Game Development Community

Craig Fortune's Forum Posts

Thread Post Date Posted
Quick and dirty multitasking (background suspend) /like... read more 08/18/2010 (12:15 pm)
iT2D 1.4 - Use of custom OSX folder icons - RESOLVED I never said the problem wasn't SVN... I'm just saying that it isn't a good idea to use custom icons... read more 08/18/2010 (12:15 pm)
iT2D 1.4 - Use of custom OSX folder icons - RESOLVED Yea it is easy as pie to fix, would be daft not to include this in the next beta imo.... read more 08/17/2010 (5:51 pm)
Quick and dirty multitasking (background suspend) @Richard Yes, that's right. What is actually happening there is that you aren't allowed to do any... read more 08/17/2010 (12:48 pm)
Quick and dirty multitasking (background suspend) REAL time, not realtime.... read more 07/30/2010 (2:04 pm)
Quick and dirty multitasking (background suspend) Just realised I wasn't very clear about time stuff. I meant that if you do anything with REAL time (... read more 07/30/2010 (1:54 pm)
OnCollision callback not working Is the callback on the sender or receiver?... read more 07/30/2010 (1:45 pm)
iT2D 1.4 Release - iPhoneExample Build And Run broken - RESOLVED Hang on, are you trying to build for the Mac, device or Simulator here?... read more 07/30/2010 (12:08 am)
[RESOLVED] need iTGB 1.4 programmer support for two last issues before submission [PAID] I'm using sdk 4 and 1.4. Deploying on 3.2 and 4.0 works too... Nothing special.... read more 07/29/2010 (10:35 pm)
[RESOLVED] need iTGB 1.4 programmer support for two last issues before submission [PAID] Django, what is the problem? I'm on 1.4 and have MP3s playing and stopping just fine... craigfort... read more 07/29/2010 (9:40 pm)
iT2D 1.4 Release - iPhoneExample Build And Run broken - RESOLVED Do you have the MediaPlayer framework included in your target -> link binary with libraries list?... read more 07/29/2010 (2:22 pm)
Anyone interested in doing a resource for implementing iAds or AdWhirl, etc. in iTGB? I'm head down on getting ready for BoxFrogGames' first user test of one of our games so I can't comm... read more 07/25/2010 (6:07 pm)
Pausing animations Not at my main machine at the moment (so I can't confirm this), but I have a sneaking thought in the... read more 07/23/2010 (3:09 pm)
Unchaos for Mac Winebottler works perfectly for me with UnChaos...... read more 07/14/2010 (7:06 pm)
iPhone 4 "gyroscope" A good way of understanding an accelerometer is to sit in an office chair with the data visible to y... read more 06/08/2010 (3:43 pm)
iPhone 4 "gyroscope" I can't see why this wouldn't be setup in the same fashion when the time comes.. Ultimately it is an... read more 06/08/2010 (3:37 pm)
iPhone 4 "gyroscope" Both present... read more 06/08/2010 (3:29 pm)
iPhone 4 "gyroscope" Gyroscope PROPERLY measures ORIENTATION. Accelerometers merely measure their accelerations, you can ... read more 06/08/2010 (3:27 pm)
iTorque 2D 1.4 (Release Candidate Now Available!) Ah, I misunderstood the previous posts you did about preparing installers etc. Thought it was litera... read more 06/07/2010 (9:53 am)
iTorque 2D 1.4 (Release Candidate Now Available!) Any news on the next release? Fingers crossed for today! I'm hoping to start another project off a c... read more 06/07/2010 (9:13 am)
Tutorial: Using the shake functionality in the SDK Good stuff :)... read more 05/27/2010 (2:35 pm)
Send high scores email without closing program? Perfectly possible, a new view just needs to be brought up to handle it. Google is your friend...... read more 05/23/2010 (12:16 pm)
iT2D 1.4 Beta 2 - Objects Moving On Path Inconsistent re: UsesPhysics Edward, good find and I'll second Marc :)... read more 05/22/2010 (8:54 am)
Why doesn't this fade in work? ah, I see: just remove the @ """ and leave the ;... read more 05/08/2010 (4:03 pm)
Why doesn't this fade in work? %this.BlendValue @ """; 3 """ is a syntax error, also not quite... read more 05/08/2010 (4:01 pm)
Problems with mounting objects with rotation tried rotating the flames to match the angle of the rocket before mounting?... read more 05/05/2010 (5:07 pm)
Twitter resource for Torque 2D for the iPhone Wow you had one hell of a fraught night trying this while I was sleeping :P Thousands of errors i... read more 05/05/2010 (2:55 am)
Twitter resource for Torque 2D for the iPhone Have a look at my tutorial on integrating Scoreloop into Torque (its a sticky on this forum), it'll ... read more 05/04/2010 (3:16 pm)
Twitter resource for Torque 2D for the iPhone I would highly suggest you learn some Objective C then :)... read more 05/04/2010 (3:04 pm)
Twitter resource for Torque 2D for the iPhone Have a look at Matt Gemmell's Twitter Engine, MGTwitterEngine. [url]www.mattgemmell.com[/url]... read more 05/04/2010 (8:36 am)
facebook connect I implemented this last week, can you explain a little more what problem you have encountered?... read more 05/04/2010 (8:35 am)
splash screen woes Check the config xml file found in /common/ directory. $Game::DefaultScene is set from the defaul... read more 04/26/2010 (7:57 am)
Integrate Mobclix ads I have integrated something called [url = http://www.burstly.com/]Burstly[/url], which supports Mobc... read more 04/07/2010 (9:29 am)
T2D for Apple's tablet computer (iPad) Yea sure if you'd like to rub it in feel free :P... read more 03/30/2010 (1:35 pm)
Engine Showdown!: Unity vs. T2Di for the Non-Programmer Isn't the new over the air limit on filesize 20mb now? Also, I believe the new version of Unity d... read more 03/24/2010 (9:20 am)
Tutorial: Using the shake functionality in the SDK No problem :)... read more 03/13/2010 (7:55 am)
Shooter tutorial can not work on iPhone (or even simulator) Naughty naughty dodgey downloader it looks like!... read more 02/25/2010 (12:42 pm)
iPhone Movie Playback - Here it is. A case issue from script? really?!... read more 02/23/2010 (12:24 pm)
[T2Di 1.3] Large Cell Sheet Fails to Load That line is spewed out when there is a GL error by the looks of it, need to know what that GL error... read more 02/08/2010 (7:57 pm)