Fenrir Wolf's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| No sound on osx | It *sounds* almost like it's mixing a buffer meant to be played at 22KHz into a 44KHz buffer. I thi... read more | 01/30/2005 (8:27 pm) |
| No sound on osx | Hey Seth, I was having the same trouble, and replacing that version of the OpenAL framework did get ... read more | 01/30/2005 (6:10 pm) |
| Elevators | Matt, the collision method WORKS -- I've traced through some of it. When the player overlaps a movi... read more | 09/29/2004 (11:46 am) |
| Elevators | Yes, this is something I have been wrestling with. (I want moving platforms that will push the play... read more | 09/29/2004 (9:08 am) |
| Space Patch/Resource | Rakessh, I posted a [url=http://www.gapingwolf.com/viewtopic.php?t=10]short tutorial[/url] on how I ... read more | 09/25/2004 (11:19 am) |
| Space Patch/Resource | Oh and if you need a nebula skybox texture, I made a quickie [url=http://www.gapingwolf.com/help/neb... read more | 09/24/2004 (12:06 pm) |
| I so feel this | I used to work at an ISP. I was the guy who put it all together, but I also had to work tech suppor... read more | 09/24/2004 (10:20 am) |
| Space Patch/Resource | Here's how I made a space game in less than six hours... (With about a week of playtesting/tweaking... read more | 09/24/2004 (9:36 am) |
| Flying Vehical crashing revisited | Another note... I don't know if this is related at all to Gonzo's problems, but in my space game, m... read more | 09/23/2004 (8:48 pm) |
| What Hotel For IGC? | I'm at the Best Value Inn. Super-cheap, and from what I hear, it's not too bad. Not a roach hotel ... read more | 09/23/2004 (5:16 pm) |
| UPX - packing your executable | Aye, been using UPX for a while. (And before that in the DOS days, LZEXE.) It's a great program.... read more | 09/16/2004 (1:24 pm) |
| IRC chat temporarily offline.. | Tim: I can kick the habit any time I want to..... Anytime... Annnnytime.... read more | 09/14/2004 (5:58 pm) |
| IRC chat temporarily offline.. | ARGH! I broke IRC! Nooooooooooooooo, what will I do all day long now? *breaks down sobbing*... read more | 09/14/2004 (5:16 pm) |
| Am I the only person who gets a bit of guilty pleasure | I agree with Joshua, if you have beef with a .plan, post something in that plan itself -- Try to be ... read more | 09/14/2004 (3:49 pm) |
| Assign Particle help | Here's a little trick I picked up from the GG forums: You can 'fake it' with an empty weapon. Cr... read more | 09/06/2004 (10:29 pm) |
| Torque Distributions - Required files | Thanks, I actually wondered because I have copied some test games over to friend's machines and they... read more | 09/06/2004 (5:47 pm) |
| How does the weapon work? | You mean, how does it known when to fire? Torque doesn't directly call a "fire" function for a we... read more | 09/06/2004 (5:43 pm) |
| A bit larger than normal Sun? | Erm, you mean the fxSunlight object? You can adjust the size of the flair in the editor. I believe... read more | 08/30/2004 (5:27 pm) |
| Need Problem Models for IGC session.. | My model causes framerates to drop to around 20 fps when it gets onscreen. I know why it's doing th... read more | 08/30/2004 (12:33 pm) |
| Revamped | Jeffrey: Not necessarily. However, think about this in the manner of a storyboarder for a movie; ... read more | 08/25/2004 (9:19 am) |
| What is a detail brush? | Ooh, nice link, wish I had this sooner. :)... read more | 08/24/2004 (1:39 pm) |
| Environment Maps & Distance | Yup, I noticed this very same thing. I don't know of any setting that might effect this behavior, b... read more | 08/24/2004 (9:29 am) |
| TSE Demo disapointment | Whoa, CShop is going/already supports normal mapping? I think that alone is the enough to make me s... read more | 08/22/2004 (11:01 am) |
| Ever love an old game so much.... | I'm a big shmups fan (side-scrolling shooters). I've done a few quasi-remakes, mostly blurring a fe... read more | 08/19/2004 (10:02 am) |
| Have I burn't out? | Andrew has a good point. [i]Never stop moving forward.[/i] Even if it means working on something t... read more | 08/18/2004 (12:14 pm) |
| FIX: Assumption in terrData.h breaks some terrain mods | Yes, I need to learn how to submit patches for HEAD. :) I discovered this after merging in the l... read more | 08/18/2004 (9:22 am) |
| Softimage XSI price reduction | Hey Alex, what about an official LW exporter? ;) That's pretty cool, that's putting XSI in the s... read more | 08/10/2004 (12:56 pm) |
| Particle Sys. Optimizations? | Brian: Sweet! Finally, a GPU-based particle system. I hope it still has software fallbacks, thoug... read more | 08/10/2004 (9:11 am) |
| Getting Started Question | Yes and no. Torque doesn't support .3ds, or .obj, or any particular file format. It uses exporte... read more | 08/09/2004 (7:59 pm) |
| Muzzle flash Question | Currently, gun muzzle flashes are done via particles -- A state called "stateEmitter" will start an ... read more | 08/07/2004 (10:21 pm) |
| Creating spread on aim | (Assuming you're talking about Torque here...) Bryce, if you'll willing to wait a few days, I'm a... read more | 08/07/2004 (12:44 pm) |
| Videlectrix - a hot new indie game dev house | LOL! I didn't know they had made a website. Very nice, I got a big kick out of that. "We use co... read more | 08/06/2004 (10:34 am) |
| Hmmm... anyone? | Well, are we talking about the game STORY idea, or the game idea itself? I find creating the game... read more | 08/06/2004 (9:28 am) |
| 2-Bits are Plenty | Tandy, I remember envying my friend's Tandy and the ability for it to generate 16-color graphics -- ... read more | 08/03/2004 (9:30 am) |
| Dynamic Shadows | AFAIK, there's no native shadow code in TSE. You'd have to write it yourself. But with the generic... read more | 08/03/2004 (9:26 am) |
| 2-Bits are Plenty | LOL! Melv: I find doing artwork with severe color limitations is real good practice. In fact, alm... read more | 08/01/2004 (1:52 pm) |
| 2-Bits are Plenty | *snaps out of it* Gah. I think I am crazy. I willingly drew in CGA. What next? VIC-20 block g... read more | 07/31/2004 (11:30 pm) |
| Inverted normals for collision? | Michael: You can already use meshes in col-det -- They just have to be convex, and the simpler they... read more | 07/29/2004 (5:37 pm) |
| Video Card shopping...need your advice | I just bought an ATI Radeon 9800 Pro. Local electronics/computer store had them on sale for $150. ... read more | 07/29/2004 (2:14 pm) |
| IGC'04 - what will YOU bring? | Good idea, that's how a lot of SF/anime cons do it. They have your main name, then under that an al... read more | 07/29/2004 (12:39 pm) |
| IGC'04 - what will YOU bring? | I'll probably bring some Adagio mini-CDs, in case anyone wants a copy. I'd like to be able to sho... read more | 07/29/2004 (12:09 pm) |
| A game that is 30,000,000,000 pairs of DNA in the making | [i]Mario and Sonic type platformers are also 2D...but they are much more complex then Pong and Tetri... read more | 07/29/2004 (10:10 am) |
| Tradewars | Beautiful! Brings back old memories. I had wrote some TradeWar utilities myself back in the day.... read more | 07/28/2004 (2:55 pm) |
| Creative Labs to id Software: We ownz j00 | Heh, I don't remember the sprite patent? But I do remember one where Atari sued Activision, because... read more | 07/28/2004 (2:05 pm) |
| Insect Sounds | I just did a Google for "insects sound fx pack" and here's [url=http://www.primesounds.com/main/sfx/... read more | 07/27/2004 (10:29 am) |
| How important is ground transform really? | I shoulda clarified -- Monki is right. The only time that a lack of ground transforms in my animati... read more | 07/27/2004 (9:22 am) |
| Strange... | John: Same problem here. At first I thought it was my giant cities, but come to find out that my n... read more | 07/26/2004 (1:17 pm) |
| Player twitching when TickTime*runForce/mass ratio is low | @Ben: That's my suspicion. Something to do with the control object networking code. The velocity ... read more | 07/26/2004 (9:58 am) |
| Show Tool Animation Problem | Search the resources, there's an easy fix someone posted a while ago about fixing a bug in the showt... read more | 07/21/2004 (3:47 pm) |
| Help with lighting in buildings. | I'd check to make sure there are no leaks. Plus, also set the property for the door entity to say "... read more | 07/16/2004 (9:25 am) |