Game Development Community

Craig Fortune's Forum Posts

Thread Post Date Posted
new Iphone SDKs @Michael: Did you try a shipping device build? Fails here. Haven't looked into why yet though, so I ... read more 02/04/2010 (8:36 am)
[T2Di 1.3] SimObject.save() not working? Pisal, tried saving and then reloading your app using that method. My guess (well not so much a gue... read more 01/31/2010 (3:53 pm)
iphone gfx query 480 x 160 will go up to 512 x 256 (Stuff doesn't have to be square, just pow2) Not quite sure wha... read more 01/29/2010 (12:03 pm)
T2D for Apple's tablet computer (iPad) @Dan: iPad simulator already supported (I've had my game running in it). Only res stuff is required.... read more 01/28/2010 (9:48 pm)
T2D for Apple's tablet computer (iPad) After downloading the SDK myself and setting up a new target in XCode (cheers Apple for making that ... read more 01/27/2010 (9:46 pm)
Memory management All working now then?... read more 01/23/2010 (10:01 am)
Memory management Have you tried just scheduling a function which calls endlevel and then loadlevel?... read more 01/22/2010 (9:10 pm)
Memory management Really hard to tell from that, but if I was forced to guess I reckon an object was being deleted (ma... read more 01/21/2010 (6:19 pm)
Memory management Where are you actually crashing? - check the debugger when you get the EXC_BAD_ACCESS... read more 01/21/2010 (4:46 pm)
Memory management I'm entirely sold on what I stated :P The DSO thing is literally just bad pointers etc. NOTHING S... read more 01/21/2010 (3:06 pm)
Behaviors not working in iPhone version 1.3 Try adding some echo statements in the behaviour script files to confirm they are being called prope... read more 01/21/2010 (1:03 pm)
Memory management Is it just me or is discussing running out of memory NOT the discussion we should be having here? I ... read more 01/21/2010 (12:58 pm)
Proper unloading after a level Sven, Totally agree - I just think that it would have been nice if the system could have gone tha... read more 01/18/2010 (3:18 pm)
Proper unloading after a level Marc, that's what I thought :)... read more 01/15/2010 (3:52 pm)
UnChaos : Texture packing tool Tried Winebottler, not had much luck tbh. It creates the app but the app just closes when I try to o... read more 01/14/2010 (1:13 pm)
[T2Di 1.3] _behavior0 and other Weird Echos on iPhone Sven, you said you comment the line out on script side, where abouts is it?... read more 01/14/2010 (8:21 am)
[T2Di 1.3] _behavior0 and other Weird Echos on iPhone Do you happen to know where is the FPS being printed from? It's driving me nuts at the moment :)... read more 01/13/2010 (8:36 pm)
UnChaos : Texture packing tool Any news on a Mac build of this?... read more 01/13/2010 (3:18 pm)
[T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build B[b]I[/b]tRender or B[b]i[/b]tRender?... read more 01/13/2010 (1:23 pm)
Per Level Datablock system... I agree that this could be a more usable idea. I don't however think that having a check box next to... read more 01/12/2010 (4:31 pm)
Per Level Datablock system... That sounds like a good way to waste precious system resources to me... :/... read more 01/12/2010 (4:09 pm)
Per Level Datablock system... The issue is that simply checking what you've added to a level is not enough. What would you do if y... read more 01/12/2010 (3:19 pm)
Tutorial: Using the shake functionality in the SDK Cool. This was posted and resolved before I even got a chance to read it! Go Go Mighty Sven suppo... read more 11/17/2009 (8:27 am)
Weird Consolemethod behaviour No one experienced the same, or no one has any suggestions?... read more 11/06/2009 (2:21 pm)
Data Persistance @Nate Afaik it should work - sorry to have given the impression otherwise. I'm currently grapplin... read more 11/04/2009 (3:04 pm)
Data Persistance @Luke Sure they are hardly complex if they are just a name and a score. Imagine if you had severa... read more 11/04/2009 (6:54 am)
Testing on the iPhone Watchdog timer is my first guess.... read more 11/03/2009 (7:05 pm)
Data Persistance This setup is hardly ideal IMO. For anything complex it'll quickly fall short of what you'll need. ... read more 11/03/2009 (4:20 pm)
Greystripe Intergration Tutorial Great tutorial. Really happy to see other users banding together and getting this sort of stuff out ... read more 11/03/2009 (3:45 pm)
iphone camera aspect ration For aaaaages I thought I was going mental in regards to this. I always set a 3:2 ratio and not the 4... read more 10/31/2009 (7:44 pm)
Open Feint Tutorial If there are plenty of iPhone peeps on IRC nowadays I think I'll start using it a lot more, currentl... read more 10/26/2009 (7:14 am)
iPhone Movie Playback - Here it is. @Ronny Yes, personally I use it to pause my game and display menu options. The shake in the SD... read more 10/25/2009 (9:11 pm)
iPhone Movie Playback - Here it is. Cool stuff! Might give this a shot sometime - does it load up vids nice and quickly? (stream) I have... read more 10/25/2009 (6:15 pm)
Open Feint Tutorial Nice one Eyal. Good to see my tutorial has helped spur on some similar ones. Can't comment on how we... read more 10/25/2009 (6:06 pm)
iTGB joystick mapping on a mac Personally I have integrated this (exceedingly easy to do) [url]http://code.google.com/p/accelerome... read more 10/25/2009 (5:16 pm)
[resolved] Mouse stuck on upper left corner I can confirm this should fix the issue, as I had made precisely this change a while back after suff... read more 10/23/2009 (3:38 pm)
iTGB 1.3 Planning Guys, I started a thread over here... [url]http://www.garagegames.com/community/forums/viewthread/10... read more 10/22/2009 (5:12 pm)
Build Success : Step By Step (Updated) I'm on Snow Leopard, with no problems building and running. Not on my machine so I can't give the... read more 10/22/2009 (1:56 pm)
Strange behavior of Effects As you correctly stated this issue has been seen before. Most commonly it is due to the emitter bein... read more 10/21/2009 (12:59 pm)
A Brief Scoreloop Integration Tutorial #Ifdef would work just fine no?... read more 10/20/2009 (6:48 pm)
A Brief Scoreloop Integration Tutorial What is the [b]default[/b] value you are setting on that var? I'm guessing it isn't "true"... read more 10/20/2009 (4:59 pm)
A Brief Scoreloop Integration Tutorial Figured it out right after posting my last comment! (Hate it when that happens) Thanks anyway, you w... read more 10/19/2009 (6:53 pm)
A Brief Scoreloop Integration Tutorial Where is the button called "game modes" I don't see it anywhere? :/... read more 10/19/2009 (6:19 pm)
A Brief Scoreloop Integration Tutorial Just implemented the same stuff (modes, not levels) in much the same way as you. Haven't tested the ... read more 10/19/2009 (5:47 pm)
A Brief Scoreloop Integration Tutorial Komar, you really need to supply more information. Errors with no context are very hard to diagnose.... read more 10/19/2009 (4:11 pm)
A Brief Scoreloop Integration Tutorial @John: The if statement you mention I assume just keeps hold of a bool you set when displaying an ad... read more 10/19/2009 (1:43 pm)