Game Development Community

CdnGater's Forum Posts

Thread Post Date Posted
AIMovingInterior Ok, Holidays are now over. back to work.. I was prefering a boat or blimp, so that I coul... read more 01/04/2005 (6:07 am)
ScopeToClient - Only when needed? ScopeToClient from what I understand forces an object to be sent to the client. TGE server curren... read more 12/17/2004 (12:39 pm)
Multiple Servers/Seamless Terrain (Theory Only) Orion I had thought of that approach as well, just not too deep. Lets see, basicaly the meta net... read more 12/17/2004 (9:47 am)
No zones found? What's a zone? Jay, Thats funny, it was a dissapearing vehicle that made me figure out what was happening. I w... read more 12/17/2004 (7:33 am)
No zones found? What's a zone? Jay TGE uses zones to help cull objects. Interiors have multiple zones. The Terrain has one... read more 12/17/2004 (5:53 am)
-Camelot Galway- first official movie trailer release Gad, thats the only thing knowticed was he posted twice? Did anybody bother to look at what he rele... read more 12/01/2004 (11:39 am)
MountObject with ShapeBase does not work correctly When object a is mounted to object b, it will have the translation of object b applied. So, if ob... read more 11/25/2004 (1:44 pm)
MountObject with ShapeBase does not work correctly Mounts do work and they are not invisible when you first mount them. [quote] I've tried to fly a... read more 11/25/2004 (4:58 am)
Floodlights? External lighting? Torque comes with lights, and if you add the lightingpack then there are even mo... read more 11/24/2004 (9:34 am)
Simple tree animation Steve I suppose you could try appling a rotation transform using cos around the up vector. But t... read more 11/24/2004 (5:24 am)
Simple tree animation Stevie Unfortunetly there is no easy way of making a tree sway if it does not have any animation ... read more 11/24/2004 (3:40 am)
Simple tree animation Stevie, You create your animation using milkshape or whatever 3d modeling program you use. Whe... read more 11/23/2004 (7:13 pm)
Finding Vehicle Mount Positions Mounts are in the vehicle.cc, hence vehicle mount points... read more 11/21/2004 (10:37 am)
FXgrassreplicator If I remember that resource it says it is using the twSurfaceReference resource. (I could be wrong.... read more 11/18/2004 (12:34 pm)
FXgrassreplicator Eh, Stevie. What error you talking about? Its no use saying you have an error and not showing u... read more 11/18/2004 (10:15 am)
Config.cs What type of order you trying to get Howard? assending? decending? non-stored? random-stored? or ... read more 11/18/2004 (10:11 am)
Copying starter.fps for tinkering Terrain files are binary, dont edit them yourself unless you are very very sure of what your doing.... read more 11/18/2004 (6:34 am)
Exterior of Interior Lighting Thanks Ben, I'm not so worried about whats in the scene to light them at the moment, just wanted t... read more 11/15/2004 (11:19 am)
RPG design issue.... Actualy it does not matter as long as you exec the file somewhere in your code. but for me, yeh, ... read more 11/11/2004 (5:47 am)
RPG design issue.... This is pritty much the same in any RPG Cameron. Unique characters require unique data, thats why t... read more 11/09/2004 (3:20 am)
How much time do you spend in the design phase? I don't think you can quantify design phase down to a percentage. Each project will have completl... read more 11/03/2004 (7:33 am)
What's mean these menu. Jeff, As much as I agree with your answer, it's not easy finding the answers in the Documentation... read more 11/02/2004 (9:53 am)
Limitless landscape or creating of large world Terrain Celling is not in TGE. TSE has Terrain Celling though. Also loading objects via cells is a... read more 11/02/2004 (3:33 am)
Object Interactivity with Torque [quote] As far as object selection and droping is concerned, is there no function in TGE where I co... read more 11/01/2004 (1:10 pm)
Object Interactivity with Torque [quote] How interactive can the worlds created with the Torque out of the box be? That is, can obje... read more 11/01/2004 (12:07 pm)
Day Night and Lighting Pack OK thanks John Guess I will still go ahead and get the pack and try it out.... read more 10/29/2004 (4:03 am)
Is it possible to have than one level designer in the game ? You have to go into an existing mission before you can start the mission editor. A little backwords... read more 10/28/2004 (3:50 pm)
Opening discussion on Terrain Paging [quote] After 5 days and a lot of assistance from David, I've got a non-crashing dedicated server/c... read more 10/27/2004 (11:59 am)
Question Wow, your mom is buying all this for you for Christmas? Nice Mom!!!! Humm does she need an... read more 10/26/2004 (3:36 pm)
OnEnter for DIF (InteriorInstance)? Hello Katrina Yes there is no OnEnter function for InteriorInstance, and triggers are not always ... read more 10/26/2004 (5:21 am)
Please help with direction code Katrina I needed the same thing, if I remember my code then it is what is below. I will double c... read more 10/18/2004 (11:53 am)
Static shape collision mesh not affecting cameras Humm, OK I'm just about to head home so I will try that in an hour or so. Yeh, send me the dts, an... read more 10/15/2004 (12:57 pm)
ConsoleFunction and syntaxes Ah, ok, I see what your trying to do. What I did, was created a DESToString and StringToDES Conso... read more 10/15/2004 (11:29 am)
ConsoleFunction and syntaxes Stefan Sorry, was not implying anything. Just find that most of the answers can be found from lo... read more 10/15/2004 (11:03 am)
Static shape collision mesh not affecting cameras Sangwoo The current version of camera code does react to collision with a static mesh in 3rd pers... read more 10/15/2004 (10:35 am)
Using cloak texture There are a couple of ConsoleMethods in shapebase cloakTexName is a parameter of the shapeBaseDat... read more 10/15/2004 (10:24 am)
ConsoleFunction and syntaxes Stefan [b]dAtoi[/b] converts a string to an int. On most PC's this is the same size as a long (4... read more 10/15/2004 (9:57 am)
Flying vehicle Actualy Stefan, hoverHeight and createHoverHeight are only for flyingVehicles. (hoverVehicles use st... read more 10/15/2004 (9:44 am)
Dedicated Server Error Wayne After taking a look at your log, I see one thing that is major. It looks like you have a... read more 10/14/2004 (11:32 am)
Day to Night? James Are you talking about having your mission transition from day time to night time and back t... read more 10/10/2004 (8:42 am)
Master Server Howard Setting $pref::Net::DisplayOnMaster to "Never" in script will disable the connection to ... read more 10/08/2004 (9:09 am)
How torque handles network connections. Default TGE from CVS works properly doing network connections. It sounds like you have changed the ... read more 09/20/2004 (6:23 pm)
HoverVehicle Height Question Humm, Stefan, those are for FlyingVehicles, not HoverVehicles. BUT, that maybe what I need to add... read more 09/18/2004 (11:36 am)
Getting rid of the name indicator over players head You can find it in your PlayGUi.gui script file. Just remove the entry and it's gone.... read more 09/17/2004 (1:52 pm)
Mmorpg Martin, As Dan has indicated, you should do a search of the Forums and Resources about this subj... read more 09/17/2004 (9:34 am)
Math Question on rotation. Thank you Edward, that was what I was looking for. Told you I was pulling a blank. Thanks again.... read more 09/17/2004 (4:05 am)
Keep-out areas in open terrain Or you can make a triangle with the tip at the top of the fence, and the little wide base at the bot... read more 09/16/2004 (8:19 pm)
Keep-out areas in open terrain Why not use a fence? Make a small long rectangle in milkshape or something, add a fence texture to ... read more 09/16/2004 (7:47 pm)
'Far Cry' was it done with Torque?? Far Cry uses the cryEngine as found on their website [url]http://www.farcry.ubi.com/technology.php[... read more 09/14/2004 (11:11 am)
OnMouseDown event of gui control doesn't work? Sorry for the delay an answering Vincent, and I should of remembered I made changes myself. The O... read more 09/08/2004 (3:42 pm)