CdnGater's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| OnMouseDown event of gui control doesn't work? | [quote] syntax error [quote] what is the error you get? OnMouseDown works, it depends on how... read more | 09/07/2004 (8:19 pm) |
| Space sim | No Firas Anthony means exactly what he said [quote] Remove the terrain datablock from the ... read more | 09/02/2004 (5:24 am) |
| Permanent footprints | To adjust the length of time a footstep stays visible you need to change the following variable. ... read more | 08/25/2004 (11:17 am) |
| Need Help | LF There is a resource for setting up a simple GUI. Probably worth reading. I included the link... read more | 08/17/2004 (7:39 am) |
| Sic | This sounds like a very interesting idea. Torque can be scaled up to handle more than 128 players e... read more | 07/31/2004 (10:37 am) |
| A game that is 30,000,000,000 pairs of DNA in the making | It's your project, regardless of what anyone says, it's still your project. If you think there is v... read more | 07/28/2004 (6:38 am) |
| Turn off Ghosting | Johnny, Thats close to what I want to do. Except I want to take it one step further yet. Instea... read more | 07/28/2004 (5:48 am) |
| Vehicle AI | Bruno, Badyguy; Did you two ever finish this and create a resource? I'm trying to follow the th... read more | 07/27/2004 (4:48 am) |
| Fog Question | Yes, you got it Daniel. Ok thanks, not the answer what I was hoping for. Hum, guess I need to re... read more | 07/26/2004 (5:20 am) |
| Fog Question | So thats your answer Ben? Move the level of water! And that helps me create the the foggy village ... read more | 07/26/2004 (4:10 am) |
| Super Simple Problem but I'm dumb as a doornail atm | Oh never mind, I told you I was DUMB as a DOORNAIL. I forgot to add the position of 'b' to each ... read more | 07/24/2004 (12:25 pm) |
| Super Simple Problem but I'm dumb as a doornail atm | Bah, I knew someone was going to ask me that.. This is burried deep in my application. I don't w... read more | 07/24/2004 (12:10 pm) |
| Require help, Matrix and Billboards | I found a tutorial on the web for opengl that shows me all the different billboards, and it's easy t... read more | 07/23/2004 (7:34 am) |
| Minions of Mirth | Wow, this rocks Josh. I can see I am going to need to invest more time into exploring what you have... read more | 07/21/2004 (3:55 pm) |
| Turning off client object names display | Take a look in your playGui.gui or what ever you call your player gui. look for the gui element ... read more | 07/20/2004 (3:31 pm) |
| Client / Server and script question. | That resource works across a dedicated server to client situation. If you look a little deeper,... read more | 07/20/2004 (3:57 am) |
| Interact Key example | Interact is not a standard method looking at the tutorial, specificaly switch.cs, they have added... read more | 07/19/2004 (10:39 am) |
| Interact Key example | The only things I can suggest are the following; Double check the Code for ContainerRayCast, as I... read more | 07/19/2004 (9:58 am) |
| Problem with VC7 .cc compiling.reg | The getting started documentation on this website shows you how to configure VC++ 6.0 to use .cc ext... read more | 07/19/2004 (9:24 am) |
| GuiTextList | Columns are seperated using /t. eg: " col1 /t col2 /t col3 "... read more | 07/19/2004 (9:19 am) |
| Interact Key example | What searchMasks are you using?... read more | 07/19/2004 (9:14 am) |
| Bots per Mission | Take a look at Rasha http://www.infinitedetour.com they have 16 different animals.... read more | 07/17/2004 (5:28 am) |
| Josh Ritter | Maybe he found a publisher and part of the contract is not to have any dealings with other publisher... read more | 07/17/2004 (4:50 am) |
| Creating a GUI | This is the help for the console function definition of schedule as in simBase.cc [code] schedul... read more | 07/10/2004 (10:12 pm) |
| Creating a GUI | Did you know how schedule works? When you looked though startup.gui did you see the following fun... read more | 07/10/2004 (10:28 am) |
| Interior SimGroup | Actualy you can. The editor does just want you want, the interiors are not saved into the mission ... read more | 07/09/2004 (12:46 pm) |
| Making game without scripts | Torque uses scripts heavily. You can make a game using torque without scripts, but you would not be... read more | 07/06/2004 (5:51 pm) |
| Creating a GUI | Humm, take a look at the two following 'stock' script files starter.fps/client/ui/startup.gui... read more | 07/02/2004 (9:37 am) |
| yes I bought the SDK | Whats an SDK? Is that like Soda Dependent Kids?... read more | 06/16/2004 (6:57 am) |
| Problem adding .DIF file | Firas, My guess is that you have paths set for the textures in the DIF file. Use a simple te... read more | 06/15/2004 (1:46 pm) |
| MMORPG with Torque | Stefan, Just out of pure interest, do you have any screenies of the project your working on? or ... read more | 06/10/2004 (7:18 am) |
| MMORPG with Torque | Torque was made with a first person shooter in mind. That's not to say that is all it can do, it's ... read more | 06/10/2004 (6:40 am) |
| Map2Dif help | Howard, The -v actualy does nothing, it is only on the parameter message it is shown. the 'tr... read more | 06/02/2004 (4:45 am) |
| Visual Studio 2002 Issues (Help!?) | This may be a dumb question, did you install nasm??... read more | 05/28/2004 (8:00 am) |
| Another GuiWindow Question | Harold, your a Genius. You saved me from myself AGAIN!! Next time I will have to ask you d... read more | 05/26/2004 (8:29 pm) |
| Ogre3D vs. Torque | Ogre as nice as it is, is only a Graphics engine. They have added a couple of addons for physics an... read more | 05/26/2004 (8:23 pm) |
| GuiWindow and Mouse |
Thanks Harold,
Stupid me even knew about noCursor. I just did not think about it.
|
05/26/2004 (2:36 pm) |
| Player Position | This will give you the client side location of the control object, which in most cases is the player... read more | 05/25/2004 (3:19 pm) |
| Missing CycleMissions? | Oh, that makes sence. Thanks John.... read more | 05/04/2004 (6:03 am) |
| A couple of questions on Torque. | David: Thanks for the response, The only thing I found was AI waypoints, not player based. Ma... read more | 04/27/2004 (8:45 pm) |
| A couple of questions on Torque. | Stefan, Thanks for responding. > 2. No. You *can* do this in script, to force the app. run >... read more | 04/27/2004 (5:33 pm) |