Game Development Community

Craig Fortune's Forum Posts

Thread Post Date Posted
Graphics Bugs Have you tried the latest beta nvidia drivers like I suggested?... read more 02/21/2004 (11:21 am)
Graphics Bugs The latest public releases of the nvidia drivers cause problems in torque such as bad performance re... read more 02/20/2004 (2:25 pm)
Name for Torque Script [quote]TorqueScript is an easy to use C++ like scripting language that ties all of the various eleme... read more 02/18/2004 (2:56 am)
In-engine skin building Hehe, sounds like a kewl idea. Thumbs up to anyone who wants to attempt this.... read more 02/17/2004 (9:56 am)
Dark Horizons Logan as you've gone to the bother of giving a decent long reply to this I'm gonna go play some more... read more 02/17/2004 (4:14 am)
Dark Horizons I suppose i kinda second your thoughts here. I didn't feel as though I had to pickup DHL again and p... read more 02/16/2004 (3:38 pm)
Licience transfer Nope, simple as that.... read more 02/13/2004 (8:00 am)
For all of you who use Orkut... Haven't got an invitation yet... :o... read more 02/10/2004 (10:57 am)
For all of you who use Orkut... Ooh give us an invite then plz ;) my email is on my profile. Edit: I asked a question about who u... read more 02/09/2004 (2:37 pm)
For all of you who use Orkut... I clicked the link but theres not much you can do without an invite or something (?)... seems like a... read more 02/09/2004 (1:09 pm)
How the heck do you add bots? Cai, check the dates in this thread :P Mightily impressive, a 3 year old thread ressurected. Is that... read more 02/07/2004 (9:39 am)
Sounddesigner and Composer offers Music&SFX for homepages Rough price for a piece of homepage bg music?... read more 01/29/2004 (5:19 am)
Null Texture No probs... read more 01/28/2004 (5:56 am)
Null Texture 255 0 255 = pink... read more 01/27/2004 (1:37 pm)
Vehicle Collision [code] function FlyingVehicleData::onCollision(%this,%obj,%col,%vec,%speed) function WheeledVehi... read more 01/26/2004 (10:59 am)
Issues with Adding Weapon Problem one = You haven't got it added to inventory i'm guessing! In Player.cs under datablock Pl... read more 01/24/2004 (3:44 am)
Formating of engine code. Sounds like a receipe of some sort... ;)... read more 01/21/2004 (11:20 am)
Torque vs. Quake II I feel its important to point out that terrains can be much larger then mentioned above. However thi... read more 01/18/2004 (3:30 am)
Gmax for Torque I believe theres people who work for discreet probably amongst the Garage Games community... so mayb... read more 01/12/2004 (4:05 am)
Mount point rotation in Milkshape? This is done in script. you know where you set up your mount points in the datablock for the vehicle... read more 01/09/2004 (3:21 pm)
Uncapping the Light Limit (moved) Martin Hoover... what?... read more 01/09/2004 (1:44 pm)
Shareware and File Formats Nate, also, rename all the variables to "bob" "cheese" or "jam" That'll do the trick, er... maybe no... read more 01/08/2004 (3:00 pm)
White Terrain Textures Desmond I dont think is the problem because he says the textures suddenly appear when he raises a bi... read more 01/08/2004 (2:35 pm)
I need key for the game Tennis Critters. Well reply to this thread from that account... Randall, that is how brasil is spelt ;) English va... read more 01/06/2004 (1:59 pm)
WWI FPS Idea what do you think? Quite a few wepaons have been classed as "inhumane" by the geneva convention mainly. This goes for s... read more 01/04/2004 (4:04 pm)
Number of questions on Torque and my game.. One thing thats interested me is what happens when you sell a game. ie: this is income and there... read more 01/04/2004 (9:46 am)
WWI FPS Idea what do you think? Matt, I'm not sure who your teachers at school were but: 1. The Germans had superb trenches, they... read more 01/04/2004 (4:52 am)
yes I bought the SDK I bought it months ago, just realised i aint posted here ;)... read more 01/03/2004 (6:32 am)
Adjust zoom not working... Thats rather vague... could you explain further? Are your scripts all being compiled properly? R... read more 01/02/2004 (3:00 pm)
Models composed from seperate blocks Collision mesh should also be convex, never concave.... read more 12/28/2003 (8:48 am)
Height Map Bitmap Path In Game: Press f11 Press f7 Go to operations -> bitmap Choose ur png heightmap on the section ... read more 12/26/2003 (5:19 am)
Noob In Need Use the foliage replicator (look in the example missions you are given its used there)... read more 12/16/2003 (4:04 pm)
Anyone got an MMORPG past the Design Phase? *bump*... read more 12/14/2003 (1:12 pm)
Skeletal Crash System Unreal tournament 2003 is the big-name that uses it. They kinda bought the whole ragdoll physics thi... read more 12/13/2003 (4:06 pm)
Need help with mirrors Cant help with your problem at hand but i can clear this up: "renderFirstPerson = true" Simply m... read more 12/13/2003 (12:38 pm)
Terrain inside Interiors Loads of information is located here: [url]http://www.garagegames.com/docs/torque.sdk/tools/worldCr... read more 12/13/2003 (11:58 am)
Skeletal Crash System As i understand it in ragdoll u set the maximum range of movement in a joint etc, kind of like sett... read more 12/13/2003 (10:48 am)
Anyone got an MMORPG past the Design Phase? Hadoken if you are looking for some help with mapping (or simple modeling) then give me a shout, i'l... read more 12/13/2003 (9:34 am)
Anyone got an MMORPG past the Design Phase? Kewl nice to hear that somebody has got an MMORPG actually working as it were ;) got a website?... read more 12/13/2003 (7:27 am)
Bad Topic for game... Your opinion _MY_ opinion is that _I_ would find it offensive. understand? I cant think of any other ways to w... read more 12/12/2003 (3:05 pm)
Bad Topic for game... Your opinion However i liked the way he didn't include the release date in this thread that he told me... Because... read more 12/12/2003 (2:40 pm)
Bad Topic for game... Your opinion I totally agree that people can make their own choices. And I have made by choice by saying i dont w... read more 12/12/2003 (2:32 pm)
Textures on steep slopes I tend to have either: a steep slope with a specially designed texture (ie flatten it a bit verti... read more 12/12/2003 (2:28 pm)
Bad Topic for game... Your opinion Oh I'd like to point out I didn't just send him a random email complaining. That email was me declin... read more 12/12/2003 (2:13 pm)
Bad Topic for game... Your opinion *Ahem* I am the person in question here and I think you find I said this: [quote]Sorry I disagre... read more 12/12/2003 (2:08 pm)
Copyrighted material Harold i was only providing the waiting as an alternative if you couldn't contact them, as i said ab... read more 12/10/2003 (12:01 pm)
Copyrighted material I disagree with Ben (Nothing personal :D), as Gregg never signed over the copyright to his material ... read more 12/10/2003 (11:44 am)
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