Jason McIntosh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.5.1 Particle Systems still don't save properly | I am still using TGB 1.5, so I don't know if the particle issues have been fixed, but I also have a ... read more | 02/18/2008 (4:40 am) |
| Cloning/Copying Emmitter | Oh, this would be a nice feature. I was annoyed by this missing functionality myself. A simple "Clon... read more | 12/18/2007 (5:47 am) |
| Action platform game in progress | Mark: Unfortunately, our framework isn't for sale. Although we considered that option when we starte... read more | 08/27/2007 (12:24 pm) |
| Action platform game in progress | Hi guys, Sorry I didn't reply for a while. The project was on hiatus while we finished up a diffe... read more | 08/25/2007 (7:57 am) |
| Text object example? | Ah, thank you for the pointer. (Why didn't my searches turn up that thread, I wonder?) I didn't r... read more | 08/04/2007 (9:32 am) |
| Adding behaviors from code | I got this working, and here's what I did differently. [code]%onClick = GenericButtonBehavior.creat... read more | 08/03/2007 (5:10 pm) |
| Cough 1.5 Release Cough | I guess you guys saw this by now... [url]http://www.garagegames.com/mg/snapshot/view.php?qid=1483[/u... read more | 07/10/2007 (7:40 pm) |
| Action platform game in progress | Thanks for the compliments, everyone! I appreciate it. Duke Nukem 2 is actually a really good ref... read more | 04/26/2007 (11:27 am) |
| Grimm's Hatchery | I ran into lots of video compatibility and just plain bugs, too, when I released the TGB version of ... read more | 04/09/2007 (11:54 pm) |
| Compiling with XCode: pbx_tools | Thanks, Andrew! I was actually able to build the Linux 1.1.1 version on my Mac without any problems.... read more | 01/26/2007 (2:46 pm) |
| TGB 1.1.1 for Mac | Hmm.. *downloading Linux version* Will it really work like that? :) I'll give it a shot. Thanks ... read more | 01/19/2007 (4:42 pm) |
| Sound engine dilemma | [quote]...how you can use %datablock as an index for an array. I guess %datablock is just an integer... read more | 01/01/2007 (7:40 pm) |
| AppSuspend() | I agree! This is definitely something that TGB needs as a built-in feature.... read more | 01/01/2007 (7:54 am) |
| Sound engine dilemma | I created a playSound() function that stores the time of each sound that was played, and if it's bee... read more | 01/01/2007 (7:47 am) |
| Can TGB open in win 98? | I resolved this problem by removing the UNICODE preprocessor flag in the project file and recompilin... read more | 10/23/2006 (10:19 am) |
| Notification popup" resolution issue | For anyone who might be interested, here are system specs for one of the machines where this issue o... read more | 10/13/2006 (1:56 pm) |
| Notification popup" resolution issue | This is reported to also happen sometimes when you press the Windows menu key while in full screen.... read more | 10/12/2006 (11:26 am) |
| Delete or destroy an object (SOLVED) | Look over the TGB Reference.pdf in the docs folder, and search for "delete". You'll get a bunch of p... read more | 10/05/2006 (9:47 am) |
| Camera-Mounted Tile Layer? | Paul is right. You can definitely stack scene windows without any trouble. That way you can zoom/rot... read more | 10/05/2006 (9:45 am) |
| GeForce video issues | I don't know the status of the drivers for the machines. What I quoted above is pretty much all the ... read more | 10/05/2006 (9:29 am) |
| Alt-tab on startup causes visual garble | Thanks for the suggestion, Michael. It didn't work, though.... read more | 09/26/2006 (10:18 am) |
| Window focus | I am the necromancer of dead threads. So, I wanted to resurrect this and mention that there is a res... read more | 09/25/2006 (2:37 pm) |
| Fashion Fable almost done | After four commercial games using TGB (one of which is still in the works but for which the technica... read more | 09/21/2006 (6:55 pm) |
| TGB on Windows 98? | Thanks, Tom. :)... read more | 09/21/2006 (6:35 pm) |
| TGB on Windows 98? | I don't have results from QA about recompiling the game with unicode removed (I removed the preproce... read more | 09/21/2006 (1:16 pm) |
| TGB on Windows 98? | Thanks for the follow-up. I understand the complexity of the issues, so I don't mean to sound dem... read more | 09/20/2006 (3:34 pm) |
| TGB on Windows 98? | Here's another machine that is crashing under Win98 that is a little more contemporary. Any thoughts... read more | 09/20/2006 (3:28 pm) |
| TGB on Windows 98? | The "no device" bug was something I ran into with my previous game where the log reported that all d... read more | 09/20/2006 (3:21 pm) |
| TGB on Windows 98? | @Stephen: Thank you for the quick reply and suggestion. I'll try that. @Joe: TGB req's say XP onl... read more | 09/20/2006 (2:38 pm) |
| Fashion Fable almost done | The GG teams work very hard, the engine is definitely a nice product, but it no longer fills my need... read more | 09/20/2006 (1:35 pm) |
| Fashion Fable almost done | Thanks, Shane! I am not using Python. For this game I used 100% TorqueScript. :( Josh Ritter r... read more | 09/20/2006 (11:33 am) |
| Making tile maps with more than one layer | @Thomas: What is the scope of the "platformer infrastructure"? I'm working on a commercial platfo... read more | 09/14/2006 (6:52 am) |
| Messed-up Namespace Linkage | Actually, couldn't getInstance() look something like this: [code]function MySingleton::getInstance(... read more | 08/15/2006 (4:56 am) |
| PyTGE (also PyTSE) - Python Bindings | @Brian: For global (ie no namespace) functions, leave out the namespace parameter completely instead... read more | 08/14/2006 (7:01 am) |
| Image Packing - inefficient? | If it's 256 wide, and you have "filterpad" true, I think that makes it 257, which causes the engine ... read more | 08/08/2006 (8:05 pm) |
| PyTGE (also PyTSE) - Python Bindings | I'm not sure what that error means, but maybe you should double check that the diffs were applied co... read more | 08/08/2006 (8:57 am) |
| PyTGE (also PyTSE) - Python Bindings | You can actually do it more simply from Python. [code]import pytse as engine engine.initialize() #... read more | 08/03/2006 (2:41 pm) |
| PyTGE (also PyTSE) - Python Bindings | That's correct. Not much to it! :)... read more | 08/02/2006 (8:12 am) |
| RC2/RC3/Final: Crash using linked image map in animation | Ah, I see. Well, unfortunately I threw out those datablocks and put the images into a single bitmap ... read more | 08/01/2006 (8:33 pm) |
| Mounting camera outside of sprite | I think the official convention is to use 2 arguments for the mount position (as per the reference d... read more | 07/31/2006 (12:16 pm) |
| Howto combine tgb 1.1 with tge 1.4? | TGB 1.1 is based on TGE 1.4.... read more | 07/31/2006 (6:53 am) |
| PyTGE (also PyTSE) - Python Bindings | I got around it by using[code]group = pytse.TSEObject( "PlayerDropPoints" )[/code]since PlayerDropPo... read more | 07/29/2006 (7:26 pm) |
| PyTGE (also PyTSE) - Python Bindings | Oh, I forgot to ask my own question... I'm using [code]groupId = pytse.evaluate( 'nameToID("MissionG... read more | 07/29/2006 (6:43 pm) |
| PyTGE (also PyTSE) - Python Bindings | @Jason: Ask around and search in the TGB forums and you'll find some answers to those questions. The... read more | 07/29/2006 (6:39 pm) |
| PyTGE (also PyTSE) - Python Bindings | I think what you need to do is change the default game name in the main.cs file. Change it from "TGB... read more | 07/29/2006 (1:04 pm) |
| PyTGE (also PyTSE) - Python Bindings | @Jason: If you put your game into TGB_Install_Dir/games/mygame/ and start your Python code from the ... read more | 07/29/2006 (8:07 am) |
| Pausing a for statement | You'll have to use schedule. There's no such control in TorqueScript.... read more | 07/28/2006 (9:08 am) |
| PyTGE (also PyTSE) - Python Bindings | [quote]However, when I try to use that example.py to run a specific project by putting example.py an... read more | 07/28/2006 (9:06 am) |
| PyTGE (also PyTSE) - Python Bindings | Care to share the love with the rest of us? :)... read more | 07/27/2006 (4:12 pm) |
| PyTGE (also PyTSE) - Python Bindings | I hope you can use it. I feel better being able to contribute something back.... read more | 07/27/2006 (11:40 am) |