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Steve Lamperti's Forum Posts

Thread Post Date Posted
multiple actionMap binds to one function Thanks for the response. I have worked around the issue in my project, by just creating four additi... read more 01/11/2005 (12:00 pm)
multiple actionMap binds to one function I know this is resurrecting an abandoned thread, which is frowned upon, but does anyone know if this... read more 01/06/2005 (4:45 pm)
MountObject with ShapeBase does not work correctly I am mounting objects based on shapebase to each other, in my project, but there are some issues. I... read more 01/06/2005 (12:00 pm)
Tge 1.4 I think I've mentioned this before, but one of the things I really liked about the CVS method of acc... read more 12/17/2004 (8:06 am)
Tge 1.4 I thought that the CVS connection that we have was going to keep up to date with your internal updat... read more 12/15/2004 (7:23 am)
Setting an objects position on the server from a client I'm trying to use resolveObjectFromGhostIndex, and I can't for the life of me figure out what connec... read more 12/02/2004 (2:19 pm)
Setting an objects position on the server from a client Stephen, Thanks for your input. What I was initially asking for was methods to do what I was try... read more 12/02/2004 (1:36 pm)
Setting an objects position on the server from a client Thanks for all the suggestions. I have this working. What I did was to create an instance variable ... read more 12/02/2004 (12:57 pm)
Setting an objects position on the server from a client Clearly, as anyone who understands the engine a little better then I do would know, the ID of the se... read more 12/02/2004 (12:17 pm)
Setting an objects position on the server from a client A couple of things I didn't clarify in my original question: 1) I'm doing this in C++, in the eng... read more 12/02/2004 (11:41 am)
Mac Networking and macCarbNet.cc Josh, thanks for the response. We will revert to the previous version of the file, as I don't expe... read more 11/30/2004 (3:27 pm)
Mac Networking and macCarbNet.cc After finding pthread.h, I found that there were numerous other header file problems with the way th... read more 11/30/2004 (9:54 am)
Mac Networking and macCarbNet.cc Just for the information of anyone else in the same position as myself, I finally found pthread.h. ... read more 11/30/2004 (8:58 am)
Mac Networking and macCarbNet.cc @josh, I installed the XCode Tools this morning, and I still don't see the pthread.h file anywher... read more 11/29/2004 (9:07 am)
Mac Networking and macCarbNet.cc I just included this fix from HEAD, and I am getting a compile Error for the line: #include read more 11/24/2004 (1:13 pm)
Codewarrior 8.3 @Gibby, I just checked my project, and I found that in the file os_types.h in the torque/lib/vorb... read more 11/24/2004 (12:12 pm)
Multiple Items in the same place My ExtendItem that is the object that is travelling along the conveyors is already moving via a mech... read more 11/17/2004 (11:04 am)
Multiple Items in the same place @stephen, Thanks for the response, That may be a good suggestion. I was thinking about my #2 i... read more 11/17/2004 (7:46 am)
Multiple Items in the same place Thanks for the responses. I have a slightly unusual situation in that I am not building a game, but... read more 11/17/2004 (7:27 am)
Multiple Items in the same place No one has any suggestions? I'm leaning toward #2, myself.... read more 11/16/2004 (2:42 pm)
SetSkinName for multiple skins on a single object. Edited in a fix for reSkin, checking to see if j < 5.... read more 10/26/2004 (3:50 pm)
SetSkinName for multiple skins on a single object. Shapebase.h I added the following right below the defination of mSkinNameHandle. [code] pu... read more 10/26/2004 (1:31 pm)
SetSkinName for multiple skins on a single object. First off, changes in shapebase.cc here's the main routine: [code] // JSL - Specific skin ... read more 10/26/2004 (1:31 pm)
SetSkinName for multiple skins on a single object. Got this code working. I'll post in a little bit. Unfortunately the changes are a bit scattered th... read more 10/26/2004 (12:49 pm)
SetSkinName for multiple skins on a single object. If I come up with some good code, I will post it here.... read more 10/26/2004 (8:49 am)
SetSkinName for multiple skins on a single object. @Ted Thanks for the search suggestion, but that resource is overkill, and also requires art chang... read more 10/26/2004 (8:12 am)
News on 1.4 and subversion The combination of the installer based delivery, and the code drops into CVS sounds great. It sound... read more 10/26/2004 (7:28 am)
News on 1.4 and subversion @Pat Thanks for the clarification. I can see how CVS would have been a pain for you guys. For ... read more 10/22/2004 (1:13 pm)
News on 1.4 and subversion @pat Thanks for the response. I'm still not sure what this means to us as developers, so maybe ... read more 10/22/2004 (12:12 pm)
The name of the currently running animation @robert I'm actually trying to do this above player, basically in shapebase, but I think you're r... read more 10/22/2004 (7:40 am)
MountObject VS MountImage @sam, I've only been working with mountObject, but my understanding is that MountImage should res... read more 10/18/2004 (9:57 am)
Trouble with flat terrain, and moving a mission file I asked the Stump the Experts panel at IGC this question this weekend, and Ben Garney came up with a... read more 10/12/2004 (8:19 am)
Trouble with flat terrain, and moving a mission file Interestingly, if I open the editor on one of these machines, and select the adjust height tool, I c... read more 10/08/2004 (2:36 pm)
Terrain textures AWOL If what you're saying is that if the main app is a different folder name, but the module name/module... read more 09/29/2004 (12:52 pm)
Terrain textures AWOL The behavior described above, i.e. full path names in the Terrain (.ter) file, makes .ter files quit... read more 09/29/2004 (10:22 am)
MountObject VS MountImage Here's my C++ mountObject code, it's basically just the call: [code] // JSL - mount object, tel... read more 09/17/2004 (7:37 am)
Windows XP Service Pack 2 stops Torque! In case anyone is curious, It turns out that I had a bad DIMM on my machine as well, so I'm not sure... read more 09/17/2004 (7:30 am)
Windows XP Service Pack 2 stops Torque! @peter This sounds very similar to my situation. I've gone ahead and uninstalled service pack 2 ... read more 09/15/2004 (3:31 pm)
Windows XP Service Pack 2 stops Torque! I have also been seeing some major crashes that seem to have gotten worse since SP pack 2. Does any... read more 09/15/2004 (2:01 pm)
MountObject VS MountImage @robert, The mountObject function seems to work fine for me. Perhaps it's been improved since 7-... read more 09/03/2004 (11:49 am)
MountObject VS MountImage @Gonzo The object I am mounting to has a mount node (mount0), and the object I am mounting to tha... read more 09/02/2004 (1:05 pm)
MountObject VS MountImage @anthony, I know that that is the way is works for images. For my project, I absolutely need to ... read more 09/02/2004 (9:51 am)
Tribal IDE crashing tracing onAdd functions? I'm getting frequent crashes/hangs in the Tribal IDE. It seems like it has something to do with the... read more 07/20/2004 (8:11 am)
New openGL code on the Mac Works for me, thanks... read more 07/16/2004 (3:16 pm)
New openGL code on the Mac I think I found the problem for anyone that is interested. The following code from the platformMacC... read more 07/16/2004 (12:53 pm)
Throwcallback problem Mark, It sounds to me like making a subclass of hoverVehicle, and perhaps copying some code from ... read more 07/06/2004 (2:38 pm)
Get field value I'm having the same problem, I think. I've changed the animation on an object with a C++ function c... read more 07/06/2004 (2:04 pm)
Animation Thread setPos Chris, Thanks again for your response, I think I've got this working. It was definately the miss... read more 07/02/2004 (2:58 pm)
Animation Thread setPos Chris, Thanks for your response. I am still fighting with this. I think your observation about ... read more 07/02/2004 (2:08 pm)
Animation Thread setPos No one has any suggestions? If I am missing some information about what I am doing that would be us... read more 06/30/2004 (3:29 pm)