Joshua Spencer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Nintendo supporting indies????? | Heh, I loved Super Monkeyball... Of course I didn't pay much attention to the cutscenes(it's a stin... read more | 05/26/2005 (6:48 am) |
| 1944 Indie Game : Using the Reality Engine | Hmm, when I saw 1944, I was thinking maybe it was a spiritual successor to the old 1942 arcade game,... read more | 05/25/2005 (6:55 am) |
| Mmorpg | Sounds like Guild Wars... I don't classify it as an MMO though, simply because outside of town, you ... read more | 05/22/2005 (7:35 pm) |
| RPG like no other...I think | Reminds me a bit of Eternal Darkness, though all the characters in that one were connected in some w... read more | 05/22/2005 (7:27 pm) |
| Nintendo supporting indies????? | Sega is odd, period... Even when they do something good, it seems to backfire on them. Of course th... read more | 05/22/2005 (6:01 pm) |
| Could it be an Indie Revolution? | Er... Your list is a bit off... 1985: NES(well, technicaly it was 1984, when they released it to ... read more | 05/21/2005 (3:09 pm) |
| 3D Space Fighter game | Well, 'technicaly' you can do that in SWG if you have the Jump to Lightspeed expansion, Anton. Unfo... read more | 05/19/2005 (9:54 pm) |
| 3D Space Fighter game | Reminds me of one of my 'pie in the sky' ideas... Freespace style dogfighting, only you can board s... read more | 05/19/2005 (8:57 pm) |
| What does Torque port to? | Hmm, I had heard of them(nocturnal) before, but hadn't done much checking on them... Looks like they... read more | 05/19/2005 (7:46 pm) |
| What does Torque port to? | T2D WOULD fit on a GBA cart, but I don't think it would be a good idea. The GBA has VERY little ram... read more | 05/19/2005 (7:03 pm) |
| Nintendo supporting indies????? | The only quarter Nintendo has ever lost money was due to poor money market investments. They are st... read more | 05/18/2005 (6:57 pm) |
| Nintendo supporting indies????? | Ah, your probably right. Still cool that they are even considering it though.... read more | 05/17/2005 (12:50 pm) |
| We must stop the trend of shallow games! | Well, in Nintendo's defense, they HAVE released some good NEW GBA games. Metriod Fusion Metriod ... read more | 05/16/2005 (10:27 am) |
| Microsoft Universal Gaming Controller | Heh, never was a major fan of the XBox controller. It's not a bad controler, but the start/back and... read more | 05/16/2005 (10:17 am) |
| We must stop the trend of shallow games! | Problem is, a games 'quality' is largely subjective. How do you decide which one is worth $50 and w... read more | 05/16/2005 (9:45 am) |
| Blender Sprite Exporter | Dunno about doing it automaticaly, but some forum searching turned up a python based program. [ur... read more | 05/13/2005 (7:37 pm) |
| Tips for Strategy Game | Possible, yes, but will take quite a bit of work to get going and it could take awhile for T2D to ge... read more | 05/11/2005 (9:27 pm) |
| T2D meets TGE | Does this mean we can do the cool 'interactive computer panels' like they have in Doom 3 now?... read more | 05/05/2005 (7:51 am) |
| Laser effect | Randy, I think that can be done without even using the 'line code', just a simple sprite. Though it ... read more | 04/30/2005 (9:04 am) |
| Mouse movement stair-stepped? | Hmm, maybe this code will result in a more accurate 'dotted line of sprites' [code]function sceneWi... read more | 04/29/2005 (7:54 pm) |
| Mouse movement stair-stepped? | Hmm, I did a little testing, assuming your code is similar to this: [code]function sceneWindow2D::o... read more | 04/29/2005 (7:18 pm) |
| Add aliases for those of us in the colonies | Hmm, hehe, strangely enough, I've never even BEEN to the UK yet I find myself alternating between bo... read more | 04/29/2005 (6:10 pm) |
| Movies? | You could always go the old-school route and use scripted movement for cutscenses like Final Fantasy... read more | 04/27/2005 (6:25 am) |
| Game Art Techniques: animation and otherwise... | Hmm, well, everything I've done with GraphicsGale has been simple, mostly because I can't draw to sa... read more | 04/25/2005 (9:16 am) |
| Laser effect | You did the hard work, Hans, all I did was create a simple 1x8 png file with the alpha set like this... read more | 04/23/2005 (3:03 pm) |
| Laser effect | Ok, got a quick and dirty demo running demonstrating a laser beam with an alpha channel based 'glow'... read more | 04/23/2005 (8:09 am) |
| Laser effect | Using Hans method, you could also use a 1x4 or 1x8 sprite and have the alpha gradualy fade to transp... read more | 04/22/2005 (8:32 pm) |
| Secret project | Hehe, I'm getting a serious 'Zombies Ate My Neighbors' vibe from that shot, as far as the GFX go, an... read more | 04/17/2005 (6:04 am) |
| Pixen for Pixel Art on OS X | If your looking for the cheapest tool available and are running Windows you could try GraphicsGale F... read more | 04/15/2005 (4:44 pm) |
| PacFish | Well, the original Pacman only had ONE level layout(multiple levels weren't implemented until Ms. Pa... read more | 04/09/2005 (2:08 pm) |
| Image questions | Assuming you're targeting an 800x600 screen size you could always set up your scene like this: [c... read more | 03/02/2005 (2:35 pm) |