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AIDan's Forum Posts

Thread Post Date Posted
Dynamic GUI It works. THX... read more 10/31/2001 (12:46 pm)
Dynamic GUI How could I create such a dynamic GUI?? One way would be writing everything to a file and execute... read more 10/31/2001 (11:13 am)
Get My Client OK, thx... read more 10/30/2001 (10:47 am)
Get My Client As you see, %myclient is an argument of SendData(%client), because the function need it to send the ... read more 10/30/2001 (9:47 am)
Server and client have different protocoll versions Compiled and copied Both have the same version.... read more 10/28/2001 (9:04 am)
Server and client have different protocoll versions I have changed the name back to "Test App", but it still does not work. Changed in joinServerGui.... read more 10/28/2001 (2:17 am)
Server and client have different protocoll versions He does not list the server and when I try to connect, I get the error. It's the same error it shows... read more 10/27/2001 (11:20 am)
Server and client have different protocoll versions A few days ago, it worked. Both v1.1... read more 10/27/2001 (10:38 am)
Patch Repository Hi, sounds good... I think of something like that [url]http://www.linuxhq.com/kernel/v2.4/unof... read more 10/22/2001 (9:00 am)
Unique Clients Hi, if nobody else wants to do that, we'll implement the mysql support... You cannot add plugi... read more 10/21/2001 (4:44 am)
Unique Clients With MySQL support, you can integrate Torq in a MySQL forum like vBulletin or in a voting. You can ... read more 10/21/2001 (4:18 am)
Vehicle add We may not use scripts from Tribes 2.... read more 10/21/2001 (4:12 am)
Unique Clients That would be fine. Many providers give you access to a database. That would make it possible to cr... read more 10/20/2001 (3:15 pm)
Unique Clients We want to add MySQL Support to the Masterserver, later. We have a test app which works. Online R... read more 10/19/2001 (10:36 am)
CommandToAllClients function OK, here it comes. [code] function commandToAllClients(%command, %a1, %a2, %a3, %a4, %a5, %a6, %... read more 10/18/2001 (8:31 pm)
Strings sure... read more 10/15/2001 (4:11 pm)
Force GUI Update It works. my mistake. You cannot use ~... read more 10/15/2001 (9:24 am)
Force GUI Update When I hide the crosshair and make it visible after changing the bitmap, the frame appears but not t... read more 10/15/2001 (9:01 am)
Decals Do decals even work, yet??... read more 10/15/2001 (8:34 am)
Decals Hi I have exported the sequence. How do I make it work?? greetings Daniel... read more 10/14/2001 (11:15 am)
Decals That's right. I added a sequence, but it tells me that it misses a key to mark the start and the ... read more 10/14/2001 (10:45 am)
Merge your changes with V12 Update How long does the new version take till release??... read more 09/28/2001 (10:44 pm)
Merge your changes with V12 Update But, maybe you don't want it to merge all changes.... read more 09/20/2001 (6:09 am)
Missing Class ShellFieldCtrl Sorry guys, but what about my changes?? How can I merge your changes in my files??... read more 09/18/2001 (6:12 am)
Missing Class ShellFieldCtrl I got it. The file is not executed in the example :( It's a stupid useful file which costs me a lo... read more 09/12/2001 (1:58 pm)
Missing Class ShellFieldCtrl No, I didn't... read more 09/12/2001 (1:47 pm)
Hide/Remove player no prob... read more 09/04/2001 (1:19 pm)
Catch switch$ Got it. It's 'default:'... read more 08/29/2001 (9:41 am)
Own vehicle causes stuck fps Hi I got it!! My model was too big. A big object collides with many more objects than a small ... read more 08/25/2001 (2:08 pm)
Own vehicle causes stuck fps Hi When I insert my model as sttic object, everything is fine. It seems like its really the co... read more 08/25/2001 (1:55 pm)
max2dts problems Have you applied an UVW map??... read more 08/25/2001 (1:43 pm)
Own vehicle causes stuck fps 3ds max... read more 08/25/2001 (11:14 am)
Own vehicle causes stuck fps Hi It has to do something with the model. I made some tests with the scripts and could not find a... read more 08/25/2001 (9:30 am)
dtsScene.cfg problem sure... read more 08/20/2001 (1:17 pm)
Player export In the tutorial, I described the way, described by the V12 doc. The picture shows the other way if y... read more 08/16/2001 (7:32 am)
Player export In your example, rock1 are dummies used for collision info, but that is nonsense, because dummies ar... read more 08/15/2001 (11:31 am)
Player export In the example, dummys were used for collision. Is that right that I have to use a collision mesh... read more 08/14/2001 (11:35 pm)
Player export What do you mean with a convex mesh?? Are the collisin dummys used like a trigger?? greetings D... read more 08/14/2001 (5:50 pm)
Player export bump Just look my post before. [URL]http://futureint.de/files/subtree.jpg[/URL] It has to loo... read more 08/14/2001 (5:46 pm)
Player export Hi Do I only have to create collision dummys or do I have to set up some information in a script,... read more 08/14/2001 (3:53 pm)
Player export Hi I try to explain how to export a model. It works but I cannot garantee that all information ar... read more 08/14/2001 (5:36 am)
Player export Bounding Box: Create Box around your model and call it 'bounds'.... read more 08/14/2001 (5:13 am)
Documentation Available You should cerate a .chm file from it. It has only 4 MB, then. bye Felix... read more 08/12/2001 (6:18 am)
3d max 4.0 exporter Hi, np but there are no changes of the context... only some include files got added. But if yo... read more 08/12/2001 (4:56 am)
Dynamix Team (Tribes 2) DEAD??? If you want to fire somebody, you have to know him, and as long as Sierra does not know the person, ... read more 08/10/2001 (10:01 am)
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