Game Development Community

Jay Barnson's Forum Posts

Thread Post Date Posted
Utah Area Indie Night - Wed. Jan 18, 2006 I will be there, as usual, Greg! Thanks for keeping this one running. I've been looking forward ... read more 01/06/2006 (8:49 pm)
Which engine would you use for FPS? Personally, for an FPS game I'd go with TGE / TSE so I could leave the door open for a for-profit ga... read more 01/05/2006 (10:45 pm)
What does the game industry have against innovation? Hey, even 20 years ago... heck, let's say THIRTY years ago... innovation was mostly technological ra... read more 01/05/2006 (11:13 am)
What does the game industry have against innovation? The trick with innovation is that people usually don't like to be pushed too far out of their comfor... read more 01/05/2006 (7:31 am)
What does the game industry have against innovation? My comments on this: [url=http://www.rampantgames.com/blog/2005/12/cage-match-innovation-vs-conte... read more 01/04/2006 (7:48 pm)
TSE main benefits? MoM is TGE 1.3, I think. Modified and customized, obviously, but it shows what's possible.... read more 01/04/2006 (7:44 pm)
Torque 1.4 Missing Terrain Tile Awesome, thanks muchly! I didn't know how this hole started. As soon as I modified the terrain, t... read more 01/04/2006 (8:03 am)
Cubix Studio 1st - Female Content Pack I'm downloading my copy right now. Outstanding value. Can't say I'm thrilled with the .RAR format... read more 01/03/2006 (7:22 pm)
Script vs Programming Wherever possible I try and do things in Torquescript instead of C++. It's easier to change and expe... read more 12/30/2005 (9:48 am)
... SWEET. Python 2.4 + Blender 2.4!... read more 12/29/2005 (1:23 pm)
Tiridinaut weapons pack now 10 Order went through just fine - took about 1/2 hour. The pack is downloaded. Thanks for the sale, Ne... read more 12/29/2005 (1:22 pm)
Pathfinding libraries A* isn't particularly complicated - that's code that can be whipped out pretty quickly --- arguably ... read more 12/29/2005 (11:50 am)
... Does the exporter even work with Python 2.4? I had to set 2.3x as the default, because I didn't feel... read more 12/29/2005 (11:08 am)
Dissapearing Client Updates Thanks, Stephen. I have that from a cut & paste I did with another resource, but I've completely mod... read more 12/29/2005 (10:44 am)
Tiridinaut weapons pack now 10 I just snagged the medieval weapons pack. My order is being "reviewed for quality." I'm still thinki... read more 12/29/2005 (10:24 am)
Protecting my game idea [url=http://experimentalgameplay.com/]Experimental Gameplay - some apparently new ideas[/url] [qu... read more 12/29/2005 (9:44 am)
Protecting my game idea This question comes up about once every month or two. There is one established method for protect... read more 12/28/2005 (8:01 pm)
Dissapearing Client Updates Okay, I got the chance to test one of the theories - it IS the camera. I have the client cam updatin... read more 12/28/2005 (7:44 pm)
Non programmmers template There's the Real Time Strategy Starter Kit for Torque. However, any sort of customization (or act... read more 12/28/2005 (9:22 am)
A New Year dawns What am I looking forward to most? * Torque Constructor * The Torque Lighting Kit for 1.4 * Shi... read more 12/28/2005 (9:19 am)
Detail Levels? Problem solved using "Detail1". The object was just too small to appear, apparently. I am much wiser... read more 12/27/2005 (10:14 pm)
Detail Levels? Hah. I was wondering what the numbers meant with "DetailX" - I never got a straight answer. I'll try... read more 12/27/2005 (5:25 pm)
Detail Levels? I haven't checked it in Show Tool. The .blend file can be located here: http://www.rampantgames.... read more 12/27/2005 (10:42 am)
Detail Levels? Hmmm... I made the change to code but I'm still not seeing the things. I'll dig deeper though. Thank... read more 12/25/2005 (10:46 pm)
Feeling despaired - please comment Steve: What would it take for YOU to drop what you are doing and work on someone else's project? ... read more 12/21/2005 (10:46 pm)
XBox Live Arcade Developer Avery - you are absolutely wrong (from what I can tell) by saying it looks like a "Good place to get... read more 12/20/2005 (10:33 pm)
Blender and collision box + blender What you COULD do is model the pendulum as a separate object, and then rotate it with code. That way... read more 12/19/2005 (12:35 pm)
King Kong is the... insert explative filled exclamation This comic (warning, somewhat offensive punchline) is just TOO appropriate here: [url]http://www.... read more 12/16/2005 (11:24 am)
Minions of Mirth - Now Available on Windows and OSX Note: It's not clear on the website whether or not the game is a download or CD-ROM. Or is ei... read more 12/14/2005 (3:30 pm)
The Chronicles of Narnia I saw it last night. Loved it. Its only flaw was probably that it stuck TOO closely to the book - so... read more 12/10/2005 (12:56 pm)
Live in Utah? You really need to see this. I have nothing good to say about Comcast right now. We DID go with them at one point, in our old ... read more 12/02/2005 (11:39 am)
Live in Utah? You really need to see this. I'm in Riverton --- it was a nightmare just getting DSL to our new house. But Utah is trying to... read more 12/02/2005 (10:14 am)
Fantasy Theme Pack Well, I'm not currently working on a fantasy themed game. If I was, I'd strongly consider this ONLY ... read more 11/28/2005 (1:16 pm)
Feedback on the Torque 1.4 Getting Started tutorial Okay - I had a chance to play with things a little bit over the weekend. Here's my feedback. Firs... read more 11/28/2005 (8:52 am)
Working on research paper: answer a few quick questions? 1. Jay Barnson 2. 36 years old, SLC Utah 3. Yes. Nine have completed, shipped, and sold. I als... read more 11/28/2005 (8:41 am)
What new features TGE 1.4 will provide? Main thing that I'm seeing so far: * Multi-lingual support (YAY!!!! I'm getting half my sales fro... read more 11/28/2005 (8:14 am)
Some "Official Clarification" on 1.4 info... [quote]How will this be handled on the forums? A guy posting code from 1.7, allowing people from 1.5... read more 11/25/2005 (5:14 pm)
My team has hit a plateau, how to get past it? Oh, boy. I've talked about this one before in previous blogs. You are hitting pretty much the cla... read more 11/25/2005 (12:20 pm)
Tlk 1.4 Yeah, me too. I want to upgrade my game to 1.4 ASAP (better sooner than later), but I depend upon th... read more 11/23/2005 (4:07 pm)
No, i'm not dead [Maintainer Is the update still progressing, or has James been consumed by Constructor?... read more 11/22/2005 (10:52 pm)
State of Texas vs. Sony (cd trojan lawsuit) I fear for this opening up a whole bunch of lawsuits for far less deserving companies (does your ind... read more 11/22/2005 (2:32 pm)
A touchy subject I encountered @Ben: Nope, we learned you just don't argue with the magazines. Well, usually. There's ways of doin... read more 11/21/2005 (10:22 pm)
Iotd - Help Hmmm.... maybe you shoulda waited until you had a second disc already available for a charge - but h... read more 11/21/2005 (8:39 am)
A touchy subject I encountered Especially with finished products - you are going to have to learn to take some really extreme criti... read more 11/21/2005 (8:22 am)
Word-wrap in GuiMLTextCtrl? AH, got it working, thanks for talking me through it. I had the client (child) area set too large... read more 11/18/2005 (11:57 pm)
Low FPS when camera moves Is this fer sher the framerate? It can APPEAR crappy if the motion of the camera isn't properly inte... read more 11/18/2005 (1:41 pm)
Word-wrap in GuiMLTextCtrl? It's a grandchild of a GUIScrollCtrl and the direct child of a GuiChunkedBitmapCtrl (to provide a n... read more 11/18/2005 (1:38 pm)
Word-wrap in GuiMLTextCtrl? Hmmm.... didn't work for me. I tried using setText() with a string that was too long for the cont... read more 11/18/2005 (11:45 am)
Clipping Problem in Torque There may be some other solutions to the problem, but the best one is to change the collision detect... read more 11/16/2005 (12:28 pm)
Notice anything funky about this? Just a touch :) Although yours is probably better for a general-purpose content pack. I'm just w... read more 11/16/2005 (11:08 am)