Steve Lamperti's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Scaling a Wheeled Vehicle | Here's the code I was trying to write. I think this is a reasonable approach, but I really don't kn... read more | 07/20/2005 (11:31 am) |
| Scaling a Wheeled Vehicle | If anyone is curious, this is not just a problem with my project. I just launched the demo, and wen... read more | 07/20/2005 (10:45 am) |
| Scaling a Wheeled Vehicle | The wheels are not just being rendered the wrong size, but are also still being rendered in the wron... read more | 07/19/2005 (5:07 pm) |
| Scaling a Wheeled Vehicle | No one has a suggestion for this? I was hoping I was missing something, as it seems like the scalin... read more | 07/19/2005 (3:50 pm) |
| Get Rotation angles | Thanks for all the help. It looks like the extractEuler code is working fine. There seems to be so... read more | 07/14/2005 (9:00 am) |
| Get Rotation angles | @Matthew, I tried implementing calls to extractEuler in my code, and I'm still not seeing consist... read more | 07/13/2005 (5:32 pm) |
| Get Rotation angles | I read about the atan2 function on a posting somewhere, but unfortunately I can't find it any more. ... read more | 07/13/2005 (3:28 pm) |
| Get Rotation angles | @Orion and Drew, Thanks. I have made this change, and it makes sense. I still am not getting co... read more | 07/13/2005 (1:42 pm) |
| MountObject VS MountImage | Sorry, I posted that code without thinking about it much. Obviously, the advanceTime code is not in... read more | 07/05/2005 (10:24 am) |
| MountObject VS MountImage | I have created an object type (in C++ ) that is a descendent of Item. (Called an ExtendItem.) beca... read more | 07/05/2005 (9:57 am) |
| MountObject VS MountImage | One thing that was missing from my code above was that I had added a mountPoint variable and the cod... read more | 07/05/2005 (9:38 am) |
| Item Collision question | When I drop a player on top of another player, collision works fine. Which means that I was quite w... read more | 07/01/2005 (4:37 pm) |
| Item Collision question | There is a little more going on here then I thought. The removal of that check, while it does seem ... read more | 07/01/2005 (10:31 am) |
| Links missing on Mac on community page | No one else is seeing this? These links are consistently not showing on my machine.... read more | 07/01/2005 (9:57 am) |
| Item Collision question | The object, in this case, is just a simple sphere that I created in MilkShape. I exported it using ... read more | 07/01/2005 (9:00 am) |
| Item Collision question | I have tracked this down, and fixed it, I believe, but I really could use some help from someone who... read more | 06/30/2005 (4:11 pm) |
| Item::updatePos() function (doToughCollision) | I am also quite interested in an answer to this question. I am trying to understand the same code. ... read more | 06/30/2005 (10:47 am) |
| CVS change list for the TGE? | Thanks for the clarification. Just my two cents, but I liked being able to download updates more fr... read more | 06/06/2005 (2:55 pm) |
| CVS change list for the TGE? | My understanding was that something like the CVS updating would still be supported, even though the ... read more | 06/06/2005 (2:00 pm) |
| CVS change list for the TGE? | Is this available yet? I see the developer network links on the left, but the TGE one still doesn't... read more | 06/06/2005 (12:06 pm) |
| Crash in glGetFloatv | The only thing in the console that looks relevent to the crash is the following line: May 26 09:3... read more | 05/26/2005 (9:35 am) |
| CVS change list for the TGE? | Thanks for the info. I will look for this when it launches.... read more | 05/11/2005 (3:09 pm) |
| (fixed) Why the 5 most recent posts were very useful | The five most recent posts was always the first thing I looked at when I connect to the site. (Foll... read more | 05/10/2005 (9:14 am) |
| TGE Profiler | I've played with the profiler a bit more, and am finding it quite useful. I think my initial confus... read more | 05/09/2005 (8:59 am) |
| TGE Profiler | The description in profiler.h is reasonably good about how to use the profiler. What I am having a ... read more | 05/05/2005 (8:54 am) |
| TerrainBlock::BlockShift question... | I'm getting a crash in TerrainRender::buildBlendMap with these numbers. The line is the call to ble... read more | 05/04/2005 (9:35 am) |
| TerrainBlock::BlockShift question... | Has anyone tried Ben's guesses? I'll try them myself tomorrow, but I would be curious to hear if an... read more | 05/03/2005 (5:29 pm) |
| Creator in TGE 1.4 | I didn't just delete the creator folder, but rather tried launching the engine without including the... read more | 04/13/2005 (9:15 am) |
| Mouse control assembly issue | I've narrowed this down to a specific routine, if anyone is interested. The routine that is turned ... read more | 04/12/2005 (1:33 pm) |
| Could not locate texture: fps/data/terrains/grassland/grass | Dave, Thanks for locating this, I just changed the paths to a texture that I do have in my proje... read more | 04/12/2005 (11:49 am) |
| Creator in TGE 1.4 | So in 1.4 it was moved out of the common/project folders, and into it's own folder? In my first pos... read more | 04/11/2005 (3:21 pm) |
| Flying | Chris, This is not trivial. There are several other threads, and a couple of resources devoted t... read more | 03/25/2005 (3:42 pm) |
| TGE 1.4 Editor problem | @Owen, Thanks for the response, it must be something in my merge.... read more | 03/25/2005 (10:22 am) |
| MountObject VS MountImage | Sorry Thomas, I had several problems with mounting objects on objects, and had to make quite a few c... read more | 03/14/2005 (2:10 pm) |
| MountObject VS MountImage | @thomas I posted the code I used to try to make sure the mounted objects respected the location o... read more | 03/14/2005 (9:01 am) |
| Rotation Problems? | Any progress on the creating of a new class of item that can be rotated on all three axes? I also w... read more | 03/11/2005 (5:13 pm) |
| Vehicle::updatePos - Physics clock too fast | @Clark I think you meant @scott. @Scott I may spend some time trying to figure out this code, t... read more | 01/21/2005 (3:47 pm) |
| Vehicle::updatePos - Physics clock too fast | @ Clark Thanks for the info. I think I'll hold off on this for the moment. Your 10% stat is qui... read more | 01/21/2005 (11:54 am) |
| Vehicle::updatePos - Physics clock too fast | @clark I'm dedicated single user. No network issues at all. Does this change make sense in this... read more | 01/21/2005 (11:23 am) |
| Vehicle::updatePos - Physics clock too fast | @Scott Re: [i]I did finaly remove all the calls to interpolateTick() except the last one in advan... read more | 01/21/2005 (10:01 am) |
| TSShapeInstance::snapShot is making invalid bitmaps | In case anyone is interested in this thread, I've resolved this problem. A big part of the problem ... read more | 01/20/2005 (4:11 pm) |
| TSShapeInstance::snapShot is making invalid bitmaps | I checked, and preloadMaterialList looks like the right call. In fact, it looks like the materials ... read more | 01/20/2005 (12:01 pm) |
| TSShapeInstance::snapShot is making invalid bitmaps | That's why I added the calls to the routines below, as listed in the code of the routine above. ... read more | 01/19/2005 (12:56 pm) |
| TSShapeInstance::snapShot is making invalid bitmaps | Ben, When I changed the snapshot routine to not add the alpha channel, my gBitmap was able to wri... read more | 01/19/2005 (9:12 am) |
| TSShapeInstance::snapShot is making invalid bitmaps | Here's the code of my snapshot routine. I believe that you are right about the alpha channel thing,... read more | 01/18/2005 (9:42 am) |
| TSShapeInstance::snapShot is making invalid bitmaps | O.K. here's what I'm getting from the snapshot function: If I write out a BMP it produces a file... read more | 01/17/2005 (3:54 pm) |
| TSShapeInstance::snapShot is making invalid bitmaps | Even the PNGs I'm getting are not recognizable as images. Perhaps I am misunderstanding how this fu... read more | 01/17/2005 (9:26 am) |
| TSShapeInstance::snapShot is making invalid bitmaps | Ben, Thanks for the suggestion. Interestingly that worked, sort of. I got a readable png file, ... read more | 01/14/2005 (5:02 pm) |
| Vehicle::updatePos - Physics clock too fast | Any hints as to where those of us that are making single player games can look to optimize this code... read more | 01/14/2005 (2:06 pm) |
| Vehicle::updatePos - Physics clock too fast | If I'm reading this correctly, this will not just effect the vehicles, but should be a major speed/f... read more | 01/12/2005 (2:20 pm) |