Game Development Community

Steve Lamperti's Forum Posts

Thread Post Date Posted
Scaling a Wheeled Vehicle Revisiting this again. Turns out I had done something stupid with Roshan's suggestion, and had put ... read more 07/06/2007 (3:18 pm)
1.5.1 Bug - with keyboard not responding @James, I don't claim to have mastered this code at all, and if it turns out that there is a bett... read more 05/02/2007 (2:59 pm)
1.5.1 Bug - with keyboard not responding @James, As I mentioned in my post, the problem was that the tree view was still thinking it was t... read more 05/02/2007 (2:26 pm)
1.5.1 Bug - with keyboard not responding Here's my fix. if anyone sees something in this code that they don't think is right, let me know, b... read more 04/19/2007 (11:34 am)
Torque Game Engine Download 1.5.1 I also am unable to download. Any word on the status of this?... read more 04/16/2007 (9:52 am)
Scaling a Wheeled Vehicle We are getting closer to release on our project, so I am considering this question again. Does anyo... read more 03/07/2007 (4:53 pm)
Scaling a Wheeled Vehicle Roshan, Thanks for your reply to this post. What you suggest does scale the wheels correctly, in... read more 01/23/2007 (9:15 am)
SetMoveDestination missing on player? Richard, Just to try to clarify a bit. I think the reason the player doesn't have the method you... read more 12/19/2006 (9:23 am)
Rotating a Box to orient in the same direction as an object @Manoel, This is for collision. This is during the updatePos code of the object, and the box is ... read more 12/11/2006 (10:49 am)
Rotating a Box to orient in the same direction as an object @KoRn3Lius, I don't believe that that works. I tried casting, and am getting an illegal explicit... read more 12/11/2006 (9:22 am)
Rotating a Box to orient in the same direction as an object @Orion Thanks for the answer. I tried the code you suggested, and encountered the fact that the ... read more 12/08/2006 (11:14 am)
Rectangular model collision box doesn't rotate After a little research, I realized that my last post (about the box always being a cube,) was wrong... read more 12/07/2006 (12:28 pm)
Rectangular model collision box doesn't rotate @Caylo Thanks for your suggestions. After looking at this a bit more, I am quite sure that the p... read more 12/07/2006 (12:07 pm)
Rectangular model collision box doesn't rotate My Item object is overridden from the standard item, and includes a lot of changes. One aspect of m... read more 12/06/2006 (9:13 am)
SetSkinName for multiple skins on a single object. @ari, I looked through the code, and didn't see any changes from what was posted that look signif... read more 10/16/2006 (9:27 am)
World Editor Inspector Tree Figured out both how to make this harder to reproduce in my project, and how to reproduce this in th... read more 10/05/2006 (4:47 pm)
SetSkinName for multiple skins on a single object. @Ari, This was posted quite a while ago, and I am not sure if the code as posted is still up to d... read more 10/05/2006 (9:00 am)
Scaling a Wheeled Vehicle Abdullah, I never figured out this question, so I am not sure what the answer to your question i... read more 09/11/2006 (5:34 pm)
Slow Motion using timeScale affects mouse control Turns out that the variables I was referring to in the last post, in processTimeEvent, are both the... read more 08/23/2006 (1:31 pm)
Slow Motion using timeScale affects mouse control After looking at how gTimeScale changes timeDelta in processTimeEvent in main.cc, I was wondering if... read more 08/23/2006 (10:20 am)
Virtual time in unusual circumstances Joel, Sorry to resurrect an old post, but I have been trying to use timescale, and was wondering ... read more 08/21/2006 (2:33 pm)
Shadow class from scenobject I seeing a problem in the current 1.4 Head where a translucent object doesn't show a shadow when you... read more 05/30/2006 (4:32 pm)
Item Collision question @Norm, I no longer have the problem I described above in my project, but this was almost a year a... read more 04/10/2006 (9:28 am)
Moire type Pattern on terrain @Jaimi, Thanks for the suggestion. I found a couple of interesting things while acting on your sec... read more 03/29/2006 (5:15 pm)
Moire type Pattern on terrain @peter, I realized after posting that some people might think that. I'm not talking about the de... read more 03/29/2006 (2:39 pm)
MountObject VS MountImage Josh's code above is a version of something I had to add to the engine to support object mounting as... read more 03/24/2006 (9:01 am)
Routine to check for minimum capability of machine Found a bit of a flaw in my logic. I need to run something that is fairly TGE independent, as I wan... read more 03/14/2006 (4:17 pm)
Routine to check for minimum capability of machine Thanks ron, what I was really hoping for was a pass fail type of routine that just returned a bool w... read more 03/14/2006 (3:18 pm)
Collision Problem I'm revisiting this problem, and I think I have a little better idea what is happening in my case, a... read more 01/09/2006 (11:41 am)
Gui Profiles that inherit system look and feel @Ben I do mean inheriting the user's customized settings. I'll check out what the demo does, b... read more 12/22/2005 (5:11 pm)
Shadows from mounted objects? (if not: fix here) @ Calibre, Thanks again.... read more 12/20/2005 (10:09 am)
Shadows from mounted objects? (if not: fix here) Alright, I think I have it now. List is a pointer to the first object mounted, and link is a pointe... read more 12/19/2005 (1:49 pm)
Shadows from mounted objects? (if not: fix here) @ Calibre, Thanks for the reply. So mMount.list is pretty self-explanatory, it's just a list of... read more 12/19/2005 (9:32 am)
Basic mouse capture failed to enable Got it working today. My project uses the TGE engine as a window in a second application, so I don'... read more 12/02/2005 (5:05 pm)
Basic mouse capture failed to enable @paul, As I mentioned several times, the mouse is not working in my project. I had thought, that... read more 12/01/2005 (9:08 am)
Basic mouse capture failed to enable Mac OS 10.4.3. XCode 2.1. The mouse works fine, as I said, it looks like the mouse enable call ... read more 11/30/2005 (9:02 am)
1.4 stat pathname checking I believe I have tracked this down further, and I will post some additional information here, in cas... read more 11/21/2005 (9:08 am)
Difference between an object being added in-game, and during loa I believe that this is an intentional part of the engine as an optimization. The assumption is that... read more 10/31/2005 (1:11 pm)
Shadows from mounted objects? (if not: fix here) Resurrecting an old link here, but I was doing a search and found this post. Would anyone be able t... read more 10/27/2005 (9:33 am)
Detail-LOD popup @andy Thanks for the response. I should have posted here when I resolved this issue on my end. ... read more 10/17/2005 (9:05 am)
Collision Problem @Brian, Thanks for the response. That does look relevant to my question, but I'm afraid I'm a bi... read more 10/07/2005 (5:06 pm)
Item and Interior Collision bug @Josh, I'm having a problem where a moving item is colliding with a stationary item even though t... read more 10/06/2005 (5:46 pm)
Collision Problem No one has any suggestions? No issues with objects sliding past each other, and getting hung up whe... read more 10/06/2005 (10:55 am)
1.4r2 @Paul: Thanks for the info. I found out why this header wasn't on my machine. (It really wasn't.)... read more 09/28/2005 (4:02 pm)
1.4r2 I'm compiled and linked on the Mac, but I had to hack out a lot of code, in PlatformMacCarb to get t... read more 09/16/2005 (10:39 am)
TGE1.4RC2 Problems FYI. In my project the reason this happened was that I neglected to include the Creator folder in m... read more 09/13/2005 (9:16 am)
TGE1.4RC2 Problems I'm having the same problem in my project, after finishing the merge with the 1.4r2 source. I'm bet... read more 09/12/2005 (5:16 pm)
Crash in glGetFloatv I'm building in Codewarrior without Mach-O, so the only openGL library that I have is quite a bit ou... read more 08/30/2005 (2:20 pm)
Crash in glGetFloatv Has anyone run the snapshot code on the Mac? It looks like there are several OpenGL calls in there ... read more 08/30/2005 (12:24 pm)
Detail-LOD popup I just looked at that, (thanks for the suggestion,) but it seems to use a variable called Interior::... read more 08/18/2005 (9:15 am)