Game Development Community

Craig Fortune's Forum Posts

Thread Post Date Posted
I have a game awesome idea! read now Hahahaha. end.... read more 08/25/2005 (3:35 pm)
2d art packs ? De-railed 2d starter pack [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=33393[/url... read more 08/25/2005 (12:54 pm)
Collision wont work exported fine. ok dump file That doesn't relate to the "invisible" issue. However to answer your query I believe you place your ... read more 08/11/2005 (2:29 pm)
Confusion with exporting @David Stewart Er, are you sure of that? Cos I'm very much in disagreement...... read more 08/11/2005 (12:02 pm)
London, which city/town is nearest?? Henning, I suppose St Albans might be the closest city to London (it is only the size of a town b... read more 08/05/2005 (12:59 pm)
Softimage XSI 5.0 "but we always want more for less:)" Human nature and good business practice ;) It appears that... read more 08/02/2005 (9:20 am)
Softimage XSI 5.0 This is all off the top of my head so could be completely wrong (feel free to call me up on this) bu... read more 08/02/2005 (8:38 am)
Remember Me' Login Feature Broken Cool, very much appreciated Rick. (Thats a subtle way to say logging in was annoying the tits off me... read more 08/02/2005 (4:35 am)
Soldier Pack quirk Sounds like an eye offset problem possibly. check the datablock for the rifle's eye offset parameter... read more 08/01/2005 (4:42 am)
Best way to export from gamespace? The exporter does indeed have the ability to save out to DSQ files:- Left clicking on the exporte... read more 07/12/2005 (3:10 am)
Softimage Announces Xbox 360 Support Regarding your "P.S" [url]www.DarkIndustries.com[/url] are working on an XSI exporter for torque.... read more 06/30/2005 (10:29 am)
Missing bones after export... Maybe post up your dump file from the export?... read more 06/22/2005 (9:12 am)
GarageGames Acquires BraveTree Funny, I saw it on GG news....... read more 06/14/2005 (5:14 am)
Group Collaboration 'GGCC' - only serious ppl Either I'm misudnerstanding you, or I couldn't diagree more over this being a good idea. It seems li... read more 06/07/2005 (7:39 am)
Problems with terrain and textures on the terrain Simply grab a hard brush and paint over the top. As Stefan says its a blending issue, which is easil... read more 05/22/2005 (3:36 pm)
Paying with VISA electron? Dreamer, incorrect. VISA do credit cards mainly, but the electron is a debit card. Its common in UK ... read more 05/12/2005 (6:13 am)
Mouse over not underlining correct item I'll ditto that problem in IE6, 1280 res.... read more 05/09/2005 (6:01 pm)
T2D meets TGE I dont do a lot of posting on the T2D forums (yeah I know its bad of me) but that requires a "Kick a... read more 05/04/2005 (12:28 pm)
3d Artist - Paid work only Email me to discuss... read more 04/29/2005 (12:02 pm)
What's the status of SP2 these days? That would be a very shrewdand wise move. Also, a quick google search to pick up any other people ha... read more 04/20/2005 (6:10 am)
What's the status of SP2 these days? I never said not installing sp2 was idiocy, I said the anti-microsoft feelings that are abundant on ... read more 04/20/2005 (6:06 am)
What's the status of SP2 these days? If you decide to hold true to the anti-microsoft idiocy that seems abundant on the internet through ... read more 04/20/2005 (5:36 am)
.png files/Photoshop/texture art questions... Andrew: The alpha channel can be used for an environment map (I assume this si what you mean by shin... read more 03/11/2005 (5:23 am)
Artists' fees Brian: Pascal's estimate is that upon a professional artist, ie someone who makes a living from d... read more 02/22/2005 (9:12 am)
Moving Sun... Moving Shadows? Way to dredge up an old thread. :D I'm no longer working on this project, although the project is... read more 02/09/2005 (2:16 pm)
Hidden forum? Under the dev snapshot you'll see a link to "edit subscriptions" You'll smack yourself on the for... read more 02/08/2005 (8:51 am)
Torque STP in Develop Magazine :) David, I sent the image to your email in your profile.... read more 02/08/2005 (8:10 am)
Torque STP in Develop Magazine :) Http://www.developmag.com/ thats the mag's website... read more 02/08/2005 (7:23 am)
Stats for game artist Haha, ya crazy git Pat ;)... read more 02/07/2005 (2:29 pm)
3d Artist - Paid work only Sorry I should have updated this saying I'm now full up on work. Apologies.... read more 02/07/2005 (4:35 am)
ShowTool Pro poly count You'll probably be getting some erroneous results if your mesh si not enclosed. In fact, I'm surpris... read more 02/05/2005 (4:12 pm)
ShowTool Pro poly count Could be something to do with double sided polys, need more info on the model though.... read more 02/05/2005 (12:38 pm)
Okay everybody represent your `hood(neighborhood that is) Bolton, England (Uni) Luton, England (Home)... read more 01/26/2005 (11:05 am)
Huge objects! Get your model correctly sized etc, then export it to .x. Start a new scene and import this .x. Now ... read more 01/25/2005 (1:32 pm)
Huge objects! Odd. You did re-import the .x that you exported right?... read more 01/25/2005 (1:23 pm)
Huge objects! Hehe, no probs. Glad I could help.... read more 01/25/2005 (12:32 pm)
GameSpace: Player-character: Resource+Example Jumping straight into a player export is a bad idea... Heres a little simple shape export tutorial I... read more 01/25/2005 (12:29 pm)
Huge objects! I was going to suggest your scale isn't normalised, but you said you exported to .x so it shouldn't ... read more 01/25/2005 (12:23 pm)
Game design entries Irc.maxgaming.net #gameinaday www.gameinaday.com... read more 01/19/2005 (10:11 am)
Torque For Artists Development Screenshot Well post stuff to keep those threads active on the latest threads list ;) I do ultimately unders... read more 01/19/2005 (9:28 am)
Snapshot: New Snachurz Artwork (DTS) Just a quick note to say we are no longer looking for programmers. We had several applications and w... read more 01/19/2005 (8:13 am)
Torque For Artists Development Screenshot Comments are not available on art screenshots. You can post your views in the "showoff" area of the ... read more 01/18/2005 (6:07 am)
Quick Question Just a sidenote, Try to use better topic headings. It'll increase likelihood of someone clicking to ... read more 01/16/2005 (1:21 pm)
Games as Art? A word without a meaning is just a sound... surely? ;) Art means different things to different pe... read more 01/13/2005 (11:58 am)
Gun go boom! *edit*... read more 01/12/2005 (4:16 pm)
Games as Art? I always found shen mue on the dreamcast to be a very captivatin experience. I felt a real sense for... read more 01/10/2005 (7:17 am)
Games as Art? [quote]how much it can cause you to think more deeply about your own life[/quote] Personally games ... read more 01/10/2005 (6:17 am)
UV Noob / 2 textures Unnamed textures I believe come from the detail markers etc having NO texture (guessing, but it woul... read more 01/05/2005 (12:44 pm)
UV Noob / 2 textures "pow2" is short for power of 2. This means your textures likely aren't a power of 2 in their width a... read more 01/05/2005 (11:05 am)
GID8 Entries Huh? Where was my art? I made no art...... read more 12/16/2004 (4:58 pm)