Game Development Community

Craig Fortune's Forum Posts

Thread Post Date Posted
iTGB error GDB: Program received signal: "EXC_BAD_ACCESS". What Marc said... (Tbh I'd bet you'd probably overcome this by running your TGBGame app on your m... read more 08/01/2009 (4:17 pm)
Scoreloop and OpenFeint I'm planning on doing a Scoreloop integration sometime soon. Actually I've been offered an open chan... read more 08/01/2009 (4:15 pm)
Components... how to? Good to know someone else is experiencing the same and it's not just me being a bit dense :D... read more 05/12/2009 (11:02 am)
BUG: iTGB 1.2 - Setting Target to iTGB_Script_Optimize results in EXC_BAD_ACCESS Just to clarify: Do a build for your Mac with the script_optimize flag, create your DSOs with that a... read more 05/12/2009 (10:59 am)
Components... how to? I tried as I mentioned above and achieved what I was after. The Xcode debugger et al is certainly ta... read more 05/12/2009 (10:52 am)
BUG: iTGB 1.2 - Setting Target to iTGB_Script_Optimize results in EXC_BAD_ACCESS Not a bug. Sounds like your DSOs are of an old version. Using a script optimized build requires y... read more 05/12/2009 (10:49 am)
iphone OS 3.0 beta 5 I've been using it for a short while now and it seems pretty stable. Only lockups I've received are ... read more 05/11/2009 (3:01 pm)
RESOLVED: Collision differences on Mac vs iPhone It isn't a physics thing, as I'm fixing it by simply changing the collisionactivereceive setting... ... read more 05/01/2009 (3:47 am)
[Question] "Dynamic" datablock creation? The above comments are correct in my opinion. The validity of the comment "you might be misu... read more 04/20/2009 (3:27 pm)
Image Of The Day *second this request* Featuring blogs just isn't the same. Where that old banner with the 3 image... read more 04/20/2009 (3:03 pm)
Simple (yet annoying!) typo bug in console.cpp I did a forum search and it turned up nothing, how odd. Oh well, good stuff to see it has been found... read more 04/07/2009 (5:06 pm)
Valcon new Indie Game Engine!! John. What day is it?... read more 04/01/2009 (11:44 am)
Weapon animation not playing via state machine Thought I'd semi-close this thread. I never did find the cause of the issue I listed above. Howev... read more 03/05/2009 (5:40 pm)
Weapon animation not playing via state machine Ah, I read your first posting as referring to a specific uninitialised variable, not in the general ... read more 03/03/2009 (9:02 am)
Weapon animation not playing via state machine Care to elaborate Jaimi? Not quite sure what you are referring to.... read more 03/03/2009 (7:10 am)
collecting player death points for heatmap -playtesting- Ah right, that sounds more inline with what I would expect - had me worried for a moment there with ... read more 02/23/2009 (11:09 am)
collecting player death points for heatmap -playtesting- What Simon said pretty much... although a timestamp isn't required for a heat map. I don't see ho... read more 02/23/2009 (10:05 am)
iTGB: no more fee per game? Chris, EXACTLY the same issue here. Just got a MacBookPro to do my iTGB development and I've stop... read more 01/25/2009 (12:50 pm)
iTGB: no more fee per game? Can this please be cleared up by a GG employee? I'm holding off on purchasing at the moment, for fea... read more 01/24/2009 (4:34 pm)
Torque Game Builder learning through to iTorque development I got a MacBook Pro: 2.4ghz, 2GB RAM (going to upgrade to 4GB when I get a chance) with the geforce ... read more 01/20/2009 (1:42 am)
Torque Game Builder learning through to iTorque development 1. Yup no problem. Just download on each. If you are developing on each then consider some version c... read more 01/19/2009 (4:00 pm)
Watched threads? You can on threads, not forums. look above Eikon Games' posts and you'll see "Notify me of new ... read more 01/19/2009 (9:03 am)
Watched threads? I 2nd the above... read more 01/19/2009 (6:48 am)
Animating 1st Person Weapon for Walking [url]http://www.garagegames.com/community/resources/view/8397[/url]... read more 01/18/2009 (1:12 pm)
Animating 1st Person Weapon for Walking Why not just utilise the movement of the mount node to create the bobbing? Be sure to NOT use an eye... read more 01/18/2009 (1:08 pm)
Mac version of Torsion? Alas it has to be done: "Bump"... read more 01/16/2009 (10:43 am)
VS C++ 2008 Professional Compile errors Oops missed that :)... read more 09/26/2008 (7:37 am)
VS C++ 2008 Professional Compile errors Have you got the windows platform SDK stuff setup?... read more 09/26/2008 (7:25 am)
NextGen Gaming In TGEA Gerhard, I've been following this thread with a large amount of interest as it is some top notch ... read more 09/25/2008 (8:50 pm)
Compile with Box2D - STL issues Just to backup James here... James is correct, Torque and STL don't play nicely together and its ... read more 09/04/2008 (9:23 am)
Look for a gud book The Oxford English Dictionary, it tells you how to spell words like "good". On a more serious not... read more 08/31/2008 (2:36 pm)
Particle quest ion -- Emission Arc Base not working?? Doing this off the top of my head so excuse me if I'm slightly wrong: Check/Uncheck (I *think* un... read more 08/30/2008 (5:38 pm)
Movie: Bron-Y-Orc Stomp from SpellPack2 Haha, thats so cool :)... read more 08/20/2008 (4:40 pm)
Sonic Fangame scripts You'll want to check the normal of a collision too, to make sure its colliding in a downward directi... read more 08/20/2008 (11:47 am)
IPhone Licensing Model Discussion Brett, Thanks for such an in depth reply. Sorry if you found the corporate comment offended you, ... read more 08/19/2008 (6:01 am)
IPhone Licensing Model Discussion I've been watching this thread with quite some interest. I thought I'd throw my thoughts into the mi... read more 08/18/2008 (3:46 pm)
Employee editing posts for no reason ? David, Editing when there is offensive content etc is fine - I count that as a whole different si... read more 08/05/2008 (6:19 am)
Employee editing posts for no reason ? If you don't want comments, then disable them. Don't edit them as it makes you look like a berk. Als... read more 08/05/2008 (5:57 am)
Unknown problem Looks like the specular is going a lil' wonky. Is the geometry definitely ok?... read more 08/02/2008 (7:26 am)
Problems in setting Cursor like movement Cool and no probs ;)... read more 07/31/2008 (4:56 pm)
Problems in setting Cursor like movement Well simply updating a global during an onMouseMove event is going to give you exactly the same issu... read more 07/31/2008 (3:55 pm)
Problems in setting Cursor like movement OnUpdate is every 32ms (tick) I think its something like onSceneUpdate for every frame, not got t... read more 07/31/2008 (9:00 am)
Platformer kit rope problem Any chance you aren't pressing up when you're by the rope? Just a thought - sorry if its simplicity ... read more 07/23/2008 (4:34 pm)
AI with hand to hand attack. What "ideas" are you after exactly?... read more 07/23/2008 (8:42 am)
Explosion Node What James said, (cos really it'll be best imo) or... There is actually a class within Torque tha... read more 07/23/2008 (6:12 am)
Explosion Node Huh? Why not just use a particle emitter for the explosion?... read more 07/22/2008 (6:50 pm)
Facing angle Am I being blonde or do you really want to be returning %nx and %ny in the rotateVector function ins... read more 07/21/2008 (10:46 am)