Craig Fortune's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I have a game awesome idea! read now | Hahahaha. end.... read more | 08/25/2005 (3:35 pm) |
| 2d art packs ? | De-railed 2d starter pack [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=33393[/url... read more | 08/25/2005 (12:54 pm) |
| Collision wont work exported fine. ok dump file | That doesn't relate to the "invisible" issue. However to answer your query I believe you place your ... read more | 08/11/2005 (2:29 pm) |
| Confusion with exporting | @David Stewart Er, are you sure of that? Cos I'm very much in disagreement...... read more | 08/11/2005 (12:02 pm) |
| London, which city/town is nearest?? | Henning, I suppose St Albans might be the closest city to London (it is only the size of a town b... read more | 08/05/2005 (12:59 pm) |
| Softimage XSI 5.0 | "but we always want more for less:)" Human nature and good business practice ;) It appears that... read more | 08/02/2005 (9:20 am) |
| Softimage XSI 5.0 | This is all off the top of my head so could be completely wrong (feel free to call me up on this) bu... read more | 08/02/2005 (8:38 am) |
| Remember Me' Login Feature Broken | Cool, very much appreciated Rick. (Thats a subtle way to say logging in was annoying the tits off me... read more | 08/02/2005 (4:35 am) |
| Soldier Pack quirk | Sounds like an eye offset problem possibly. check the datablock for the rifle's eye offset parameter... read more | 08/01/2005 (4:42 am) |
| Best way to export from gamespace? | The exporter does indeed have the ability to save out to DSQ files:- Left clicking on the exporte... read more | 07/12/2005 (3:10 am) |
| Softimage Announces Xbox 360 Support | Regarding your "P.S" [url]www.DarkIndustries.com[/url] are working on an XSI exporter for torque.... read more | 06/30/2005 (10:29 am) |
| Missing bones after export... | Maybe post up your dump file from the export?... read more | 06/22/2005 (9:12 am) |
| GarageGames Acquires BraveTree | Funny, I saw it on GG news....... read more | 06/14/2005 (5:14 am) |
| Group Collaboration 'GGCC' - only serious ppl | Either I'm misudnerstanding you, or I couldn't diagree more over this being a good idea. It seems li... read more | 06/07/2005 (7:39 am) |
| Problems with terrain and textures on the terrain | Simply grab a hard brush and paint over the top. As Stefan says its a blending issue, which is easil... read more | 05/22/2005 (3:36 pm) |
| Paying with VISA electron? | Dreamer, incorrect. VISA do credit cards mainly, but the electron is a debit card. Its common in UK ... read more | 05/12/2005 (6:13 am) |
| Mouse over not underlining correct item | I'll ditto that problem in IE6, 1280 res.... read more | 05/09/2005 (6:01 pm) |
| T2D meets TGE | I dont do a lot of posting on the T2D forums (yeah I know its bad of me) but that requires a "Kick a... read more | 05/04/2005 (12:28 pm) |
| 3d Artist - Paid work only | Email me to discuss... read more | 04/29/2005 (12:02 pm) |
| What's the status of SP2 these days? | That would be a very shrewdand wise move. Also, a quick google search to pick up any other people ha... read more | 04/20/2005 (6:10 am) |
| What's the status of SP2 these days? | I never said not installing sp2 was idiocy, I said the anti-microsoft feelings that are abundant on ... read more | 04/20/2005 (6:06 am) |
| What's the status of SP2 these days? | If you decide to hold true to the anti-microsoft idiocy that seems abundant on the internet through ... read more | 04/20/2005 (5:36 am) |
| .png files/Photoshop/texture art questions... | Andrew: The alpha channel can be used for an environment map (I assume this si what you mean by shin... read more | 03/11/2005 (5:23 am) |
| Artists' fees | Brian: Pascal's estimate is that upon a professional artist, ie someone who makes a living from d... read more | 02/22/2005 (9:12 am) |
| Moving Sun... Moving Shadows? | Way to dredge up an old thread. :D I'm no longer working on this project, although the project is... read more | 02/09/2005 (2:16 pm) |
| Hidden forum? | Under the dev snapshot you'll see a link to "edit subscriptions" You'll smack yourself on the for... read more | 02/08/2005 (8:51 am) |
| Torque STP in Develop Magazine :) | David, I sent the image to your email in your profile.... read more | 02/08/2005 (8:10 am) |
| Torque STP in Develop Magazine :) | Http://www.developmag.com/ thats the mag's website... read more | 02/08/2005 (7:23 am) |
| Stats for game artist | Haha, ya crazy git Pat ;)... read more | 02/07/2005 (2:29 pm) |
| 3d Artist - Paid work only | Sorry I should have updated this saying I'm now full up on work. Apologies.... read more | 02/07/2005 (4:35 am) |
| ShowTool Pro poly count | You'll probably be getting some erroneous results if your mesh si not enclosed. In fact, I'm surpris... read more | 02/05/2005 (4:12 pm) |
| ShowTool Pro poly count | Could be something to do with double sided polys, need more info on the model though.... read more | 02/05/2005 (12:38 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Bolton, England (Uni) Luton, England (Home)... read more | 01/26/2005 (11:05 am) |
| Huge objects! | Get your model correctly sized etc, then export it to .x. Start a new scene and import this .x. Now ... read more | 01/25/2005 (1:32 pm) |
| Huge objects! | Odd. You did re-import the .x that you exported right?... read more | 01/25/2005 (1:23 pm) |
| Huge objects! | Hehe, no probs. Glad I could help.... read more | 01/25/2005 (12:32 pm) |
| GameSpace: Player-character: Resource+Example | Jumping straight into a player export is a bad idea... Heres a little simple shape export tutorial I... read more | 01/25/2005 (12:29 pm) |
| Huge objects! | I was going to suggest your scale isn't normalised, but you said you exported to .x so it shouldn't ... read more | 01/25/2005 (12:23 pm) |
| Game design entries | Irc.maxgaming.net #gameinaday www.gameinaday.com... read more | 01/19/2005 (10:11 am) |
| Torque For Artists Development Screenshot | Well post stuff to keep those threads active on the latest threads list ;) I do ultimately unders... read more | 01/19/2005 (9:28 am) |
| Snapshot: New Snachurz Artwork (DTS) | Just a quick note to say we are no longer looking for programmers. We had several applications and w... read more | 01/19/2005 (8:13 am) |
| Torque For Artists Development Screenshot | Comments are not available on art screenshots. You can post your views in the "showoff" area of the ... read more | 01/18/2005 (6:07 am) |
| Quick Question | Just a sidenote, Try to use better topic headings. It'll increase likelihood of someone clicking to ... read more | 01/16/2005 (1:21 pm) |
| Games as Art? | A word without a meaning is just a sound... surely? ;) Art means different things to different pe... read more | 01/13/2005 (11:58 am) |
| Gun go boom! | *edit*... read more | 01/12/2005 (4:16 pm) |
| Games as Art? | I always found shen mue on the dreamcast to be a very captivatin experience. I felt a real sense for... read more | 01/10/2005 (7:17 am) |
| Games as Art? | [quote]how much it can cause you to think more deeply about your own life[/quote] Personally games ... read more | 01/10/2005 (6:17 am) |
| UV Noob / 2 textures | Unnamed textures I believe come from the detail markers etc having NO texture (guessing, but it woul... read more | 01/05/2005 (12:44 pm) |
| UV Noob / 2 textures | "pow2" is short for power of 2. This means your textures likely aren't a power of 2 in their width a... read more | 01/05/2005 (11:05 am) |
| GID8 Entries | Huh? Where was my art? I made no art...... read more | 12/16/2004 (4:58 pm) |