Game Development Community

Fenrir Wolf's Forum Posts

Thread Post Date Posted
Macintosh Experience Also, just as another tidbit, the PPC chips can actually run in both little endian AND big endian mo... read more 03/15/2005 (3:17 pm)
How to make a distrib version Paul: That is exactly what I am trying to do right now. However, I am complete and total retard ... read more 03/15/2005 (1:57 am)
GG staff mentioned... a profiler? Plus, if you're not a programmer and don't plan on using it, then don't turn it on or even mess with... read more 03/14/2005 (7:53 pm)
Cloudburst: GG private release [b]I got the gamepad to work![/b] Come to find out, I needed to set $enableDirectInput in order to ... read more 03/14/2005 (7:37 pm)
Space Game Feasible? There's a lot of good resources, just do a search for "space" or "space sim" on the forums. Here'... read more 03/14/2005 (1:50 pm)
Cloudburst: GG private release @Robert: Yes, exactly, that's correct. Glad you got it working. :) (BTW, if you wrap stuff like t... read more 03/14/2005 (1:33 pm)
GG staff mentioned... a profiler? Robert: To profile a section of code, you have to write it with two macros called PROFILE_START(sec... read more 03/14/2005 (1:15 pm)
GuiTextCtrl Velocity and Rotation? @Arunas, check out this very simple [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=2... read more 03/14/2005 (3:32 am)
Cloudburst: GG private release @Joe: Yeah. Joystick support is in Torque, but I'd have to write a control config dialog to go alo... read more 03/14/2005 (3:31 am)
SafeDelete() tip (and what to avoid) Don't forget isObject() which will tell you if the ID you've got refers to a valid thingie. You c... read more 03/14/2005 (2:52 am)
GG staff mentioned... a profiler? Robert: You'll need to write the T2D functions you are interested in the ProfileGroupStart()/Profil... read more 03/14/2005 (2:50 am)
Cloudburst: GG private release Weston: The Mac port is done, I just need to package it up. No promises, but expect it RSN. :)... read more 03/13/2005 (6:11 pm)
T2D but no pixel perfect collision?? Pixel perfect collision really isn't needed. Gasp! Yes, I know, but you've got to remember, we're ... read more 03/12/2005 (1:41 pm)
Cloudburst: GG private release Dude, if there is anyone on here that deserves some rest, it's you, Melv. (Well, okay, I'll cut the... read more 03/12/2005 (3:26 am)
Cloudburst: GG private release Fear not, a OSX version is on the way. :) I've uploaded version 1.01. (Check the original post f... read more 03/12/2005 (1:27 am)
How Do I Compile a T2D Mac Binary from a Windows PC? Oh, heh, a writeup? My brain is all hazy on that, but I will try to remember to make notes when I d... read more 03/11/2005 (2:55 pm)
Taskbar visible while running fullscreen I'll try applying Clark's patch to Cloudburst v1.01 then, and see if this makes a difference. I too... read more 03/11/2005 (2:04 pm)
Cloudburst: GG private release (see previous) Now that is outta the way -- Thanks everybody for downloading and giving this a sh... read more 03/11/2005 (1:02 pm)
Cloudburst: GG private release @Melv: Excluding the graphics? Hmm, lesse, I got T2D on Monday, and I started work on Cloudburst e... read more 03/11/2005 (1:01 pm)
How Do I Compile a T2D Mac Binary from a Windows PC? Corey: That's what I did! I love my Mac mini. As far as I am concerned, it was targeted exactly t... read more 03/11/2005 (12:33 pm)
Physics inconsistancies across various speed machines Check the T2D threads. ;) Yeah, I kinda jumped the gun and panicked. I didn't even think to chec... read more 03/11/2005 (1:44 am)
Key names for bindCmd? Terry, check out engine/sim/actionMap.cc, I believe the key name consts are in there.... read more 03/10/2005 (8:34 pm)
Physics inconsistancies across various speed machines Update: Okay, I should read the bug forum more often. :) My problem wasn't related to the physic... read more 03/10/2005 (7:06 pm)
Missle Command clone Woo! I got to around 7700, but at the point the game was running at around 2-4 fps. :) There were ... read more 03/09/2005 (6:19 pm)
T2D ideas, suggestions, etc. Melv: Hmm, interesting idea about a less-rigid tile structure. While I'm sure that's within Torque... read more 03/09/2005 (1:21 pm)
Playing Ogg files. A word of warning about streamed sound sources: Seems that Torque's sound code will cull out stream... read more 03/08/2005 (3:30 pm)
Possible feature request discussion For the far-future: One thing that would be cool is a fxDistortedStaticSprite2D(). It would behave... read more 03/08/2005 (2:13 am)
Sprite setPivotPoint() As Melv has mentioned, you can "fake" arbitrary rotation points without doing the "make the sprite l... read more 03/06/2005 (11:53 pm)
Time Based Movement? I use a slightly more adaptive method that's a bit more ugly, but it WILL get the object to point X/... read more 03/06/2005 (7:08 pm)
2D effects 1) Really? You should be able to vary the alpha by doing: [code]%obj.setblending (true) ; %obj... read more 03/06/2005 (4:03 pm)
T2D ideas, suggestions, etc. Oh yeah! One more idea -- how about for particles, we can specify a negative emissive force? Right... read more 03/06/2005 (3:01 pm)
Array bounds checking Ahha! I knew about the one-dimensional array, from TGE's inventory code, but had no idea that idea ... read more 03/06/2005 (2:39 pm)
Array bounds checking Errr, I'm a bit lost here. TorqueScript supports arrays? :)... read more 03/06/2005 (2:23 pm)
T2D ideas, suggestions, etc. Hey, it's no problem. I know you guys are looking for valuable input, and anything I can do to help... read more 03/06/2005 (2:15 pm)
Cloudburst - Preview video @Charlie, once I set my bin size appropriately, all framerate issues completely disappeared. :) @... read more 03/06/2005 (2:11 am)
Poor Scrolling Performance This sounds suspiciously like a mipmap minification issue. I, too, notice that if you scale objects... read more 03/05/2005 (5:57 pm)
My lil puzzler is working :) I love Bust-a-Move/Puzzle Bobble! It's really looking nice, very polished graphics, can't wait to p... read more 03/05/2005 (4:48 pm)
Simple Character Physics I'm not at all sure if this is what you need, but here's the code for player movement in Cloudburst:... read more 03/05/2005 (4:35 pm)
Cloudburst - Preview video Charlie, that method is pretty well established, almost all of the 2D shooters I've seen published u... read more 03/05/2005 (4:27 pm)
SetCollisionMasks() help... Matt, you're almost there. Just change the schedule line to be: %cannon_ballProjectile.schedule ... read more 03/05/2005 (4:13 pm)
SetCollisionMasks() help... Also, for disabling collision, you can use the setcollisionsupress (true) to turn off all collisions... read more 03/05/2005 (3:26 pm)
Cloudburst - Preview video Hmm, I'm not sure why those videos are giving problems -- they're just standard layer-1 MPEGs. It c... read more 03/05/2005 (2:47 pm)
Biplane Battle - Beta 1 Woo, that reminds me of Sopwith for the PC. Just add some factories to bomb and you'd have a remake... read more 03/04/2005 (6:58 pm)
Spreading the word of T2D... LOL! That's great. Face it, Melv, they're just jealous. "I'll get you and your rigid-body dynam... read more 03/04/2005 (3:05 pm)
Collision system performance Hey Melv, thanks for the shout. Yeah, I'm still here, just been pretty busy lately, haven't had muc... read more 03/04/2005 (2:27 pm)
Collision system performance AHA! After reading the tech docs and then profiling the code, I finally figured out what was going ... read more 03/03/2005 (11:04 pm)
Torque won't run outside of Xcode? AHA! Found it. When I was merging in the latest HEAD, I missed one tiny change in main.cc -- t... read more 01/31/2005 (1:58 am)
Torque won't run outside of Xcode? Leo, already fought that beast and won. :) (About a day was lost when I kept clicking on the 'start... read more 01/30/2005 (10:49 pm)
Torque won't run outside of Xcode? The only reference I can find via Googling is that to make sure such Xcode-required settings such as... read more 01/30/2005 (10:29 pm)
Torque won't run outside of Xcode? I'm new to Mac OSX (just got a Mac Mini!), so I am not at all sure what you mean by that or how to g... read more 01/30/2005 (8:34 pm)