Game Development Community

Tim Aidley's Forum Posts

Thread Post Date Posted
WIP] Dynamic Skies Beautiful! I'll have to keep my eye on this.... read more 12/12/2008 (4:47 am)
New desktop AMD or INTEL? Nvidia or ATI ? I was whistfully looking into this a few weeks back and it looked like an Intel Q6600 quad-core CPU ... read more 10/10/2008 (7:08 am)
Quick primer on Vectors, Matricies, and Quaternions It's useful (albeit irritating) to find out the coordinate systems of XNA and Torque X don't match. ... read more 09/29/2008 (7:28 am)
Exports compatible with TorqueX? In case anyone else was wondering what the outcome of this was... I bought Houdini HD, and have s... read more 09/28/2008 (3:10 pm)
I Need a Good Modeling Program for Beginners You could always try Google Sketchup.... read more 09/23/2008 (6:02 am)
AI vehicle question You may want to divide your scene into sectors, and then use the A* (A-Star) algorithm to generate ... read more 09/22/2008 (4:03 am)
Save Game Help Firstly you need to work out what you want to save. Are you just going to allow saving between level... read more 09/22/2008 (2:10 am)
Exports compatible with TorqueX? Ooo - I'd be interested in whether they work with TorqueX as well - I already have TorqueX and I'd a... read more 09/17/2008 (9:22 am)
Loading a DirectX .X object Okay - got it to work now. I ran down a blind alley for a bit because I'd spelled a tag 'FileName' r... read more 08/31/2008 (11:25 am)
Loading a DirectX .X object Update.... Okay, so I need to use T3DXNARenderComponent rather than T3DDTSRenderComponent - not qui... read more 08/31/2008 (11:12 am)
Does Tx Pro include Builder? How would I get hold of a license for 3D builder? I can't find anywhere to order one on the website.... read more 08/27/2008 (9:19 am)