AIDan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| addMaterialMapping | Maybe the problem is the detailtexture in the TerrainBlock. [CODE] new TerrainBlock(Terrain) { ... read more | 05/30/2002 (8:42 am) |
| addMaterialMapping | Ok, I want to add different detail textures for different terrain textures. addMaterialMapping("d... read more | 05/30/2002 (8:21 am) |
| footpuffs | Thx, that fixed the footpuffs. greetings Daniel... read more | 05/29/2002 (6:30 pm) |
| Simulating client as a bot? | Maybe this helps: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2730[... read more | 05/26/2002 (9:15 pm) |
| Character studio questions | Activate Figure Mode. Select all Left Biped Objects. Copy the transformation (White Button with an... read more | 05/20/2002 (6:32 am) |
| Problem with a function | Ok, it has to be className and the create function requires to be PlayerData::create(). After this, ... read more | 05/19/2002 (2:36 pm) |
| Functions are not called | Yes, I wanted to have an onPickup function for all SpecialItems. greetings Daniel... read more | 05/15/2002 (1:51 pm) |
| Functions are not called | Hi THX, now I understand a little bit more. But this was just an example, did not know about c... read more | 05/15/2002 (4:20 am) |
| Functions are not called | Hi, I added some code which will prevent that. Change [i]console/compiledEval.cc[/i]: [code... read more | 05/14/2002 (2:48 pm) |
| Functions are not called | Hi I think we tracked the problem. You cannot add a function to an object. WRONG! new Script... read more | 05/14/2002 (2:11 pm) |
| Functions are not called | Could you mail it to me? I had many problems with this bug in the last week. thx Daniel [ema... read more | 05/14/2002 (4:33 am) |
| Functions are not called | [CODE] function Armor::onEnterLiquid(%this, %obj, %coverage, %type) { // The play is gone die if... read more | 05/13/2002 (12:47 pm) |
| Functions are not called | This is not the script. This is just for showing that call and function are in the same file and, a... read more | 05/13/2002 (9:35 am) |
| Out of range write in DEBUG build... | Hi, we also had to fix this bug. The problem is a buffer overflow. Just change this in [i]/game/g... read more | 05/13/2002 (7:59 am) |
| Functions are not called | It seems like this bug appears when a script is compiled. I did not change anything of the playde... read more | 05/13/2002 (4:30 am) |
| Just an idea: underwater game | Maybe, you want to have a look at Aquanox [url]http://www.aquanox.de/aquanox/e/index.php4?BG=0&M=0[/... read more | 05/11/2002 (1:25 pm) |
| ATI Radeon 8500 Crash | Maybe it is an incompatibility in my machine, maybe my mainboard. Furthermore, I heard that ATI dri... read more | 05/11/2002 (12:15 pm) |
| DTS Exporter Crash!!! | Hi Have you saved the file before exporting the shape? Some people say that the exporter might cr... read more | 05/05/2002 (3:26 am) |
| Multiple Detail textures | You could set the detail texture in the material properties. I think this should not be too hard to ... read more | 05/03/2002 (9:23 am) |
| Editor | Yes, that is how I did. Besides the errors when strating the editor, you get one when adding a (s... read more | 04/30/2002 (6:00 am) |
| Where does this error come from? | Now I got it. The datablocks are loaded before the game was created. I ask myself why this did no... read more | 04/28/2002 (1:07 pm) |
| Where does this error come from? | The datablock is added, but when the game tries to add a spawnsphere or to spawn the player, it is m... read more | 04/28/2002 (5:48 am) |
| Where does this error come from? | It seems to me like 'GameBaseData' is a hardcoded datablock which is automatically created when load... read more | 04/28/2002 (1:51 am) |
| CVS checkout does not work | I tried another program which did it fine. Thanks, anyway greetings Daniel... read more | 04/25/2002 (12:21 pm) |
| VC7 Weirdness? Link Problem? Skybox? | We have the same problems and we are using VC7, either. greeetings Daniel... read more | 04/24/2002 (2:35 pm) |
| How to script this best in Torque? | Ok, I got it. It is not yet complete, I will post it at a later time. greetings Daniel... read more | 04/22/2002 (12:22 pm) |
| Creating a file that hold info on character? | If you want basic MySQL support for the Torque Game Engine, you can download it on our page [url]htt... read more | 04/22/2002 (10:22 am) |
| Do you Torque (or Tribes) in Germany? | We're located in Volmarstein/Wetter near Hagen and Dortmund... I fear Stuttgart is too far away for ... read more | 04/09/2002 (6:00 am) |
| MySQL support for Torque Engine | Hi, it works independent of the Torque Engine-version you're using. It should work on MAC and ... read more | 03/26/2002 (3:23 am) |
| now thats firepower (hehe)(screenshot) | Nice work, but your screenshots are too big. You should better use a link when using screenshots ... read more | 03/14/2002 (2:20 pm) |
| strange opengl link error while compiling the sdk | [b]DAMN![/b] Sorry, but hey, you guys at Garagegames! Please!! Add the registry file here: [url]h... read more | 03/07/2002 (6:44 am) |
| Regarding the Font engine | Hi, adding unicode support to the engine is nearly impossible, I think. The problem is that ther... read more | 03/07/2002 (6:38 am) |
| MySQL support for Torque Engine | A bug in the mySQL system that causes errors on startup was fixed.... read more | 03/04/2002 (6:47 am) |
| Tribes 2 volcano | In which mission does this volcano exists? greetings Daniel... read more | 03/02/2002 (3:00 am) |
| Vehicle MoveMap | I have started to rewrite the binding scripts. What is the difference? [CODE] GlobalActionMap.b... read more | 02/24/2002 (6:07 am) |
| How to make a vehicle swim? | Now I got it work. It seems like when your vehicle hits the ground, it stays there. So when yo... read more | 02/23/2002 (3:43 am) |
| How to make a vehicle swim? | Did you try it with the Racing Demo?? It is not working for me. With the player it works.... read more | 02/21/2002 (1:13 pm) |
| How to make a vehicle swim? | I checked the T2 scripts for it before I asked. [CODE] datablock WheeledVehicleData(MobileBaseVehi... read more | 02/21/2002 (11:06 am) |
| Database coding in Single Player? | For RPGs you normaly choose an own database system. mySQL databases are constructed for being used o... read more | 02/20/2002 (10:55 am) |
| Role of England in the "War against Terror" | Nothing, but please support him. It does not really take long.... read more | 02/18/2002 (4:31 am) |
| Restructuring the directories | These should be the only hardcoded files left. I did not find any more during editing all scripts.... read more | 02/14/2002 (1:32 pm) |
| Restructuring the directories | What about: fps/data/terrains/default.png common/editor/DefaultHandle.png common/editor/LockedHan... read more | 02/13/2002 (9:51 pm) |
| C++ or Script, that is the question | Hi, sorry, but I don't think this is the place for discussing such core things like that. Ther... read more | 02/13/2002 (8:58 am) |
| MySQL support for Torque Engine | Fixed broken Torque Game Engine downloads For all those who tried to download files from our home... read more | 02/12/2002 (12:52 pm) |
| the magical box | Xform does not work correctly with the bounding box. You should create a new one. Another way is... read more | 02/12/2002 (6:46 am) |
| Strange bug on my side | The original file was not executed. I messed up the path, so in my file the functions and variabl... read more | 02/10/2002 (11:22 am) |
| Strange bug on my side | I found the bug. $cursorControlled is not true. and the function which toggles the cursor is not... read more | 02/10/2002 (5:40 am) |
| Strange bug on my side | This is strange. When I open the PlayGui, the cursor does not change, not matter if the cursor is... read more | 02/09/2002 (1:56 pm) |
| Strange bug on my side | I got the same bug with the original fps mod, but I'm loading my own common mod, too. Is there an... read more | 02/09/2002 (1:17 am) |
| Why doesn't it work?? | The function is accessible. The error is the "Wrong number of arguments". greetings Daniel... read more | 02/06/2002 (8:48 am) |