Game Development Community

Jason McIntosh's Forum Posts

Thread Post Date Posted
1.5.1 Particle Systems still don't save properly I am still using TGB 1.5, so I don't know if the particle issues have been fixed, but I also have a ... read more 02/18/2008 (4:40 am)
Cloning/Copying Emmitter Oh, this would be a nice feature. I was annoyed by this missing functionality myself. A simple "Clon... read more 12/18/2007 (5:47 am)
Action platform game in progress Mark: Unfortunately, our framework isn't for sale. Although we considered that option when we starte... read more 08/27/2007 (12:24 pm)
Action platform game in progress Hi guys, Sorry I didn't reply for a while. The project was on hiatus while we finished up a diffe... read more 08/25/2007 (7:57 am)
Text object example? Ah, thank you for the pointer. (Why didn't my searches turn up that thread, I wonder?) I didn't r... read more 08/04/2007 (9:32 am)
Adding behaviors from code I got this working, and here's what I did differently. [code]%onClick = GenericButtonBehavior.creat... read more 08/03/2007 (5:10 pm)
Cough 1.5 Release Cough I guess you guys saw this by now... [url]http://www.garagegames.com/mg/snapshot/view.php?qid=1483[/u... read more 07/10/2007 (7:40 pm)
Action platform game in progress Thanks for the compliments, everyone! I appreciate it. Duke Nukem 2 is actually a really good ref... read more 04/26/2007 (11:27 am)
Grimm's Hatchery I ran into lots of video compatibility and just plain bugs, too, when I released the TGB version of ... read more 04/09/2007 (11:54 pm)
Compiling with XCode: pbx_tools Thanks, Andrew! I was actually able to build the Linux 1.1.1 version on my Mac without any problems.... read more 01/26/2007 (2:46 pm)
TGB 1.1.1 for Mac Hmm.. *downloading Linux version* Will it really work like that? :) I'll give it a shot. Thanks ... read more 01/19/2007 (4:42 pm)
Sound engine dilemma [quote]...how you can use %datablock as an index for an array. I guess %datablock is just an integer... read more 01/01/2007 (7:40 pm)
AppSuspend() I agree! This is definitely something that TGB needs as a built-in feature.... read more 01/01/2007 (7:54 am)
Sound engine dilemma I created a playSound() function that stores the time of each sound that was played, and if it's bee... read more 01/01/2007 (7:47 am)
Can TGB open in win 98? I resolved this problem by removing the UNICODE preprocessor flag in the project file and recompilin... read more 10/23/2006 (10:19 am)
Notification popup" resolution issue For anyone who might be interested, here are system specs for one of the machines where this issue o... read more 10/13/2006 (1:56 pm)
Notification popup" resolution issue This is reported to also happen sometimes when you press the Windows menu key while in full screen.... read more 10/12/2006 (11:26 am)
Delete or destroy an object (SOLVED) Look over the TGB Reference.pdf in the docs folder, and search for "delete". You'll get a bunch of p... read more 10/05/2006 (9:47 am)
Camera-Mounted Tile Layer? Paul is right. You can definitely stack scene windows without any trouble. That way you can zoom/rot... read more 10/05/2006 (9:45 am)
GeForce video issues I don't know the status of the drivers for the machines. What I quoted above is pretty much all the ... read more 10/05/2006 (9:29 am)
Alt-tab on startup causes visual garble Thanks for the suggestion, Michael. It didn't work, though.... read more 09/26/2006 (10:18 am)
Window focus I am the necromancer of dead threads. So, I wanted to resurrect this and mention that there is a res... read more 09/25/2006 (2:37 pm)
Fashion Fable almost done After four commercial games using TGB (one of which is still in the works but for which the technica... read more 09/21/2006 (6:55 pm)
TGB on Windows 98? Thanks, Tom. :)... read more 09/21/2006 (6:35 pm)
TGB on Windows 98? I don't have results from QA about recompiling the game with unicode removed (I removed the preproce... read more 09/21/2006 (1:16 pm)
TGB on Windows 98? Thanks for the follow-up. I understand the complexity of the issues, so I don't mean to sound dem... read more 09/20/2006 (3:34 pm)
TGB on Windows 98? Here's another machine that is crashing under Win98 that is a little more contemporary. Any thoughts... read more 09/20/2006 (3:28 pm)
TGB on Windows 98? The "no device" bug was something I ran into with my previous game where the log reported that all d... read more 09/20/2006 (3:21 pm)
TGB on Windows 98? @Stephen: Thank you for the quick reply and suggestion. I'll try that. @Joe: TGB req's say XP onl... read more 09/20/2006 (2:38 pm)
Fashion Fable almost done The GG teams work very hard, the engine is definitely a nice product, but it no longer fills my need... read more 09/20/2006 (1:35 pm)
Fashion Fable almost done Thanks, Shane! I am not using Python. For this game I used 100% TorqueScript. :( Josh Ritter r... read more 09/20/2006 (11:33 am)
Making tile maps with more than one layer @Thomas: What is the scope of the "platformer infrastructure"? I'm working on a commercial platfo... read more 09/14/2006 (6:52 am)
Messed-up Namespace Linkage Actually, couldn't getInstance() look something like this: [code]function MySingleton::getInstance(... read more 08/15/2006 (4:56 am)
PyTGE (also PyTSE) - Python Bindings @Brian: For global (ie no namespace) functions, leave out the namespace parameter completely instead... read more 08/14/2006 (7:01 am)
Image Packing - inefficient? If it's 256 wide, and you have "filterpad" true, I think that makes it 257, which causes the engine ... read more 08/08/2006 (8:05 pm)
PyTGE (also PyTSE) - Python Bindings I'm not sure what that error means, but maybe you should double check that the diffs were applied co... read more 08/08/2006 (8:57 am)
PyTGE (also PyTSE) - Python Bindings You can actually do it more simply from Python. [code]import pytse as engine engine.initialize() #... read more 08/03/2006 (2:41 pm)
PyTGE (also PyTSE) - Python Bindings That's correct. Not much to it! :)... read more 08/02/2006 (8:12 am)
RC2/RC3/Final: Crash using linked image map in animation Ah, I see. Well, unfortunately I threw out those datablocks and put the images into a single bitmap ... read more 08/01/2006 (8:33 pm)
Mounting camera outside of sprite I think the official convention is to use 2 arguments for the mount position (as per the reference d... read more 07/31/2006 (12:16 pm)
Howto combine tgb 1.1 with tge 1.4? TGB 1.1 is based on TGE 1.4.... read more 07/31/2006 (6:53 am)
PyTGE (also PyTSE) - Python Bindings I got around it by using[code]group = pytse.TSEObject( "PlayerDropPoints" )[/code]since PlayerDropPo... read more 07/29/2006 (7:26 pm)
PyTGE (also PyTSE) - Python Bindings Oh, I forgot to ask my own question... I'm using [code]groupId = pytse.evaluate( 'nameToID("MissionG... read more 07/29/2006 (6:43 pm)
PyTGE (also PyTSE) - Python Bindings @Jason: Ask around and search in the TGB forums and you'll find some answers to those questions. The... read more 07/29/2006 (6:39 pm)
PyTGE (also PyTSE) - Python Bindings I think what you need to do is change the default game name in the main.cs file. Change it from "TGB... read more 07/29/2006 (1:04 pm)
PyTGE (also PyTSE) - Python Bindings @Jason: If you put your game into TGB_Install_Dir/games/mygame/ and start your Python code from the ... read more 07/29/2006 (8:07 am)
Pausing a for statement You'll have to use schedule. There's no such control in TorqueScript.... read more 07/28/2006 (9:08 am)
PyTGE (also PyTSE) - Python Bindings [quote]However, when I try to use that example.py to run a specific project by putting example.py an... read more 07/28/2006 (9:06 am)
PyTGE (also PyTSE) - Python Bindings Care to share the love with the rest of us? :)... read more 07/27/2006 (4:12 pm)
PyTGE (also PyTSE) - Python Bindings I hope you can use it. I feel better being able to contribute something back.... read more 07/27/2006 (11:40 am)
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