Game Development Community

Chris's Forum Posts

Thread Post Date Posted
3D Shapes help Yeap I got all of that and it still doesn't display. Do you think it could be a driver issue?... read more 06/12/2006 (3:32 pm)
3D Shapes help Even if it didnt export correct shouldnt the example soldier in the TDN work?... read more 06/11/2006 (12:30 pm)
Question about rotateTo() Melv That really helped, since I had no way of knowing the actually time it was taking I had no c... read more 12/05/2005 (2:20 pm)
Question about rotateTo() @Melv It might be my calculations but they dont seem to be wrong from what I am seeing. This... read more 12/05/2005 (11:51 am)
Question about rotateTo() @Melv Ok here is the problem. I am working on a basic arc pathing. What I have is when you want to c... read more 12/04/2005 (6:02 pm)
Question about rotateTo() I have a question similar to what you have. It is dealing with the rotation speed. If I am going... read more 12/03/2005 (3:52 pm)
Problems compiling with vc++ express I have done everything that was posted before. I got the SDK, changed the solution. This is the only... read more 12/01/2005 (12:49 pm)
Tile Position I was looking at the code, I am going to make a function that gets the world position of a tile. Any... read more 11/30/2005 (12:36 pm)
Tile Position Quick Update [code] void t2dTileLayer::updateLayer( void ) { // Finish if we've not got a ... read more 11/28/2005 (2:15 pm)
Pathing Work Phil, That actually sounds like a good idea. If I can get the scenegraph a t2dsceneobject is on t... read more 11/27/2005 (11:47 am)
Pathing a building Then I must contact this Mr. Fairfax! I got the drive to get them working so I guess ill start by lo... read more 11/12/2005 (8:09 pm)
Array of tiles on a layer? [code] $Layer = $Map.getTileLayer(0); for(%col = 0; %col < getWord($Layer.getTileCount(), 0); %c... read more 11/08/2005 (11:01 am)
T2D Animation Datablock Editor Video update 10-31-05 Video dont work... read more 09/27/2005 (9:17 pm)
Player jumping Hrm I think I replyed to this already. Anyway use apply impulse. It is much better then setting velo... read more 09/25/2005 (12:02 pm)
IDE for Torque 2D? Torsion, [url]http://forums.sickheadgames.com/viewtopic.php?p=309[/url]... read more 09/24/2005 (1:00 pm)
About object AI AI should be something you do by yourself. Your best bet is to learn how to make your own. Buy a few... read more 09/24/2005 (12:58 pm)
Mario style control There are many posts on this, use the search function. But to give you an idea your going to need a ... read more 09/24/2005 (12:55 pm)
Black and white rendering That or make the sprite grayscaled to begin with (or just white) then use the blending mode to switc... read more 09/03/2005 (9:46 am)
SetLayer causes image to disapear? This can be caused by having some sort of image map on another layer overlapping player. The way lay... read more 08/02/2005 (2:26 pm)
Update Gui Text ? Also if you have something you want to learn more about I find doing something like [code] guiPros... read more 07/31/2005 (5:08 pm)
Missions soon? I would have to say a .cs would be the way to go. Go about and spawn the items you want in the map, ... read more 07/09/2005 (10:29 am)
Dotting Hehe from hand drawn stuff by me to stuff made in illustrator and edited in photoshop. The particle ... read more 06/20/2005 (6:30 pm)
Particle editor object interface You could create a blank sprite [code] new fxStaticSprite2D(ParticleSprite) { sceneGraph = partic... read more 06/20/2005 (10:39 am)
Dotting Update 1) Character Creating GUI 2) All Pieces have been moved into place 3) Fired and created... read more 06/18/2005 (10:22 pm)
How to scan the tile? Pick Tile is really good. It works by passing it a WorldPosition. Ill try to look up my old tests of... read more 06/15/2005 (11:29 am)
Tutorial Request Thread Script Solution would be fairly easy. If you do something like this [code] $ViewableBounds= "0 0... read more 06/14/2005 (5:14 pm)
Scenewindow question Oh ok, cool. That you very much.... read more 06/05/2005 (2:03 pm)
Names vs. Variables Yeah I was just looking at the doc after seeing this new scriptobject stuff I did not know about. Th... read more 06/01/2005 (8:49 pm)
Names vs. Variables The problem with this is I am currently thinking about the multiplayer. When I load this its going t... read more 06/01/2005 (3:01 pm)
Names vs. Variables [code] new fxStaticSprite2D(sprite) { sceneGraph = t2dSceneGraph; }; sprite.imageMap(tileMapImageM... read more 06/01/2005 (11:25 am)
Names vs. Variables Wow thats awsomeI got to start putting that to use!... read more 06/01/2005 (2:03 am)
Names vs. Variables I find it really fun when you can define like an ItemDefault then use a ItemDefault function like cr... read more 05/30/2005 (11:39 pm)
Names vs. Variables I personally like scriptobjects [code] $Player = new ScriptObject() { Class = Player; Health = 0... read more 05/29/2005 (11:51 pm)
Quick Custom Data question You could assign each ship a dir tag. %ship.dir = 1 or -1. Then multiply the y speed by .dir. Im ... read more 05/26/2005 (11:02 pm)
Best T2d Ide? I use notepad for scripts and Visual C++ .NET for engine coding.... read more 05/25/2005 (9:34 pm)
Quick Custom Data question For hitpoints your best bet is to when a ship is created do something like %enemyShip.hp = 2; Then o... read more 05/25/2005 (3:55 pm)
StringList script object "class Very intresting it sorta reminds me of a list of pointers. I was woundering what are you using this... read more 05/25/2005 (3:52 pm)
Turn based networking I miss typed it it was suppost to be NetConnection(); Didn't notice that. Sofar this is the process ... read more 05/25/2005 (11:48 am)
Turn based networking Selfish bump as I search for answers... read more 05/24/2005 (4:01 pm)
Turn based networking Ok I typed that and I get the connection request, then it repeats "Got Connection Request" 5 times (... read more 05/22/2005 (4:54 pm)
Turn based networking How do I setup a connection between a server and a client. I cant seem to get it to work on my compu... read more 05/21/2005 (6:35 pm)
Dotting My problem is I dont understand how commandToServer/commandToClient work. The client vs sends info v... read more 05/21/2005 (4:18 pm)
Characters that can shoot omnidirectionally Of course people are going to be posting a lot once something new comes out. Your best bet is to do ... read more 05/21/2005 (1:11 am)
Whatever happened to the T2d Community Project idea? Id be intrested, I am currently working on a RPGish team v team game. Basiclly you start out in a ma... read more 05/17/2005 (5:18 pm)
Problems with compiling I dont know what happened, but I compiled once with the TBE and now .NET will compile. Sorta wierd i... read more 05/12/2005 (1:01 pm)
EggStatic (Whack N Egg) You could probably make the sounds come from the little speaker inside the computer. I believe \a or... read more 05/12/2005 (1:00 pm)
T2D Tutorial C++ Creating a Custom Object Do you have a copy of the resource? I cant seem to get it to load.... read more 05/10/2005 (12:35 pm)
Problems with compiling Still getting same error. Please help!... read more 05/07/2005 (5:02 pm)
Strange thing with creation Im still having a problem with my characters arms not spawning. If I move the mouse and click as the... read more 03/26/2005 (5:01 pm)
Ideas for a Lets say I want a normal attack, single shot. $KeyPress.addCommand("SingleShot", "ATK"); (NOTE the ... read more 03/23/2005 (8:14 pm)
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