Craig Fortune's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Graphics Bugs | Have you tried the latest beta nvidia drivers like I suggested?... read more | 02/21/2004 (11:21 am) |
| Graphics Bugs | The latest public releases of the nvidia drivers cause problems in torque such as bad performance re... read more | 02/20/2004 (2:25 pm) |
| Name for Torque Script | [quote]TorqueScript is an easy to use C++ like scripting language that ties all of the various eleme... read more | 02/18/2004 (2:56 am) |
| In-engine skin building | Hehe, sounds like a kewl idea. Thumbs up to anyone who wants to attempt this.... read more | 02/17/2004 (9:56 am) |
| Dark Horizons | Logan as you've gone to the bother of giving a decent long reply to this I'm gonna go play some more... read more | 02/17/2004 (4:14 am) |
| Dark Horizons | I suppose i kinda second your thoughts here. I didn't feel as though I had to pickup DHL again and p... read more | 02/16/2004 (3:38 pm) |
| Licience transfer | Nope, simple as that.... read more | 02/13/2004 (8:00 am) |
| For all of you who use Orkut... | Haven't got an invitation yet... :o... read more | 02/10/2004 (10:57 am) |
| For all of you who use Orkut... | Ooh give us an invite then plz ;) my email is on my profile. Edit: I asked a question about who u... read more | 02/09/2004 (2:37 pm) |
| For all of you who use Orkut... | I clicked the link but theres not much you can do without an invite or something (?)... seems like a... read more | 02/09/2004 (1:09 pm) |
| How the heck do you add bots? | Cai, check the dates in this thread :P Mightily impressive, a 3 year old thread ressurected. Is that... read more | 02/07/2004 (9:39 am) |
| Sounddesigner and Composer offers Music&SFX for homepages | Rough price for a piece of homepage bg music?... read more | 01/29/2004 (5:19 am) |
| Null Texture | No probs... read more | 01/28/2004 (5:56 am) |
| Null Texture | 255 0 255 = pink... read more | 01/27/2004 (1:37 pm) |
| Vehicle Collision | [code] function FlyingVehicleData::onCollision(%this,%obj,%col,%vec,%speed) function WheeledVehi... read more | 01/26/2004 (10:59 am) |
| Issues with Adding Weapon | Problem one = You haven't got it added to inventory i'm guessing! In Player.cs under datablock Pl... read more | 01/24/2004 (3:44 am) |
| Formating of engine code. | Sounds like a receipe of some sort... ;)... read more | 01/21/2004 (11:20 am) |
| Torque vs. Quake II | I feel its important to point out that terrains can be much larger then mentioned above. However thi... read more | 01/18/2004 (3:30 am) |
| Gmax for Torque | I believe theres people who work for discreet probably amongst the Garage Games community... so mayb... read more | 01/12/2004 (4:05 am) |
| Mount point rotation in Milkshape? | This is done in script. you know where you set up your mount points in the datablock for the vehicle... read more | 01/09/2004 (3:21 pm) |
| Uncapping the Light Limit (moved) | Martin Hoover... what?... read more | 01/09/2004 (1:44 pm) |
| Shareware and File Formats | Nate, also, rename all the variables to "bob" "cheese" or "jam" That'll do the trick, er... maybe no... read more | 01/08/2004 (3:00 pm) |
| White Terrain Textures | Desmond I dont think is the problem because he says the textures suddenly appear when he raises a bi... read more | 01/08/2004 (2:35 pm) |
| I need key for the game Tennis Critters. | Well reply to this thread from that account... Randall, that is how brasil is spelt ;) English va... read more | 01/06/2004 (1:59 pm) |
| WWI FPS Idea what do you think? | Quite a few wepaons have been classed as "inhumane" by the geneva convention mainly. This goes for s... read more | 01/04/2004 (4:04 pm) |
| Number of questions on Torque and my game.. | One thing thats interested me is what happens when you sell a game. ie: this is income and there... read more | 01/04/2004 (9:46 am) |
| WWI FPS Idea what do you think? | Matt, I'm not sure who your teachers at school were but: 1. The Germans had superb trenches, they... read more | 01/04/2004 (4:52 am) |
| yes I bought the SDK | I bought it months ago, just realised i aint posted here ;)... read more | 01/03/2004 (6:32 am) |
| Adjust zoom not working... | Thats rather vague... could you explain further? Are your scripts all being compiled properly? R... read more | 01/02/2004 (3:00 pm) |
| Models composed from seperate blocks | Collision mesh should also be convex, never concave.... read more | 12/28/2003 (8:48 am) |
| Height Map Bitmap Path | In Game: Press f11 Press f7 Go to operations -> bitmap Choose ur png heightmap on the section ... read more | 12/26/2003 (5:19 am) |
| Noob In Need | Use the foliage replicator (look in the example missions you are given its used there)... read more | 12/16/2003 (4:04 pm) |
| Anyone got an MMORPG past the Design Phase? | *bump*... read more | 12/14/2003 (1:12 pm) |
| Skeletal Crash System | Unreal tournament 2003 is the big-name that uses it. They kinda bought the whole ragdoll physics thi... read more | 12/13/2003 (4:06 pm) |
| Need help with mirrors | Cant help with your problem at hand but i can clear this up: "renderFirstPerson = true" Simply m... read more | 12/13/2003 (12:38 pm) |
| Terrain inside Interiors | Loads of information is located here: [url]http://www.garagegames.com/docs/torque.sdk/tools/worldCr... read more | 12/13/2003 (11:58 am) |
| Skeletal Crash System | As i understand it in ragdoll u set the maximum range of movement in a joint etc, kind of like sett... read more | 12/13/2003 (10:48 am) |
| Anyone got an MMORPG past the Design Phase? | Hadoken if you are looking for some help with mapping (or simple modeling) then give me a shout, i'l... read more | 12/13/2003 (9:34 am) |
| Anyone got an MMORPG past the Design Phase? | Kewl nice to hear that somebody has got an MMORPG actually working as it were ;) got a website?... read more | 12/13/2003 (7:27 am) |
| Bad Topic for game... Your opinion | _MY_ opinion is that _I_ would find it offensive. understand? I cant think of any other ways to w... read more | 12/12/2003 (3:05 pm) |
| Bad Topic for game... Your opinion | However i liked the way he didn't include the release date in this thread that he told me... Because... read more | 12/12/2003 (2:40 pm) |
| Bad Topic for game... Your opinion | I totally agree that people can make their own choices. And I have made by choice by saying i dont w... read more | 12/12/2003 (2:32 pm) |
| Textures on steep slopes | I tend to have either: a steep slope with a specially designed texture (ie flatten it a bit verti... read more | 12/12/2003 (2:28 pm) |
| Bad Topic for game... Your opinion | Oh I'd like to point out I didn't just send him a random email complaining. That email was me declin... read more | 12/12/2003 (2:13 pm) |
| Bad Topic for game... Your opinion | *Ahem* I am the person in question here and I think you find I said this: [quote]Sorry I disagre... read more | 12/12/2003 (2:08 pm) |
| Copyrighted material | Harold i was only providing the waiting as an alternative if you couldn't contact them, as i said ab... read more | 12/10/2003 (12:01 pm) |
| Copyrighted material | I disagree with Ben (Nothing personal :D), as Gregg never signed over the copyright to his material ... read more | 12/10/2003 (11:44 am) |