Game Development Community

Jay Barnson's Forum Posts

Thread Post Date Posted
Question about 3d modeler Blender is really cool - a different kind of interface, but still a fairly sophisticated package. It... read more 09/11/2005 (10:36 pm)
Argh -- hard discussions with anti-torque-types The Netcode in Torque is really quite good. To a fault, actually, as doing a single-player game c... read more 09/08/2005 (10:09 am)
Parallel brushes not parallel? I don't know all the uh... details... about detail brushes. But here's the gist as I understand it. ... read more 09/06/2005 (6:56 am)
Bad reviews My comment was based on the claim that there was a crossbow sound instead of footfalls on walking, a... read more 08/31/2005 (1:57 pm)
What sort of edits have people made What haven't I modified? :) Actually, it's not been that extensive. I've worked on two Torque pro... read more 08/31/2005 (10:00 am)
Spell systems. I am handling it as a totally separate system. Source code changes.... read more 08/31/2005 (9:19 am)
Bad reviews There are some reasonable points made in the negative reviews - but some of them are pretty buried w... read more 08/31/2005 (8:57 am)
Electronic Arts says indie won't cut it The exception being that Microsoft has demonstrated an annoyingly robust capability to adapt, adjust... read more 08/28/2005 (9:46 am)
Electronic Arts says indie won't cut it I think EA is facing some real problems - quite possibly in this generation of consoles - as they st... read more 08/27/2005 (8:27 am)
Minions of Mirth - Truly Open Alpha It's Torque + Python. Python is handling most of the game and network logic, as I understand it.... read more 08/26/2005 (3:00 pm)
Rising Cost for Developers Thanks! It was a fun experience and fun to write about. I just hope its useful to people.... read more 08/22/2005 (1:20 pm)
Rising Cost for Developers It's hard to quantify, as I only count the amount of actual money I put into the game - not the amou... read more 08/22/2005 (8:52 am)
Hey Utah Devs Let's get together Sorry - the 10th didn't work out for me. How was the turnout?... read more 08/21/2005 (8:55 am)
Madden Tops the Charts It's a misquote. What EA VP of Marketing Todd Sitrin really said was, "Consumers have voted with ... read more 08/19/2005 (10:11 am)
Open source TGE? GPL-ing your code makes sense *IF* you create a business model around it. For example, GarageGame... read more 08/15/2005 (3:56 pm)
Open source TGE? And this is different from being able to create game content (without the rights to release it) with... read more 08/15/2005 (1:35 pm)
Two Questions You could DO it, certainly - for an example, look at the RTS starter pack. Those are 3D objects that... read more 08/14/2005 (6:45 pm)
Crystal space anyone? Ajari: Void War was done pretty much "from scratch" with no engine at ALL other than DirectX. I'... read more 08/13/2005 (10:07 pm)
Crystal space anyone? My information IS over a year out of date - but the last time I checked it out it was even more depr... read more 08/12/2005 (12:28 pm)
A new low in developer / publisher relations So basically JoWood decided the best defense was an absolutely insane smokescreen-laden offense.... read more 08/12/2005 (9:19 am)
Xbox Live Arcade - games review Ouch.... read more 08/12/2005 (8:07 am)
A new low in developer / publisher relations Hmmm. Well, first off - GG is among the most upstanding and developer-friendly of the online-dist... read more 08/11/2005 (3:31 pm)
Showing Interiors on Minimap I never was able to find & resolve this issue. I need to check to see if this happens with the stock... read more 08/11/2005 (10:06 am)
Achieve the interface?? It's clear that English isn't your primary language - you don't have to worry about being groggy :) ... read more 08/10/2005 (8:40 pm)
We need an indie version of THIS JMac - if you can LOD those versions with lower poly versions, I'd be interested. I expect some othe... read more 08/10/2005 (8:33 pm)
Electronic Arts says indie won't cut it Quit yer yappin and prove it, everyone! :)... read more 08/10/2005 (10:06 am)
Achieve the interface?? Heh - I've been pondering that a bit lately with my latest game (an RPG): [url]http://www.rampant... read more 08/10/2005 (7:47 am)
Do NOT do this at home! or anywhere.... Heh. Part of me says, "That's too bad, but man... what a way to go!"... read more 08/10/2005 (7:38 am)
Hey Utah Devs Let's get together We had 14 people show up at the gathering in June.... read more 08/07/2005 (10:32 am)
If these guys can "do it" so can you (we?) My daughter saved up her allowance for WEEKS so she could pay to be a "guardian" in that game. She's... read more 08/05/2005 (11:04 pm)
Hey Utah Devs Let's get together We are talking about doing it once every quarter or so, so we should probably start working out anot... read more 08/05/2005 (4:57 pm)
More video tuorials by me (Dingo_aus) So I *FINALLY* got around to watching these tutorials (I'm a modeling n00b - I've always been a prog... read more 08/05/2005 (9:51 am)
Showing Interiors on Minimap Nope. In fact, I'm not even sure where the interior-rendering code is found, but I'll start rooting ... read more 08/03/2005 (8:59 pm)
Showing Interiors on Minimap Further Info: I placed another structure in the northern part of the area that the minimap covers... read more 08/03/2005 (8:00 pm)
Showing Interiors on Minimap It's always the same quarter section, though I need to test it based on placement of the interior. I... read more 08/03/2005 (7:12 pm)
Getting Started on a Budget I had an article about this a little while ago: [url]http://www.gamedev.net/reference/business/feat... read more 08/01/2005 (12:34 pm)
Map2Dif Plus The link for the TGE version no workie for me right now :(... read more 07/28/2005 (11:06 pm)
How can I price my advergame development services? You should base it upon the development costs for your previous games. It looks like you've got a fe... read more 07/26/2005 (4:28 pm)
Level design techniques I'm a beginner at the process myself - but since I'm a learner, I figure I'll share what I've learn... read more 07/26/2005 (1:51 pm)
Should i buy? 1) On a scale from 1 to 5, how easy is Torque? Depends on what you are doing with it. If you are st... read more 07/26/2005 (9:04 am)
What have You done with the RTS.SK? Okay, so this is long out-of-date. I'm using bits and pieces of the RTS ina single-player RPG. U... read more 07/25/2005 (1:31 pm)
Another blow for game devs in general I am indecisive. I think this current situation is somewhat straightforward. In my OPINION, what ... read more 07/21/2005 (11:06 am)
The Brainstorming Stage I keep a plain ol' spiral notebook (It's a graph-paper spiral notebook, but otherwise plain vanilla)... read more 07/20/2005 (6:26 pm)
Casual Gaming Market expanding A lot of people don't. This took a lot of people by surprise. But not the guys who were quietly toil... read more 07/20/2005 (1:13 pm)
Intellectual Property of Comic Book characters Public domain comic book characters? Considering how comic books are a relatively new medium, I d... read more 07/18/2005 (11:17 pm)
Retro GID Possibility Awesome work, Steve! A game-in-five-hours! And a retro game for antique hardware to boot! That's awe... read more 07/18/2005 (9:31 am)
Retro GID Possibility @Christopher: You tried that BASIC cartridge that was available for the Atari? It's extremely limit... read more 07/17/2005 (7:14 pm)
Retro GID Possibility I just played around with it for a couple of hours (instead of working on the REAL game, which I sho... read more 07/17/2005 (10:02 am)
Retro GID Possibility I was looking at the example code for one game - with the basic compiler, ASSUMING I can get it set ... read more 07/17/2005 (9:09 am)
Retro GID Possibility I was looking at the example code for one game - with the basic compiler, ASSUMING I can get it set ... read more 07/17/2005 (8:12 am)