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CdnGater's Forum Posts

Thread Post Date Posted
Scud Buster? I am not surprised to see Hyperkat not bragging about their work on GarageGames. But I am glad to s... read more 03/25/2007 (5:36 am)
Yaw, Auto-Roll - Confusion Seeing as I am getting no help here, let me try a different question. If I understand the rigid c... read more 03/20/2007 (1:06 pm)
Yaw, Auto-Roll - Confusion I just relized, the torque is being applied to the vehicle coords. So when it starts to roll, the n... read more 03/19/2007 (7:34 am)
Need help using TGEA @Catherine First off, you have the right shader support as showing in the log sample below. [c... read more 03/14/2007 (9:11 am)
Need help using TGEA @Catherine You said you also had the TGEA demo running right? (The demo you download from GG site... read more 03/14/2007 (7:54 am)
Need help using TGEA @Catherine TGEA produces a console.log in the same directory as TGEA.EXE when it runs. Are you g... read more 03/14/2007 (7:34 am)
Main.cs (10): Unable to find function loadDir LoadDir is in the base main.cs. A simple code search of the orginal code would of found this. it... read more 03/14/2007 (7:26 am)
Has anyone still got the GORPE source somewhere? @Stefan - I use to have the one of the last versions of the Terrain Manager GORPE, even ported it to... read more 03/13/2007 (1:13 pm)
Titas (mmokit For Tse) Licensing Thread Full Name: Simon Duggan Email: sduggan@mts.net Username: Xorekis... read more 01/14/2007 (9:06 am)
MMOKIT Licensing Thread Full Name: Simon Duggan Email: sduggan@mts.net Username: Xorekis... read more 01/14/2007 (9:05 am)
Problem linking function to gui button There is one startGame in tutorial.base, its in common/server/game.cs. But it was loaded early at b... read more 10/06/2006 (5:12 am)
Problem linking function to gui button @Orion Yes, I am sure. If you edit the cs file, the datetime stamp is changed to the current dat... read more 10/05/2006 (11:47 am)
Problem linking function to gui button Well, not sure what to say. I copied your code above into my TGE and except for one change, it work... read more 10/05/2006 (9:11 am)
Problem linking function to gui button [quote] Quote: -------------------------------------------------------------------------------- ... read more 10/05/2006 (6:54 am)
Problem linking function to gui button Is there an error being produced in the log when you press this button? If so, what does it say?... read more 10/05/2006 (5:25 am)
Sword Search is your friend: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 10/02/2006 (8:21 pm)
TGE crashes when Joining a Server Bruno, What is the windows error you get? What does the console log say? It's hard to give an a... read more 09/08/2006 (9:02 am)
Alpha Mask Texture on DTS model Ah thank you Michael, ms2dtsExporterPlus is what I was missing. Can't do that with the normal expo... read more 08/20/2006 (1:54 pm)
How do I Project To Screen in TSE Thanks Brian; I had seen that, but did not realize that was what I was actualy looking for.... read more 01/16/2006 (5:22 am)
Client / Dedicated Server TGE 1.4 Yes Ben, I am. I used the stock TGE 1.4 that was released by GG. You could not even run a dedi... read more 11/30/2005 (4:14 pm)
Player jitters when running client/dedicated server in 1.4 OK, here is an update, I made the change to my home system, and IT WORKED!! The Jitteries are go... read more 11/30/2005 (4:10 pm)
Help with character creation [quote]Is it possible for me to make my bot perform some actions? I was looking more specifically to... read more 11/30/2005 (12:51 pm)
TGE 1.4 crashes with dedicated server switch. This is an easy fix or more like hack main.cs by defaults loads the creator mod when running a... read more 11/28/2005 (12:39 pm)
Torgue w/lighting @David Please understand that I did read your link, it talks about the Torque Lighting Kit for 1.... read more 11/28/2005 (12:33 pm)
Torgue w/lighting Yes good question.. Considering I have forked out for TGE and the Lighting Pack already, I sure hop... read more 11/28/2005 (12:04 pm)
Reason behind .SGO files Oh dont worry about it, I only need the .SGO files in the editor (Which is not public). So I will ... read more 11/28/2005 (7:14 am)
Problem with toggleFirstPerson If you look at the 1.4 version of toggleFirstPerson you will see that its different from the 1.3 ver... read more 11/26/2005 (11:57 am)
OnRightMouseDown If you are using GuiShapeNameHud, it has a tendancy to capture mouseDown/mouseUp events. What you n... read more 11/17/2005 (9:36 pm)
What is the problem? Glad you got to see it somehow. At least you have an idea of how to do it now. And you too have ... read more 10/28/2005 (11:36 am)
What is the problem? Take a pill and relax please, remember what I previously posted about developing Problem Solving Ski... read more 10/28/2005 (11:03 am)
What is the problem? Hah, I just ran into the same problem, I used TGE from home, I forgot mine at work is a little modi... read more 10/28/2005 (9:06 am)
Newbie Question - Moving Interiors in Torque? Actualy, the MovingInteriors is alive and works great. Unfortunetly, right now, I'm under an NDA wi... read more 10/28/2005 (8:50 am)
What is the problem? Can you post the code around datablock itemData and the item creation as YOU have it. I want to see... read more 10/28/2005 (8:43 am)
What is the problem? You don't see an Item called Grid_1 in the tree? That means it was not created. There are no err... read more 10/28/2005 (7:00 am)
What is the problem? Is the path to the DTS valid? The log will not say its missing. [Edit: Realy check to see if th... read more 10/27/2005 (1:01 pm)
Live Update Chris, I silently download files in my app. I based it on the resource [url]http://www.garagegames... read more 10/27/2005 (10:44 am)
What is the problem? Lee-Orr Let me make 2 suggestions 1) Take baby Steps, Don't try creating all your objects. ... read more 10/27/2005 (10:31 am)
What is the problem? Your only creating the item data, your NOT creating the actual objects. ItemData holds generic fo... read more 10/26/2005 (7:42 am)
Player Damage in Lava Damage is clamped between 0.0f and the maxDamage set in your datablock for that object. So look... read more 10/14/2005 (7:31 am)
Is RegisterObject slow ? I would do something more like this [code] // Create your missiles and load the objects for(int i... read more 10/13/2005 (8:19 am)
Timed logo gui @John, How did it not work? Did you see your logo? If not, then could be you didn't call the... read more 09/25/2005 (10:15 am)
Timed logo gui You could simply do a search of the site using the search function and find the code: Splash Screen,... read more 09/25/2005 (7:03 am)
Disable gravity I implemented that resource with TGE 1.3 and it works wonderfuly. What part did you have troubles... read more 09/20/2005 (10:04 am)
Disable gravity Please use the search button above and search for the word gravity. In the results you will find a ... read more 09/20/2005 (9:49 am)
My new GUI window, have some problems. Henning, [quote] Even it's yellow on the GUIPortalMenu?? [/quote] I think your selecting GUI... read more 08/11/2005 (2:46 pm)
My new GUI window, have some problems. Henning ok, just read the orginal public thread. I think what your asking is Why does the w... read more 08/11/2005 (10:44 am)
3rd person camera system - request for comments/help Thomas, I know this is kinda an old thread but I was wondering if you ever got the rubber (spring... read more 07/28/2005 (9:35 pm)
Are warnings ok when compiling? Well yes and no. Even though they are warnings, you sould try to get rid of them as they maybe caus... read more 07/12/2005 (9:19 am)
Help!! Just downloaded and nothing works The engine Demo Works? Ok, if that works then it sounds like you are not telling it to run the st... read more 06/21/2005 (2:11 pm)
Can GUI objects be inherited? Ah, ok.. That explains why it's not working. Thanks Ben... read more 04/02/2005 (4:15 pm)