Game Development Community

Jay Barnson's Forum Posts

Thread Post Date Posted
Help With Patent.... PLEASE This patent had a slashdot article about 2 weeks ago IIRC.... read more 10/30/2003 (12:00 pm)
A possible way for indies to multiply their strength! @Bryan Well, yes and no. When you are talking about "signature" resources for your game, you are ta... read more 10/29/2003 (7:42 am)
A possible way for indies to multiply their strength! From a code perspective, my attitude is kinda "eeenh, so what?" I'm not id software. In spite of ha... read more 10/28/2003 (11:03 am)
A possible way for indies to multiply their strength! Actually, I'm a bit impressed with the amount of content there already. Sorely needed stuff. I've se... read more 10/28/2003 (7:10 am)
Tell me what you think of this situation I haven't really been through this experience, so I'm probably not the best source of advice. But pu... read more 10/26/2003 (8:41 pm)
Christian Game Developers Conference - July 25-27, Portland I know some fiction writers who've done well within the religious niche. It's something indies would... read more 10/26/2003 (7:05 am)
Any demos that show default AI? I'd say that sounds like a case for talking to GG and working out the details. Heck --- maybe your f... read more 10/20/2003 (10:32 pm)
Any demos that show default AI? I would *LOVE* to have to pay the $10,000 royalty... :)... read more 10/20/2003 (12:59 pm)
Modeling and 3d programs? Only a teensy bit. It's something of a beast to learn, but the price is hard to beat.... read more 10/20/2003 (9:29 am)
Content Packs - What Would You Like To See ? So what Bryan is asking for here is... ummm... ? I don't think his post was quite clear on that :... read more 10/17/2003 (3:49 pm)
Avarage number of sold games ? True 'nuff. Based upon how many people use Ebay & Amazon today, and how ubiquitous online computers ... read more 10/15/2003 (3:34 pm)
Romero & Hall no longer indie You are only as good as your last game. If you have had a REALLY popular hit or two, then the public... read more 10/15/2003 (10:51 am)
Beginning Game Making [quote]So please start off right and learn something that will always be useful and not another hype... read more 10/15/2003 (5:56 am)
Beginning Game Making [quote]I HIGHLY recommend that you not use any form of Basic because you will not be able to use Bas... read more 10/14/2003 (8:49 pm)
Principles of Game Dev Management Appealing to Hal Barwood (who just left LucasArts last week, after years working there) in one of h... read more 10/13/2003 (9:52 pm)
Principles of Game Dev Management [quote]There needs to be someone who holds the vision. This isn't to say that ideas shouldn't be all... read more 10/13/2003 (9:19 pm)
Principles of Game Dev Management Agreed. Complete anarchy can be worse than tyranny. I certainly wouldn't take things to that extreme... read more 10/13/2003 (12:52 pm)
Principles of Game Dev Management Kind of an addendum: The gameplay and game design are not atomic elements of the game. It's atomic i... read more 10/13/2003 (11:01 am)
Principles of Game Dev Management [quote]And I agree that each developer should minimalize their respective oversight of the game as a... read more 10/13/2003 (10:37 am)
Making Models Heh - it's called "text editor..." Actually, Blender3D is a free modeling package out there that'... read more 10/13/2003 (9:38 am)
Beginning Game Making I might also recommend Java - it's FREE, and has some nice FREE IDE's available, so that makes it a ... read more 10/12/2003 (7:57 pm)
Principles of Game Dev Management Reminds me of the old RISC vs. CISC discussions. We've had a similar discussion about Pen & Paper... read more 10/10/2003 (3:09 pm)
Avarage number of sold games ? I read somewhere that the shareware Poster Child, Doom, only sold 150,000 copies through online dist... read more 10/10/2003 (10:00 am)
Can an internet team stick together? I think 2-3 pages might be a little small (though I could be wrong - many of the most successful gam... read more 10/10/2003 (7:10 am)
Can an internet team stick together? @Randall - WELL SPOKEN! That's the part about going indie that excited me as well - even though ... read more 10/09/2003 (11:32 pm)
Principles of Game Dev Management One thing to bear in mind - the designer isn't necessarily the manager. While this can be the case, ... read more 10/09/2003 (11:25 pm)
How do you first start [url]http://www.garagegames.com/mg/projects/realmwars/[/url] [url]http://www.realmwarsgame.com/[/... read more 10/09/2003 (6:49 pm)
Game Programming Contest Very cool, Bill! I'm knee-deep in development on something else right now that I'm TRYING to get to ... read more 10/09/2003 (6:39 pm)
Can an internet team stick together? [quote]And then "freeze it". Everything which comes up after that moment, can be written down for a ... read more 10/09/2003 (12:43 pm)
Web Hosting (Need Recommendations) Does presage designs allow you to use a domain name you've already registered elsewhere?... read more 10/08/2003 (8:35 am)
How do you first start Technically, GarageGames doesn't even require you to buy the Torque engine (or their other game engi... read more 10/07/2003 (7:36 pm)
Halflife2 sourcecode leak... ack! That's gonna hurt Valve pretty bad - an extra 6 months of cost. Hurts the gamers, too, as I know tha... read more 10/07/2003 (9:55 am)
IDC "Marketing Through Games" report: They're looking to get more companies to subsidize games with their marketing budget. I'm all for th... read more 10/06/2003 (11:02 am)
Halflife2 sourcecode leak... ack! I'd love to see the guy who jacked their code nailed to the wall. Not likely to happen, but we can a... read more 10/02/2003 (8:38 pm)
Units Sold? I dunno if GarageGames is willing to divulge competitive information like that. But from what I have... read more 10/01/2003 (7:41 pm)
Web Hosting (Need Recommendations) I use www.millcreekdigital.com. Great rates, and the guys who run it are gamers. They have an emphas... read more 10/01/2003 (3:21 pm)
Industry Professional turns indie - seeks advice Unfortunately, I won't be able to attend the IGC this year - but I am tentatively planning on doing ... read more 09/30/2003 (11:47 pm)
Industry Professional turns indie - seeks advice I think it would take far more than a single team.... read more 09/30/2003 (9:32 pm)
Publishing Companies Ego and a sense of validation might mean something. Publishers also provide some other services too,... read more 09/30/2003 (9:32 pm)
Industry Professional turns indie - seeks advice It's worked well for a handful of games (EQ, DAoC, UO, and I think AC), but I think most of the rest... read more 09/30/2003 (7:53 pm)
Software Metrics in Game Design The best calculation for development time is usually to base it on previous projects. I've started k... read more 09/30/2003 (11:18 am)
Industry Professional turns indie - seeks advice I should probably ammend my comments somewhat (it was late when I wrote that and wasn't thinking cle... read more 09/30/2003 (8:06 am)
Industry Professional turns indie - seeks advice John, I'm afraid I just don't see the retailers driving those kinds of sales. Sure, they want produc... read more 09/29/2003 (11:59 pm)
Where is the in-crowd There's an "in" crowd around here? I figure the GG and the folks who have already published under... read more 09/29/2003 (8:22 pm)
An MMOG Game Portal I'm really not sure how valuable this would be - maybe you could explain your concept better. From m... read more 09/28/2003 (6:33 pm)
Industry Professional turns indie - seeks advice That's the thing that attracted me to the Indie movement --- I can't help but feel that the whole hi... read more 09/28/2003 (6:30 pm)
Publishing Companies Heh - Adrian. I helped write the first Twisted Metal game. I did weapons, special effects, and so... read more 09/27/2003 (10:55 am)
Modeling and 3d programs? I just registered Milkshape. While it may not be feature-rich enough for the pros, it's very easy to... read more 09/26/2003 (1:24 pm)
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