CdnGater's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AIMovingInterior |
Ok, Holidays are now over. |
01/04/2005 (6:07 am) |
| ScopeToClient - Only when needed? | ScopeToClient from what I understand forces an object to be sent to the client. TGE server curren... read more | 12/17/2004 (12:39 pm) |
| Multiple Servers/Seamless Terrain (Theory Only) | Orion I had thought of that approach as well, just not too deep. Lets see, basicaly the meta net... read more | 12/17/2004 (9:47 am) |
| No zones found? What's a zone? | Jay, Thats funny, it was a dissapearing vehicle that made me figure out what was happening. I w... read more | 12/17/2004 (7:33 am) |
| No zones found? What's a zone? | Jay TGE uses zones to help cull objects. Interiors have multiple zones. The Terrain has one... read more | 12/17/2004 (5:53 am) |
| -Camelot Galway- first official movie trailer release | Gad, thats the only thing knowticed was he posted twice? Did anybody bother to look at what he rele... read more | 12/01/2004 (11:39 am) |
| MountObject with ShapeBase does not work correctly | When object a is mounted to object b, it will have the translation of object b applied. So, if ob... read more | 11/25/2004 (1:44 pm) |
| MountObject with ShapeBase does not work correctly | Mounts do work and they are not invisible when you first mount them. [quote] I've tried to fly a... read more | 11/25/2004 (4:58 am) |
| Floodlights? | External lighting? Torque comes with lights, and if you add the lightingpack then there are even mo... read more | 11/24/2004 (9:34 am) |
| Simple tree animation | Steve I suppose you could try appling a rotation transform using cos around the up vector. But t... read more | 11/24/2004 (5:24 am) |
| Simple tree animation | Stevie Unfortunetly there is no easy way of making a tree sway if it does not have any animation ... read more | 11/24/2004 (3:40 am) |
| Simple tree animation | Stevie, You create your animation using milkshape or whatever 3d modeling program you use. Whe... read more | 11/23/2004 (7:13 pm) |
| Finding Vehicle Mount Positions | Mounts are in the vehicle.cc, hence vehicle mount points... read more | 11/21/2004 (10:37 am) |
| FXgrassreplicator | If I remember that resource it says it is using the twSurfaceReference resource. (I could be wrong.... read more | 11/18/2004 (12:34 pm) |
| FXgrassreplicator | Eh, Stevie. What error you talking about? Its no use saying you have an error and not showing u... read more | 11/18/2004 (10:15 am) |
| Config.cs | What type of order you trying to get Howard? assending? decending? non-stored? random-stored? or ... read more | 11/18/2004 (10:11 am) |
| Copying starter.fps for tinkering | Terrain files are binary, dont edit them yourself unless you are very very sure of what your doing.... read more | 11/18/2004 (6:34 am) |
| Exterior of Interior Lighting | Thanks Ben, I'm not so worried about whats in the scene to light them at the moment, just wanted t... read more | 11/15/2004 (11:19 am) |
| RPG design issue.... | Actualy it does not matter as long as you exec the file somewhere in your code. but for me, yeh, ... read more | 11/11/2004 (5:47 am) |
| RPG design issue.... | This is pritty much the same in any RPG Cameron. Unique characters require unique data, thats why t... read more | 11/09/2004 (3:20 am) |
| How much time do you spend in the design phase? | I don't think you can quantify design phase down to a percentage. Each project will have completl... read more | 11/03/2004 (7:33 am) |
| What's mean these menu. | Jeff, As much as I agree with your answer, it's not easy finding the answers in the Documentation... read more | 11/02/2004 (9:53 am) |
| Limitless landscape or creating of large world | Terrain Celling is not in TGE. TSE has Terrain Celling though. Also loading objects via cells is a... read more | 11/02/2004 (3:33 am) |
| Object Interactivity with Torque | [quote] As far as object selection and droping is concerned, is there no function in TGE where I co... read more | 11/01/2004 (1:10 pm) |
| Object Interactivity with Torque | [quote] How interactive can the worlds created with the Torque out of the box be? That is, can obje... read more | 11/01/2004 (12:07 pm) |
| Day Night and Lighting Pack | OK thanks John Guess I will still go ahead and get the pack and try it out.... read more | 10/29/2004 (4:03 am) |
| Is it possible to have than one level designer in the game ? | You have to go into an existing mission before you can start the mission editor. A little backwords... read more | 10/28/2004 (3:50 pm) |
| Opening discussion on Terrain Paging | [quote] After 5 days and a lot of assistance from David, I've got a non-crashing dedicated server/c... read more | 10/27/2004 (11:59 am) |
| Question | Wow, your mom is buying all this for you for Christmas? Nice Mom!!!! Humm does she need an... read more | 10/26/2004 (3:36 pm) |
| OnEnter for DIF (InteriorInstance)? | Hello Katrina Yes there is no OnEnter function for InteriorInstance, and triggers are not always ... read more | 10/26/2004 (5:21 am) |
| Please help with direction code | Katrina I needed the same thing, if I remember my code then it is what is below. I will double c... read more | 10/18/2004 (11:53 am) |
| Static shape collision mesh not affecting cameras | Humm, OK I'm just about to head home so I will try that in an hour or so. Yeh, send me the dts, an... read more | 10/15/2004 (12:57 pm) |
| ConsoleFunction and syntaxes | Ah, ok, I see what your trying to do. What I did, was created a DESToString and StringToDES Conso... read more | 10/15/2004 (11:29 am) |
| ConsoleFunction and syntaxes | Stefan Sorry, was not implying anything. Just find that most of the answers can be found from lo... read more | 10/15/2004 (11:03 am) |
| Static shape collision mesh not affecting cameras | Sangwoo The current version of camera code does react to collision with a static mesh in 3rd pers... read more | 10/15/2004 (10:35 am) |
| Using cloak texture | There are a couple of ConsoleMethods in shapebase cloakTexName is a parameter of the shapeBaseDat... read more | 10/15/2004 (10:24 am) |
| ConsoleFunction and syntaxes | Stefan [b]dAtoi[/b] converts a string to an int. On most PC's this is the same size as a long (4... read more | 10/15/2004 (9:57 am) |
| Flying vehicle | Actualy Stefan, hoverHeight and createHoverHeight are only for flyingVehicles. (hoverVehicles use st... read more | 10/15/2004 (9:44 am) |
| Dedicated Server Error | Wayne After taking a look at your log, I see one thing that is major. It looks like you have a... read more | 10/14/2004 (11:32 am) |
| Day to Night? | James Are you talking about having your mission transition from day time to night time and back t... read more | 10/10/2004 (8:42 am) |
| Master Server | Howard Setting $pref::Net::DisplayOnMaster to "Never" in script will disable the connection to ... read more | 10/08/2004 (9:09 am) |
| How torque handles network connections. | Default TGE from CVS works properly doing network connections. It sounds like you have changed the ... read more | 09/20/2004 (6:23 pm) |
| HoverVehicle Height Question | Humm, Stefan, those are for FlyingVehicles, not HoverVehicles. BUT, that maybe what I need to add... read more | 09/18/2004 (11:36 am) |
| Getting rid of the name indicator over players head | You can find it in your PlayGUi.gui script file. Just remove the entry and it's gone.... read more | 09/17/2004 (1:52 pm) |
| Mmorpg | Martin, As Dan has indicated, you should do a search of the Forums and Resources about this subj... read more | 09/17/2004 (9:34 am) |
| Math Question on rotation. | Thank you Edward, that was what I was looking for. Told you I was pulling a blank. Thanks again.... read more | 09/17/2004 (4:05 am) |
| Keep-out areas in open terrain | Or you can make a triangle with the tip at the top of the fence, and the little wide base at the bot... read more | 09/16/2004 (8:19 pm) |
| Keep-out areas in open terrain | Why not use a fence? Make a small long rectangle in milkshape or something, add a fence texture to ... read more | 09/16/2004 (7:47 pm) |
| 'Far Cry' was it done with Torque?? | Far Cry uses the cryEngine as found on their website [url]http://www.farcry.ubi.com/technology.php[... read more | 09/14/2004 (11:11 am) |
| OnMouseDown event of gui control doesn't work? | Sorry for the delay an answering Vincent, and I should of remembered I made changes myself. The O... read more | 09/08/2004 (3:42 pm) |