Craig Fortune's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| UltraEdit 32 - Worth The $$$? | Torsion, beats everything hands down. Its specifically designed for the job and does it so very, ver... read more | 07/16/2008 (6:37 pm) |
| Rotating Platform | Phillip, Yes thats pretty much what I was thinking, hence my "Not a good idea" comment. In reg... read more | 07/15/2008 (5:08 pm) |
| Rotate around arbitrary point | Tank, I believe it was probably possible to do that before by just mounting the rope to an object (c... read more | 07/15/2008 (5:50 am) |
| Files not exec'd | Phillip, I appreciate your reasoning and as you said you'll update the TDN tutorial so all is goo... read more | 07/14/2008 (4:10 pm) |
| Game::DefaultScene | Common/commonConfig.xml You'll see what you need there ;)... read more | 06/22/2008 (4:55 am) |
| Fullscreen effects standard now? | Michael, I have the same problem here too pretty much. Rewrote the surface calls etc to use a GFX... read more | 04/27/2008 (5:56 am) |
| AFX 1.1.2 Polysoup Zodiac Progress | Awesome stuff :)... read more | 04/22/2008 (5:25 pm) |
| Afx For Tgea 1.7 | Jeff responds so quickly I swear he is somehow hardwired into these forums... he is in fact the Jeff... read more | 04/14/2008 (11:52 am) |
| Afx For Tgea 1.7 | Thanks for the speedy reply Jeff. And yes, a sound conclusion regarding the ability to evaluate effe... read more | 03/20/2008 (9:05 am) |
| Afx For Tgea 1.7 | Sounds good Jeff. Finally got around to having a proper play around with AFX myself and I'm loving i... read more | 03/20/2008 (8:31 am) |
| Torsion 1.1.390 Release Candidate | Downloaded this earlier. Managed to get a crash out of it - haven't had a chance to sit down and att... read more | 02/27/2008 (8:50 am) |
| Christmas Present Ideas??? | I have mini helicopter too, great fun, I'd definitely recommend one. You don't have to worry about t... read more | 11/26/2007 (9:05 am) |
| United Kingdom Game Development. | North West... read more | 11/25/2007 (7:36 am) |
| New High res Ninja model | Classy, superb attention to proportions etc. Great work, show more :D... read more | 07/04/2007 (1:57 pm) |
| Xbox360 Controller...trigger differentiation? | I remember hearing about this a while ago, its pretty much to do with the windows 360 controller dri... read more | 06/28/2007 (7:46 am) |
| Ai's that aim up | Matt is correct in stating they they aim at the target's feet. Simply make sure you add ~1 to the Z ... read more | 06/23/2007 (4:22 pm) |
| Army of darkness sets | I'm very impressed, plus thats a heckuva lot of content for the price. Nice job guys.... read more | 06/21/2007 (7:08 am) |
| Skilled concept artist-illustrator | Chris, are you serious? No work came your way at all? You're a fantastically talented artist, I'm hi... read more | 06/17/2007 (11:51 am) |
| AI walking towards me | Away from the script side of things... If your player will be moving about you will likely be wan... read more | 06/16/2007 (12:11 pm) |
| Are programmers more generous than artists? | Will someone please pay me for the time I lost of my life whilst reading this drivel?... read more | 04/30/2007 (2:50 pm) |
| Is Gid Dead? | No its really not...... read more | 03/01/2007 (4:45 pm) |
| Orc Model | The orc model's max file IS available... its part of the sdk... read more | 02/17/2007 (7:16 am) |
| 1.1.1 - Selection lost after editing world limit | I just press escape to exit the mode, never had any problems.... read more | 08/23/2006 (2:35 pm) |
| XNA and the alike crap. What a dissapointment | For the love of god why did I mention BlueRay? Stop it ya gits :P Get the thread back on topic or so... read more | 08/23/2006 (2:18 pm) |
| XNA and the alike crap. What a dissapointment | [quote]listening to the people who use/develop on their platforms[/quote] Why does that not qualify... read more | 08/23/2006 (9:03 am) |
| XNA and the alike crap. What a dissapointment | I cannot imagine Sony pulling something like this out of the bag. Sony have a track record of decidi... read more | 08/23/2006 (8:27 am) |
| XNA and the alike crap. What a dissapointment | Exones: Please before stating things as a fact (which you implied it as such by saying "Well that... read more | 08/22/2006 (4:16 pm) |
| Our own console | [quote]It's no supprise there's so few games completed by this community. (let the flames begin)[/qu... read more | 08/16/2006 (6:08 am) |
| Desactivating Mip mapping | With dts you can specify in the object notes for it to not mipmap. Check the documentation on how to... read more | 08/12/2006 (3:58 am) |
| Beating a dead horse? | I've got Robert's IM address and he hadn't been online at all for months, until recently. I'll send ... read more | 08/05/2006 (11:22 am) |
| A complete NDA & Contractor Agreement | A quick look at paragraphs 10-13 (sorry didn't have time to read it all) and I agree it makes no men... read more | 08/03/2006 (5:20 pm) |
| Twitch + MMO = Naughty | @ Ian Winter: "was" "faded away" ?! I still play Planetside and by no means has it gone away. ... read more | 08/03/2006 (5:13 pm) |
| Will Torque support Physics cards? Can we finally nuke dif? | Okay first off, these physics cards are gonna take aaaages to become mainstream, why bother to try a... read more | 07/27/2006 (3:13 pm) |
| Adult Content of v12 games on garagegames.com | Wow. Thats possibly record setting :)... read more | 07/27/2006 (6:48 am) |
| Torque Shader Engine being pirated | @Andrew Aww, cant we keep it going? =] Theres been much hilarity with the downright stupidity of ... read more | 07/24/2006 (10:03 am) |
| Kork and Fluffy | That has quite genuinally freaked me out :D... read more | 05/21/2006 (9:27 am) |
| Sysntax highlighting in VC6 | If I understand what you are asking then try this: Right click on the background of a cpp file, t... read more | 12/01/2005 (9:56 am) |
| Question about "nodes" set-up | 1. The nodes should be meshes as you already have. Their axis is where the node point coord actually... read more | 09/16/2005 (10:48 am) |