Game Development Community

Jay Barnson's Forum Posts

Thread Post Date Posted
Notice anything funky about this? Hmmm... not exactly what I was looking for. But thanks! I am a little curious about an upcoming cont... read more 11/15/2005 (3:20 pm)
What do you believe is the future of game AI ? [b]CONTINUED FROM LAST POST[/b] [i]6) Do you consider that a more "human" NPC would also be more ... read more 11/15/2005 (3:06 pm)
What do you believe is the future of game AI ? My first job out of college was as an "AI Programmer" for a videogame company. I actually ended up s... read more 11/15/2005 (3:06 pm)
Maya or 3ds max Less Filling! Tastes Great! LESS FILLING! TASTES GREAT!... read more 11/14/2005 (1:47 pm)
Starting a game "Best" is a very relative term. Blender is the best bang for the buck for doing dts modeling. It'... read more 11/14/2005 (8:39 am)
Notice anything funky about this? Sorry to derail this: Chris - here was my first serious level-design effort EVER, several years a... read more 11/13/2005 (8:47 pm)
Notice anything funky about this? Hey Chris - What kinda church? Got pics?... read more 11/13/2005 (2:59 pm)
Who takes the time to read GG community blogs? Yep - part of my regular routine. A few of them just get skimmed over - the ones I am most intereste... read more 11/10/2005 (9:00 am)
How do I protect my idea? It's not being cynical, it's just the voice of hard-earned experience. The biggest concern about ... read more 11/09/2005 (9:58 pm)
How do I protect my idea? Don't feel picked-on. It's not that your ideas aren't worth diddley-squat. EVERYONE'S ideas are wort... read more 11/09/2005 (8:46 am)
How do I protect my idea? Donald: * The trouble isn't someone stealing your idea. In all likelihood, you'll have to cram it... read more 11/08/2005 (9:24 pm)
The Request Line is Open Man - awesome Scott! Thank you!... read more 11/08/2005 (8:57 am)
MilkShape 3D Users Feedback Request Pretty much what Jason said. I switched over from Milkshape to Blender [i]mainly[/i] because of Milk... read more 11/08/2005 (8:51 am)
Selling My Models Well, from my perspective - a guy who's anxious to purchase content because I'm not much of an artis... read more 11/07/2005 (9:26 am)
Atari The BASIC is extremely limited - but then, so is the rest of the system. John is totally correct... read more 11/07/2005 (9:08 am)
Atari You are not alone :) [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=31972[/url]... read more 11/05/2005 (5:45 pm)
Atari Did you use that new BASIC compiler? The score at the bottom of the screen looks like part of it's d... read more 11/05/2005 (2:17 pm)
Instant Content? Hey, thanks for the links, guys. That helps. The geo-metrics stuff in particular looks like it has p... read more 11/03/2005 (9:18 pm)
Starting an Indie Team Well, here was how I did it. I'm not saying it's the only way to do it, but it's one road that can w... read more 11/03/2005 (9:09 pm)
Very large maps I'd also SERIOUSLY want to consider your game needs when you want REALLY REALLY large terrains. Sure... read more 11/03/2005 (8:37 am)
What is 'Old School' to you? Old School for ME is prior to the prior to the Windows 95 / Playstation Revolution of 1995. Which... read more 10/31/2005 (10:45 am)
Problems Exporting .DTS Was it working before you renamed it?... read more 10/30/2005 (9:58 am)
Where is the "Exporting: Blender to DTS for Dummies" guide? This SO needs to be a searchable internal resource on TDN. Thanks guys!... read more 10/21/2005 (9:39 am)
Plans a risk? Pretty much what everyone else said. But even more so - let's say I came up with not just a great... read more 10/17/2005 (9:43 pm)
Camera Jitters in Orbit mode Something you may want to consider, too... the GetAnglesFromVector command only gives a rough estima... read more 10/13/2005 (12:27 pm)
Advice for aspiring Game Designer There's a blog speaking EXACTLY to your question by David R. Michael yesterday: [url]http://joein... read more 10/13/2005 (10:48 am)
True Bones" and Torque Doh. Should have kept hunting around. Just found this page: [url]http://www.truebones.com/gamespa... read more 10/11/2005 (6:00 pm)
Item Deletion Causes Crash Heh - I was looking through the RTS-SK stuff last night for the issue commands also, but it was gett... read more 10/10/2005 (8:29 am)
Item Deletion Causes Crash Okay - somewhat bizarre possibility here... It looks like the command handler on the server (this... read more 10/09/2005 (8:20 pm)
Item Deletion Causes Crash In my control handler on the client, I have a function that reads the mouse-down: [code] echo("C... read more 10/07/2005 (2:12 pm)
Item Deletion Causes Crash Yeah, I'm actually thinking of making a pool of Items that never get deleted as a work-around for th... read more 10/07/2005 (7:58 am)
Final Fantasy 10 type game. Can Torque do it? Jennovon: Check out the Indie License vs. the Commercial License.... read more 10/07/2005 (7:52 am)
Serenity Heh - that was a gratuitous, formulaic shot. But dang it, formulas are formulas because they WORK... read more 10/07/2005 (7:46 am)
Plans for RPG starter pack? Heh. Yeah, I wonder how much of my work could be thrown into a starter pack. Although I am *reall... read more 10/06/2005 (7:37 pm)
Item Deletion Causes Crash @Michael: Yep, the object itself is fading and then dissapearing, and then the game crashes about a ... read more 10/06/2005 (7:35 pm)
Item Deletion Causes Crash Sorry - I went and edited my post too fast. :)... read more 10/06/2005 (2:07 pm)
Item Deletion Causes Crash Nope. I doubted it would - I'm not yet leaving the initial mission. I have also commented it out ent... read more 10/06/2005 (1:53 pm)
Item Deletion Causes Crash No change :( I did add (for the sake of monitoring stuff) the commands: static = false; rotat... read more 10/06/2005 (1:47 pm)
Final Fantasy 10 type game. Can Torque do it? Technically, it's feasible. Probably more so with TSE. There's no technical reason why it wouldn't b... read more 10/06/2005 (11:37 am)
One man team - feasible? Dealing with the original question: Yes, it's possible. Spiderweb software is largely one guy cra... read more 10/06/2005 (10:57 am)
Serenity I saw the sneak preview of Serenity back in May or so. Loved it then, love it even more now. They cl... read more 10/06/2005 (10:35 am)
Item Deletion Causes Crash It's pretty straightforward: [code] function CreateItem(%spawnPoint, %itemID) { %dataBlockType... read more 10/06/2005 (10:09 am)
Acclaim Game Licenses for sale [quote] 53. ECW: Anarchy Rulz August 2000 [/quote] I'd be curious to see how much my long-term c... read more 10/03/2005 (4:23 pm)
Hey Utah Devs Let's get together Thank you, Greg, for coordinating things. I look forward to seeing everyone's game a little further ... read more 09/23/2005 (9:05 pm)
Hey Utah Devs Let's get together Just a bump to remind people: This Thursday night! 7 PM! Be there!... read more 09/19/2005 (6:15 pm)
Everquest 2's combat downgrade City of Heroes caters to casual gamers, but it's not a casual game. The ones I am thinking of inc... read more 09/16/2005 (2:55 pm)
Everquest 2's combat downgrade Everyone's just trying to avoid being the next one to hit the [url=http://www.gucomics.com/archives/... read more 09/16/2005 (8:35 am)
Hey Utah Devs Let's get together I will be there!... read more 09/16/2005 (8:13 am)
Hey Utah Devs Let's get together The 20th or the 22nd would be BY FAR the best for me, and won't fall on the week preceeding IGC.... read more 09/13/2005 (1:28 pm)
Question about 3d modeler And I want to again shout out to Nigel for his EXCELLENT instructional videos. Those helped me a TON... read more 09/12/2005 (11:59 am)