Chris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3D Shapes help | Yeap I got all of that and it still doesn't display. Do you think it could be a driver issue?... read more | 06/12/2006 (3:32 pm) |
| 3D Shapes help | Even if it didnt export correct shouldnt the example soldier in the TDN work?... read more | 06/11/2006 (12:30 pm) |
| Question about rotateTo() | Melv That really helped, since I had no way of knowing the actually time it was taking I had no c... read more | 12/05/2005 (2:20 pm) |
| Question about rotateTo() | @Melv It might be my calculations but they dont seem to be wrong from what I am seeing. This... read more | 12/05/2005 (11:51 am) |
| Question about rotateTo() | @Melv Ok here is the problem. I am working on a basic arc pathing. What I have is when you want to c... read more | 12/04/2005 (6:02 pm) |
| Question about rotateTo() | I have a question similar to what you have. It is dealing with the rotation speed. If I am going... read more | 12/03/2005 (3:52 pm) |
| Problems compiling with vc++ express | I have done everything that was posted before. I got the SDK, changed the solution. This is the only... read more | 12/01/2005 (12:49 pm) |
| Tile Position | I was looking at the code, I am going to make a function that gets the world position of a tile. Any... read more | 11/30/2005 (12:36 pm) |
| Tile Position | Quick Update [code] void t2dTileLayer::updateLayer( void ) { // Finish if we've not got a ... read more | 11/28/2005 (2:15 pm) |
| Pathing Work | Phil, That actually sounds like a good idea. If I can get the scenegraph a t2dsceneobject is on t... read more | 11/27/2005 (11:47 am) |
| Pathing a building | Then I must contact this Mr. Fairfax! I got the drive to get them working so I guess ill start by lo... read more | 11/12/2005 (8:09 pm) |
| Array of tiles on a layer? | [code] $Layer = $Map.getTileLayer(0); for(%col = 0; %col < getWord($Layer.getTileCount(), 0); %c... read more | 11/08/2005 (11:01 am) |
| T2D Animation Datablock Editor Video update 10-31-05 | Video dont work... read more | 09/27/2005 (9:17 pm) |
| Player jumping | Hrm I think I replyed to this already. Anyway use apply impulse. It is much better then setting velo... read more | 09/25/2005 (12:02 pm) |
| IDE for Torque 2D? | Torsion, [url]http://forums.sickheadgames.com/viewtopic.php?p=309[/url]... read more | 09/24/2005 (1:00 pm) |
| About object AI | AI should be something you do by yourself. Your best bet is to learn how to make your own. Buy a few... read more | 09/24/2005 (12:58 pm) |
| Mario style control | There are many posts on this, use the search function. But to give you an idea your going to need a ... read more | 09/24/2005 (12:55 pm) |
| Black and white rendering | That or make the sprite grayscaled to begin with (or just white) then use the blending mode to switc... read more | 09/03/2005 (9:46 am) |
| SetLayer causes image to disapear? | This can be caused by having some sort of image map on another layer overlapping player. The way lay... read more | 08/02/2005 (2:26 pm) |
| Update Gui Text ? | Also if you have something you want to learn more about I find doing something like [code] guiPros... read more | 07/31/2005 (5:08 pm) |
| Missions soon? | I would have to say a .cs would be the way to go. Go about and spawn the items you want in the map, ... read more | 07/09/2005 (10:29 am) |
| Dotting | Hehe from hand drawn stuff by me to stuff made in illustrator and edited in photoshop. The particle ... read more | 06/20/2005 (6:30 pm) |
| Particle editor object interface | You could create a blank sprite [code] new fxStaticSprite2D(ParticleSprite) { sceneGraph = partic... read more | 06/20/2005 (10:39 am) |
| Dotting | Update 1) Character Creating GUI 2) All Pieces have been moved into place 3) Fired and created... read more | 06/18/2005 (10:22 pm) |
| How to scan the tile? | Pick Tile is really good. It works by passing it a WorldPosition. Ill try to look up my old tests of... read more | 06/15/2005 (11:29 am) |
| Tutorial Request Thread | Script Solution would be fairly easy. If you do something like this [code] $ViewableBounds= "0 0... read more | 06/14/2005 (5:14 pm) |
| Scenewindow question | Oh ok, cool. That you very much.... read more | 06/05/2005 (2:03 pm) |
| Names vs. Variables | Yeah I was just looking at the doc after seeing this new scriptobject stuff I did not know about. Th... read more | 06/01/2005 (8:49 pm) |
| Names vs. Variables | The problem with this is I am currently thinking about the multiplayer. When I load this its going t... read more | 06/01/2005 (3:01 pm) |
| Names vs. Variables | [code] new fxStaticSprite2D(sprite) { sceneGraph = t2dSceneGraph; }; sprite.imageMap(tileMapImageM... read more | 06/01/2005 (11:25 am) |
| Names vs. Variables | Wow thats awsomeI got to start putting that to use!... read more | 06/01/2005 (2:03 am) |
| Names vs. Variables | I find it really fun when you can define like an ItemDefault then use a ItemDefault function like cr... read more | 05/30/2005 (11:39 pm) |
| Names vs. Variables | I personally like scriptobjects [code] $Player = new ScriptObject() { Class = Player; Health = 0... read more | 05/29/2005 (11:51 pm) |
| Quick Custom Data question | You could assign each ship a dir tag. %ship.dir = 1 or -1. Then multiply the y speed by .dir. Im ... read more | 05/26/2005 (11:02 pm) |
| Best T2d Ide? | I use notepad for scripts and Visual C++ .NET for engine coding.... read more | 05/25/2005 (9:34 pm) |
| Quick Custom Data question | For hitpoints your best bet is to when a ship is created do something like %enemyShip.hp = 2; Then o... read more | 05/25/2005 (3:55 pm) |
| StringList script object "class | Very intresting it sorta reminds me of a list of pointers. I was woundering what are you using this... read more | 05/25/2005 (3:52 pm) |
| Turn based networking | I miss typed it it was suppost to be NetConnection(); Didn't notice that. Sofar this is the process ... read more | 05/25/2005 (11:48 am) |
| Turn based networking | Selfish bump as I search for answers... read more | 05/24/2005 (4:01 pm) |
| Turn based networking | Ok I typed that and I get the connection request, then it repeats "Got Connection Request" 5 times (... read more | 05/22/2005 (4:54 pm) |
| Turn based networking | How do I setup a connection between a server and a client. I cant seem to get it to work on my compu... read more | 05/21/2005 (6:35 pm) |
| Dotting | My problem is I dont understand how commandToServer/commandToClient work. The client vs sends info v... read more | 05/21/2005 (4:18 pm) |
| Characters that can shoot omnidirectionally | Of course people are going to be posting a lot once something new comes out. Your best bet is to do ... read more | 05/21/2005 (1:11 am) |
| Whatever happened to the T2d Community Project idea? | Id be intrested, I am currently working on a RPGish team v team game. Basiclly you start out in a ma... read more | 05/17/2005 (5:18 pm) |
| Problems with compiling | I dont know what happened, but I compiled once with the TBE and now .NET will compile. Sorta wierd i... read more | 05/12/2005 (1:01 pm) |
| EggStatic (Whack N Egg) | You could probably make the sounds come from the little speaker inside the computer. I believe \a or... read more | 05/12/2005 (1:00 pm) |
| T2D Tutorial C++ Creating a Custom Object | Do you have a copy of the resource? I cant seem to get it to load.... read more | 05/10/2005 (12:35 pm) |
| Problems with compiling | Still getting same error. Please help!... read more | 05/07/2005 (5:02 pm) |
| Strange thing with creation | Im still having a problem with my characters arms not spawning. If I move the mouse and click as the... read more | 03/26/2005 (5:01 pm) |
| Ideas for a | Lets say I want a normal attack, single shot. $KeyPress.addCommand("SingleShot", "ATK"); (NOTE the ... read more | 03/23/2005 (8:14 pm) |