AIDan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Newbie script questions | 1) Common includes data which is used by all modifications. This data is important for each modifica... read more | 12/27/2001 (8:06 am) |
| Visual C++ Can't compile the Torque Demo!!! | Hi, the problem is simple: One of the registry files doe NOT work with the German version of V... read more | 12/26/2001 (2:42 pm) |
| Scripted HTMLparser | Merry Christmas After some stupid tests at school :( and a remake of the parsing function, you c... read more | 12/24/2001 (2:27 pm) |
| When will this be stable?? | Merging of Torque and your project: We create our game as a mod, so we do not get much problems. ... read more | 12/23/2001 (1:59 am) |
| To .DSQ or not to .DSQ | I just can say, that we export all sequences to a single file. I don't know why they exported every... read more | 12/22/2001 (5:18 pm) |
| bomb craters | You can lower the terrain so less, that you cannot see the difference between your terrain, and your... read more | 12/18/2001 (7:03 am) |
| Bitmap font support | Hi, thanks. The function declaration can be found in the comment over it's definition: // priv... read more | 12/16/2001 (2:16 pm) |
| Bitmap font support | Hi, that's what we originally wanted to do but it won't work... the data is stored in 8 bit forma... read more | 12/16/2001 (1:43 pm) |
| Scripted HTMLparser | Now I have added support for CSS stored in the page itself and error handling (File Not Found, etc.)... read more | 12/16/2001 (10:38 am) |
| Scripted HTMLparser | Hi This screenshot is from the current version. I hope it makes some people think better about us... read more | 12/16/2001 (8:32 am) |
| How to work with strings?? | How can I get each char of a string??... read more | 12/16/2001 (5:12 am) |
| Scripted HTMLparser | Now, I got redefining HTML tags (headings only) working via external CSS file. I still have to im... read more | 12/15/2001 (2:57 pm) |
| Scripted HTMLparser | It's a parser, no browser. You can use it, so you don't have to script your mission briefings by ... read more | 12/15/2001 (1:56 pm) |
| Scripted HTMLparser | You can trust me, it still works bad. I still have to find some solutions for layout problems. Jus... read more | 12/15/2001 (1:44 pm) |
| NURBS surfaces vs. Mesh | NURBS is different from meshes. It does not use polygons. NURBS is supported by many engines, but... read more | 12/15/2001 (12:04 am) |
| WE NEED A CHAT ROOM! | I don't think so. All information and experience achieved in chat rooms will be lost, so everybod... read more | 12/14/2001 (2:53 pm) |
| mainChatHud.gui colors; how to change them? | THX, we all know how it looks, so please remove the screenshot. It's too big for such a small chat w... read more | 12/13/2001 (11:07 am) |
| CVS and my game | When you update torque, all changes are merged with your existing files. Your files are kept as a... read more | 12/12/2001 (1:39 pm) |
| Terrains | You can create a model. PROBLEM: You have to implement model collision, without using collision box... read more | 12/12/2001 (4:36 am) |
| Crystal Clear Entertainment provides Job offers for tons | If you want the people to join your project, you have to offer some details: Hi We are working... read more | 12/11/2001 (5:35 am) |
| Crystal Clear Entertainment provides Job offers for tons | You want to lure people by giving no information??... read more | 12/10/2001 (12:03 pm) |
| HTML Browser + Torque? | I think this is the rigth url: [url]http://www.mozilla.org/newlayout/[/url]... read more | 12/10/2001 (8:40 am) |
| MySQL support for Torque Engine | Hi, okay, it's online. It's a very basic version, but should be enough for nearly every mysql ... read more | 12/10/2001 (7:49 am) |
| HTML Browser + Torque? | Hi, I think you should check the XML abilities of the GUI, first. I think it supports some tags l... read more | 12/10/2001 (7:47 am) |
| Hows this for a unique idea | There are four endings?? :)... read more | 12/09/2001 (10:04 pm) |
| my person is a GIANT | You can reset your transformation by selecting your objects and use "Tools/Reset XForms"... read more | 12/09/2001 (10:19 am) |
| Making tunnels? | You have to 'set empty' all tiles inside the building.... read more | 12/07/2001 (10:38 am) |
| 3ds exporter | You can find a 3ds max 4 exporter on [url]www.futureint.de[/url] You can find samples here: [url]... read more | 12/06/2001 (2:12 pm) |
| Get big torque logo | THX :)... read more | 12/06/2001 (8:46 am) |
| Get big torque logo | THX, but the package does not include the Torque Game Engine logos.... read more | 12/06/2001 (4:37 am) |
| bomb craters | You can do it like Black & White does. Just place a model at the impact point.... read more | 12/05/2001 (12:52 pm) |
| liquids - bad work :( | That's my idea for a solution. Some things might not work exactly in this way. [CODE] ------ FI... read more | 12/05/2001 (5:51 am) |
| Need a vehicle... | How long will it take, until you start writing some vehicle scripts??... read more | 12/03/2001 (11:22 am) |
| Need a vehicle... | I thought about writing the necessary scripts on my own, but it is too much work if they are replace... read more | 12/03/2001 (5:14 am) |
| Animation problem | But what is wrong?? The player model's animation works. My vehicle's animation does not. I lin... read more | 12/02/2001 (2:22 pm) |
| particle emitter in mission | Of course. Think about vulcans, waterfalls, dust and wind, etc.... read more | 12/02/2001 (2:00 pm) |
| particle emitter in mission | This does not work. Any idea why?? [CODE] function CreateParticleEmitter(%name, %data, %pos, %rot)... read more | 12/02/2001 (11:36 am) |
| Wierd crash | Do you use Windows 98??... read more | 12/02/2001 (2:38 am) |
| Terrain files | But if I use a terrain file for each island, I have no limits. I can add 100 islands and just scale ... read more | 12/02/2001 (1:59 am) |
| Add object to engine via script | THX, and I think this makes it become a billboard: [code] datablock ... { ... faceViewer ... read more | 11/30/2001 (4:25 pm) |
| Add object to engine via script | How to: - Add a billboard - Change the texture to show different numbers - Change alpha channel... read more | 11/27/2001 (11:25 am) |
| The next official release ( 1.2 ) what'll be in it? | Will vehicle scripts be included, too, so we do not have to use T2 scripts, any longer??... read more | 11/26/2001 (11:21 am) |
| MySQL support for Torque Engine | Hi, because of it's very early state I didn't post the source code because it hasn't been very te... read more | 11/25/2001 (12:11 pm) |
| Using schedule() | THX, now it works.... read more | 11/24/2001 (1:11 am) |
| Using schedule() | Hi, it still does not work. I want to call this function every second. This is my current idea. ... read more | 11/23/2001 (11:44 am) |
| 4.856 -> 4 | THX, now it lokks a little bit better.... read more | 11/23/2001 (11:42 am) |
| Using schedule() | THX, so the error has to be in my function :(... read more | 11/23/2001 (11:18 am) |
| New maps? | You have to copy an existing .ter and a .mis file. Then edit the .mis file and correct the .ter fil... read more | 11/21/2001 (7:34 am) |
| How to work with objects like the CTF flags | I wanna make win conditions. "Reach the blue team's main computer" [code] if(distance(MainCompu... read more | 11/21/2001 (6:28 am) |
| fps/client/default.cs Line: 46 - Syntax error. | Sorry, I meant defaults.cs. Using HEAD revision.... read more | 11/11/2001 (3:47 am) |