Game Development Community

Steve Lamperti's Forum Posts

Thread Post Date Posted
Scaling a Wheeled Vehicle Here's the code I was trying to write. I think this is a reasonable approach, but I really don't kn... read more 07/20/2005 (11:31 am)
Scaling a Wheeled Vehicle If anyone is curious, this is not just a problem with my project. I just launched the demo, and wen... read more 07/20/2005 (10:45 am)
Scaling a Wheeled Vehicle The wheels are not just being rendered the wrong size, but are also still being rendered in the wron... read more 07/19/2005 (5:07 pm)
Scaling a Wheeled Vehicle No one has a suggestion for this? I was hoping I was missing something, as it seems like the scalin... read more 07/19/2005 (3:50 pm)
Get Rotation angles Thanks for all the help. It looks like the extractEuler code is working fine. There seems to be so... read more 07/14/2005 (9:00 am)
Get Rotation angles @Matthew, I tried implementing calls to extractEuler in my code, and I'm still not seeing consist... read more 07/13/2005 (5:32 pm)
Get Rotation angles I read about the atan2 function on a posting somewhere, but unfortunately I can't find it any more. ... read more 07/13/2005 (3:28 pm)
Get Rotation angles @Orion and Drew, Thanks. I have made this change, and it makes sense. I still am not getting co... read more 07/13/2005 (1:42 pm)
MountObject VS MountImage Sorry, I posted that code without thinking about it much. Obviously, the advanceTime code is not in... read more 07/05/2005 (10:24 am)
MountObject VS MountImage I have created an object type (in C++ ) that is a descendent of Item. (Called an ExtendItem.) beca... read more 07/05/2005 (9:57 am)
MountObject VS MountImage One thing that was missing from my code above was that I had added a mountPoint variable and the cod... read more 07/05/2005 (9:38 am)
Item Collision question When I drop a player on top of another player, collision works fine. Which means that I was quite w... read more 07/01/2005 (4:37 pm)
Item Collision question There is a little more going on here then I thought. The removal of that check, while it does seem ... read more 07/01/2005 (10:31 am)
Links missing on Mac on community page No one else is seeing this? These links are consistently not showing on my machine.... read more 07/01/2005 (9:57 am)
Item Collision question The object, in this case, is just a simple sphere that I created in MilkShape. I exported it using ... read more 07/01/2005 (9:00 am)
Item Collision question I have tracked this down, and fixed it, I believe, but I really could use some help from someone who... read more 06/30/2005 (4:11 pm)
Item::updatePos() function (doToughCollision) I am also quite interested in an answer to this question. I am trying to understand the same code. ... read more 06/30/2005 (10:47 am)
CVS change list for the TGE? Thanks for the clarification. Just my two cents, but I liked being able to download updates more fr... read more 06/06/2005 (2:55 pm)
CVS change list for the TGE? My understanding was that something like the CVS updating would still be supported, even though the ... read more 06/06/2005 (2:00 pm)
CVS change list for the TGE? Is this available yet? I see the developer network links on the left, but the TGE one still doesn't... read more 06/06/2005 (12:06 pm)
Crash in glGetFloatv The only thing in the console that looks relevent to the crash is the following line: May 26 09:3... read more 05/26/2005 (9:35 am)
CVS change list for the TGE? Thanks for the info. I will look for this when it launches.... read more 05/11/2005 (3:09 pm)
(fixed) Why the 5 most recent posts were very useful The five most recent posts was always the first thing I looked at when I connect to the site. (Foll... read more 05/10/2005 (9:14 am)
TGE Profiler I've played with the profiler a bit more, and am finding it quite useful. I think my initial confus... read more 05/09/2005 (8:59 am)
TGE Profiler The description in profiler.h is reasonably good about how to use the profiler. What I am having a ... read more 05/05/2005 (8:54 am)
TerrainBlock::BlockShift question... I'm getting a crash in TerrainRender::buildBlendMap with these numbers. The line is the call to ble... read more 05/04/2005 (9:35 am)
TerrainBlock::BlockShift question... Has anyone tried Ben's guesses? I'll try them myself tomorrow, but I would be curious to hear if an... read more 05/03/2005 (5:29 pm)
Creator in TGE 1.4 I didn't just delete the creator folder, but rather tried launching the engine without including the... read more 04/13/2005 (9:15 am)
Mouse control assembly issue I've narrowed this down to a specific routine, if anyone is interested. The routine that is turned ... read more 04/12/2005 (1:33 pm)
Could not locate texture: fps/data/terrains/grassland/grass Dave, Thanks for locating this, I just changed the paths to a texture that I do have in my proje... read more 04/12/2005 (11:49 am)
Creator in TGE 1.4 So in 1.4 it was moved out of the common/project folders, and into it's own folder? In my first pos... read more 04/11/2005 (3:21 pm)
Flying Chris, This is not trivial. There are several other threads, and a couple of resources devoted t... read more 03/25/2005 (3:42 pm)
TGE 1.4 Editor problem @Owen, Thanks for the response, it must be something in my merge.... read more 03/25/2005 (10:22 am)
MountObject VS MountImage Sorry Thomas, I had several problems with mounting objects on objects, and had to make quite a few c... read more 03/14/2005 (2:10 pm)
MountObject VS MountImage @thomas I posted the code I used to try to make sure the mounted objects respected the location o... read more 03/14/2005 (9:01 am)
Rotation Problems? Any progress on the creating of a new class of item that can be rotated on all three axes? I also w... read more 03/11/2005 (5:13 pm)
Vehicle::updatePos - Physics clock too fast @Clark I think you meant @scott. @Scott I may spend some time trying to figure out this code, t... read more 01/21/2005 (3:47 pm)
Vehicle::updatePos - Physics clock too fast @ Clark Thanks for the info. I think I'll hold off on this for the moment. Your 10% stat is qui... read more 01/21/2005 (11:54 am)
Vehicle::updatePos - Physics clock too fast @clark I'm dedicated single user. No network issues at all. Does this change make sense in this... read more 01/21/2005 (11:23 am)
Vehicle::updatePos - Physics clock too fast @Scott Re: [i]I did finaly remove all the calls to interpolateTick() except the last one in advan... read more 01/21/2005 (10:01 am)
TSShapeInstance::snapShot is making invalid bitmaps In case anyone is interested in this thread, I've resolved this problem. A big part of the problem ... read more 01/20/2005 (4:11 pm)
TSShapeInstance::snapShot is making invalid bitmaps I checked, and preloadMaterialList looks like the right call. In fact, it looks like the materials ... read more 01/20/2005 (12:01 pm)
TSShapeInstance::snapShot is making invalid bitmaps That's why I added the calls to the routines below, as listed in the code of the routine above. ... read more 01/19/2005 (12:56 pm)
TSShapeInstance::snapShot is making invalid bitmaps Ben, When I changed the snapshot routine to not add the alpha channel, my gBitmap was able to wri... read more 01/19/2005 (9:12 am)
TSShapeInstance::snapShot is making invalid bitmaps Here's the code of my snapshot routine. I believe that you are right about the alpha channel thing,... read more 01/18/2005 (9:42 am)
TSShapeInstance::snapShot is making invalid bitmaps O.K. here's what I'm getting from the snapshot function: If I write out a BMP it produces a file... read more 01/17/2005 (3:54 pm)
TSShapeInstance::snapShot is making invalid bitmaps Even the PNGs I'm getting are not recognizable as images. Perhaps I am misunderstanding how this fu... read more 01/17/2005 (9:26 am)
TSShapeInstance::snapShot is making invalid bitmaps Ben, Thanks for the suggestion. Interestingly that worked, sort of. I got a readable png file, ... read more 01/14/2005 (5:02 pm)
Vehicle::updatePos - Physics clock too fast Any hints as to where those of us that are making single player games can look to optimize this code... read more 01/14/2005 (2:06 pm)
Vehicle::updatePos - Physics clock too fast If I'm reading this correctly, this will not just effect the vehicles, but should be a major speed/f... read more 01/12/2005 (2:20 pm)