | My information IS over a year out of date - but the last time I checked it out it was even more depr... read more | 08/12/2005 (12:28 pm) |
| A new low in developer / publisher relations | So basically JoWood decided the best defense was an absolutely insane smokescreen-laden offense.... read more | 08/12/2005 (9:19 am) |
| Xbox Live Arcade - games review | Ouch.... read more | 08/12/2005 (8:07 am) |
| A new low in developer / publisher relations | Hmmm. Well, first off - GG is among the most upstanding and developer-friendly of the online-dist... read more | 08/11/2005 (3:31 pm) |
| Showing Interiors on Minimap | I never was able to find & resolve this issue. I need to check to see if this happens with the stock... read more | 08/11/2005 (10:06 am) |
| Achieve the interface?? | It's clear that English isn't your primary language - you don't have to worry about being groggy :) ... read more | 08/10/2005 (8:40 pm) |
| We need an indie version of THIS | JMac - if you can LOD those versions with lower poly versions, I'd be interested. I expect some othe... read more | 08/10/2005 (8:33 pm) |
| Electronic Arts says indie won't cut it | Quit yer yappin and prove it, everyone! :)... read more | 08/10/2005 (10:06 am) |
| Achieve the interface?? | Heh - I've been pondering that a bit lately with my latest game (an RPG): [url]http://www.rampant... read more | 08/10/2005 (7:47 am) |
| Do NOT do this at home! or anywhere.... | Heh. Part of me says, "That's too bad, but man... what a way to go!"... read more | 08/10/2005 (7:38 am) |
| Hey Utah Devs Let's get together | We had 14 people show up at the gathering in June.... read more | 08/07/2005 (10:32 am) |
| If these guys can "do it" so can you (we?) | My daughter saved up her allowance for WEEKS so she could pay to be a "guardian" in that game. She's... read more | 08/05/2005 (11:04 pm) |
| Hey Utah Devs Let's get together | We are talking about doing it once every quarter or so, so we should probably start working out anot... read more | 08/05/2005 (4:57 pm) |
| More video tuorials by me (Dingo_aus) | So I *FINALLY* got around to watching these tutorials (I'm a modeling n00b - I've always been a prog... read more | 08/05/2005 (9:51 am) |
| Showing Interiors on Minimap | Nope. In fact, I'm not even sure where the interior-rendering code is found, but I'll start rooting ... read more | 08/03/2005 (8:59 pm) |
| Showing Interiors on Minimap | Further Info: I placed another structure in the northern part of the area that the minimap covers... read more | 08/03/2005 (8:00 pm) |
| Showing Interiors on Minimap | It's always the same quarter section, though I need to test it based on placement of the interior. I... read more | 08/03/2005 (7:12 pm) |
| Getting Started on a Budget | I had an article about this a little while ago: [url]http://www.gamedev.net/reference/business/feat... read more | 08/01/2005 (12:34 pm) |
| Map2Dif Plus | The link for the TGE version no workie for me right now :(... read more | 07/28/2005 (11:06 pm) |
| How can I price my advergame development services? | You should base it upon the development costs for your previous games. It looks like you've got a fe... read more | 07/26/2005 (4:28 pm) |
| Level design techniques | I'm a beginner at the process myself - but since I'm a learner, I figure I'll share what I've learn... read more | 07/26/2005 (1:51 pm) |
| Should i buy? | 1) On a scale from 1 to 5, how easy is Torque? Depends on what you are doing with it. If you are st... read more | 07/26/2005 (9:04 am) |
| What have You done with the RTS.SK? | Okay, so this is long out-of-date. I'm using bits and pieces of the RTS ina single-player RPG. U... read more | 07/25/2005 (1:31 pm) |
| Another blow for game devs in general | I am indecisive. I think this current situation is somewhat straightforward. In my OPINION, what ... read more | 07/21/2005 (11:06 am) |
| The Brainstorming Stage | I keep a plain ol' spiral notebook (It's a graph-paper spiral notebook, but otherwise plain vanilla)... read more | 07/20/2005 (6:26 pm) |
| Casual Gaming Market expanding | A lot of people don't. This took a lot of people by surprise. But not the guys who were quietly toil... read more | 07/20/2005 (1:13 pm) |
| Intellectual Property of Comic Book characters | Public domain comic book characters? Considering how comic books are a relatively new medium, I d... read more | 07/18/2005 (11:17 pm) |
| Retro GID Possibility | Awesome work, Steve! A game-in-five-hours! And a retro game for antique hardware to boot! That's awe... read more | 07/18/2005 (9:31 am) |
| Retro GID Possibility | @Christopher: You tried that BASIC cartridge that was available for the Atari? It's extremely limit... read more | 07/17/2005 (7:14 pm) |
| Retro GID Possibility | I just played around with it for a couple of hours (instead of working on the REAL game, which I sho... read more | 07/17/2005 (10:02 am) |
| Retro GID Possibility | I was looking at the example code for one game - with the basic compiler, ASSUMING I can get it set ... read more | 07/17/2005 (9:09 am) |
| Retro GID Possibility | I was looking at the example code for one game - with the basic compiler, ASSUMING I can get it set ... read more | 07/17/2005 (8:12 am) |