Game Development Community

Steve Lamperti's Forum Posts

Thread Post Date Posted
Preventing Multiplayer This is something I am also interested in, but being basically a newbie, I am afraid I still don't u... read more 01/07/2004 (9:23 am)
Codewarrior 8.3 If you have any specific questions about changes I had to make to the torque files to bring things u... read more 01/06/2004 (9:41 am)
Codewarrior 8.3 @ash If it's still interesting to you, (if you haven't already worked around this problem already... read more 01/05/2004 (4:54 pm)
How to spawn objects programmatically ? Here's some code that should do it from C++. [code] Item *joe; ItemData *theData; j... read more 12/17/2003 (1:16 pm)
Project optimization questions Actually I just figured out the profiler problem. I had the TORQUE_SUPPORTS_VC_INLINE_X86_ASM defin... read more 12/16/2003 (3:58 pm)
Project optimization questions In case anyone is curious, I have done a couple of things that have helped quite a bit. I increased... read more 12/16/2003 (1:49 pm)
Project optimization questions I'm having a little trouble understanding the output of the profiler. Non-Sub total time vs stack... read more 12/12/2003 (11:27 am)
Project optimization questions I would still like to know if there is something I should do to take advantage of the single machine... read more 12/12/2003 (10:25 am)
Project optimization questions That's a good suggestion, I was already thinking about trying to get Torque's profiler up and runnin... read more 12/12/2003 (10:16 am)
Specular Water update @sam Sorry, I haven't been looking at this, as I took the code out. As I mentioned, for our proj... read more 12/04/2003 (8:50 am)
Specular Water update What I am seeing, is O > P < O > S , the sunlight is showing on the first O , and not on the sec... read more 11/24/2003 (8:50 am)
rain My rain is working, but I don't like the way it looks. I was hoping that someone could give me some... read more 11/20/2003 (10:09 am)
Specular Water update @sam Thanks, that works now. I am seeing something I don't quite get, however. I see the sunlig... read more 11/19/2003 (3:48 pm)
Add altivec code I would be quite interested in this code if it really speeds up the mac framerate. There is a subst... read more 11/19/2003 (2:45 pm)
Specular Water update I tried to add this code, and I am getting that the getSunAzimuth and getSunElevation are undefined.... read more 11/19/2003 (2:42 pm)
List of game items from C++ code. Thanks for the replies; @Xavier: ObjectTypes.h is where the type mask constants are defined. ... read more 11/04/2003 (8:41 am)
Water surface disappearing I haven't played around with waterblocks at all yet, so I am not exactly sure what is entailed in de... read more 10/22/2003 (4:04 pm)
Codewarror ogg/vorbis linking problem My recompiled libraries seem to be working fine now. The last problem I had was the structure align... read more 10/17/2003 (8:15 am)
Codewarror ogg/vorbis linking problem I've downloaded the source to the libraries from the ogg/Vorbis website, and I have compiled library... read more 10/16/2003 (1:34 pm)
Creating items from C++ Figured it out this morning. The problem was the datablock for the tree2 object. I had created a d... read more 10/13/2003 (11:50 am)
CVS Checkout problem I seem to have been doing something silly. I was running the entire checkout again when I wanted to... read more 10/13/2003 (9:49 am)
Creating items from C++ @Ben Thanks for the suggestion, I do like that call better, as it makes the code a little simpler... read more 10/13/2003 (9:46 am)
Creating items from C++ I'm now trying again with findObject, and what I am finding is that the tree2 object is not included... read more 10/10/2003 (4:10 pm)
Creating items from C++ The root of my question is that the following line of code works when itemType is "HealthKit:": t... read more 10/10/2003 (11:06 am)
Creating items from C++ FindObject does work fine. The first part of the code that I listed above is working fine. The pro... read more 10/09/2003 (3:37 pm)
Creating items from C++ The string I am using in the item case is just the name of the item. For example, the thing I have ... read more 10/09/2003 (2:02 pm)
Creating items from C++ No one has any suggestions? I may be missing something really obvious, as I am still quite new to w... read more 10/09/2003 (1:10 pm)
CVS Checkout problem @badguy thanks for the suggestion, that sounded good, until I looked at the settings. Do Not Cre... read more 10/09/2003 (11:17 am)
CVS Checkout problem I'm still having this problem. I checked earlier in my CVS log, and found the following error c... read more 10/09/2003 (10:53 am)
CVS Checkout problem I don't have any of the files open, and I just tried doing the checkout after a restart of the machi... read more 10/08/2003 (3:04 pm)
Head Source file compatibility suggestions I still haven't been able to get the name space stuff to solve my problem. On windows it worked, be... read more 10/06/2003 (3:26 pm)
Head Source file compatibility suggestions I found the problem. There was a 'struct Move;' line in another header file.... read more 10/06/2003 (11:05 am)
Head Source file compatibility suggestions I've been reading about namespaces to try and do as suggested. I am having a bit of trouble using t... read more 10/06/2003 (10:23 am)
Link Errors with the latest HEAD I didn't mention that I am using CW 8 on windows. Which seems relevant, as according to the link be... read more 09/26/2003 (1:40 pm)
yes I bought the SDK I bought it about a week or so ago. Didn't see this post until now, so I didn't realize that postin... read more 09/26/2003 (9:25 am)
How to I spawn/create an object programmatically in C++? @Jerry I'm calling the code you listed above from C code, and it is executing correctly, but no I... read more 09/25/2003 (4:04 pm)
Scripting tutorial I'm not really asking about learning how to script, as I will continue to go through the tutorial, a... read more 09/17/2003 (8:40 am)
Torque Engine as a window in a larger application As I mentioned in my last post, I just call main as torqueMain, as a routine instead of as the main ... read more 09/17/2003 (8:35 am)
Torque Engine as a window in a larger application Ben, I sent you an email, with the three files attached. It seems to me that something like thes... read more 09/16/2003 (4:38 pm)
Torque Engine as a window in a larger application This seems to be working well. I changed my call to Platform::initWindow to just a call to setWind... read more 09/16/2003 (11:36 am)
Torque Engine as a window in a larger application I've gotten this to work (mostly,) by calling all the initialization code the first time in, and non... read more 09/15/2003 (3:36 pm)
Torque Engine as a window in a larger application I've worked through a couple of problems on the Mac, and gotten it to the same point as the windows ... read more 09/12/2003 (3:12 pm)
Torque Engine as a window in a larger application The current problem I am seeing, is a "stack overflow in profiler." message. It says I may have mi... read more 09/12/2003 (9:28 am)
Torque Engine as a window in a larger application I'm actually not trying to build a DLL, but rather just make the torque files part of the source of ... read more 09/12/2003 (8:35 am)
Torque Engine as a window in a larger application I'm trying the philosophy of skipping the init and shutdown code altogether. (Basically I init it o... read more 09/11/2003 (4:50 pm)
Couldn't find class rep for dynamic class: I found an option called 'Dead strip Static Initialization code.' This was turned on, and I've turn... read more 09/09/2003 (2:56 pm)
Couldn't find class rep for dynamic class: None of the four classes had a consolInit message handler, so I added one to GuiInputCtrl. It didn'... read more 09/09/2003 (2:44 pm)
Unable to compile on OS X 10.2.6 I'm still having a problem on CW 8 on the Mac. Is anyone able to bring up the latest HEAD on CW 8 o... read more 09/04/2003 (2:12 pm)
Unable to compile on OS X 10.2.6 Nicolas, I have managed to get it up and running on Codewarrior on windows, although I am seeing ... read more 08/25/2003 (2:07 pm)
CodeWarrior for Mac / Win I have managed to get a build up and running on windows in CodeWarrior 8, but I am seeing a strange ... read more 08/25/2003 (1:46 pm)