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Fenrir Wolf's Forum Posts

Thread Post Date Posted
Error, no zones found? Should always find root at least. Okay, I suppose Ron's problem was related to your bug fix. But mine is indeed different, but if som... read more 05/24/2004 (10:03 am)
LightingPack Documentation "Bug"? While we're on the topic of documentation -- don't forget the part about adding the four Lighting Pa... read more 05/24/2004 (9:50 am)
Has anyone tried this? Ironically, just before bed, I was toying with this very idea. (Been playing too much Transformers ... read more 05/24/2004 (9:43 am)
Ficky interiors? (Crash when relighting scene) Mark: You got it. That's it. I took the object, saved it as a .MAP file and then loaded it up in ... read more 05/24/2004 (9:28 am)
TGE bug: use of getLight(0) as sunlight John, this works. I tested it out this weekend with my current HEAD release (the one where I was se... read more 05/24/2004 (9:26 am)
Error, no zones found? Should always find root at least. Sorry to necro this thread, but I was having this same problem tonight. For some reason, the Sky da... read more 05/23/2004 (10:55 pm)
Adding weapons You could always tear apart the demo -- you pick up a crossbow in that one and can fire it. I rea... read more 05/21/2004 (3:37 pm)
The terrain engine [i]We're also significantly improving the terrain implementation for the Torque Shader Engine to tak... read more 05/21/2004 (12:04 pm)
SynapseGaming's Lighting Pack Issues Oops, sorry, John I didn't see your last message in this thread. I'll try the getLight() fix when I... read more 05/21/2004 (10:30 am)
Merging models? Not that I know of, but I've heard people talk on here about setting the visibility flag of various ... read more 05/21/2004 (10:26 am)
Documentation update - Datablocks Wow, I haven't checked Torque's documentation in a while. It's like, a zillion times better now! T... read more 05/20/2004 (9:22 am)
Purpose of AIManager? My guess is that GG is working on the latency that a large number of AI players causes. AFAIK, ther... read more 05/17/2004 (10:18 am)
What 3D Game Engine is right for me? Torque has a built-in MISSION editor. Which lets you build a map that contains the objects you make... read more 05/16/2004 (10:35 pm)
SynapseGaming's Lighting Pack Issues Okay, rotating the objects does indeed cause the shadows to appear. If this is a Torque bug -- Whil... read more 05/15/2004 (1:49 pm)
Has anyone figured out the death animation/milkshape problem? I don't think so, Bill. Check out my thread on DTS animations and how they cause Torque to crash.... read more 05/13/2004 (9:49 am)
Synapsys new lighting pack John, the lighting pack is awesome. I love it! Very happy with it... But I hate to say I'm having... read more 05/12/2004 (12:32 am)
Fog problem Confirmed, got the same issues here. Uh, I'm currently not on the PC with my Torque code, so I can'... read more 05/11/2004 (3:40 pm)
Submitting a game to GarageGames It's mostly cross platform. I'm using a Mac/Linux/Win32 graphics/sound library right now. The code... read more 03/30/2004 (3:15 pm)
Submitting a game to GarageGames Just curious, but is GarageGames only looking for 3D games? (ie: Using 3d game engines, Torque or n... read more 03/30/2004 (12:33 pm)
How long until we can purchase SDK documentation? I can't help it. I like dead trees. I love to fondle their pressed, chemically treated skin as I t... read more 12/19/2003 (1:55 pm)
Torque for Delphi/Kylix... Wow, Brett, you sound like I used to sound a few years ago. I was still using Borland Pascal for ga... read more 12/19/2003 (11:33 am)
Noob In Need FxFoilage replication is for billboard-type objects. It's good for weeds and grass. You can use fx... read more 12/18/2003 (3:30 pm)
Torque 2? Snippet from a GameDev magazine post mortem on the Torque 2.0 release: "While the engine itself i... read more 12/18/2003 (10:33 am)
Torque 2? [i]Uhhh... Battlezone.[/i] Dang, Brett, how'd you know that was the name of the new FPS starter m... read more 12/17/2003 (4:43 pm)
Torque 2? Hey, stop making up fake screenshots! Torque 2's gonna be great! They fixed all those "Torque is... read more 12/17/2003 (1:00 pm)
Optimize DTS for using it as 'interiors' What can you do to optimize it? Well, lots of things. In fact, in another thread we were discussin... read more 12/10/2003 (10:09 am)
Environment maps and interiors I'll try to figure out how to do that, Mark. Good suggestion, I never thought about it. As for t... read more 12/08/2003 (12:55 am)
Static meshes Doesn't the foilage replicator take advantage of this? Not sure if it's Melv's or someone elses, bu... read more 12/05/2003 (2:42 pm)
Static meshes @Jorgen: My bad, in Torque "static" means just that -- a mesh that isn't (normally) a moving object... read more 12/05/2003 (1:15 pm)
Static meshes Unless something has changed in the last 4 months or so in HEAD, Torque's static meshes are ignored ... read more 12/05/2003 (9:54 am)
yes I bought the SDK Bought it. Then immediately started to work on my own game engine. Go figure! Admitted, my game... read more 12/04/2003 (8:52 pm)
New tutorials... These are very nice Paladin! I saw a link to these over on GameDev's forums and I instantly bookmar... read more 12/03/2003 (2:51 pm)
Fx!!! Where Are They? @Bob: Thanks a bunch, Bob, I surely can't wait to see the first revision of this. :) @Mark: Yea... read more 12/03/2003 (1:34 pm)
Fx!!! Where Are They? Bob, those screenshots are awesome -- and they are exactly what I am talking about. I especially li... read more 12/03/2003 (12:45 pm)
Fx!!! Where Are They? Torque just looks a little bit too dark for me. I'm not even sure if the engine supports any form o... read more 12/03/2003 (11:41 am)
Fx!!! Where Are They? Preach on, Alex. I know I prefer gameplay over graphics -- but do consider that while Torque might ... read more 12/02/2003 (1:32 pm)
In-Torque Script Editor Harold, that's it. I went into the dialog editor and resized the gui frame that encapsulates the ch... read more 12/02/2003 (1:14 pm)
Detonator Bugs? Holy cow, folks aren't kidding. On my GeForce 4 Ti 4600 and...wham! My frame rate is measured in f... read more 12/01/2003 (11:42 pm)
Version 17-05-02 of LightWave to DTS Exporter Released! If you want some more information on the death crash issue, then you might want to look at my thread... read more 12/01/2003 (11:26 am)
yes I bought the SDK I've bought it! I feel like I'm playing the pen-and-paper RPG "Call of Cthulhu" for real. The mo... read more 10/27/2003 (3:44 pm)
Im lost From what I understand, GG is working on "starter paks" -- self-contained sections of script, models... read more 10/10/2003 (10:43 am)
How many MIPS is torque capable of *answers up the cellphone while in his Ferrari* "Oh, hi there, Bob. Yeah, the development cycle is... read more 10/08/2003 (10:26 am)
Poser? Like Brian said, or convert it to some format that Milkshape/etc. could important. For example, I'v... read more 10/07/2003 (2:26 pm)
Shaders? I'd say moderately difficult. Getting the shaders in there isn't the problem. I have heard that a ... read more 10/07/2003 (2:21 pm)
When is Release 1.2 coming? When it's done? :)... read more 10/07/2003 (10:03 am)
HELP ! Visual Studio Will not Install As J. Stanley points out, the philosophy behind Torque is that it's a developer's engine. It's ther... read more 10/06/2003 (7:40 pm)
How do you remove the welcome to torque demo app message? NA, something like "Find in Files..." is your friend when it comes to hunting down strings. :)... read more 10/06/2003 (1:32 pm)
Techniques for debugging shaders... Sadly, it's not for OpenGL. It requires the Direct X SDK and uses DX's reference rasterizer for the... read more 10/05/2003 (12:38 pm)
Model Opacity? I have windows working right now -- but it's not a very pleasant hack. I just modified the portal P... read more 10/03/2003 (4:26 pm)
Model Opacity? Currently, right out of the "box" Torque doesn't support transparencies with interiors. If you do a... read more 10/03/2003 (2:20 pm)