Craig Fortune's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A Brief Scoreloop Integration Tutorial | @Komar: add the following to the top of TGBAppDelegate.h [code]#import <Scoreloop/Scoreloop.h>... read more | 10/19/2009 (1:37 pm) |
| A Brief Scoreloop Integration Tutorial | Not yet, on my list of things to do at some point actually. Will post up changes when I've done it... read more | 10/18/2009 (9:02 pm) |
| A Brief Scoreloop Integration Tutorial | Just had a quick look at Greystripe and it seems pretty straight forward to integrate actually. If a... read more | 10/18/2009 (8:53 pm) |
| A Brief Scoreloop Integration Tutorial | @Eyal: Glad it worked for you. This should hopefully give people a nice simple "base example&qu... read more | 10/18/2009 (7:26 pm) |
| A Brief Scoreloop Integration Tutorial | Possibly, tried compile for device?... read more | 10/18/2009 (6:34 pm) |
| A Brief Scoreloop Integration Tutorial | Will need more info than that to assist you :/ Anything else in your build log?... read more | 10/18/2009 (4:18 pm) |
| iTGB 1.3 Planning | http://www.garagegames.com/community/forums/viewthread/104079... read more | 10/18/2009 (1:17 pm) |
| iTGB 1.3 Planning | I'm really confused as to how people are having issues with integrating Scoreloop. It literally take... read more | 10/17/2009 (10:18 pm) |
| [RESOLVED WITH 2 HOURS OF BACKGROUND INDEXING] Code Sense - Class Member Listing/Auto-Completion | Just press escape in xcode for the popup. For instance I'd type the following and than tap the enter... read more | 09/29/2009 (7:41 pm) |
| iTGB 1.3 Planning | Ditto to Mike's post. 05/02/2009 (11:03 pm) <- Mike's post date as showing on on my browser... read more | 09/29/2009 (5:51 pm) |
| Particle effect performance on iPhone | I think we are talking cross purposes inters of the "trail" I mentioned :) You could almos... read more | 09/05/2009 (11:59 pm) |
| Particle effect performance on iPhone | nps. I think I'm going to go the route of doing some little system to handle doing sprites etc. N... read more | 09/05/2009 (9:44 pm) |
| Particle effect performance on iPhone | I never said 100 particles from a single emitter. I said in total, I was quite clear on that I thoug... read more | 09/05/2009 (9:05 pm) |
| Particle effect performance on iPhone | Did a super quick test (read: hack) where I just created staticsprites at intervals to get a similar... read more | 09/05/2009 (6:46 pm) |
| Particle effect performance on iPhone | Nah, would be VERY surprised. Each object has about 5-10 particles existing from its mounted emit... read more | 09/05/2009 (3:53 pm) |
| Particle effect performance on iPhone | My particles for this particular situation sort of form a trail behind moving objects (think of it a... read more | 09/05/2009 (2:47 pm) |
| safeDelete and removeFromScene on Mac or iPhone | Bret said it more elegantly than I :)... read more | 09/04/2009 (12:06 pm) |
| safeDelete and removeFromScene on Mac or iPhone | Not too sure, could be to do with script/optimise flags... but that seems odd unless without those f... read more | 09/04/2009 (11:44 am) |
| safeDelete and removeFromScene on Mac or iPhone | you'll want to update the behavior in your .t2d level file too if you decide to use the above (I cha... read more | 09/04/2009 (11:29 am) |
| safeDelete and removeFromScene on Mac or iPhone | Well %helpscreen was going out of scope by the looks of it. Remember you were declaring %helpscreen ... read more | 09/04/2009 (11:27 am) |
| safeDelete and removeFromScene on Mac or iPhone | Tested it and I get this behavior, tell me if it right (this is on a mac) - Load up, I get a blac... read more | 09/04/2009 (10:57 am) |
| safeDelete and removeFromScene on Mac or iPhone | helpscreen is a behavior field. %this.helpscreen will access what you setting in the %template.ad... read more | 09/03/2009 (4:54 pm) |
| safeDelete and removeFromScene on Mac or iPhone | More details needed... I've not experienced this problem at all. Are you sure you're running your... read more | 09/03/2009 (2:09 pm) |
| iPhone 3G and 2G | http://en.wikipedia.org/wiki/List_of_iPhone_and_iPod_Touch_models Yea it's Wikipedia, but the num... read more | 09/03/2009 (2:08 pm) |
| iPhone 3G and 2G | Not as far as I know. There is a definite difference in hardware speed between the 3G and 3GS (I'm 1... read more | 09/03/2009 (2:07 pm) |
| iTGE 1.2 2D Performance issue.. | Wha...? What just happened? Oh, now we talking about iTGE wtf? I think the topic is a typo maybe as ... read more | 09/01/2009 (10:50 am) |
| iTGE 1.2 2D Performance issue.. | 20 fps on an empty scene? Do you have any other logic happening?... read more | 09/01/2009 (10:29 am) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Cheers Bret, I'll probably be doing something similar to what you posted - gives me a starting point... read more | 08/30/2009 (10:29 pm) |
| Xcode compiling error | There is a little curiosity in XCode which Dave is hinting toward. Sometimes if you get that error i... read more | 08/30/2009 (8:25 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Jeez it seems the more I tackle these problems the less frequently my game will even change levels a... read more | 08/30/2009 (12:56 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | You know its stupid things like this which means I'll be seriously assessing whether to stay using i... read more | 08/29/2009 (4:28 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Bret, you're making me hate components now :)... read more | 08/28/2009 (8:49 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Just suffered these issues myself. Definitely seems like this surely shouldn't be the expected behav... read more | 08/27/2009 (10:59 pm) |
| Particle object not appearing | Hang on, what is the lifetime of your particle effect?... read more | 08/27/2009 (1:23 pm) |
| Components... collision? | Marc, yes that is something I thought about initially, however I think the benefits outweigh the neg... read more | 08/18/2009 (9:34 pm) |
| Components... collision? | Right, first off lets actually implement our component's onCollision callback in its cpp file. Here ... read more | 08/18/2009 (8:21 pm) |
| Components... collision? | Brief (let me say that again, brief) testing done and all appears good. Weird thing is it feels like... read more | 08/17/2009 (9:13 pm) |
| Components... collision? | Mat, You're quite right. I had looked into the code a bit further after posting this and updated ... read more | 08/17/2009 (4:42 pm) |
| Loading PVRs on the iPhone | Is it just script changes or any changes to your resources? I thought it was the latter.... read more | 08/17/2009 (12:28 pm) |
| Particle object not appearing | Sorry I should have been more detailed in what I said :) I think the issue could be the second re... read more | 08/17/2009 (12:27 pm) |
| Particle object not appearing | [url]http://www.garagegames.com/community/forums/viewthread/81464[/url] My first assumption... read more | 08/16/2009 (7:40 pm) |
| Swipe / Drag | Have you tried just using the mouse down, mouse move and mouse up events?... read more | 08/11/2009 (5:34 pm) |
| Debugging on the iPhone/iTouch | Ignore the size you see for your art assets, as they'll be expanded in size on a per pixel basis com... read more | 08/10/2009 (2:42 pm) |
| Debugging on the iPhone/iTouch | Erm, by using the debugger? :) Run -> Debugger XCode actually has a very nice debugger.... read more | 08/07/2009 (4:26 pm) |
| Scoreloop and OpenFeint | Ok guys, I started to integrate Scoreloop into my project just a short while go. Scoreloop seems to ... read more | 08/07/2009 (4:18 pm) |
| Display iPhone OS Keyboard - Solved | *Thumbs up* Was planning on doing the same (same reasons, the existing solution was not a usable ... read more | 08/07/2009 (9:15 am) |
| iTGB 1.2 - Exit Error 101 - Memory Leak?! | Chris, you are correct in your understanding of what the leak tool does. Your file (I think I must h... read more | 08/06/2009 (3:47 pm) |
| No private forums | Bo, who wasn't using their brain and who wasn't chilled? No need to turn to childish IQ insults.... read more | 08/06/2009 (8:37 am) |
| iTGB 1.2 - Exit Error 101 - Memory Leak?! | Only thing I'm showing up is some really small one off leaks from _performInitializationWithUrl... w... read more | 08/02/2009 (11:35 am) |
| iTGB 1.2 - Exit Error 101 - Memory Leak?! | @Dave: It might be the result of a few beers on a Saturday night, but #3 creased me up, as I read i... read more | 08/01/2009 (4:22 pm) |