Daniel Eden's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Improving The Behavior or HorizSizing/VertSizing == "relative | I can't say I've ever been a fan of the Torque gui system. I like the interaction with scripting, b... read more | 07/16/2006 (6:16 pm) |
| AudioProfile Network trouble | This is a relatively simple fix. You are creating a client-side AudioProfile (via "new") on the sys... read more | 07/09/2006 (9:30 pm) |
| ShapeBase drived object not rendering until moved | At a guess I'd assume it's most likely because the base shapebase classes don't correctly set the ob... read more | 05/22/2006 (6:10 pm) |
| LOS Collision, what is it used for ?? | I don't know where everyone is getting the idea that the LOS-[i]n[/i] collision details solely relat... read more | 05/13/2006 (5:45 pm) |
| What became of GDC 2006 for GG? | From somewhere on garagegames... [image]http://public.garagegames.com/ricko/Legions-1.jpg[/image]... read more | 03/25/2006 (12:54 am) |
| Problems with explosions in TGE 1.4 | I went through the explosion code just last week. It's hideously broken in places in an attempt to ... read more | 03/07/2006 (6:04 am) |
| Ghosting... Killing Me | Ghosting always works reliably. What you're having problems with is scoping. =) First thing to c... read more | 01/04/2006 (6:02 pm) |
| Limits to total number of animation sequences? | I ran into this problem about a week ago when I changed some of my paths around. Luckily for me, I ... read more | 01/03/2006 (5:28 pm) |
| Cancelling Left-Mouse Trigger | I'd check your shapebaseimage datablock's state settings and make sure it's actually able to change ... read more | 09/26/2005 (4:51 pm) |
| Integrating Novodex and Torque | I integrated Novodex about six months back for some features that "we had to have" but later dropped... read more | 08/26/2005 (1:55 am) |
| Why is my model Translucent? | Another thing you might look into is unlinking your material's transparency values from the texture'... read more | 08/15/2005 (3:13 am) |
| Maya models: Transparency problems | I ran into the opacity "issue" the other day and there's a fairly simple fix. Simply unlink the tex... read more | 07/12/2005 (4:53 pm) |
| GetWord ? | If you've got other code that uses the commas, however, you can always strip them out using somethin... read more | 04/30/2005 (3:01 pm) |
| Running two Torque Demo in One PC | I've been doing this for a while for testing purposes (you'd be amazed at how many issues show up in... read more | 04/25/2005 (3:59 pm) |
| Client-side warnings for ParticleData and ExplosionData | As Benjamin says, the problem here lies in the fact that your lifetime values is too small. To mini... read more | 04/13/2005 (3:18 pm) |
| Screen "shakes" in network play | I was under the impression that packetDataChecksum was used to verify the data sent/received over th... read more | 04/13/2005 (3:11 pm) |
| Looking for a tetris clone or tutorial | If you're familiar with torquescript at all, I posted a version a while back that runs using the tor... read more | 03/07/2005 (2:47 pm) |
| RTS/Action game | Battlezone II did something similar but slightly different. You controlled a single soldier (armed ... read more | 01/27/2005 (1:42 pm) |
| Interpolation problems? (Jumpy players) | This might be a long shot but... Has anyone checked the quaternion code that's used to handle rotat... read more | 05/20/2004 (3:34 pm) |
| Question on projectile code. | I believe the original intention of the source object code was pretty straight forward. It's in the... read more | 05/08/2004 (6:37 pm) |
| TGE .PNG transparency bug - any plans to fix? | Photoshop has had a problem with saving out PNGs since version six. Either find and install the old... read more | 04/04/2004 (3:16 pm) |
| Unreliable projectile::oncollision call | I just noticing that client side ray cast problem a couple of days ago myself. I've been implementi... read more | 04/02/2004 (4:12 pm) |
| ResourceManager->openStream() not working. Help :-( | You may want to try expanding the filename. I'm just guessing but I don't think the resource manage... read more | 04/02/2004 (4:05 pm) |
| 2 Instances of Torque Game Crashes? | Hmmmm... That's weird... I can rn two instances of release or debug and connect fine. I can't remem... read more | 03/18/2004 (9:04 pm) |
| Loops cause lockup? | If you're adding and removing files from a project, you'll sometimes get compile and/ or link errors... read more | 02/24/2004 (1:31 pm) |
| Lens Flare Engine Code.. | I re-worked the lighting and flare code a while back (and recently had to change some of the gluproj... read more | 02/22/2004 (6:38 pm) |
| Projectile Collision only at pivot point? | Projectile collision in base TGE currently only handles raycast collisions. Which means, that regar... read more | 11/25/2003 (6:20 pm) |
| Dynamic Projectiles? | I don't understand why you need to put anything from your example into the exe. All the damage is h... read more | 09/17/2003 (10:49 pm) |
| Dynamic Projectiles? | Even if the "dataBlock.directDamage" line would work, you wouldn't want to be doing it anyway. Data... read more | 09/13/2003 (8:20 pm) |
| Shockwaves | They're definitely removed and, like so many other things in the engine, are still referenced throug... read more | 08/25/2003 (5:10 am) |
| Shapebaseimage lights | As far as I can tell, the problems were caused by two things: First, the LightInfo variable for t... read more | 08/13/2003 (5:41 am) |
| Tribes 2 could. Why cant Torque handle over 100 players? | A few months back, I was messing around with having large numbers of enemies on the server with the ... read more | 07/15/2003 (5:02 pm) |
| ScriptObject | Try putting a class to it... Code should be something along the lines of: [code] $newScriptObjec... read more | 06/05/2003 (7:15 am) |
| Sending variables from client to server | Admittedly I haven't given this much thought so it's probably not going to make a lot of sense, but.... read more | 05/18/2003 (4:53 pm) |
| Adding bullethole decals | I implemented this a while back and had similar problems with getting bullets to leave decals, creat... read more | 04/10/2003 (7:59 am) |
| Scrolling Text?? | Bordom achieves many things... Not all of them good. =)... read more | 04/09/2003 (9:12 am) |
| Scrolling Text?? | Offhand I can think of a couple of approaches to achieving a sliding/ scrolling effect in Torque. E... read more | 04/09/2003 (8:32 am) |
| Shadows computed incorrectly | There's lots of little bugs like that throughout the entire engine unfortunately. Ever noticed that... read more | 03/27/2003 (9:40 pm) |
| (HEAD) Could not locate texture | Sure, commenting out is the quick fix -- as is adding textures in that you're not using. But short ... read more | 03/24/2003 (6:29 pm) |
| Connection Arguments... | I hate those damn code gremlins. I told you not to feed the mogwai after midnight...... read more | 03/23/2003 (11:31 pm) |
| Connection Arguments... | Latest code seems to work... I've merged it in with my own code which has diverged quite a bit from... read more | 03/23/2003 (4:31 pm) |
| (HEAD) Could not locate texture | I noticed this the other day and it was kind of helpful and kind of annoying to have. You've got tw... read more | 03/02/2003 (9:25 pm) |
| Music playlists in Realm Wars and TGE | I ported over my T2 MP3 script to Torque a while back (screen shot at [url]http://www.planettribes.c... read more | 01/20/2003 (1:51 pm) |
| Converting demo files to avi | It's in there. Try searching the forums for links. I'm pretty sure there were a couple of threads ... read more | 01/15/2003 (1:38 am) |
| Ogg Vorbis and WAV streaming support | Mine's working fine. I did, however, have the exe lock up several times when I set it to play a fil... read more | 11/17/2002 (11:09 pm) |
| static shape bounding box huge, why? | I noticed 3DS Max 5 has some issues with exporting the bounding box. It works fine for the most par... read more | 11/17/2002 (1:54 pm) |
| AL_Pitch | There's an interesting item on gamasutra at the moment about engine sounds. No great depth to it or... read more | 11/03/2002 (3:29 pm) |
| A better Torque music player... | The basic interface I've been using for a while has been: [code] $MusicAudioType = 4; new Aud... read more | 11/03/2002 (3:27 pm) |
| How to transfer game to video formats? | Alternatively, (and assuming it's not currently broken) you should be able to set up the game to out... read more | 10/20/2002 (4:29 pm) |
| Delete .DSO | I don't know how much use anyone will get out of this, but I've got the game auto-deleting dsos with... read more | 10/09/2002 (9:47 pm) |