Game Development Community

Fenrir Wolf's Forum Posts

Thread Post Date Posted
GlFinish() performance boost? Hmm, I remember reading somewhere on GameDev that rarely in production code do you call glFinish(), ... read more 07/15/2004 (9:35 am)
Map2Dif bug, Detail brushes. Is this one of those bugs that, when triggered, causes a massive time travel paradox and you end up ... read more 07/12/2004 (5:24 pm)
Transparent/Animated Texture Question Yeah, but wasn't there issues with the resources that added it? Like, dynamic walls were causing th... read more 07/12/2004 (12:16 pm)
Idle animation "twitches" when viewed externally @Thomas: I poked around with it a bit tonight, and you're on the right track. This looks like ther... read more 07/07/2004 (9:52 pm)
Whats up with this? Hrrm, so those of us on the sidelines, is that stripchars there because control codes are added to t... read more 07/06/2004 (4:49 pm)
Script engine speed From my (very informal) tests so far, Torque Script is indeed fast enough. If something is too slow... read more 07/06/2004 (4:45 pm)
Idle animation "twitches" when viewed externally Sorry Thomas; I was on vacation all of last week. I will try to take a look at this tonight or t... read more 07/06/2004 (10:04 am)
Water Sparkles Usually, in games of this nature, it's done with a second texture layer. It's a simple translucent ... read more 07/06/2004 (9:47 am)
New GG Front Page? I like the new look, too. Though I think they should go back to the old "Make Games/Play Games" the... read more 07/06/2004 (9:35 am)
What kind of software to use? Don't forget [url=http://www.anim8or.com/main/]Anim8tor[/url] or even the reasonably priced [url=htt... read more 06/26/2004 (12:12 pm)
A contest for new tools? I have to agree with Cameron. Torque has a HUGE set of tools. While some work better than others, ... read more 06/25/2004 (12:38 pm)
Persistent World Rountable: The Role Playing Experience... @Meatball: Good point. I, too, find RPGing in MMORPGs to be, at best, shallow. Now, if I happen t... read more 06/25/2004 (12:21 pm)
I know nothing about "C".Should I get Torque? Hi, Graham. Assuming you plan on making the game entirely by yourself, then yes I wouldn't recomm... read more 06/24/2004 (10:24 am)
Stupid Newbie Questions... volume 1. 1. Wow, Hammer? I'm not sure what documentation you're using, but the recent ones show you how to s... read more 06/23/2004 (10:14 am)
Death animation crashing Check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=16831]right here[/url]. This h... read more 06/22/2004 (5:11 pm)
Idle animation "twitches" when viewed externally Interesting... I'm using foot triggers, and those work fine, but I was seeing this issue before I a... read more 06/22/2004 (3:32 pm)
What are your thoughts... I want to say, Networking, but I've already started to get used to thinking in network terms when it... read more 06/22/2004 (1:07 pm)
Idle animation "twitches" when viewed externally I'm using Lightwave 8.0 with the latest beta of GnomeTech's DTS exporter. The model is entirely s... read more 06/21/2004 (2:22 pm)
SuperPNG Alpha Matte Ding! [url]http://www.gapingwolf.com/SuperPNG.zip[/url] FYI: This is an older version. It do... read more 06/21/2004 (10:30 am)
Idle animation "twitches" when viewed externally @Thomas, yeah, exact same thing I see. I'm curious, what 3D program/exporter did you use to get you... read more 06/21/2004 (9:23 am)
Argh! Textures going wierd! Please help What format is your textures in and bit depth? That almost looks like it's trying to display a pale... read more 06/20/2004 (7:41 pm)
Idle animation "twitches" when viewed externally @Westy: Okay, but why doesn't the Orc guy exhibit the same behavior? When I detach the camera from... read more 06/20/2004 (7:39 pm)
XBOX Port for TSE???? What? First someone at GG says Torque won't write a game for me, and now they're saying they aren't... read more 06/18/2004 (5:25 pm)
XBOX Port for TSE???? Heehee. GG probably hates us. We have such a way of ferreting out information that they might want... read more 06/18/2004 (9:35 am)
OBJ of the Torque logo? Yeah, if someone did that, I wouldn't mind a copy, too! *mutters something about studio Max and t... read more 06/18/2004 (9:31 am)
Torque Retro 2D! Melv, I like that style of mod. Just dump it into your source tree, compile, and blam it works. Of... read more 06/18/2004 (9:27 am)
Enhancement: Numpad Enter Support for guiTextEditCtrl Ben's got it. In fact, switch/case just gets translated into a string of simple assembly-language c... read more 06/17/2004 (10:37 pm)
Inheriting object methods in Torque Script Whew! Glad it was something simple. Thank you, Bruno and Josh. It's pretty clear now. Datablock ... read more 06/17/2004 (8:54 pm)
The thrill is gone, and so is my PC... I got that "unable to complete a GDI drawing operation" error. I opened my case, and my video card ... read more 06/17/2004 (5:26 pm)
How do I playback my recordings? I'm not sure if this is what you are after, but if you just want to make a video of someone playing ... read more 06/16/2004 (4:21 pm)
Light and shadows Unless they've changed HEAD in the last few months, it looks at the very first light in order to fin... read more 06/16/2004 (2:09 pm)
Specular for pixel shader 1.1 by Ashu Rege (NVIDIA) I've seen this method before. I think EnvXform contains the pre-computed camera/incident transform ... read more 06/15/2004 (9:40 am)
How to increase the zbuffer precise @Di-Chung: I do not see the images, they are not showing up.... read more 06/15/2004 (9:28 am)
Torque AI Pack Hell, I'd just be happy to have reliable pathfinding so I can say, "Bot, go here." And then not wor... read more 06/15/2004 (9:25 am)
Private forums... public? @Ben: I know I might torque (ha ha) a few open source folks by saying this but -- Good. Glad you d... read more 06/14/2004 (8:34 pm)
Visibility, ghosting, and scope Thanks, Ben, I'll check out the Zap code, then. I just wanted to make sure I was looking in the rig... read more 06/14/2004 (2:05 pm)
Tools for TSE That's the beauty of how Ben and Brian structured TSE. Your existing tools don't need to support sh... read more 06/14/2004 (12:54 pm)
Stupid question im sure There are no such things as stupid questions. Forget what famous person said that... Anyway. Al... read more 06/14/2004 (10:44 am)
How to increase the zbuffer precise @Brett: I could be wrong, but maybe he's not referring to the lightmap generation, but their displa... read more 06/14/2004 (10:40 am)
Thank You GarageGames! I have to agree. These guys probably hear a million complaints but almost never hear any "Thank You... read more 06/14/2004 (9:40 am)
Photoshop + PNG + alpha = aaarrrrgh! Yeah, not sure if the author decided to stop distributing that version of the plugin or if they just... read more 06/11/2004 (10:41 am)
Bigger, Fatter, Faster ... *looks at the updated screenshots* Wow, the original blue spotted crossbow. Man, this thread take... read more 06/11/2004 (9:38 am)
Photoshop + PNG + alpha = aaarrrrgh! @Dreamstorm: A little birdy told me it could be found [url=http://www.gapingwolf.com/SuperPNG.zip]h... read more 06/11/2004 (9:16 am)
Photoshop + PNG + alpha = aaarrrrgh! Update: Yeah, seems the author of the plugin must've forgot to include the alpha matte version with... read more 06/09/2004 (6:32 pm)
Photoshop + PNG + alpha = aaarrrrgh! @Logan: NP, don't worry about... As for my problem, I'm not sure why SuperPNG hasn't worked for me... read more 06/09/2004 (1:48 pm)
Photoshop + PNG + alpha = aaarrrrgh! @Logan: I've already got SuperPNG. Fourth paragraph of my post talks about my experiences with it, ... read more 06/09/2004 (10:53 am)
Debris not working? @Robert: Thanks, that clears things up. I saw code in ShapeBase for ExplosionID and DebrisID but I... read more 06/09/2004 (9:37 am)
Ideas for resources @Thomas, I'd check out Steffy's [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more 06/09/2004 (9:30 am)
News for lightwave users!possibly... Cool, I shall have to try this out someday, even though right now I am relatively happy with Hammer.... read more 06/09/2004 (9:23 am)
DTS Importers Redux @David: I do not believe I am entitled to anything that is someone else's game. That's why not why... read more 06/08/2004 (2:16 pm)