Fenrir Wolf's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Understanding eval() | I got caught by this recently, too, Tim. Eval doesn't work like it does in some languages, where ... read more | 04/11/2005 (4:31 pm) |
| Game asset management | Er, so I don't have to remember the name of every datablock and then do a blahdatablock.delete() by ... read more | 04/11/2005 (4:25 pm) |
| Game asset management | Ah, keen, thanks. That is perfect. In fact, I can just take the datablocks I want to be considered... read more | 04/11/2005 (3:44 pm) |
| Game asset management | Just curious, as I haven't dug into this, but what's the code path for unloading of resources? Ok... read more | 04/11/2005 (3:10 pm) |
| Please post your specs and framerate | Well, Melv's already said it much better than me, but here's my two cents... I have been perfectly ... read more | 04/09/2005 (2:12 pm) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | In short, Mac libraries are a bit more picky than standard Linux ones. They have their path encoded... read more | 04/09/2005 (1:32 am) |
| CAC - Tool for making celled images for T2D | That readme.txt is for the non-T2D-hacked version of CAC. There's no need for feathering, transpare... read more | 04/08/2005 (2:07 am) |
| Container::castRay infinite loop while sometimes... | @Clint: Aha! Now, I've been having issues with this too. I am using the improved 3rd person curso... read more | 04/07/2005 (7:23 pm) |
| Gallerie Abominate! | Sure, post whatever, as long as it has something messed up or funny. The original Gallerie Abomina... read more | 04/07/2005 (3:44 am) |
| Simple T2D-based text writer | I did, but as Peter Dwyer and Melv mentions above -- you can use something like strstr to get the in... read more | 04/06/2005 (7:55 pm) |
| Logo Requirement Now On Product Page |
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04/05/2005 (1:41 pm) |
| Creating aggregate objects. | For the record, yes, the boss in CB is made up of a central invisible object (ie: never gets an imag... read more | 04/05/2005 (2:44 am) |
| I think Torque2D is just what gaming needs... | @Robert: Sure, and I agree. But now let's take your 3D and put it into TGE (or Unreal or Insert Cu... read more | 04/04/2005 (4:29 pm) |
| I think Torque2D is just what gaming needs... | Face it, we're old farts [b]who just want our 2D-TV[/b]. I'd like to expand upon Jeff's fun point... read more | 04/04/2005 (1:31 pm) |
| There should be an "OpenArt" license... | Yes, google for Creative Commons to find their license types and also sites that provide material. ... read more | 04/03/2005 (2:14 pm) |
| Game Release EULA and T2D logo | Heh, I didn't see that in the EULA. I made the T2D logo a part of my main screen (even made it a hy... read more | 04/02/2005 (7:33 pm) |
| CAC - Tool for making celled images for T2D | Hmm, the tool I wrote is purely an art tool. (Actually, it's a modified tool that I was using with ... read more | 04/02/2005 (2:16 pm) |
| Game In a Day | I want to! But I have other obligations that prevent from devoting any real time to it. But hey,... read more | 04/01/2005 (10:41 pm) |
| CAC - Tool for making celled images for T2D | Whoops, my bad, put the debug DLL instead of the release version. I've updated the zip file now.... read more | 04/01/2005 (12:25 pm) |
| Gravity Wells and Black Holes | I've done this myself ([url=http://www.gapingwolf.com/torque/planets_t2d.mpg]See here for an example... read more | 04/01/2005 (12:50 am) |
| Utility to create anim strips from seperate frames? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=28283]Okay, here it is[/url]. (Put i... read more | 03/31/2005 (10:15 pm) |
| Torque 2D to Mac | [url=http://www.gapingwolf.com/games.php?template=cloudburst_download]Yup, I sure have.[/url] Had t... read more | 03/31/2005 (1:58 pm) |
| Key "code names"? | Philip: That should be lcontrol or rcontrol. ctrl is a key modifier.... read more | 03/31/2005 (2:05 am) |
| Key "code names"? | Yeah, pretty much what's in actionmap.cc is what you want to use. I like how there is literally a... read more | 03/31/2005 (12:47 am) |
| Utility to create anim strips from seperate frames? | Robert, do you mean a utility that takes seperate images and then combine them into one sprite sheet... read more | 03/30/2005 (9:44 pm) |
| Animation question | Jason: Quickie fix. (In fxAnimationController2D::updateAnimation (fxAnimationController2D.cc) [... read more | 03/30/2005 (3:04 am) |
| Melv let Josh out of his cage please | Hey, don't feel the programmers! :)... read more | 03/30/2005 (2:53 am) |
| NonLinear movement | Also, you can try some creative mount hacking. Mount your sprite to an invisible object that is 100... read more | 03/29/2005 (9:35 pm) |
| How does video memory work exactly? | T2D will create a depth buffer by default. The window creation/OpenGL initialization code is the sa... read more | 03/28/2005 (5:54 pm) |
| Max image size | 10350 pixels tall is massively excessive. Okay, let's assume your image is 10350x10350. Let's see.... read more | 03/28/2005 (5:17 pm) |
| Radar? | A cheesy way (that would incur some fill cost) would be to just make a new window into the existing ... read more | 03/28/2005 (1:42 pm) |
| Game screens transition | The method that James outlined is pretty much exactly how I did that "holodeck fade in" in Cloudburs... read more | 03/28/2005 (1:38 pm) |
| How does video memory work exactly? | Torque itself keeps track of number of textures loaded, the amount of size of each one -- it might e... read more | 03/28/2005 (1:35 pm) |
| Software rendering? | Josh, once again you dazzle us with numbers. I agree with the other posters -- losing sleep over a ... read more | 03/26/2005 (8:04 pm) |
| Time control | Listen to Melv, for Melv is all-wise and all-knowning. $timescale will do what you want -- pause ... read more | 03/21/2005 (5:42 pm) |
| Turn based networking | I can't stress what Stephen said enough about keeping client/server processes seperated. Here's ano... read more | 03/21/2005 (12:51 pm) |
| Reset in game | There's no magic reset button for this sort of behavior. It is entirely dependant upon how you ar... read more | 03/21/2005 (12:16 pm) |
| Time control | $timescale has nothing to do with Torque 2D. It's an overall Torque sim time scale. So, if you set... read more | 03/21/2005 (12:50 am) |
| Penquins. | Bah! Before all of those penguns, there was [url=http://www.housemarque.com/superstardust.htm]Profe... read more | 03/20/2005 (11:16 pm) |
| SetLayerDrawOrder() problem | SetSceneDrawOrder() is a method of the fxSceneGraph2D object. You don't call the function name by i... read more | 03/19/2005 (10:46 am) |
| Easier for artists - bah - what about programmers? | John: While you've got a point, I want to point out that it wasn't a matter of point-n-click to mak... read more | 03/18/2005 (7:53 pm) |
| Main.cs | Check main.cc and search for 'main.cs'. The code that reads in main.cs is very very very simple. Y... read more | 03/18/2005 (7:25 pm) |
| Torque & 3DGS comic | Yes. Must not advertise! It's something only big eeeeeevil corporates that love to waste money do!... read more | 03/18/2005 (3:40 pm) |
| Torque & 3DGS comic | It's like Penny Arcade. But, ya know, without the funny laughter parts. ;) Jay: Not even origi... read more | 03/18/2005 (1:10 pm) |
| --- | Awesome! So there's a market for my next 6D neural-interface joystick-requiring multiplayer game wr... read more | 03/18/2005 (1:07 am) |
| Cloudburst: GG private release | Joe: I'm not sure what sort of controller you are using, but the sort of gamepad support I added wo... read more | 03/16/2005 (2:45 pm) |
| TorqueBind? | I'm not aware of something like this, but it could exist. Generally, converting from TorqueScript... read more | 03/16/2005 (2:39 pm) |
| Anybody know of any cheap or free sprite tools? | Yes, I second/third/fourth the recommendation for ProMotion. When it comes to old-school, low color... read more | 03/16/2005 (2:34 pm) |
| Cloudburst: GG private release | Jason: It was just this resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 03/16/2005 (2:21 pm) |
| Cloudburst: GG private release | Alright, here it is, the OSX version of Cloudburst! [url=http://gapingwolf.canids.net/cloudburst_... read more | 03/16/2005 (12:33 am) |