Game Development Community

Aaron Murray's Forum Posts

Thread Post Date Posted
Mandrake Linux 8.2 is out! ..... read more 04/21/2002 (1:11 pm)
I ain't afraid of those ghosts ... I haven't tried this, but I'm thinking it should work... But you can try getting a pointer to the t... read more 03/23/2002 (12:00 pm)
Troublesome Modeler & Software Piracy FREE - OPEN SOURCE - 3D Modelling and Animation package is already available... http://www.openfx.or... read more 03/19/2002 (10:14 am)
PackUpdate and writePacketData Ahhh, that clears things up! Thanks, your answer is appreciated!... read more 03/04/2002 (7:21 pm)
Client Effects Hmm, alright, thanks for help... I'll look into that!... read more 02/27/2002 (4:08 pm)
*.dso files convert to *.cs files Since your storing all the player information on the server... why do you have the player tell the s... read more 02/07/2002 (10:09 am)
Ottawa Torquers Yeah, its my fault I'm in Barrie. Working for the provincial government :)... read more 02/07/2002 (10:00 am)
Which Linux? Just recently (last month) installed Mandrake 8.1 on my system. The intall was amazingly easy and we... read more 02/06/2002 (6:08 am)
Ottawa Torquers Kenneth 'CERDIP' Finney -> Bowmanville? Well damn, Im from Newcastle... But living in Barrie now.... read more 02/06/2002 (5:52 am)
College torquers Just graduated... again... this time in web design and development. The first time was in programmin... read more 02/06/2002 (5:50 am)
Sprite Drawing Ahh, thanks a bunch!... read more 01/22/2002 (2:34 pm)
Sprite Drawing Thanks... I believe that WILL help out rather nicely, and hopefully answer both questions... One th... read more 01/21/2002 (4:50 pm)
Building a Tasteless game: Would GG Scrub It? I think your best bet would be to send the GG guys what you have in mind (settings, some of the game... read more 01/02/2002 (4:39 pm)
commandToServer command in the code? Sigh... Alright, thanks.... read more 12/28/2001 (2:14 pm)
Specific Datablock Methods Ahh, that's better, works as intended now, thanks for the help! Just a thought here, but wouldn't... read more 12/23/2001 (5:09 pm)
Specific Datablock Methods Thanks... But that is what I'm doing already. The problem I'm having is getting the function calle... read more 12/21/2001 (1:07 pm)
GameBase and GameBaseData The Datablocks (ShapeBaseData, GameBaseData) are objects which store static information about what t... read more 12/18/2001 (1:00 pm)
Server -> Client events Excellent, thanks for the reply!... read more 12/14/2001 (4:40 pm)
I'm lost - how to terrain edit in new head version ? I think that in order to use the new editor stuff you have to figure out what files have been modifi... read more 12/12/2001 (10:03 am)
HTML Browser + Torque? My brain is on vacation and wont return my calls, so... Didn't Tribes 2 have some sort of built ... read more 12/12/2001 (9:55 am)
Wish List Section Since Im not a modeller, Im not sure if it will work or not. But, have you looked at OpenFX? http:... read more 12/12/2001 (9:48 am)
GG and Torque Logos RE: Logo Usage Guidelines What about use on web sites? I would like to put the cool new Torque lo... read more 12/03/2001 (12:12 pm)
Getting the client's GameConnection in script Oh... Hmm, guess I didn't understand exactly how the scripts work... Alright, thanks for the reply... read more 11/25/2001 (10:48 am)
findSequence question Nevermind, problem solved.... read more 11/12/2001 (6:11 pm)
Instantiating Datablocks Bleh... Let me apologize, it seems the datablocks are getting instantiated on start up... It didn'... read more 11/03/2001 (1:42 pm)
Instantiating Datablocks Hmm, alright, I appreciate the reply, it helped a bit. Still not too clear on a few things. If I... read more 11/02/2001 (1:29 pm)
className ? Alright, makes sense now, thanks for your time!... read more 10/31/2001 (3:28 pm)
Animated particle bitmaps! Ive been working on a similar idea. I wanted a GUI component to use the particle engine for effects.... read more 10/22/2001 (12:39 pm)
Would you buy a book on using the Torque engine? [i]btw how do you get them pics to show up like that with out the browser (using printscreen)? i nee... read more 10/18/2001 (8:20 am)
Would you buy a book on using the Torque engine? I don't want to put this idea down, as I think its great. But, will this be of value to those who ar... read more 10/17/2001 (9:37 am)
Does the infamous T2 red-jack apply? As far as I can remember the original "red jack" problem was fixed in the second patch for T2. I can... read more 10/09/2001 (8:30 am)
How do I get castRay to ignore the current player? Errr.... Not sure what you mean exactly, what I stated above WILL work properly. (Like I said thou... read more 09/13/2001 (1:18 pm)
How do I get castRay to ignore the current player? I'm not sure exactly what the disableCollision() and enableCollision() functions do, I didn't look i... read more 09/11/2001 (4:22 pm)
Problems dynamically changing terrain height There will be gameplay purposes for the terrain deformation in our game, so it won't just be craters... read more 09/09/2001 (5:47 pm)
Problems dynamically changing terrain height I was normally a fair distance (Still within viewing distance) from the modified terrain. Like I sa... read more 09/09/2001 (7:50 am)
Demo recording, so far.. About your second question, I'm pretty sure that the demo is just a recording of all the events, but... read more 09/09/2001 (7:34 am)
Problems dynamically changing terrain height Thanks for the heads up, that might have caused some headaches! :) Luckily though, my plan for impl... read more 09/08/2001 (8:07 am)
Player Animation (and a question on threads in general) Hmm, alright, thanks for taking the time to reply, that helped quite a bit!... read more 09/05/2001 (12:38 pm)
Multiple/Team Licensing I can see this as a problem for some people. One possible solution is to reimburse your programmers ... read more 09/04/2001 (1:03 pm)
Topics for documentation Well, while writing these posts, I've pretty much had the Player::updatePos function in mind. Going... read more 08/31/2001 (6:14 pm)
Topics for documentation Okay, I might have been a bit cynical in that first post, since I took a glance at the code and just... read more 08/31/2001 (3:05 pm)
Datablock fun! (Sort of) Ahhh, indeed that was the problem, I was execing my helper.cs file at the end of the server/main.cs ... read more 08/30/2001 (6:38 am)
Datablock fun! (Sort of) Hmmm, although I'm not the most experienced person when it comes to the V12 scripts, I'm pretty sure... read more 08/29/2001 (8:12 pm)
Datablock fun! (Sort of) Thanks for the clarification on the ShapeBase, it helped a lot. (The updated docs helped too... Kee... read more 08/29/2001 (5:22 pm)
Player variables on the client side Okay thanks for the help, got it up and running, as a progress bar and text in the middle of it show... read more 08/17/2001 (1:31 pm)
Player variables on the client side Hmmm, well, that's the thing, I'm pretty sure the variable might already be there, and by making ano... read more 08/17/2001 (8:33 am)
Documention Repository Update - Please read Owen: How about a section for "quick hacks". For people who would like to start editing but dont wan... read more 08/13/2001 (7:24 am)
Scripting Interface to Engine, easy to replace? If I have read correctly, the script engine is what actually "makes" the game. All gameplay mechanic... read more 08/08/2001 (10:16 am)
Where Can I Get A 3D Modeling Program? Thanks for the info Foster. I couldnt remember anything about it, so I was hoping someone would :)... read more 08/04/2001 (10:27 am)
Where Can I Get A 3D Modeling Program? Frederick: I believe I read someplace a few months ago about them making a "3ds lite" version for ga... read more 08/03/2001 (12:28 pm)
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