Fenrir Wolf's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Error, no zones found? Should always find root at least. | Okay, I suppose Ron's problem was related to your bug fix. But mine is indeed different, but if som... read more | 05/24/2004 (10:03 am) |
| LightingPack Documentation "Bug"? | While we're on the topic of documentation -- don't forget the part about adding the four Lighting Pa... read more | 05/24/2004 (9:50 am) |
| Has anyone tried this? | Ironically, just before bed, I was toying with this very idea. (Been playing too much Transformers ... read more | 05/24/2004 (9:43 am) |
| Ficky interiors? (Crash when relighting scene) | Mark: You got it. That's it. I took the object, saved it as a .MAP file and then loaded it up in ... read more | 05/24/2004 (9:28 am) |
| TGE bug: use of getLight(0) as sunlight | John, this works. I tested it out this weekend with my current HEAD release (the one where I was se... read more | 05/24/2004 (9:26 am) |
| Error, no zones found? Should always find root at least. | Sorry to necro this thread, but I was having this same problem tonight. For some reason, the Sky da... read more | 05/23/2004 (10:55 pm) |
| Adding weapons | You could always tear apart the demo -- you pick up a crossbow in that one and can fire it. I rea... read more | 05/21/2004 (3:37 pm) |
| The terrain engine | [i]We're also significantly improving the terrain implementation for the Torque Shader Engine to tak... read more | 05/21/2004 (12:04 pm) |
| SynapseGaming's Lighting Pack Issues | Oops, sorry, John I didn't see your last message in this thread. I'll try the getLight() fix when I... read more | 05/21/2004 (10:30 am) |
| Merging models? | Not that I know of, but I've heard people talk on here about setting the visibility flag of various ... read more | 05/21/2004 (10:26 am) |
| Documentation update - Datablocks | Wow, I haven't checked Torque's documentation in a while. It's like, a zillion times better now! T... read more | 05/20/2004 (9:22 am) |
| Purpose of AIManager? | My guess is that GG is working on the latency that a large number of AI players causes. AFAIK, ther... read more | 05/17/2004 (10:18 am) |
| What 3D Game Engine is right for me? | Torque has a built-in MISSION editor. Which lets you build a map that contains the objects you make... read more | 05/16/2004 (10:35 pm) |
| SynapseGaming's Lighting Pack Issues | Okay, rotating the objects does indeed cause the shadows to appear. If this is a Torque bug -- Whil... read more | 05/15/2004 (1:49 pm) |
| Has anyone figured out the death animation/milkshape problem? | I don't think so, Bill. Check out my thread on DTS animations and how they cause Torque to crash.... read more | 05/13/2004 (9:49 am) |
| Synapsys new lighting pack | John, the lighting pack is awesome. I love it! Very happy with it... But I hate to say I'm having... read more | 05/12/2004 (12:32 am) |
| Fog problem | Confirmed, got the same issues here. Uh, I'm currently not on the PC with my Torque code, so I can'... read more | 05/11/2004 (3:40 pm) |
| Submitting a game to GarageGames | It's mostly cross platform. I'm using a Mac/Linux/Win32 graphics/sound library right now. The code... read more | 03/30/2004 (3:15 pm) |
| Submitting a game to GarageGames | Just curious, but is GarageGames only looking for 3D games? (ie: Using 3d game engines, Torque or n... read more | 03/30/2004 (12:33 pm) |
| How long until we can purchase SDK documentation? | I can't help it. I like dead trees. I love to fondle their pressed, chemically treated skin as I t... read more | 12/19/2003 (1:55 pm) |
| Torque for Delphi/Kylix... | Wow, Brett, you sound like I used to sound a few years ago. I was still using Borland Pascal for ga... read more | 12/19/2003 (11:33 am) |
| Noob In Need | FxFoilage replication is for billboard-type objects. It's good for weeds and grass. You can use fx... read more | 12/18/2003 (3:30 pm) |
| Torque 2? | Snippet from a GameDev magazine post mortem on the Torque 2.0 release: "While the engine itself i... read more | 12/18/2003 (10:33 am) |
| Torque 2? | [i]Uhhh... Battlezone.[/i] Dang, Brett, how'd you know that was the name of the new FPS starter m... read more | 12/17/2003 (4:43 pm) |
| Torque 2? | Hey, stop making up fake screenshots! Torque 2's gonna be great! They fixed all those "Torque is... read more | 12/17/2003 (1:00 pm) |
| Optimize DTS for using it as 'interiors' | What can you do to optimize it? Well, lots of things. In fact, in another thread we were discussin... read more | 12/10/2003 (10:09 am) |
| Environment maps and interiors | I'll try to figure out how to do that, Mark. Good suggestion, I never thought about it. As for t... read more | 12/08/2003 (12:55 am) |
| Static meshes | Doesn't the foilage replicator take advantage of this? Not sure if it's Melv's or someone elses, bu... read more | 12/05/2003 (2:42 pm) |
| Static meshes | @Jorgen: My bad, in Torque "static" means just that -- a mesh that isn't (normally) a moving object... read more | 12/05/2003 (1:15 pm) |
| Static meshes | Unless something has changed in the last 4 months or so in HEAD, Torque's static meshes are ignored ... read more | 12/05/2003 (9:54 am) |
| yes I bought the SDK | Bought it. Then immediately started to work on my own game engine. Go figure! Admitted, my game... read more | 12/04/2003 (8:52 pm) |
| New tutorials... | These are very nice Paladin! I saw a link to these over on GameDev's forums and I instantly bookmar... read more | 12/03/2003 (2:51 pm) |
| Fx!!! Where Are They? | @Bob: Thanks a bunch, Bob, I surely can't wait to see the first revision of this. :) @Mark: Yea... read more | 12/03/2003 (1:34 pm) |
| Fx!!! Where Are They? | Bob, those screenshots are awesome -- and they are exactly what I am talking about. I especially li... read more | 12/03/2003 (12:45 pm) |
| Fx!!! Where Are They? | Torque just looks a little bit too dark for me. I'm not even sure if the engine supports any form o... read more | 12/03/2003 (11:41 am) |
| Fx!!! Where Are They? | Preach on, Alex. I know I prefer gameplay over graphics -- but do consider that while Torque might ... read more | 12/02/2003 (1:32 pm) |
| In-Torque Script Editor | Harold, that's it. I went into the dialog editor and resized the gui frame that encapsulates the ch... read more | 12/02/2003 (1:14 pm) |
| Detonator Bugs? | Holy cow, folks aren't kidding. On my GeForce 4 Ti 4600 and...wham! My frame rate is measured in f... read more | 12/01/2003 (11:42 pm) |
| Version 17-05-02 of LightWave to DTS Exporter Released! | If you want some more information on the death crash issue, then you might want to look at my thread... read more | 12/01/2003 (11:26 am) |
| yes I bought the SDK | I've bought it! I feel like I'm playing the pen-and-paper RPG "Call of Cthulhu" for real. The mo... read more | 10/27/2003 (3:44 pm) |
| Im lost | From what I understand, GG is working on "starter paks" -- self-contained sections of script, models... read more | 10/10/2003 (10:43 am) |
| How many MIPS is torque capable of | *answers up the cellphone while in his Ferrari* "Oh, hi there, Bob. Yeah, the development cycle is... read more | 10/08/2003 (10:26 am) |
| Poser? | Like Brian said, or convert it to some format that Milkshape/etc. could important. For example, I'v... read more | 10/07/2003 (2:26 pm) |
| Shaders? | I'd say moderately difficult. Getting the shaders in there isn't the problem. I have heard that a ... read more | 10/07/2003 (2:21 pm) |
| When is Release 1.2 coming? | When it's done? :)... read more | 10/07/2003 (10:03 am) |
| HELP ! Visual Studio Will not Install | As J. Stanley points out, the philosophy behind Torque is that it's a developer's engine. It's ther... read more | 10/06/2003 (7:40 pm) |
| How do you remove the welcome to torque demo app message? | NA, something like "Find in Files..." is your friend when it comes to hunting down strings. :)... read more | 10/06/2003 (1:32 pm) |
| Techniques for debugging shaders... | Sadly, it's not for OpenGL. It requires the Direct X SDK and uses DX's reference rasterizer for the... read more | 10/05/2003 (12:38 pm) |
| Model Opacity? | I have windows working right now -- but it's not a very pleasant hack. I just modified the portal P... read more | 10/03/2003 (4:26 pm) |
| Model Opacity? | Currently, right out of the "box" Torque doesn't support transparencies with interiors. If you do a... read more | 10/03/2003 (2:20 pm) |