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AIDan's Forum Posts

Thread Post Date Posted
True consoles It uses CR! [code] int main(int argc, char* argv[]) { char data[1024]; while(true) { ... read more 02/04/2002 (7:38 am)
For all the Cheaters Of course I don't think this would be the right way to handle cheaters, but it is really satisfying ... read more 02/02/2002 (5:19 am)
Animations - Memory Any idea how to get know how much memory an animation takes?? Maybe it is very similar to the file ... read more 02/02/2002 (2:05 am)
is there an example player.max for max 3.1 yet? We have converted all .MS3D and .MAX file to the .3DS format, so everybody can have a look at these ... read more 02/01/2002 (3:57 pm)
HTTPRequest Issues I had a short look at this but I could not get it to work. It seems to be in some way broken, but I... read more 02/01/2002 (3:24 pm)
Large Scale Moving Vehicles - Suggestions Needed. Such a big ship, I would create by using BSP, this should make least of all trouble. When you do it... read more 02/01/2002 (2:03 pm)
Minimal Torque Engine Application Yes! Tell us how to make a Torque Lib based game! Generally there is a great leak of examples for... read more 02/01/2002 (4:59 am)
Avatar is not visible I read that someone else had the same problem, so why doesn't he post??... read more 01/30/2002 (1:25 pm)
For all the Cheaters In the video they show how much this machine has cost, so I think he had to pay for it. But you mus... read more 01/30/2002 (8:52 am)
Ridable animals in torque.. is it possible? Wheeled vehicles do already have some of your requested animations.... read more 01/29/2002 (12:48 pm)
2 sided materials You should use them wisely. It seems to me that two sided mats doubles the poly count.... read more 01/29/2002 (7:30 am)
Anyone visiting the Game Convention? I think we will go there with the whole team.... read more 01/28/2002 (4:19 am)
Multiple dedicated missions on one server? Your parameters are parsed in your MOD/main.cs [CODE] //-------------------- ca... read more 01/27/2002 (9:59 pm)
Multiple dedicated missions on one server? Using more mission areas than one is very similar to the Rocket Arena principle. People connect t... read more 01/27/2002 (8:43 am)
Multiple dedicated missions on one server? You can create a huge mission with multiple missionareas.... read more 01/27/2002 (2:17 am)
Crouch and Prone Players Can't you animate the collision boxes??... read more 01/25/2002 (5:19 am)
Trees and textures question... Hi You can use more than one texture. But when you use a face map and your object owns an UVW ma... read more 01/25/2002 (5:04 am)
Change terrain's textures I'm using the head revision.... read more 01/20/2002 (3:36 pm)
Problems with the footprints in the engine.. I have the same problem too and I did not change anything. Not even the footpuffs are shown.... read more 01/17/2002 (12:16 pm)
Seriously, 512 is too big I wrote "bug", because I did not know how to mention it. Of course it is not really a bug. For te... read more 01/15/2002 (4:28 am)
Volume Fog You can walk through volume fog, because it has a volume. The fog you see in the game is just a lay... read more 01/12/2002 (8:05 pm)
Detail Level Bug I have tested a little bit around and find the bug. The detail level seems to be ignored or too h... read more 01/12/2002 (4:24 am)
Scripted HTMLparser It seems like the way in which each image is used depend on the position where you use it. The sky ... read more 01/12/2002 (2:50 am)
Scripted HTMLparser To play flash files, you would need the ability to open and show flash files. If you want animate... read more 01/11/2002 (5:14 am)
Looking For Adventure Game Engine Hi What is an Adventure Game Engine?? I think you mean an engine to create an adventure. I al... read more 01/09/2002 (4:29 am)
which way is north? Ah, you meant that. I thought about realtime reflections, not reflection maps. But thx. greeti... read more 01/08/2002 (1:41 pm)
Network protocol Hi, yes, thanks... that's it. bye Felix... read more 01/08/2002 (10:30 am)
which way is north? How did you add reflections to the water?? greetings Daniel... read more 01/08/2002 (8:32 am)
Can TGE look diffrent? Shaders will be implemented later. I think Garagegames will implement it 1 up to 2 month after the v... read more 01/07/2002 (10:36 am)
Quick Model/Animation Question Keep in mind that your bounding box defines where your model is placed on the ground. If you lift yo... read more 01/07/2002 (8:52 am)
Making water fall? Read this topic: [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&q... read more 01/07/2002 (7:40 am)
Get list of all created datablocks While I looked trough some Tribes 2 scripts, I found this. It was really a coincidence. [code] ... read more 01/06/2002 (6:38 pm)
using the splash ring code as an explosion shockwave? [code] //-------------------------------------------------------------------------- // Shockwave ... read more 01/06/2002 (6:28 pm)
Update GuiCtrl Value The problem is that I apply a variable to the guiCtrl. Isn't there an update-only function?? M... read more 01/06/2002 (9:20 am)
Lack of information Okay In our game, you start from a carrier and attack islands. At the moment, we are thinking ... read more 01/05/2002 (9:10 pm)
Big slowdown when model near terrain You can try this. When you fly high and crash really hard down, everything stuck. greetings D... read more 01/04/2002 (4:52 pm)
Get list of all created datablocks Hi Does not work. Where is my mistake?? [code] function datablockIndex::onSelect(%this, %obj,... read more 01/04/2002 (10:07 am)
Get list of all created datablocks THX, now my next question: Hot to get the datablock type, like PlayerData?? greetings Daniel... read more 01/04/2002 (8:46 am)
Terrain Texture THX Mark I got the same idea. Do you also know how hard it would be to enable 512... read more 01/03/2002 (1:38 pm)
Relighting There might be a problem with relighting. I don't think that non-static objects are lighten up. ... read more 01/02/2002 (1:36 am)
Playing Random Sounds Chris, I tried the same thing, but it did not work. Maybe a made a mistake, but it did not. Davi... read more 01/01/2002 (9:47 am)
How to get a client's position? I know what you mean. Don't worry. :) THX Daniel... read more 12/31/2001 (6:35 pm)
Multiple firing animations. You could use two animations. One is the player, he takes position. The other is the weapon it... read more 12/31/2001 (6:33 pm)
particle emitter in mission Now, I took myself the time (can you say this in english??)and it was no problem. This is for you... read more 12/31/2001 (6:36 am)
How to get a client's position? I got the first thing. [code] %client.player.position [/code]... read more 12/30/2001 (6:15 pm)
Max plugins... You can find it on our page. [url]www.futureint.de/files/3dsmax_plugins/v12_exporter_3dsmax4.zip[/u... read more 12/30/2001 (6:09 am)
Scripted HTMLparser GuiControls requires space which has to be made with paragraphs. Maybe you saw the problem with the... read more 12/29/2001 (10:01 am)
Problems with the KYRO! Do you talk about Kyro I?? I own a Kyro II and have no problems.... read more 12/28/2001 (6:07 pm)
Scripted HTMLparser Torque Game Engine Extensions/webparser/here http://www.futureint.de/torque/webparser/webparser.z... read more 12/28/2001 (11:22 am)
The engines and examples cannot run on Windows XP I have no problems.... read more 12/27/2001 (12:05 pm)