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Craig Fortune's Forum Posts

Thread Post Date Posted
A Brief Scoreloop Integration Tutorial @Komar: add the following to the top of TGBAppDelegate.h [code]#import <Scoreloop/Scoreloop.h>... read more 10/19/2009 (1:37 pm)
A Brief Scoreloop Integration Tutorial Not yet, on my list of things to do at some point actually. Will post up changes when I've done it... read more 10/18/2009 (9:02 pm)
A Brief Scoreloop Integration Tutorial Just had a quick look at Greystripe and it seems pretty straight forward to integrate actually. If a... read more 10/18/2009 (8:53 pm)
A Brief Scoreloop Integration Tutorial @Eyal: Glad it worked for you. This should hopefully give people a nice simple "base example&qu... read more 10/18/2009 (7:26 pm)
A Brief Scoreloop Integration Tutorial Possibly, tried compile for device?... read more 10/18/2009 (6:34 pm)
A Brief Scoreloop Integration Tutorial Will need more info than that to assist you :/ Anything else in your build log?... read more 10/18/2009 (4:18 pm)
iTGB 1.3 Planning http://www.garagegames.com/community/forums/viewthread/104079... read more 10/18/2009 (1:17 pm)
iTGB 1.3 Planning I'm really confused as to how people are having issues with integrating Scoreloop. It literally take... read more 10/17/2009 (10:18 pm)
[RESOLVED WITH 2 HOURS OF BACKGROUND INDEXING] Code Sense - Class Member Listing/Auto-Completion Just press escape in xcode for the popup. For instance I'd type the following and than tap the enter... read more 09/29/2009 (7:41 pm)
iTGB 1.3 Planning Ditto to Mike's post. 05/02/2009 (11:03 pm) <- Mike's post date as showing on on my browser... read more 09/29/2009 (5:51 pm)
Particle effect performance on iPhone I think we are talking cross purposes inters of the "trail" I mentioned :) You could almos... read more 09/05/2009 (11:59 pm)
Particle effect performance on iPhone nps. I think I'm going to go the route of doing some little system to handle doing sprites etc. N... read more 09/05/2009 (9:44 pm)
Particle effect performance on iPhone I never said 100 particles from a single emitter. I said in total, I was quite clear on that I thoug... read more 09/05/2009 (9:05 pm)
Particle effect performance on iPhone Did a super quick test (read: hack) where I just created staticsprites at intervals to get a similar... read more 09/05/2009 (6:46 pm)
Particle effect performance on iPhone Nah, would be VERY surprised. Each object has about 5-10 particles existing from its mounted emit... read more 09/05/2009 (3:53 pm)
Particle effect performance on iPhone My particles for this particular situation sort of form a trail behind moving objects (think of it a... read more 09/05/2009 (2:47 pm)
safeDelete and removeFromScene on Mac or iPhone Bret said it more elegantly than I :)... read more 09/04/2009 (12:06 pm)
safeDelete and removeFromScene on Mac or iPhone Not too sure, could be to do with script/optimise flags... but that seems odd unless without those f... read more 09/04/2009 (11:44 am)
safeDelete and removeFromScene on Mac or iPhone you'll want to update the behavior in your .t2d level file too if you decide to use the above (I cha... read more 09/04/2009 (11:29 am)
safeDelete and removeFromScene on Mac or iPhone Well %helpscreen was going out of scope by the looks of it. Remember you were declaring %helpscreen ... read more 09/04/2009 (11:27 am)
safeDelete and removeFromScene on Mac or iPhone Tested it and I get this behavior, tell me if it right (this is on a mac) - Load up, I get a blac... read more 09/04/2009 (10:57 am)
safeDelete and removeFromScene on Mac or iPhone helpscreen is a behavior field. %this.helpscreen will access what you setting in the %template.ad... read more 09/03/2009 (4:54 pm)
safeDelete and removeFromScene on Mac or iPhone More details needed... I've not experienced this problem at all. Are you sure you're running your... read more 09/03/2009 (2:09 pm)
iPhone 3G and 2G http://en.wikipedia.org/wiki/List_of_iPhone_and_iPod_Touch_models Yea it's Wikipedia, but the num... read more 09/03/2009 (2:08 pm)
iPhone 3G and 2G Not as far as I know. There is a definite difference in hardware speed between the 3G and 3GS (I'm 1... read more 09/03/2009 (2:07 pm)
iTGE 1.2 2D Performance issue.. Wha...? What just happened? Oh, now we talking about iTGE wtf? I think the topic is a typo maybe as ... read more 09/01/2009 (10:50 am)
iTGE 1.2 2D Performance issue.. 20 fps on an empty scene? Do you have any other logic happening?... read more 09/01/2009 (10:29 am)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Cheers Bret, I'll probably be doing something similar to what you posted - gives me a starting point... read more 08/30/2009 (10:29 pm)
Xcode compiling error There is a little curiosity in XCode which Dave is hinting toward. Sometimes if you get that error i... read more 08/30/2009 (8:25 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Jeez it seems the more I tackle these problems the less frequently my game will even change levels a... read more 08/30/2009 (12:56 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services You know its stupid things like this which means I'll be seriously assessing whether to stay using i... read more 08/29/2009 (4:28 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Bret, you're making me hate components now :)... read more 08/28/2009 (8:49 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Just suffered these issues myself. Definitely seems like this surely shouldn't be the expected behav... read more 08/27/2009 (10:59 pm)
Particle object not appearing Hang on, what is the lifetime of your particle effect?... read more 08/27/2009 (1:23 pm)
Components... collision? Marc, yes that is something I thought about initially, however I think the benefits outweigh the neg... read more 08/18/2009 (9:34 pm)
Components... collision? Right, first off lets actually implement our component's onCollision callback in its cpp file. Here ... read more 08/18/2009 (8:21 pm)
Components... collision? Brief (let me say that again, brief) testing done and all appears good. Weird thing is it feels like... read more 08/17/2009 (9:13 pm)
Components... collision? Mat, You're quite right. I had looked into the code a bit further after posting this and updated ... read more 08/17/2009 (4:42 pm)
Loading PVRs on the iPhone Is it just script changes or any changes to your resources? I thought it was the latter.... read more 08/17/2009 (12:28 pm)
Particle object not appearing Sorry I should have been more detailed in what I said :) I think the issue could be the second re... read more 08/17/2009 (12:27 pm)
Particle object not appearing [url]http://www.garagegames.com/community/forums/viewthread/81464[/url] My first assumption... read more 08/16/2009 (7:40 pm)
Swipe / Drag Have you tried just using the mouse down, mouse move and mouse up events?... read more 08/11/2009 (5:34 pm)
Debugging on the iPhone/iTouch Ignore the size you see for your art assets, as they'll be expanded in size on a per pixel basis com... read more 08/10/2009 (2:42 pm)
Debugging on the iPhone/iTouch Erm, by using the debugger? :) Run -> Debugger XCode actually has a very nice debugger.... read more 08/07/2009 (4:26 pm)
Scoreloop and OpenFeint Ok guys, I started to integrate Scoreloop into my project just a short while go. Scoreloop seems to ... read more 08/07/2009 (4:18 pm)
Display iPhone OS Keyboard - Solved *Thumbs up* Was planning on doing the same (same reasons, the existing solution was not a usable ... read more 08/07/2009 (9:15 am)
iTGB 1.2 - Exit Error 101 - Memory Leak?! Chris, you are correct in your understanding of what the leak tool does. Your file (I think I must h... read more 08/06/2009 (3:47 pm)
No private forums Bo, who wasn't using their brain and who wasn't chilled? No need to turn to childish IQ insults.... read more 08/06/2009 (8:37 am)
iTGB 1.2 - Exit Error 101 - Memory Leak?! Only thing I'm showing up is some really small one off leaks from _performInitializationWithUrl... w... read more 08/02/2009 (11:35 am)
iTGB 1.2 - Exit Error 101 - Memory Leak?! @Dave: It might be the result of a few beers on a Saturday night, but #3 creased me up, as I read i... read more 08/01/2009 (4:22 pm)