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Daniel Eden's Forum Posts

Thread Post Date Posted
Improving The Behavior or HorizSizing/VertSizing == "relative I can't say I've ever been a fan of the Torque gui system. I like the interaction with scripting, b... read more 07/16/2006 (6:16 pm)
AudioProfile Network trouble This is a relatively simple fix. You are creating a client-side AudioProfile (via "new") on the sys... read more 07/09/2006 (9:30 pm)
ShapeBase drived object not rendering until moved At a guess I'd assume it's most likely because the base shapebase classes don't correctly set the ob... read more 05/22/2006 (6:10 pm)
LOS Collision, what is it used for ?? I don't know where everyone is getting the idea that the LOS-[i]n[/i] collision details solely relat... read more 05/13/2006 (5:45 pm)
What became of GDC 2006 for GG? From somewhere on garagegames... [image]http://public.garagegames.com/ricko/Legions-1.jpg[/image]... read more 03/25/2006 (12:54 am)
Problems with explosions in TGE 1.4 I went through the explosion code just last week. It's hideously broken in places in an attempt to ... read more 03/07/2006 (6:04 am)
Ghosting... Killing Me Ghosting always works reliably. What you're having problems with is scoping. =) First thing to c... read more 01/04/2006 (6:02 pm)
Limits to total number of animation sequences? I ran into this problem about a week ago when I changed some of my paths around. Luckily for me, I ... read more 01/03/2006 (5:28 pm)
Cancelling Left-Mouse Trigger I'd check your shapebaseimage datablock's state settings and make sure it's actually able to change ... read more 09/26/2005 (4:51 pm)
Integrating Novodex and Torque I integrated Novodex about six months back for some features that "we had to have" but later dropped... read more 08/26/2005 (1:55 am)
Why is my model Translucent? Another thing you might look into is unlinking your material's transparency values from the texture'... read more 08/15/2005 (3:13 am)
Maya models: Transparency problems I ran into the opacity "issue" the other day and there's a fairly simple fix. Simply unlink the tex... read more 07/12/2005 (4:53 pm)
GetWord ? If you've got other code that uses the commas, however, you can always strip them out using somethin... read more 04/30/2005 (3:01 pm)
Running two Torque Demo in One PC I've been doing this for a while for testing purposes (you'd be amazed at how many issues show up in... read more 04/25/2005 (3:59 pm)
Client-side warnings for ParticleData and ExplosionData As Benjamin says, the problem here lies in the fact that your lifetime values is too small. To mini... read more 04/13/2005 (3:18 pm)
Screen "shakes" in network play I was under the impression that packetDataChecksum was used to verify the data sent/received over th... read more 04/13/2005 (3:11 pm)
Looking for a tetris clone or tutorial If you're familiar with torquescript at all, I posted a version a while back that runs using the tor... read more 03/07/2005 (2:47 pm)
RTS/Action game Battlezone II did something similar but slightly different. You controlled a single soldier (armed ... read more 01/27/2005 (1:42 pm)
Interpolation problems? (Jumpy players) This might be a long shot but... Has anyone checked the quaternion code that's used to handle rotat... read more 05/20/2004 (3:34 pm)
Question on projectile code. I believe the original intention of the source object code was pretty straight forward. It's in the... read more 05/08/2004 (6:37 pm)
TGE .PNG transparency bug - any plans to fix? Photoshop has had a problem with saving out PNGs since version six. Either find and install the old... read more 04/04/2004 (3:16 pm)
Unreliable projectile::oncollision call I just noticing that client side ray cast problem a couple of days ago myself. I've been implementi... read more 04/02/2004 (4:12 pm)
ResourceManager->openStream() not working. Help :-( You may want to try expanding the filename. I'm just guessing but I don't think the resource manage... read more 04/02/2004 (4:05 pm)
2 Instances of Torque Game Crashes? Hmmmm... That's weird... I can rn two instances of release or debug and connect fine. I can't remem... read more 03/18/2004 (9:04 pm)
Loops cause lockup? If you're adding and removing files from a project, you'll sometimes get compile and/ or link errors... read more 02/24/2004 (1:31 pm)
Lens Flare Engine Code.. I re-worked the lighting and flare code a while back (and recently had to change some of the gluproj... read more 02/22/2004 (6:38 pm)
Projectile Collision only at pivot point? Projectile collision in base TGE currently only handles raycast collisions. Which means, that regar... read more 11/25/2003 (6:20 pm)
Dynamic Projectiles? I don't understand why you need to put anything from your example into the exe. All the damage is h... read more 09/17/2003 (10:49 pm)
Dynamic Projectiles? Even if the "dataBlock.directDamage" line would work, you wouldn't want to be doing it anyway. Data... read more 09/13/2003 (8:20 pm)
Shockwaves They're definitely removed and, like so many other things in the engine, are still referenced throug... read more 08/25/2003 (5:10 am)
Shapebaseimage lights As far as I can tell, the problems were caused by two things: First, the LightInfo variable for t... read more 08/13/2003 (5:41 am)
Tribes 2 could. Why cant Torque handle over 100 players? A few months back, I was messing around with having large numbers of enemies on the server with the ... read more 07/15/2003 (5:02 pm)
ScriptObject Try putting a class to it... Code should be something along the lines of: [code] $newScriptObjec... read more 06/05/2003 (7:15 am)
Sending variables from client to server Admittedly I haven't given this much thought so it's probably not going to make a lot of sense, but.... read more 05/18/2003 (4:53 pm)
Adding bullethole decals I implemented this a while back and had similar problems with getting bullets to leave decals, creat... read more 04/10/2003 (7:59 am)
Scrolling Text?? Bordom achieves many things... Not all of them good. =)... read more 04/09/2003 (9:12 am)
Scrolling Text?? Offhand I can think of a couple of approaches to achieving a sliding/ scrolling effect in Torque. E... read more 04/09/2003 (8:32 am)
Shadows computed incorrectly There's lots of little bugs like that throughout the entire engine unfortunately. Ever noticed that... read more 03/27/2003 (9:40 pm)
(HEAD) Could not locate texture Sure, commenting out is the quick fix -- as is adding textures in that you're not using. But short ... read more 03/24/2003 (6:29 pm)
Connection Arguments... I hate those damn code gremlins. I told you not to feed the mogwai after midnight...... read more 03/23/2003 (11:31 pm)
Connection Arguments... Latest code seems to work... I've merged it in with my own code which has diverged quite a bit from... read more 03/23/2003 (4:31 pm)
(HEAD) Could not locate texture I noticed this the other day and it was kind of helpful and kind of annoying to have. You've got tw... read more 03/02/2003 (9:25 pm)
Music playlists in Realm Wars and TGE I ported over my T2 MP3 script to Torque a while back (screen shot at [url]http://www.planettribes.c... read more 01/20/2003 (1:51 pm)
Converting demo files to avi It's in there. Try searching the forums for links. I'm pretty sure there were a couple of threads ... read more 01/15/2003 (1:38 am)
Ogg Vorbis and WAV streaming support Mine's working fine. I did, however, have the exe lock up several times when I set it to play a fil... read more 11/17/2002 (11:09 pm)
static shape bounding box huge, why? I noticed 3DS Max 5 has some issues with exporting the bounding box. It works fine for the most par... read more 11/17/2002 (1:54 pm)
AL_Pitch There's an interesting item on gamasutra at the moment about engine sounds. No great depth to it or... read more 11/03/2002 (3:29 pm)
A better Torque music player... The basic interface I've been using for a while has been: [code] $MusicAudioType = 4; new Aud... read more 11/03/2002 (3:27 pm)
How to transfer game to video formats? Alternatively, (and assuming it's not currently broken) you should be able to set up the game to out... read more 10/20/2002 (4:29 pm)
Delete .DSO I don't know how much use anyone will get out of this, but I've got the game auto-deleting dsos with... read more 10/09/2002 (9:47 pm)