H.W. Kim's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Out of range write in DEBUG build... | With 1.5.2, changing buffer size to 2000 didn't solve the problem. It was ok when running on release... read more | 03/06/2008 (5:50 pm) |
| Terrain Lighting | @Nicolas Thank you for the helpful reply. The reason was the first thing what you mentioned. But... read more | 02/27/2008 (5:31 am) |
| How can I put debug text directly on game screen? | @Novack Thank you for the answer. In fact I already solved this problme what like you've mentioned w... read more | 02/12/2008 (4:54 pm) |
| How do you make a character run in place using Biped? | @Magnus [quote] The exporter DOES see the transforms if the bounding box move, it just cancels i... read more | 02/09/2008 (10:04 am) |
| Timing animation Sequences | @Novak Thank you for the reply. I'll look into all the aboves. Thank you again.... read more | 02/08/2008 (7:34 pm) |
| Why Player::pickActionAnimaion changes animation based on speed? | My question is why it uses *SPEED* instead of other factor? We can directly change animation when... read more | 02/05/2008 (12:32 am) |
| In game chat lobby/game browser | The links are broken. Anybody who can upload it again?... read more | 02/04/2008 (4:52 am) |
| How can I put debug text directly on game screen? | @Novack, Thanks for pointing it out. BTW, I wonder how can I set any value in C++ side then refer it... read more | 02/04/2008 (3:27 am) |
| Weapon switching? | You also need to secify inventory to fire up. [code] %player.setInventory(mp5,1); %player... read more | 02/03/2008 (9:02 pm) |
| How can I put debug text directly on game screen? | Thanks for the reply. I arleady tried [b]Con::printf()[/b] function but it is shown on console. T... read more | 01/28/2008 (4:51 pm) |
| Sequence nodes on 3dsmax | @Adam Not creating squence node by using ProExporter but with default way to create sequence node... read more | 01/27/2008 (9:14 pm) |
| Timing animation Sequences | @Novack Is there any script funtion which defines time duration for animation transition when the '... read more | 01/26/2008 (6:55 pm) |
| Animations transition and player.cs | The problem is supposed to be related with 'ground transform' of player. As [url=http://www.garag... read more | 01/26/2008 (9:01 am) |
| Sequence nodes on 3dsmax | Yes, I know player.cs which contains dts and its dsq info and surely configured. Also the node n... read more | 01/23/2008 (3:00 am) |
| Player Mounted Head | Interesting.... read more | 01/13/2008 (2:11 am) |
| Player animations determined by weapon (almost works) (help?) | How about applying to TGEA? The routine related player sequence handling code is a bit hard coded... read more | 01/11/2008 (5:21 pm) |
| Any ideas for making a grappling hook? | Interesting but sigh... does it still not approved yet?... read more | 01/11/2008 (8:49 am) |
| TGEA starter.kits (Download) | What I've wanted. :-) Great resource. Thank you Alienforce and Tim Heldna for your efforts.... read more | 01/11/2008 (8:04 am) |
| Problem with AI Pathfinding with CTF Demo resource | @Firas What the answer for the error2? How does it can be solved?... read more | 01/11/2008 (6:46 am) |
| Weapon switching? | Thanks for the code. :-) BTW, Game Beaver's link above is broken now. (it leads wrong site)... read more | 01/06/2008 (7:04 am) |
| Vehicle steering | Good stuff. BTW, is there any way to do the above thing only within Torque Script? The followi... read more | 01/03/2008 (7:33 am) |
| Is a DTS can be interchangeable? | @Marc: Thank you! :-) The reply makes it more clear.... read more | 01/02/2008 (5:00 pm) |
| Is a DTS can be interchangeable? | @Caylo: Thank you for the reply. I tried the same dts model to load into TGEA and it works fine. ... read more | 01/02/2008 (4:23 pm) |
| Dynamically tweak Vehicle Physics | It might be helpful. Why don't you release it to public? :-)... read more | 01/01/2008 (4:16 am) |
| Port on Windows CE platform with nvidia handheld chip | Thank you for your quick reply. :-) Especially the system has 128M for its system memory and 32M ... read more | 12/15/2007 (3:47 am) |