Fenrir Wolf's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Macintosh Experience | Also, just as another tidbit, the PPC chips can actually run in both little endian AND big endian mo... read more | 03/15/2005 (3:17 pm) |
| How to make a distrib version | Paul: That is exactly what I am trying to do right now. However, I am complete and total retard ... read more | 03/15/2005 (1:57 am) |
| GG staff mentioned... a profiler? | Plus, if you're not a programmer and don't plan on using it, then don't turn it on or even mess with... read more | 03/14/2005 (7:53 pm) |
| Cloudburst: GG private release | [b]I got the gamepad to work![/b] Come to find out, I needed to set $enableDirectInput in order to ... read more | 03/14/2005 (7:37 pm) |
| Space Game Feasible? | There's a lot of good resources, just do a search for "space" or "space sim" on the forums. Here'... read more | 03/14/2005 (1:50 pm) |
| Cloudburst: GG private release | @Robert: Yes, exactly, that's correct. Glad you got it working. :) (BTW, if you wrap stuff like t... read more | 03/14/2005 (1:33 pm) |
| GG staff mentioned... a profiler? | Robert: To profile a section of code, you have to write it with two macros called PROFILE_START(sec... read more | 03/14/2005 (1:15 pm) |
| GuiTextCtrl Velocity and Rotation? | @Arunas, check out this very simple [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=2... read more | 03/14/2005 (3:32 am) |
| Cloudburst: GG private release | @Joe: Yeah. Joystick support is in Torque, but I'd have to write a control config dialog to go alo... read more | 03/14/2005 (3:31 am) |
| SafeDelete() tip (and what to avoid) | Don't forget isObject() which will tell you if the ID you've got refers to a valid thingie. You c... read more | 03/14/2005 (2:52 am) |
| GG staff mentioned... a profiler? | Robert: You'll need to write the T2D functions you are interested in the ProfileGroupStart()/Profil... read more | 03/14/2005 (2:50 am) |
| Cloudburst: GG private release | Weston: The Mac port is done, I just need to package it up. No promises, but expect it RSN. :)... read more | 03/13/2005 (6:11 pm) |
| T2D but no pixel perfect collision?? | Pixel perfect collision really isn't needed. Gasp! Yes, I know, but you've got to remember, we're ... read more | 03/12/2005 (1:41 pm) |
| Cloudburst: GG private release | Dude, if there is anyone on here that deserves some rest, it's you, Melv. (Well, okay, I'll cut the... read more | 03/12/2005 (3:26 am) |
| Cloudburst: GG private release | Fear not, a OSX version is on the way. :) I've uploaded version 1.01. (Check the original post f... read more | 03/12/2005 (1:27 am) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | Oh, heh, a writeup? My brain is all hazy on that, but I will try to remember to make notes when I d... read more | 03/11/2005 (2:55 pm) |
| Taskbar visible while running fullscreen | I'll try applying Clark's patch to Cloudburst v1.01 then, and see if this makes a difference. I too... read more | 03/11/2005 (2:04 pm) |
| Cloudburst: GG private release | (see previous) Now that is outta the way -- Thanks everybody for downloading and giving this a sh... read more | 03/11/2005 (1:02 pm) |
| Cloudburst: GG private release | @Melv: Excluding the graphics? Hmm, lesse, I got T2D on Monday, and I started work on Cloudburst e... read more | 03/11/2005 (1:01 pm) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | Corey: That's what I did! I love my Mac mini. As far as I am concerned, it was targeted exactly t... read more | 03/11/2005 (12:33 pm) |
| Physics inconsistancies across various speed machines | Check the T2D threads. ;) Yeah, I kinda jumped the gun and panicked. I didn't even think to chec... read more | 03/11/2005 (1:44 am) |
| Key names for bindCmd? | Terry, check out engine/sim/actionMap.cc, I believe the key name consts are in there.... read more | 03/10/2005 (8:34 pm) |
| Physics inconsistancies across various speed machines | Update: Okay, I should read the bug forum more often. :) My problem wasn't related to the physic... read more | 03/10/2005 (7:06 pm) |
| Missle Command clone | Woo! I got to around 7700, but at the point the game was running at around 2-4 fps. :) There were ... read more | 03/09/2005 (6:19 pm) |
| T2D ideas, suggestions, etc. | Melv: Hmm, interesting idea about a less-rigid tile structure. While I'm sure that's within Torque... read more | 03/09/2005 (1:21 pm) |
| Playing Ogg files. | A word of warning about streamed sound sources: Seems that Torque's sound code will cull out stream... read more | 03/08/2005 (3:30 pm) |
| Possible feature request discussion | For the far-future: One thing that would be cool is a fxDistortedStaticSprite2D(). It would behave... read more | 03/08/2005 (2:13 am) |
| Sprite setPivotPoint() | As Melv has mentioned, you can "fake" arbitrary rotation points without doing the "make the sprite l... read more | 03/06/2005 (11:53 pm) |
| Time Based Movement? | I use a slightly more adaptive method that's a bit more ugly, but it WILL get the object to point X/... read more | 03/06/2005 (7:08 pm) |
| 2D effects | 1) Really? You should be able to vary the alpha by doing: [code]%obj.setblending (true) ; %obj... read more | 03/06/2005 (4:03 pm) |
| T2D ideas, suggestions, etc. | Oh yeah! One more idea -- how about for particles, we can specify a negative emissive force? Right... read more | 03/06/2005 (3:01 pm) |
| Array bounds checking | Ahha! I knew about the one-dimensional array, from TGE's inventory code, but had no idea that idea ... read more | 03/06/2005 (2:39 pm) |
| Array bounds checking | Errr, I'm a bit lost here. TorqueScript supports arrays? :)... read more | 03/06/2005 (2:23 pm) |
| T2D ideas, suggestions, etc. | Hey, it's no problem. I know you guys are looking for valuable input, and anything I can do to help... read more | 03/06/2005 (2:15 pm) |
| Cloudburst - Preview video | @Charlie, once I set my bin size appropriately, all framerate issues completely disappeared. :) @... read more | 03/06/2005 (2:11 am) |
| Poor Scrolling Performance | This sounds suspiciously like a mipmap minification issue. I, too, notice that if you scale objects... read more | 03/05/2005 (5:57 pm) |
| My lil puzzler is working :) | I love Bust-a-Move/Puzzle Bobble! It's really looking nice, very polished graphics, can't wait to p... read more | 03/05/2005 (4:48 pm) |
| Simple Character Physics | I'm not at all sure if this is what you need, but here's the code for player movement in Cloudburst:... read more | 03/05/2005 (4:35 pm) |
| Cloudburst - Preview video | Charlie, that method is pretty well established, almost all of the 2D shooters I've seen published u... read more | 03/05/2005 (4:27 pm) |
| SetCollisionMasks() help... | Matt, you're almost there. Just change the schedule line to be: %cannon_ballProjectile.schedule ... read more | 03/05/2005 (4:13 pm) |
| SetCollisionMasks() help... | Also, for disabling collision, you can use the setcollisionsupress (true) to turn off all collisions... read more | 03/05/2005 (3:26 pm) |
| Cloudburst - Preview video | Hmm, I'm not sure why those videos are giving problems -- they're just standard layer-1 MPEGs. It c... read more | 03/05/2005 (2:47 pm) |
| Biplane Battle - Beta 1 | Woo, that reminds me of Sopwith for the PC. Just add some factories to bomb and you'd have a remake... read more | 03/04/2005 (6:58 pm) |
| Spreading the word of T2D... | LOL! That's great. Face it, Melv, they're just jealous. "I'll get you and your rigid-body dynam... read more | 03/04/2005 (3:05 pm) |
| Collision system performance | Hey Melv, thanks for the shout. Yeah, I'm still here, just been pretty busy lately, haven't had muc... read more | 03/04/2005 (2:27 pm) |
| Collision system performance | AHA! After reading the tech docs and then profiling the code, I finally figured out what was going ... read more | 03/03/2005 (11:04 pm) |
| Torque won't run outside of Xcode? | AHA! Found it. When I was merging in the latest HEAD, I missed one tiny change in main.cc -- t... read more | 01/31/2005 (1:58 am) |
| Torque won't run outside of Xcode? | Leo, already fought that beast and won. :) (About a day was lost when I kept clicking on the 'start... read more | 01/30/2005 (10:49 pm) |
| Torque won't run outside of Xcode? | The only reference I can find via Googling is that to make sure such Xcode-required settings such as... read more | 01/30/2005 (10:29 pm) |
| Torque won't run outside of Xcode? | I'm new to Mac OSX (just got a Mac Mini!), so I am not at all sure what you mean by that or how to g... read more | 01/30/2005 (8:34 pm) |