Game Development Community

AIDan's Forum Posts

Thread Post Date Posted
Newbie script questions 1) Common includes data which is used by all modifications. This data is important for each modifica... read more 12/27/2001 (8:06 am)
Visual C++ Can't compile the Torque Demo!!! Hi, the problem is simple: One of the registry files doe NOT work with the German version of V... read more 12/26/2001 (2:42 pm)
Scripted HTMLparser Merry Christmas After some stupid tests at school :( and a remake of the parsing function, you c... read more 12/24/2001 (2:27 pm)
When will this be stable?? Merging of Torque and your project: We create our game as a mod, so we do not get much problems. ... read more 12/23/2001 (1:59 am)
To .DSQ or not to .DSQ I just can say, that we export all sequences to a single file. I don't know why they exported every... read more 12/22/2001 (5:18 pm)
bomb craters You can lower the terrain so less, that you cannot see the difference between your terrain, and your... read more 12/18/2001 (7:03 am)
Bitmap font support Hi, thanks. The function declaration can be found in the comment over it's definition: // priv... read more 12/16/2001 (2:16 pm)
Bitmap font support Hi, that's what we originally wanted to do but it won't work... the data is stored in 8 bit forma... read more 12/16/2001 (1:43 pm)
Scripted HTMLparser Now I have added support for CSS stored in the page itself and error handling (File Not Found, etc.)... read more 12/16/2001 (10:38 am)
Scripted HTMLparser Hi This screenshot is from the current version. I hope it makes some people think better about us... read more 12/16/2001 (8:32 am)
How to work with strings?? How can I get each char of a string??... read more 12/16/2001 (5:12 am)
Scripted HTMLparser Now, I got redefining HTML tags (headings only) working via external CSS file. I still have to im... read more 12/15/2001 (2:57 pm)
Scripted HTMLparser It's a parser, no browser. You can use it, so you don't have to script your mission briefings by ... read more 12/15/2001 (1:56 pm)
Scripted HTMLparser You can trust me, it still works bad. I still have to find some solutions for layout problems. Jus... read more 12/15/2001 (1:44 pm)
NURBS surfaces vs. Mesh NURBS is different from meshes. It does not use polygons. NURBS is supported by many engines, but... read more 12/15/2001 (12:04 am)
WE NEED A CHAT ROOM! I don't think so. All information and experience achieved in chat rooms will be lost, so everybod... read more 12/14/2001 (2:53 pm)
mainChatHud.gui colors; how to change them? THX, we all know how it looks, so please remove the screenshot. It's too big for such a small chat w... read more 12/13/2001 (11:07 am)
CVS and my game When you update torque, all changes are merged with your existing files. Your files are kept as a... read more 12/12/2001 (1:39 pm)
Terrains You can create a model. PROBLEM: You have to implement model collision, without using collision box... read more 12/12/2001 (4:36 am)
Crystal Clear Entertainment provides Job offers for tons If you want the people to join your project, you have to offer some details: Hi We are working... read more 12/11/2001 (5:35 am)
Crystal Clear Entertainment provides Job offers for tons You want to lure people by giving no information??... read more 12/10/2001 (12:03 pm)
HTML Browser + Torque? I think this is the rigth url: [url]http://www.mozilla.org/newlayout/[/url]... read more 12/10/2001 (8:40 am)
MySQL support for Torque Engine Hi, okay, it's online. It's a very basic version, but should be enough for nearly every mysql ... read more 12/10/2001 (7:49 am)
HTML Browser + Torque? Hi, I think you should check the XML abilities of the GUI, first. I think it supports some tags l... read more 12/10/2001 (7:47 am)
Hows this for a unique idea There are four endings?? :)... read more 12/09/2001 (10:04 pm)
my person is a GIANT You can reset your transformation by selecting your objects and use "Tools/Reset XForms"... read more 12/09/2001 (10:19 am)
Making tunnels? You have to 'set empty' all tiles inside the building.... read more 12/07/2001 (10:38 am)
3ds exporter You can find a 3ds max 4 exporter on [url]www.futureint.de[/url] You can find samples here: [url]... read more 12/06/2001 (2:12 pm)
Get big torque logo THX :)... read more 12/06/2001 (8:46 am)
Get big torque logo THX, but the package does not include the Torque Game Engine logos.... read more 12/06/2001 (4:37 am)
bomb craters You can do it like Black & White does. Just place a model at the impact point.... read more 12/05/2001 (12:52 pm)
liquids - bad work :( That's my idea for a solution. Some things might not work exactly in this way. [CODE] ------ FI... read more 12/05/2001 (5:51 am)
Need a vehicle... How long will it take, until you start writing some vehicle scripts??... read more 12/03/2001 (11:22 am)
Need a vehicle... I thought about writing the necessary scripts on my own, but it is too much work if they are replace... read more 12/03/2001 (5:14 am)
Animation problem But what is wrong?? The player model's animation works. My vehicle's animation does not. I lin... read more 12/02/2001 (2:22 pm)
particle emitter in mission Of course. Think about vulcans, waterfalls, dust and wind, etc.... read more 12/02/2001 (2:00 pm)
particle emitter in mission This does not work. Any idea why?? [CODE] function CreateParticleEmitter(%name, %data, %pos, %rot)... read more 12/02/2001 (11:36 am)
Wierd crash Do you use Windows 98??... read more 12/02/2001 (2:38 am)
Terrain files But if I use a terrain file for each island, I have no limits. I can add 100 islands and just scale ... read more 12/02/2001 (1:59 am)
Add object to engine via script THX, and I think this makes it become a billboard: [code] datablock ... { ... faceViewer ... read more 11/30/2001 (4:25 pm)
Add object to engine via script How to: - Add a billboard - Change the texture to show different numbers - Change alpha channel... read more 11/27/2001 (11:25 am)
The next official release ( 1.2 ) what'll be in it? Will vehicle scripts be included, too, so we do not have to use T2 scripts, any longer??... read more 11/26/2001 (11:21 am)
MySQL support for Torque Engine Hi, because of it's very early state I didn't post the source code because it hasn't been very te... read more 11/25/2001 (12:11 pm)
Using schedule() THX, now it works.... read more 11/24/2001 (1:11 am)
Using schedule() Hi, it still does not work. I want to call this function every second. This is my current idea. ... read more 11/23/2001 (11:44 am)
4.856 -> 4 THX, now it lokks a little bit better.... read more 11/23/2001 (11:42 am)
Using schedule() THX, so the error has to be in my function :(... read more 11/23/2001 (11:18 am)
New maps? You have to copy an existing .ter and a .mis file. Then edit the .mis file and correct the .ter fil... read more 11/21/2001 (7:34 am)
How to work with objects like the CTF flags I wanna make win conditions. "Reach the blue team's main computer" [code] if(distance(MainCompu... read more 11/21/2001 (6:28 am)
fps/client/default.cs Line: 46 - Syntax error. Sorry, I meant defaults.cs. Using HEAD revision.... read more 11/11/2001 (3:47 am)