Jay Barnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Good Money in Gaming? | Glad to be of help, Colton!... read more | 02/24/2006 (3:27 pm) |
| Particles Dissapearing when their source goes off-screen | Hmmm.... I didn't even think about expanding the bounding box of the emitter. Thanks Jeff! That coul... read more | 02/23/2006 (7:28 pm) |
| Good Money in Gaming? | I'd say you'll probably make even less for a content pack. But I've never sold one, so I'm hardly th... read more | 02/23/2006 (2:57 pm) |
| Let's pretend i was crazy enough to self-publish my own game | The flip answer is: With the millions you are going to be spending on inventory, warehousing, and sh... read more | 02/23/2006 (2:15 pm) |
| Good Money in Gaming? | Maybe you could create a bunch of pre-fab buildings, and let the game procedurally generate the city... read more | 02/21/2006 (7:29 pm) |
| Good Money in Gaming? | LOL David. I was beginning to think I was all alone in my opinion, now that every other discussio... read more | 02/21/2006 (12:21 pm) |
| Dissapearing Client Updates | Nope. The helicopter is actually the player-controlled object of a custom class (derived from the IT... read more | 02/21/2006 (9:28 am) |
| Particles Dissapearing when their source goes off-screen | Yeah, whoever did the helicopter is a friggin' genius... :) It looks much better than my cows. ... read more | 02/21/2006 (7:50 am) |
| Dissapearing Client Updates | Ah cool! Yes, thanks a ton for the helicopter - it's been functioning as a very valuable stand-in fo... read more | 02/21/2006 (7:48 am) |
| How to start Indie game development | You crossposted this. My answer is in another forum.... read more | 02/19/2006 (7:09 pm) |
| How to start Indie game development? | Sounds like you already have an awesome start, if you've already developed several online games. Tha... read more | 02/19/2006 (7:08 pm) |
| Idea Generation in the Industry | You fit in as pretty much everyone else who has a love of games. That's a great start. The trick... read more | 02/19/2006 (6:57 pm) |
| Projectile Collision on Client and not Server? | Okay - If there's a better solution I'd like to hear it, but for now I've made the client authoritat... read more | 02/18/2006 (11:27 am) |
| Minions of Mirth: Free Edition test soon... | So will the free edition players not be playing on the same server as the the premium players?... read more | 02/16/2006 (5:54 pm) |
| Minions of Mirth: Free Edition test soon... | I'm really curious as to how the sponsor breaks will work. I mean, if you are in the middle of a bat... read more | 02/16/2006 (2:00 pm) |
| More Content Pack ideas ?? | I think a pack full of "regular people" would be incredibly useful. You want your 'signature charact... read more | 02/16/2006 (12:05 pm) |
| About dimensions in RTS'es | I think the reason why you see so many 3D RTS games today is the "ooh" and "aah" factor more than an... read more | 02/15/2006 (2:54 pm) |
| Arcade Style Games | Ed - I am working on an arcade-style game right now (2D gameplay, 3D graphics) which might work w... read more | 02/15/2006 (2:47 pm) |
| Low X360 stock blamed for job cuts? | Can you say, "Smokescreen?" I mean - point of fact. EVERY SINGLE TIME there's a generational tran... read more | 02/14/2006 (11:06 pm) |
| The Horror Of Survival | I thought F.E.A.R. was a pretty good "horror" game, but it wasn't survival horror. There were plenty... read more | 02/13/2006 (10:23 am) |
| Problems with new exporter | Okay - I just wanted to add another THANK-YOU to Joseph for helping me out by donating his personal ... read more | 02/08/2006 (7:16 pm) |
| Now what have you done to the site? | I'm getting blank pages roughly 1/3 to 1/2 of the time when I click on a forum to read.... read more | 02/08/2006 (9:41 am) |
| Good Money in Gaming? | Sponsor Break? Josh, I must email you. My curiosity is INCREDIBLE. Jay Barnson [url=http://ww... read more | 02/06/2006 (8:15 pm) |
| Good Money in Gaming? | Colton: Okay, I'll inject a tiny bit of optimism here. But PLEASE don't take this the wrong way -... read more | 02/06/2006 (3:21 pm) |
| Mounted Headlight Using spotlight | That describes almost exactly what I did with a previous version of the lighting engine: [image]h... read more | 02/06/2006 (9:59 am) |
| Good Money in Gaming? | It's not depressing, just realistic. Game development is no "get rich quick" scheme. It's a HARD way... read more | 02/06/2006 (9:16 am) |
| Ozark Games Wood Texture Pack #1--FREE | The sex change was a little bit later, but yes, Dan became Dani, got married (?), and became Dani Bu... read more | 02/06/2006 (8:59 am) |
| Ozark Games Wood Texture Pack #1--FREE | Huh - Reminds me of "Ozark Softscape," the game company from which came M.U.L.E. and other Dan Bunte... read more | 02/04/2006 (1:22 pm) |
| Good Money in Gaming? | Okay, this is semi-off-topic.... But I wanted to say this is one of the most REASONABLE threads I... read more | 02/03/2006 (12:18 pm) |
| Good Money in Gaming? | [quote] From what I'm hearing, it is going to be hard to even sell around a few hundred games. [/quo... read more | 01/31/2006 (11:05 pm) |
| Good Money in Gaming? | I read a quote once about making money making indie games. It was something to the effect of, "Fo... read more | 01/31/2006 (2:40 pm) |
| ... | I tried these out over the weekend. I didn't have much time to work on it, but my after an initial h... read more | 01/31/2006 (10:32 am) |
| Looking for the Latest Industry Information.. | Quantifying indie game sales to solidly indicate trends can be difficult. Unlike retail sales channe... read more | 01/31/2006 (10:19 am) |
| What happened to the KrabbitWorld team? | I was just about to post the same question - it's been a while since I'd seen an update and I wonder... read more | 01/25/2006 (1:30 pm) |
| Is Game Beavers Dead? | Wow --- Britton, you still exist! I was wondering!... read more | 01/22/2006 (5:24 pm) |
| Help Wanted - Programmers | I'm curious as to why you think it will be bigger than Doom. Also, if your team is trained profe... read more | 01/22/2006 (5:14 pm) |
| Divide By Zero Error | Identical to my fix. :) Thanks John!... read more | 01/20/2006 (3:18 pm) |
| Where to find good game ideas | For me, it is a mindset. After casting about for ideas that would fit within an "indie" game conc... read more | 01/19/2006 (1:36 pm) |
| Utah Area Indie Night - Wed. Jan 18, 2006 | I am posting the blog entry now. :) The blog is found here, though it's not been approved yet (du... read more | 01/19/2006 (12:54 pm) |
| ... | Hmmm --- dunno if I can get to testing it tonight (or Wednesday), but I'll go ahead and give it a sh... read more | 01/17/2006 (11:28 am) |
| MTV Xbox Live Arcade article w/ GG quote | There's also a quote from Steve Taylor about Outpost Kaloki, who has posted here a couple of times. ... read more | 01/16/2006 (12:51 pm) |
| Utah Area Indie Night - Wed. Jan 18, 2006 | Doing a little bit of a bump on this as the night in question is fast approaching.... read more | 01/15/2006 (2:33 pm) |
| I am happy...almost | !!!!!!!!!!!!!!!!!!! Woah - I did NOT know about this (show's how little I know). This looks ab... read more | 01/15/2006 (1:18 am) |
| RTS Pack with 1.4 Release candidate 1 | In guiRTSTSCtrl.h, near line 46 (or so): Change enum PanEdge { EdgeNone = bit(0), ... read more | 01/13/2006 (6:38 pm) |
| New Games | Awesome. Congrats folks folks!... read more | 01/12/2006 (2:57 pm) |
| ... | Thank you Joseph! I'm really looking forward to this. I'm hesitating to upgrade to Blender 2.40 f... read more | 01/11/2006 (11:28 am) |
| I didn't want anyone to miss this | I can't wait to see it! I've got some integration work to do tonight :) I can't wait to see what ... read more | 01/11/2006 (8:50 am) |
| Spyware hurting indies? | I just spent two days hunting down & killing the "Winfixer" adware trojan that somehow got installed... read more | 01/09/2006 (10:44 am) |
| Utah Area Indie Night - Wed. Jan 18, 2006 | And you didn't stop by to say hi?!?!? ;)... read more | 01/06/2006 (11:28 pm) |
| What good model program | Blender is "pretty good", and free. More fully featured than MilkShape, but a bit more complex to us... read more | 01/06/2006 (9:07 pm) |