Craig Fortune's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iTGB error GDB: Program received signal: "EXC_BAD_ACCESS". | What Marc said... (Tbh I'd bet you'd probably overcome this by running your TGBGame app on your m... read more | 08/01/2009 (4:17 pm) |
| Scoreloop and OpenFeint | I'm planning on doing a Scoreloop integration sometime soon. Actually I've been offered an open chan... read more | 08/01/2009 (4:15 pm) |
| Components... how to? | Good to know someone else is experiencing the same and it's not just me being a bit dense :D... read more | 05/12/2009 (11:02 am) |
| BUG: iTGB 1.2 - Setting Target to iTGB_Script_Optimize results in EXC_BAD_ACCESS | Just to clarify: Do a build for your Mac with the script_optimize flag, create your DSOs with that a... read more | 05/12/2009 (10:59 am) |
| Components... how to? | I tried as I mentioned above and achieved what I was after. The Xcode debugger et al is certainly ta... read more | 05/12/2009 (10:52 am) |
| BUG: iTGB 1.2 - Setting Target to iTGB_Script_Optimize results in EXC_BAD_ACCESS | Not a bug. Sounds like your DSOs are of an old version. Using a script optimized build requires y... read more | 05/12/2009 (10:49 am) |
| iphone OS 3.0 beta 5 | I've been using it for a short while now and it seems pretty stable. Only lockups I've received are ... read more | 05/11/2009 (3:01 pm) |
| RESOLVED: Collision differences on Mac vs iPhone | It isn't a physics thing, as I'm fixing it by simply changing the collisionactivereceive setting... ... read more | 05/01/2009 (3:47 am) |
| [Question] "Dynamic" datablock creation? | The above comments are correct in my opinion. The validity of the comment "you might be misu... read more | 04/20/2009 (3:27 pm) |
| Image Of The Day | *second this request* Featuring blogs just isn't the same. Where that old banner with the 3 image... read more | 04/20/2009 (3:03 pm) |
| Simple (yet annoying!) typo bug in console.cpp | I did a forum search and it turned up nothing, how odd. Oh well, good stuff to see it has been found... read more | 04/07/2009 (5:06 pm) |
| Valcon new Indie Game Engine!! | John. What day is it?... read more | 04/01/2009 (11:44 am) |
| Weapon animation not playing via state machine | Thought I'd semi-close this thread. I never did find the cause of the issue I listed above. Howev... read more | 03/05/2009 (5:40 pm) |
| Weapon animation not playing via state machine | Ah, I read your first posting as referring to a specific uninitialised variable, not in the general ... read more | 03/03/2009 (9:02 am) |
| Weapon animation not playing via state machine | Care to elaborate Jaimi? Not quite sure what you are referring to.... read more | 03/03/2009 (7:10 am) |
| collecting player death points for heatmap -playtesting- | Ah right, that sounds more inline with what I would expect - had me worried for a moment there with ... read more | 02/23/2009 (11:09 am) |
| collecting player death points for heatmap -playtesting- | What Simon said pretty much... although a timestamp isn't required for a heat map. I don't see ho... read more | 02/23/2009 (10:05 am) |
| iTGB: no more fee per game? | Chris, EXACTLY the same issue here. Just got a MacBookPro to do my iTGB development and I've stop... read more | 01/25/2009 (12:50 pm) |
| iTGB: no more fee per game? | Can this please be cleared up by a GG employee? I'm holding off on purchasing at the moment, for fea... read more | 01/24/2009 (4:34 pm) |
| Torque Game Builder learning through to iTorque development | I got a MacBook Pro: 2.4ghz, 2GB RAM (going to upgrade to 4GB when I get a chance) with the geforce ... read more | 01/20/2009 (1:42 am) |
| Torque Game Builder learning through to iTorque development | 1. Yup no problem. Just download on each. If you are developing on each then consider some version c... read more | 01/19/2009 (4:00 pm) |
| Watched threads? | You can on threads, not forums. look above Eikon Games' posts and you'll see "Notify me of new ... read more | 01/19/2009 (9:03 am) |
| Watched threads? | I 2nd the above... read more | 01/19/2009 (6:48 am) |
| Animating 1st Person Weapon for Walking | [url]http://www.garagegames.com/community/resources/view/8397[/url]... read more | 01/18/2009 (1:12 pm) |
| Animating 1st Person Weapon for Walking | Why not just utilise the movement of the mount node to create the bobbing? Be sure to NOT use an eye... read more | 01/18/2009 (1:08 pm) |
| Mac version of Torsion? | Alas it has to be done: "Bump"... read more | 01/16/2009 (10:43 am) |
| VS C++ 2008 Professional Compile errors | Oops missed that :)... read more | 09/26/2008 (7:37 am) |
| VS C++ 2008 Professional Compile errors | Have you got the windows platform SDK stuff setup?... read more | 09/26/2008 (7:25 am) |
| NextGen Gaming In TGEA | Gerhard, I've been following this thread with a large amount of interest as it is some top notch ... read more | 09/25/2008 (8:50 pm) |
| Compile with Box2D - STL issues | Just to backup James here... James is correct, Torque and STL don't play nicely together and its ... read more | 09/04/2008 (9:23 am) |
| Look for a gud book | The Oxford English Dictionary, it tells you how to spell words like "good". On a more serious not... read more | 08/31/2008 (2:36 pm) |
| Particle quest ion -- Emission Arc Base not working?? | Doing this off the top of my head so excuse me if I'm slightly wrong: Check/Uncheck (I *think* un... read more | 08/30/2008 (5:38 pm) |
| Movie: Bron-Y-Orc Stomp from SpellPack2 | Haha, thats so cool :)... read more | 08/20/2008 (4:40 pm) |
| Sonic Fangame scripts | You'll want to check the normal of a collision too, to make sure its colliding in a downward directi... read more | 08/20/2008 (11:47 am) |
| IPhone Licensing Model Discussion | Brett, Thanks for such an in depth reply. Sorry if you found the corporate comment offended you, ... read more | 08/19/2008 (6:01 am) |
| IPhone Licensing Model Discussion | I've been watching this thread with quite some interest. I thought I'd throw my thoughts into the mi... read more | 08/18/2008 (3:46 pm) |
| Employee editing posts for no reason ? | David, Editing when there is offensive content etc is fine - I count that as a whole different si... read more | 08/05/2008 (6:19 am) |
| Employee editing posts for no reason ? | If you don't want comments, then disable them. Don't edit them as it makes you look like a berk. Als... read more | 08/05/2008 (5:57 am) |
| Unknown problem | Looks like the specular is going a lil' wonky. Is the geometry definitely ok?... read more | 08/02/2008 (7:26 am) |
| Problems in setting Cursor like movement | Cool and no probs ;)... read more | 07/31/2008 (4:56 pm) |
| Problems in setting Cursor like movement | Well simply updating a global during an onMouseMove event is going to give you exactly the same issu... read more | 07/31/2008 (3:55 pm) |
| Problems in setting Cursor like movement | OnUpdate is every 32ms (tick) I think its something like onSceneUpdate for every frame, not got t... read more | 07/31/2008 (9:00 am) |
| Platformer kit rope problem | Any chance you aren't pressing up when you're by the rope? Just a thought - sorry if its simplicity ... read more | 07/23/2008 (4:34 pm) |
| AI with hand to hand attack. | What "ideas" are you after exactly?... read more | 07/23/2008 (8:42 am) |
| Explosion Node | What James said, (cos really it'll be best imo) or... There is actually a class within Torque tha... read more | 07/23/2008 (6:12 am) |
| Explosion Node | Huh? Why not just use a particle emitter for the explosion?... read more | 07/22/2008 (6:50 pm) |
| Facing angle | Am I being blonde or do you really want to be returning %nx and %ny in the rotateVector function ins... read more | 07/21/2008 (10:46 am) |