Steve Lamperti's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| multiple actionMap binds to one function | Thanks for the response. I have worked around the issue in my project, by just creating four additi... read more | 01/11/2005 (12:00 pm) |
| multiple actionMap binds to one function | I know this is resurrecting an abandoned thread, which is frowned upon, but does anyone know if this... read more | 01/06/2005 (4:45 pm) |
| MountObject with ShapeBase does not work correctly | I am mounting objects based on shapebase to each other, in my project, but there are some issues. I... read more | 01/06/2005 (12:00 pm) |
| Tge 1.4 | I think I've mentioned this before, but one of the things I really liked about the CVS method of acc... read more | 12/17/2004 (8:06 am) |
| Tge 1.4 | I thought that the CVS connection that we have was going to keep up to date with your internal updat... read more | 12/15/2004 (7:23 am) |
| Setting an objects position on the server from a client | I'm trying to use resolveObjectFromGhostIndex, and I can't for the life of me figure out what connec... read more | 12/02/2004 (2:19 pm) |
| Setting an objects position on the server from a client | Stephen, Thanks for your input. What I was initially asking for was methods to do what I was try... read more | 12/02/2004 (1:36 pm) |
| Setting an objects position on the server from a client | Thanks for all the suggestions. I have this working. What I did was to create an instance variable ... read more | 12/02/2004 (12:57 pm) |
| Setting an objects position on the server from a client | Clearly, as anyone who understands the engine a little better then I do would know, the ID of the se... read more | 12/02/2004 (12:17 pm) |
| Setting an objects position on the server from a client | A couple of things I didn't clarify in my original question: 1) I'm doing this in C++, in the eng... read more | 12/02/2004 (11:41 am) |
| Mac Networking and macCarbNet.cc | Josh, thanks for the response. We will revert to the previous version of the file, as I don't expe... read more | 11/30/2004 (3:27 pm) |
| Mac Networking and macCarbNet.cc | After finding pthread.h, I found that there were numerous other header file problems with the way th... read more | 11/30/2004 (9:54 am) |
| Mac Networking and macCarbNet.cc | Just for the information of anyone else in the same position as myself, I finally found pthread.h. ... read more | 11/30/2004 (8:58 am) |
| Mac Networking and macCarbNet.cc | @josh, I installed the XCode Tools this morning, and I still don't see the pthread.h file anywher... read more | 11/29/2004 (9:07 am) |
| Mac Networking and macCarbNet.cc |
I just included this fix from HEAD, and I am getting a compile Error for the line:
#include |
11/24/2004 (1:13 pm) |
| Codewarrior 8.3 | @Gibby, I just checked my project, and I found that in the file os_types.h in the torque/lib/vorb... read more | 11/24/2004 (12:12 pm) |
| Multiple Items in the same place | My ExtendItem that is the object that is travelling along the conveyors is already moving via a mech... read more | 11/17/2004 (11:04 am) |
| Multiple Items in the same place | @stephen, Thanks for the response, That may be a good suggestion. I was thinking about my #2 i... read more | 11/17/2004 (7:46 am) |
| Multiple Items in the same place | Thanks for the responses. I have a slightly unusual situation in that I am not building a game, but... read more | 11/17/2004 (7:27 am) |
| Multiple Items in the same place | No one has any suggestions? I'm leaning toward #2, myself.... read more | 11/16/2004 (2:42 pm) |
| SetSkinName for multiple skins on a single object. | Edited in a fix for reSkin, checking to see if j < 5.... read more | 10/26/2004 (3:50 pm) |
| SetSkinName for multiple skins on a single object. | Shapebase.h I added the following right below the defination of mSkinNameHandle. [code] pu... read more | 10/26/2004 (1:31 pm) |
| SetSkinName for multiple skins on a single object. | First off, changes in shapebase.cc here's the main routine: [code] // JSL - Specific skin ... read more | 10/26/2004 (1:31 pm) |
| SetSkinName for multiple skins on a single object. | Got this code working. I'll post in a little bit. Unfortunately the changes are a bit scattered th... read more | 10/26/2004 (12:49 pm) |
| SetSkinName for multiple skins on a single object. | If I come up with some good code, I will post it here.... read more | 10/26/2004 (8:49 am) |
| SetSkinName for multiple skins on a single object. | @Ted Thanks for the search suggestion, but that resource is overkill, and also requires art chang... read more | 10/26/2004 (8:12 am) |
| News on 1.4 and subversion | The combination of the installer based delivery, and the code drops into CVS sounds great. It sound... read more | 10/26/2004 (7:28 am) |
| News on 1.4 and subversion | @Pat Thanks for the clarification. I can see how CVS would have been a pain for you guys. For ... read more | 10/22/2004 (1:13 pm) |
| News on 1.4 and subversion | @pat Thanks for the response. I'm still not sure what this means to us as developers, so maybe ... read more | 10/22/2004 (12:12 pm) |
| The name of the currently running animation | @robert I'm actually trying to do this above player, basically in shapebase, but I think you're r... read more | 10/22/2004 (7:40 am) |
| MountObject VS MountImage | @sam, I've only been working with mountObject, but my understanding is that MountImage should res... read more | 10/18/2004 (9:57 am) |
| Trouble with flat terrain, and moving a mission file | I asked the Stump the Experts panel at IGC this question this weekend, and Ben Garney came up with a... read more | 10/12/2004 (8:19 am) |
| Trouble with flat terrain, and moving a mission file | Interestingly, if I open the editor on one of these machines, and select the adjust height tool, I c... read more | 10/08/2004 (2:36 pm) |
| Terrain textures AWOL | If what you're saying is that if the main app is a different folder name, but the module name/module... read more | 09/29/2004 (12:52 pm) |
| Terrain textures AWOL | The behavior described above, i.e. full path names in the Terrain (.ter) file, makes .ter files quit... read more | 09/29/2004 (10:22 am) |
| MountObject VS MountImage | Here's my C++ mountObject code, it's basically just the call: [code] // JSL - mount object, tel... read more | 09/17/2004 (7:37 am) |
| Windows XP Service Pack 2 stops Torque! | In case anyone is curious, It turns out that I had a bad DIMM on my machine as well, so I'm not sure... read more | 09/17/2004 (7:30 am) |
| Windows XP Service Pack 2 stops Torque! | @peter This sounds very similar to my situation. I've gone ahead and uninstalled service pack 2 ... read more | 09/15/2004 (3:31 pm) |
| Windows XP Service Pack 2 stops Torque! | I have also been seeing some major crashes that seem to have gotten worse since SP pack 2. Does any... read more | 09/15/2004 (2:01 pm) |
| MountObject VS MountImage | @robert, The mountObject function seems to work fine for me. Perhaps it's been improved since 7-... read more | 09/03/2004 (11:49 am) |
| MountObject VS MountImage | @Gonzo The object I am mounting to has a mount node (mount0), and the object I am mounting to tha... read more | 09/02/2004 (1:05 pm) |
| MountObject VS MountImage | @anthony, I know that that is the way is works for images. For my project, I absolutely need to ... read more | 09/02/2004 (9:51 am) |
| Tribal IDE crashing tracing onAdd functions? | I'm getting frequent crashes/hangs in the Tribal IDE. It seems like it has something to do with the... read more | 07/20/2004 (8:11 am) |
| New openGL code on the Mac | Works for me, thanks... read more | 07/16/2004 (3:16 pm) |
| New openGL code on the Mac | I think I found the problem for anyone that is interested. The following code from the platformMacC... read more | 07/16/2004 (12:53 pm) |
| Throwcallback problem | Mark, It sounds to me like making a subclass of hoverVehicle, and perhaps copying some code from ... read more | 07/06/2004 (2:38 pm) |
| Get field value | I'm having the same problem, I think. I've changed the animation on an object with a C++ function c... read more | 07/06/2004 (2:04 pm) |
| Animation Thread setPos | Chris, Thanks again for your response, I think I've got this working. It was definately the miss... read more | 07/02/2004 (2:58 pm) |
| Animation Thread setPos | Chris, Thanks for your response. I am still fighting with this. I think your observation about ... read more | 07/02/2004 (2:08 pm) |
| Animation Thread setPos | No one has any suggestions? If I am missing some information about what I am doing that would be us... read more | 06/30/2004 (3:29 pm) |