Game Development Community

Craig Fortune's Forum Posts

Thread Post Date Posted
UltraEdit 32 - Worth The $$$? Torsion, beats everything hands down. Its specifically designed for the job and does it so very, ver... read more 07/16/2008 (6:37 pm)
Rotating Platform Phillip, Yes thats pretty much what I was thinking, hence my "Not a good idea" comment. In reg... read more 07/15/2008 (5:08 pm)
Rotate around arbitrary point Tank, I believe it was probably possible to do that before by just mounting the rope to an object (c... read more 07/15/2008 (5:50 am)
Files not exec'd Phillip, I appreciate your reasoning and as you said you'll update the TDN tutorial so all is goo... read more 07/14/2008 (4:10 pm)
Game::DefaultScene Common/commonConfig.xml You'll see what you need there ;)... read more 06/22/2008 (4:55 am)
Fullscreen effects standard now? Michael, I have the same problem here too pretty much. Rewrote the surface calls etc to use a GFX... read more 04/27/2008 (5:56 am)
AFX 1.1.2 Polysoup Zodiac Progress Awesome stuff :)... read more 04/22/2008 (5:25 pm)
Afx For Tgea 1.7 Jeff responds so quickly I swear he is somehow hardwired into these forums... he is in fact the Jeff... read more 04/14/2008 (11:52 am)
Afx For Tgea 1.7 Thanks for the speedy reply Jeff. And yes, a sound conclusion regarding the ability to evaluate effe... read more 03/20/2008 (9:05 am)
Afx For Tgea 1.7 Sounds good Jeff. Finally got around to having a proper play around with AFX myself and I'm loving i... read more 03/20/2008 (8:31 am)
Torsion 1.1.390 Release Candidate Downloaded this earlier. Managed to get a crash out of it - haven't had a chance to sit down and att... read more 02/27/2008 (8:50 am)
Christmas Present Ideas??? I have mini helicopter too, great fun, I'd definitely recommend one. You don't have to worry about t... read more 11/26/2007 (9:05 am)
United Kingdom Game Development. North West... read more 11/25/2007 (7:36 am)
New High res Ninja model Classy, superb attention to proportions etc. Great work, show more :D... read more 07/04/2007 (1:57 pm)
Xbox360 Controller...trigger differentiation? I remember hearing about this a while ago, its pretty much to do with the windows 360 controller dri... read more 06/28/2007 (7:46 am)
Ai's that aim up Matt is correct in stating they they aim at the target's feet. Simply make sure you add ~1 to the Z ... read more 06/23/2007 (4:22 pm)
Army of darkness sets I'm very impressed, plus thats a heckuva lot of content for the price. Nice job guys.... read more 06/21/2007 (7:08 am)
Skilled concept artist-illustrator Chris, are you serious? No work came your way at all? You're a fantastically talented artist, I'm hi... read more 06/17/2007 (11:51 am)
AI walking towards me Away from the script side of things... If your player will be moving about you will likely be wan... read more 06/16/2007 (12:11 pm)
Are programmers more generous than artists? Will someone please pay me for the time I lost of my life whilst reading this drivel?... read more 04/30/2007 (2:50 pm)
Is Gid Dead? No its really not...... read more 03/01/2007 (4:45 pm)
Orc Model The orc model's max file IS available... its part of the sdk... read more 02/17/2007 (7:16 am)
1.1.1 - Selection lost after editing world limit I just press escape to exit the mode, never had any problems.... read more 08/23/2006 (2:35 pm)
XNA and the alike crap. What a dissapointment For the love of god why did I mention BlueRay? Stop it ya gits :P Get the thread back on topic or so... read more 08/23/2006 (2:18 pm)
XNA and the alike crap. What a dissapointment [quote]listening to the people who use/develop on their platforms[/quote] Why does that not qualify... read more 08/23/2006 (9:03 am)
XNA and the alike crap. What a dissapointment I cannot imagine Sony pulling something like this out of the bag. Sony have a track record of decidi... read more 08/23/2006 (8:27 am)
XNA and the alike crap. What a dissapointment Exones: Please before stating things as a fact (which you implied it as such by saying "Well that... read more 08/22/2006 (4:16 pm)
Our own console [quote]It's no supprise there's so few games completed by this community. (let the flames begin)[/qu... read more 08/16/2006 (6:08 am)
Desactivating Mip mapping With dts you can specify in the object notes for it to not mipmap. Check the documentation on how to... read more 08/12/2006 (3:58 am)
Beating a dead horse? I've got Robert's IM address and he hadn't been online at all for months, until recently. I'll send ... read more 08/05/2006 (11:22 am)
A complete NDA & Contractor Agreement A quick look at paragraphs 10-13 (sorry didn't have time to read it all) and I agree it makes no men... read more 08/03/2006 (5:20 pm)
Twitch + MMO = Naughty @ Ian Winter: "was" "faded away" ?! I still play Planetside and by no means has it gone away. ... read more 08/03/2006 (5:13 pm)
Will Torque support Physics cards? Can we finally nuke dif? Okay first off, these physics cards are gonna take aaaages to become mainstream, why bother to try a... read more 07/27/2006 (3:13 pm)
Adult Content of v12 games on garagegames.com Wow. Thats possibly record setting :)... read more 07/27/2006 (6:48 am)
Torque Shader Engine being pirated @Andrew Aww, cant we keep it going? =] Theres been much hilarity with the downright stupidity of ... read more 07/24/2006 (10:03 am)
Kork and Fluffy That has quite genuinally freaked me out :D... read more 05/21/2006 (9:27 am)
Sysntax highlighting in VC6 If I understand what you are asking then try this: Right click on the background of a cpp file, t... read more 12/01/2005 (9:56 am)
Question about "nodes" set-up 1. The nodes should be meshes as you already have. Their axis is where the node point coord actually... read more 09/16/2005 (10:48 am)