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Gregory Stewart's Forum Posts

Thread Post Date Posted
Still possible to get additional licenses? OK. Thanks for the quick reply, Michael.... read more 10/25/2016 (9:55 am)
iTorque 2D System Requirements Hi Ronny, Thanks for the quick response. That sounds promising. Thanks.... read more 03/02/2011 (6:43 pm)
Houdini EULA question Robert, Thanks for the reply! Houdini is a pretty sweet piece of software. I'm anxious to find o... read more 06/17/2008 (9:33 pm)
Houdini EULA question Derek mentions that you can't create a video with this version to be used commercially, but he doesn... read more 06/13/2008 (6:15 pm)
Constructor source? (Hear me out) Source code would be nice as well so I can change how the camera rotation and translation works. :) ... read more 06/09/2008 (5:56 pm)
Constructor 1.05 for Windows Wow, I just signed in to upgrade from 1.03 to 1.04, and just saw this! Thanks, Jaimi!... read more 06/01/2008 (1:38 pm)
Bee Oh Bee , The new bee adventure Hey, congrats! I went over to the website and checked out some of the screenshots. It looks pretty... read more 03/31/2008 (5:17 am)
Completed Games - What % TorqueScript? What % Custom C++? My game, Marble Tactics ([url]http://www.garagegames.com/products/150/[/url]), used mainly script. ... read more 12/16/2007 (1:30 pm)
Playing cards copyright/trademark Ok, no biggie. I just wanted to point that out.... read more 07/28/2007 (1:59 pm)
Playing cards copyright/trademark David, Not to burst anyone's bubble here, but aren't those cards from Microsoft's Solitaire progr... read more 07/28/2007 (11:11 am)
TGE 1.5 - Am I able to disable TLK (lighting)? @Caylo: I suppose you have a good point--the demo is meant to show off everything and that probably ... read more 05/05/2007 (3:31 pm)
List of TGB developers - Please Add Your Name Greg Stewart Programmer I am currently negotiating with a publisher to publish my first commerci... read more 07/10/2006 (4:41 am)
A little bit of Saturday Geek Humor *gulp* I thought I was a little nerdy.... :) j/k.... read more 06/24/2006 (9:45 am)
OpenAL troubles... Ok, figured it out. The OpenAL DLL I was using also required another DLL, wrap_oal.dll. Problem so... read more 06/23/2006 (4:42 pm)
OpenAL troubles... Ok, I downloaded the latest OpenAL SDK. The examples included with the SDK worked properly on my te... read more 06/23/2006 (6:00 am)
Rc1: Ws_sysmenu? I just noticed that RC1 was the first T2D build that featured the new window style.. that would expl... read more 06/02/2006 (10:37 am)
Rc1: Ws_sysmenu? I noticed my game was doing the same thing. I tried the code at the end of that page and it worked ... read more 06/02/2006 (5:17 am)
RC1: Spontaneous reboot Although you're completely on your own here, you may wish to try updating your video card driver fro... read more 06/02/2006 (5:15 am)
Changing Torque icon vs EULA I think you're safe. If not, I just spent way too much time making sure my icon appeared correctly.... read more 05/31/2006 (10:26 am)
B4 - Guitexteditctrl And Ctrl+alt+del (SOLVED) No problem, Justin. Glad to be of help. By the way, don't forget to clear your sgKeyboardStateDirt... read more 05/30/2006 (4:44 am)
B4 - Guitexteditctrl And Ctrl+alt+del (SOLVED) Ok, I figured it out. Here's the deal. When Ctrl+Alt+Del is pressed, the keyboard state receives a... read more 05/29/2006 (9:44 am)
B4 - Guitexteditctrl And Ctrl+alt+del (SOLVED) Sorry for so many posts.. but I think I'm closer to figuring this out. Apparently, the ASCII codes ... read more 05/28/2006 (10:42 am)
B4 - Guitexteditctrl And Ctrl+alt+del (SOLVED) I still haven't been able to figure out why this is happening. I tried adding the code from WM_ACTI... read more 05/28/2006 (8:36 am)
B4 - Guitexteditctrl And Ctrl+alt+del (SOLVED) Update: You don't have to be in the text edit control for this to happen. Start T2D and press CT... read more 05/28/2006 (8:10 am)
Beta2 Editor Scripts I don't really see anything wrong with a SDK to extend the level editor. However, as others have po... read more 03/30/2006 (5:00 am)
Options-> fullscreen button working? windowed Another thing you should be able to do is press ALT+ENTER (if you're on a PC). I haven't tried it w... read more 03/28/2006 (4:43 am)
Older windows supported?? I can run my game just fine on a 400 MHz, 128 MB of RAM, TNT2 32 MB video card and Windows 2000. I ... read more 03/27/2006 (8:20 pm)
Just purchased T2D Beta 2.... Welcome. Personally, I just do everything manually in scripts. But, I've been using T2D since befo... read more 03/23/2006 (8:38 pm)
T2d Vs. Tgb @Phil: I agree 100% and was thinking the same thing the other day. I hope future versions of TGB s... read more 03/15/2006 (5:47 pm)
WooHooo Just bought my copy Congratulations! I hope you enjoy your stay here. It's a wonderful community and T2D is a great as... read more 03/14/2006 (4:48 am)
Want to do me a favor? That is so weird.. it's my birthday today too! Hurray! (Seriously)... read more 02/28/2006 (5:40 am)
TorqueDemo.exe 1.4 illegal operation failure Do you have the latest drivers for your video card and sound card? I know NVIDIA has a recent driv... read more 11/27/2005 (8:04 am)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D Awesome... I was looking to tinker with this to get it to work, but it looks like you've beat me to ... read more 11/25/2005 (2:06 pm)
Playing cards copyright/trademark Thanks for the info. I did a couple of google searches and couldn't find anything, but I didn't spe... read more 10/16/2005 (3:08 pm)
MSVC++ 2K3 - Compiling the binary. I previously couldn't get MSVC++ 2003 to compile T2D with the VC7 sln. So, I just opened the VC6 pr... read more 09/26/2005 (4:04 am)
FxTextObject2D and window creation Thank you, Melv! I swear you are a machine. In any case, I was just browsing through the code, and... read more 09/11/2005 (10:15 am)
Debug Vs Release Builds Ok, so I have figured out that it is a floating point issue. Thank you Jason for your help. For so... read more 09/07/2005 (6:12 pm)
Debug Vs Release Builds Alright, I suppose I'm going to have to dive into this one. Here's the problem: the Release build s... read more 09/07/2005 (4:49 pm)
Black and white rendering Thanks for the replies guys. It has given me some ideas on how to go about this.... read more 09/07/2005 (4:47 pm)
Black and white rendering Thanks for all of the replies, guys. Awesome, as usual.. Now, I just need to decide which approach... read more 09/06/2005 (6:07 pm)
Black and white rendering Right. Thanks for the replies, guys. I guess the reason why I am hesitant to have two versions is ... read more 09/03/2005 (11:19 am)
Cloudburst - Another preview video Looks simply awesome. Are you planning on making this into a full game now? I think before I remem... read more 08/29/2005 (4:20 am)
T2D crashing my PC when I run it... Give yourself a couple of weekends worth of time and you'll really start to appreciate the possibili... read more 08/28/2005 (6:33 pm)
Adding Vector<> to fxSceneObject2D crashes Melv, I appreciate the response. I actually just found out what I was doing wrong. The fsmState st... read more 08/24/2005 (2:00 am)
Screenshots of my project (so far) Looks good, Jacob. Have you been able to get the collisions to work properly with the sloped tiles?... read more 08/22/2005 (4:19 am)
Nearest neighbor filtering If you want to have all of your graphics use nearest neighbor instead of linear filtering, you can s... read more 08/17/2005 (8:33 pm)
FxAnimatedSpriteDatablock2D - What's it used for? Joseph: Yeah, I tried that thread earlier. I think there is a little confusion in that thread about... read more 08/16/2005 (8:35 pm)
Another thread about T2D license... Okay, that is what I thought. Thank you for the reply.... read more 06/28/2005 (8:33 pm)
Basic Tutorial error Hey, since you posted the first error I found here, I'm going to go ahead and post the other "errors... read more 03/23/2005 (5:57 pm)
I'm a T2D Developer! Hey, I just got T2D a few hours ago! Yay! It's great!... read more 03/23/2005 (5:54 pm)
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