Steve Lamperti's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| CVS Change List | Oh. Thanks for letting me know.... read more | 05/19/2004 (9:31 am) |
| Fixes to get shadowing working ... enjoy! | When I changed the mShadow->setMoving(false) to true in InterpolateTick, my shadows move just fine i... read more | 05/11/2004 (8:28 am) |
| Fixes to get shadowing working ... enjoy! | @John I do have those two lines in renderShadow. I also noticed that in StaticShape::interpolate... read more | 05/11/2004 (8:21 am) |
| Fixes to get shadowing working ... enjoy! | In fact, I just tried issuing the relight scene command, and the shadow still did not move from it's... read more | 05/11/2004 (8:05 am) |
| Fixes to get shadowing working ... enjoy! | I'm just placing a DTS object in the engine using the World Editor. Here's a simple step by step to... read more | 05/11/2004 (8:04 am) |
| Fixes to get shadowing working ... enjoy! | I added this code/resource to my project, and it is working great. It really seems like it should b... read more | 05/10/2004 (9:54 am) |
| How do I playback my recordings? | I've only tried recording simple camera movements. Haven't played with anything more complicated ye... read more | 05/07/2004 (8:18 am) |
| Fog problem | I can see the same effect on my machine. I'm also using 56.72, and I don't remember seeing it befor... read more | 05/06/2004 (9:11 am) |
| How do I playback my recordings? | When I added a button, as Owen suggested, it seems to be working for me.... read more | 05/06/2004 (9:06 am) |
| How do I playback my recordings? | 1.2.0 does not seem to be available anymore, perhaps because of the GG server problems of a little w... read more | 05/04/2004 (11:00 am) |
| How do I playback my recordings? | I just updated to the latest HEAD, and I am not seeing another FPS, except for the fps.starter, and ... read more | 05/03/2004 (10:41 am) |
| How do I playback my recordings? | I know this has been asked before. Several times in this thread, as well as elsewhere, but I cannot... read more | 04/30/2004 (3:50 pm) |
| White Terrain Textures | @jeff, I have a cross platform project, and it turned out that I don't think I was reconstructing... read more | 04/23/2004 (9:33 am) |
| Fixes to get shadowing working ... enjoy! | I also have been wondering if this is going into HEAD, or if I should add it to my project myself. ... read more | 04/21/2004 (8:58 am) |
| Lining up two objects together in mission editor | Keith, This is a great resource. Thanks for posting it. I have a couple of questions, however,... read more | 04/19/2004 (8:32 am) |
| Mount points | I managed to figure this out. For anyone who is searching for these same answers: (Very basic info,... read more | 04/09/2004 (1:33 pm) |
| CW 9.2 | I called metrowerks again. They changed something about how operator delete works. Something like ... read more | 03/29/2004 (9:37 am) |
| CW 9.2 | No one is up to date on codewarrior 9.2? My mac project file is dead until I can resolve this. I h... read more | 03/29/2004 (9:09 am) |
| Codewarrior 8.3 | I'm afraid I really don't have a guess about the mw_stdarg.h, as I don't remember having that proble... read more | 03/25/2004 (1:26 pm) |
| Codewarrior 8.3 | A couple more things I had to change were StringHandle, and Move, as they are both defined in the Ap... read more | 03/25/2004 (9:51 am) |
| Codewarrior 8.3 | I just searched my project, and I don't find mw_stdarg.h included in any of the files, so I am afrai... read more | 03/25/2004 (9:34 am) |
| CW 9.2 | The Error message I am seeing is Error : exception specification list mismatch and it seems... read more | 03/24/2004 (4:47 pm) |
| Trying to castray directly beneath the camera | I was correct. The problem was that my cast from the location of the camera, to directly below it, ... read more | 03/24/2004 (8:32 am) |
| Trying to castray directly beneath the camera | @ Brett Thanks for your information. My ground in my test case, (and for the most part in my pr... read more | 03/23/2004 (10:20 am) |
| Trying to castray directly beneath the camera | I should have described what I am trying to do better. I am calling this each time the free floatin... read more | 03/22/2004 (3:00 pm) |
| CastRay question | @badguy you're right, that's what I meant to do. I want to check to see if there's anything direc... read more | 03/22/2004 (1:20 pm) |
| Torque window sucks up all events. | David, I do still have this issue. I've been doing most of my development on the windows side, s... read more | 03/18/2004 (8:19 am) |
| Terrain Render 1 & Terrain Render 2 | I've compiled with the removed code. The removed renderer was huge. This is a great improvement.... read more | 03/12/2004 (4:26 pm) |
| A lot of move updates | If there was someway to mark an object as stationary, and then remark it as movable, and if it got f... read more | 03/10/2004 (4:35 pm) |
| Terrain Height | Thanks for the clarification.... read more | 02/26/2004 (10:48 am) |
| Grid in 3D World | My bad, sorry I'm being slow. When I select an object, I see both the grid, and the Axis Gizmo. Sor... read more | 02/26/2004 (9:55 am) |
| Grid in 3D World | Sorry, I must be missing something. I'm not seeing the grid, or the axis. Is there an option I ne... read more | 02/26/2004 (9:22 am) |
| Grid in 3D World | Yes, I did look at the world editor. It doesn't put a grid into the environment, the way I am envis... read more | 02/26/2004 (8:21 am) |
| I seem to have fried my video card | Card memory is what I am suspecting here as well. I'll post here if I find out anything about what w... read more | 02/24/2004 (3:11 pm) |
| I seem to have fried my video card | I'm actually pretty convinced that there is something wrong with the card. I've already gotten an R... read more | 02/24/2004 (2:22 pm) |
| ShapeBase | Bumping a thread means posting in it to bring it to the top of the list, so it gets a response, or j... read more | 01/29/2004 (1:06 pm) |
| Changing a terrain Texture from C++ | Matthew, We have a nongaming (Gasp!) application for the Torque Engine, so I am using this quite ... read more | 01/28/2004 (11:06 am) |
| Changing a terrain Texture from C++ | Also, DirPathFromFilePath and fileNameFromPathName are utility routines from our code. They just do... read more | 01/28/2004 (10:15 am) |
| Changing a terrain Texture from C++ | Here's some code. You may have to clean up some stuff about strings, as I had to convert pascal... read more | 01/28/2004 (10:11 am) |
| Changing a terrain Texture from C++ | I got this working. Let me know if anyone wants me to post some code. I'm going to see if paul can... read more | 01/27/2004 (11:22 am) |
| Changing a terrain Texture from C++ | Not sure how I got a double post. I am having a little more luck. I will post if I get some workin... read more | 01/27/2004 (10:18 am) |
| Changing a terrain Texture from C++ | I am having a bit of trouble with the code from setTerrainMaterials, and getTerrainmaterials. Speci... read more | 01/27/2004 (8:54 am) |
| Changing a terrain Texture from C++ | Unless I misunderstood something, what I am trying to do is a bit different then that thread. I am ... read more | 01/26/2004 (3:48 pm) |
| Changing a terrain Texture from C++ | In case anyone else needs this info, I think I found what I need. I'm going to use the setTerrainMa... read more | 01/26/2004 (1:51 pm) |
| "cannot load main.cs" | I make api calls to retrieve the directory info a bit earlier in the code path.... read more | 01/15/2004 (10:30 am) |
| "cannot load main.cs" | @Ben I'm not sure what the difference is between what you are saying, and what I posted above. I a... read more | 01/15/2004 (8:15 am) |
| "cannot load main.cs" | I was getting a failed to open main.cs error message, on some machines, and not on others. What I f... read more | 01/14/2004 (4:43 pm) |
| Water surface disappearing | Thanks for the fix, Melv.... read more | 01/13/2004 (11:20 am) |
| Water surface disappearing | The fix Dylan mentioned fixed the problem I was having completely.... read more | 01/13/2004 (8:29 am) |
| White Terrain Textures | I checked the .mis file, and there are no paths in there to the terrain texture files at all. I thi... read more | 01/08/2004 (2:44 pm) |