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CdnGater's Forum Posts

Thread Post Date Posted
OnMouseDown event of gui control doesn't work? [quote] syntax error [quote] what is the error you get? OnMouseDown works, it depends on how... read more 09/07/2004 (8:19 pm)
Space sim No Firas Anthony means exactly what he said [quote] Remove the terrain datablock from the ... read more 09/02/2004 (5:24 am)
Permanent footprints To adjust the length of time a footstep stays visible you need to change the following variable. ... read more 08/25/2004 (11:17 am)
Need Help LF There is a resource for setting up a simple GUI. Probably worth reading. I included the link... read more 08/17/2004 (7:39 am)
Sic This sounds like a very interesting idea. Torque can be scaled up to handle more than 128 players e... read more 07/31/2004 (10:37 am)
A game that is 30,000,000,000 pairs of DNA in the making It's your project, regardless of what anyone says, it's still your project. If you think there is v... read more 07/28/2004 (6:38 am)
Turn off Ghosting Johnny, Thats close to what I want to do. Except I want to take it one step further yet. Instea... read more 07/28/2004 (5:48 am)
Vehicle AI Bruno, Badyguy; Did you two ever finish this and create a resource? I'm trying to follow the th... read more 07/27/2004 (4:48 am)
Fog Question Yes, you got it Daniel. Ok thanks, not the answer what I was hoping for. Hum, guess I need to re... read more 07/26/2004 (5:20 am)
Fog Question So thats your answer Ben? Move the level of water! And that helps me create the the foggy village ... read more 07/26/2004 (4:10 am)
Super Simple Problem but I'm dumb as a doornail atm Oh never mind, I told you I was DUMB as a DOORNAIL. I forgot to add the position of 'b' to each ... read more 07/24/2004 (12:25 pm)
Super Simple Problem but I'm dumb as a doornail atm Bah, I knew someone was going to ask me that.. This is burried deep in my application. I don't w... read more 07/24/2004 (12:10 pm)
Require help, Matrix and Billboards I found a tutorial on the web for opengl that shows me all the different billboards, and it's easy t... read more 07/23/2004 (7:34 am)
Minions of Mirth Wow, this rocks Josh. I can see I am going to need to invest more time into exploring what you have... read more 07/21/2004 (3:55 pm)
Turning off client object names display Take a look in your playGui.gui or what ever you call your player gui. look for the gui element ... read more 07/20/2004 (3:31 pm)
Client / Server and script question. That resource works across a dedicated server to client situation. If you look a little deeper,... read more 07/20/2004 (3:57 am)
Interact Key example Interact is not a standard method looking at the tutorial, specificaly switch.cs, they have added... read more 07/19/2004 (10:39 am)
Interact Key example The only things I can suggest are the following; Double check the Code for ContainerRayCast, as I... read more 07/19/2004 (9:58 am)
Problem with VC7 .cc compiling.reg The getting started documentation on this website shows you how to configure VC++ 6.0 to use .cc ext... read more 07/19/2004 (9:24 am)
GuiTextList Columns are seperated using /t. eg: " col1 /t col2 /t col3 "... read more 07/19/2004 (9:19 am)
Interact Key example What searchMasks are you using?... read more 07/19/2004 (9:14 am)
Bots per Mission Take a look at Rasha http://www.infinitedetour.com they have 16 different animals.... read more 07/17/2004 (5:28 am)
Josh Ritter Maybe he found a publisher and part of the contract is not to have any dealings with other publisher... read more 07/17/2004 (4:50 am)
Creating a GUI This is the help for the console function definition of schedule as in simBase.cc [code] schedul... read more 07/10/2004 (10:12 pm)
Creating a GUI Did you know how schedule works? When you looked though startup.gui did you see the following fun... read more 07/10/2004 (10:28 am)
Interior SimGroup Actualy you can. The editor does just want you want, the interiors are not saved into the mission ... read more 07/09/2004 (12:46 pm)
Making game without scripts Torque uses scripts heavily. You can make a game using torque without scripts, but you would not be... read more 07/06/2004 (5:51 pm)
Creating a GUI Humm, take a look at the two following 'stock' script files starter.fps/client/ui/startup.gui... read more 07/02/2004 (9:37 am)
yes I bought the SDK Whats an SDK? Is that like Soda Dependent Kids?... read more 06/16/2004 (6:57 am)
Problem adding .DIF file Firas, My guess is that you have paths set for the textures in the DIF file. Use a simple te... read more 06/15/2004 (1:46 pm)
MMORPG with Torque Stefan, Just out of pure interest, do you have any screenies of the project your working on? or ... read more 06/10/2004 (7:18 am)
MMORPG with Torque Torque was made with a first person shooter in mind. That's not to say that is all it can do, it's ... read more 06/10/2004 (6:40 am)
Map2Dif help Howard, The -v actualy does nothing, it is only on the parameter message it is shown. the 'tr... read more 06/02/2004 (4:45 am)
Visual Studio 2002 Issues (Help!?) This may be a dumb question, did you install nasm??... read more 05/28/2004 (8:00 am)
Another GuiWindow Question Harold, your a Genius. You saved me from myself AGAIN!! Next time I will have to ask you d... read more 05/26/2004 (8:29 pm)
Ogre3D vs. Torque Ogre as nice as it is, is only a Graphics engine. They have added a couple of addons for physics an... read more 05/26/2004 (8:23 pm)
GuiWindow and Mouse Thanks Harold, Stupid me even knew about noCursor. I just did not think about it. read more 05/26/2004 (2:36 pm)
Player Position This will give you the client side location of the control object, which in most cases is the player... read more 05/25/2004 (3:19 pm)
Missing CycleMissions? Oh, that makes sence. Thanks John.... read more 05/04/2004 (6:03 am)
A couple of questions on Torque. David: Thanks for the response, The only thing I found was AI waypoints, not player based. Ma... read more 04/27/2004 (8:45 pm)
A couple of questions on Torque. Stefan, Thanks for responding. > 2. No. You *can* do this in script, to force the app. run >... read more 04/27/2004 (5:33 pm)
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