Jay Barnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some TGB Questions... | [url]http://www.rampantgames.com/blog/2006/06/torque-2d-game-builder-quick-review.html[/url] The ... read more | 06/17/2006 (11:57 am) |
| RC3: Infinite recursion kills TGB with out warning | [quote]The TS interpreter could be made to detect this if it tracks recursion depth at runtime.[/quo... read more | 06/16/2006 (4:05 pm) |
| A Poll: Who uses T2D | I am a full-time game developer NOT using TGE / TGB. In addition to that, I'm a part-time indie g... read more | 06/16/2006 (3:53 pm) |
| Is irrlicht 1.0 more powerful than Torque 1.4? | My problem with Irrlicht (why I decided to go with Torque instead of Irrlicht) was (at the TIME, whi... read more | 06/16/2006 (10:09 am) |
| TLK 1.4 with RTS Pack | Hmmm... I've done it, but it was several months ago. Mainly it was a lot of time spent in WinMerge, ... read more | 06/12/2006 (9:45 am) |
| Internet and Torque | [quote]Please believe me when I say that you do not want to have a game that is not tick-based, wher... read more | 06/12/2006 (9:39 am) |
| Bard's Tale/Wizardry/Devil Whiskey Clone? | From what I've seen, TGB would be *ideal* for doing this kind of game. EDIT: Okay, I questioned ... read more | 06/09/2006 (7:50 am) |
| TGB 1.1's supposed to come out tomorrow. | I'm thrilled with the decision. I'm equally thrilled to get my hands on RC2 tonight. It sounds li... read more | 06/07/2006 (1:25 pm) |
| RC1: Can't drag particle graph points | Hah! I thought it was just me! I was just playing around with it and didn't read the docs on it (oth... read more | 06/07/2006 (11:35 am) |
| RC1: Hang on Project Load | I mean hang as in it never returns AFACT. It just freezes.... read more | 06/04/2006 (3:48 pm) |
| Torque too fast | I never had any problems at all until I tried to run my game on my new dual-core machine. Then - WOA... read more | 05/24/2006 (10:26 am) |
| Torque too fast | Actually, it's a growing concern for ALL game developers - it's not just Torque. Here's a [url=ht... read more | 05/24/2006 (8:10 am) |
| Many Blender users using TSE? | Nope, still doing good ol' TGE.... read more | 05/18/2006 (11:56 am) |
| Torque too fast | Update: The fix worked fine. But I'm concerned about customers. No other games had this problem. ... read more | 05/16/2006 (8:06 am) |
| Torque too fast | I just got a brand new dual-core system and discovered the EXACT same problem trying to run my code ... read more | 05/16/2006 (12:28 am) |
| Spector warns indies to "Forget It | My take on the issue: [url=http://www.rampantgames.com/blog/2006/05/spector-warns-indies-to-forge... read more | 05/15/2006 (6:06 pm) |
| Oblivion Re-Rated by ESRB | As of right now, ESRB rating is enforced *by the seller*. So if you want your game sold by Wal*Mart ... read more | 05/12/2006 (12:35 pm) |
| Oblivion Re-Rated by ESRB | The sad thing is I *am* kind of a religious prude. I get annoyed at voice-overs and subtitles dro... read more | 05/09/2006 (2:44 pm) |
| Oblivion Re-Rated by ESRB | And so it begins... "Wacky Jacky" Thompson is now pimping himself on the talk-show circuit trying... read more | 05/08/2006 (10:07 am) |
| Oblivion Re-Rated by ESRB | @Anthony: Bitter, [b]moi[/b]? :) Jaded and a little fatigued I guess, and trying to inject som... read more | 05/07/2006 (7:22 pm) |
| PRESS RELEASE: Warren Spector to Keynote at Texas Independent Ga | Hmmm.... I used to be a big fan of Warren Spector. But he's actually been kinda anti-indie for a ... read more | 04/27/2006 (10:06 am) |
| Utah Area Indie Night - Thurs. Apr 27, 2006 | Well, I am now an employee of NinjaBee - so all I have to do to be there is to go home late :) Ca... read more | 04/25/2006 (7:12 pm) |
| In-Game Advertising with Torque, huh? | It doesn't matter how much the game costs to develop. The ONLY thing that matters is the benefit ... read more | 04/20/2006 (8:17 am) |
| Make Your Game Twice as Fast with Polyphasic (Uberman) Sleep | I get 5-6 hours of sleep every night. My body has adjusted over time. I used to be a light sleepe... read more | 04/19/2006 (11:37 am) |
| Losing the urge? | I believe that if you focus on your passion, what you really love to do, you can eventually find a w... read more | 04/17/2006 (10:36 pm) |
| Sort and Blender Translucency | Ah, bummer. I thought that was already tested and in-use by others. Well, you have done a fantas... read more | 04/16/2006 (8:13 pm) |
| Age Verification | There are DOZENS of laws getting proposed all over the U.S. - on the state and federal level - that ... read more | 04/16/2006 (8:49 am) |
| Starting games | Check out what they are doing at www.neopets.com... read more | 04/07/2006 (10:25 pm) |
| Nuclear Warfare... who's plan? | A world where apes evolved from Men? It's a madhouse... a madhouse!!!! In all seriousness... dude... read more | 04/05/2006 (2:40 pm) |
| Where did my Kork Go? | I have a similar problem that I haven't addressed in one level of a game. It's a vehicle that just V... read more | 03/26/2006 (10:44 pm) |
| Game deployment solutions | I use Inno Setup - it's free, very easy to use, and has a very advanced scripting system. I think it... read more | 03/26/2006 (10:39 pm) |
| For a newbie, how to do marketing? | Okay, flip answer: Go to the library, and check out any of the bazillions of books on the subject. T... read more | 03/22/2006 (10:16 am) |
| Jobs, jobs, jobs in game industry | If you had to pick between the two, I'd probably recommend 3DS Max. It seems to have a higher penetr... read more | 03/16/2006 (10:27 pm) |
| Sylphis3D - Lisencing now available | Yeah - seems a little pricey for what basically amounts to a college project. I don't see much of an... read more | 03/16/2006 (7:31 pm) |
| Sylphis3D - Lisencing now available | And it's Python-scripted. Interesting.... read more | 03/16/2006 (2:23 pm) |
| Indie Development | But did the brand-new developers sign an agreement with a "big company" to get their game put on Wal... read more | 03/16/2006 (1:30 pm) |
| Indie Development | Unless I am mistaken - he had a track record. And contacts.... read more | 03/16/2006 (12:07 pm) |
| Indie Development | If you don't already have a track record and your game is still only "in development," you will NOT ... read more | 03/16/2006 (11:09 am) |
| I *Knew* all You People are Sick - CDC Game Investigation Bill | [url]http://www.physorg.com/news5758.html[/url] [url]http://www.jyi.org/volumes/volume11/issue2/art... read more | 03/10/2006 (1:19 pm) |
| I *Knew* all You People are Sick - CDC Game Investigation Bill | [quote]What's wrong with doing studies to make sure that children aren't affected by video games?[/q... read more | 03/10/2006 (8:25 am) |
| I *Knew* all You People are Sick - CDC Game Investigation Bill | Who was it who said the sign of a nation's downfall was the passing of unenforceable laws?... read more | 03/09/2006 (9:58 pm) |
| Compare Unreal2.x and Torque | If you are looking at the Torque Shader Engine, it's probably a bit closer (full shader support, REA... read more | 03/09/2006 (9:55 pm) |
| I'm back | Sorry, Nigel, nobody told me you were gone. I just thought you were taking a long time on the next o... read more | 03/09/2006 (1:17 pm) |
| I *Knew* all You People are Sick - CDC Game Investigation Bill | Sigh. So 90 million+ dollars later, we're going to find out what we already know. There is no sol... read more | 03/09/2006 (1:13 pm) |
| Armatures not available for export | Well, I figured I'd go ahead and leave this thread around for the purposes of searches. May they be ... read more | 03/08/2006 (1:29 pm) |
| Armatures not available for export | Nevermind, found the problem. "Delail2" looks a lot like "Detail2" with that font, doesn't it?... read more | 03/07/2006 (3:14 pm) |
| How long? | If you are just starting out: Anywhere from six months to eternity.... read more | 03/06/2006 (9:17 pm) |
| In-Game Advertising with Torque, huh? | Oh, they already are. Advergaming, man. I like how Minions of Mirth is doing it. You can pay for ... read more | 03/03/2006 (10:49 am) |
| In-Game Advertising with Torque, huh? | I'm actually in favor of in-game advertising. We experimented with it MANY years ago with a game for... read more | 03/02/2006 (3:26 pm) |
| Good Money in Gaming? | Colton - here's an analogy that might explain everything. Think of this like the music industry, and... read more | 02/27/2006 (2:26 pm) |