Fenrir Wolf's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Game with Torque from scratch in C++ | Generally, what Ben said is how I'm tackling my Torque project. I would like to get to the point of... read more | 09/29/2003 (2:05 pm) |
| Blending: Interiors vs. 3space objects | *pokes around* Oh, I think I see how it works. You create a RenderImage and then insert it into th... read more | 09/25/2003 (1:36 pm) |
| Pascal=Good games? | Considering that I once got a Runtime error 202 (stack overflow) in the original DOS Jazz Jackrabbit... read more | 09/25/2003 (1:16 pm) |
| Mp3 Use | I'd check first [url=http://www.vorbis.com/download.psp]right here[/url].... read more | 09/24/2003 (7:08 pm) |
| Mp3 Use | Torque, by default, doesn't handle any sound formats other than .wav. I believe someone has hacked ... read more | 09/24/2003 (5:45 pm) |
| Refund for somebody who this goes way over there head | Abigail, I'd give it few months or so. Torque is complicated. [b]HUGELY[/b] complicated. I've had... read more | 09/24/2003 (5:34 pm) |
| Vertex Lighting vs Non Vertex Lighting in TGE | After having dug around in the interior rendering part of the code recently, I know at least how tha... read more | 09/24/2003 (5:16 pm) |
| Render Problem? | Dean, have you tried using the beta exporter? I'm not sure if it has extra logic in it to handle tr... read more | 09/19/2003 (10:38 am) |
| Map editor -- any suggestions? | Autosize? I don't see that. I see the buttons for auto-aligning a texture, or scaling it to fit th... read more | 09/18/2003 (10:37 am) |
| Map editor -- any suggestions? | I'm using Hammer 3.4, and when I engage Lock Textures, it seems to only work for moving blocks aroun... read more | 09/17/2003 (10:29 am) |
| Particle look like boxes... | I remember something about this in another thread. I believe the problem was related to mismatched ... read more | 09/15/2003 (11:18 pm) |
| Multitexturing and blending | Mark -- Excellent tool. I've been playing around with the ARB multitexture extension and this thing... read more | 09/12/2003 (12:32 am) |
| Lightwave to DTS -- a bust :( | Oh, I forgot to mention that. I didn't have my bones at their rest position for frame #0 of my Ligh... read more | 09/08/2003 (3:52 pm) |
| Lightwave to DTS -- a bust :( | Okay, last post for tonight, sorry for the triple-post! Michael, you can "get around" the death a... read more | 09/07/2003 (8:06 pm) |
| Lightwave to DTS -- a bust :( | Slight update: Ignore the part above where I mentioned selectKeyFrames. Seems the issue with the a... read more | 09/07/2003 (7:42 pm) |
| Death animation crash revisited | As far as I can tell, the number of death animations is defined by this section of script (in player... read more | 09/07/2003 (6:58 pm) |
| Lightwave to DTS -- a bust :( | Right, that's the same thing I'm seeing. If I do a debug trace, I'm getting an assert failure of ... read more | 09/07/2003 (6:51 pm) |
| Lightwave to DTS -- a bust :( | I'm seeing the same problem. Looks like the LW animation built by the DTS exporter is missing som... read more | 09/07/2003 (2:59 am) |
| Lightwave to DTS -- a bust :( | Aha! I finally figured it out. Well, I figured out the second part. I never figured out the fir... read more | 09/05/2003 (12:55 am) |
| Torque Licensing Concerns | Thanks, Jeff Tunnell, that allays all of my fears. Now, back to making games. :)... read more | 09/03/2003 (9:56 am) |
| Torque Licensing Concerns | When you press F1 in the TorqueDemo.exe. So this might be an old license file? Torque is impress... read more | 09/01/2003 (11:11 am) |
| VC6: Error c2065 on compile | I used WinCVS to grab the "HEAD" version (that's the tag I used), but I am still getting errors. ... read more | 08/27/2003 (10:37 am) |
| VC6: Error c2065 on compile | Hmm, that's odd. I used CVS to grab the Release_1_1_2 version -- that is the latest one, right? ... read more | 08/26/2003 (11:32 pm) |
| .lwo To .ms3d | Sounds rather complicated... Why not eradicate Milkshape entirely? [url=http://www.gnometech.com... read more | 08/26/2003 (6:30 pm) |