000's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Popular camera resource problem T3D 1.2 and later | Call this at the end of GameCore::spawnPlayer [code] %client.setFirstPerson(false); %c... read more | 07/27/2015 (9:13 pm) |
| Popular camera resource problem T3D 1.2 and later | A fix has been posted over at the Torque3d.org forums: [url]http://forums.torque3d.org/viewtopic.... read more | 07/11/2015 (10:23 pm) |
| how to create health mana bar ? | @Richard: Ah, yes, you're correct, I was thinking HUD and not world space.... read more | 08/05/2014 (9:47 am) |
| how to create health mana bar ? | Within the GUI editor (access it by pressing F10) you can add the GuiHealthBarHud to your PlayGui: ... read more | 08/05/2014 (9:42 am) |
| Side Scrolling Camera Audio Problem | I tried the camera code out and [url=http://www.garagegames.com/community/forums/viewthread/137218]e... read more | 07/12/2014 (10:00 pm) |
| t3d terrain - overlay outline on top ? | You could set your photo as a texture layer covering the entirety of the terrain mesh, Diffuse with ... read more | 07/08/2014 (2:04 pm) |
| Could use some words | [youtube=4SGQBjI0fLA width=640 height=480]... read more | 07/07/2014 (1:46 pm) |
| creating a good looking fire | You can stack a fire, smoke and embers particle on top of one another to create a nice campfire effe... read more | 07/07/2014 (10:53 am) |
| adding my own character to the game | 1) In /game/art/datablocks/ you'll see player.cs, copy/paste this file and rename it to whatever you... read more | 11/21/2013 (9:15 pm) |
| TGE Forever! | Really great job guys!... read more | 10/21/2013 (9:06 pm) |
| Idle/detect sounds for AI | Thanks Jenius, I'll check into that.... read more | 10/20/2013 (7:06 pm) |
| Multi-function function calls | @Daniel: Yeah, probably to make it proper it should be sequenced. Thanks for the info. :)... read more | 10/19/2013 (10:24 pm) |
| From a Quake map to Torque3D | Great resource J0linar, good way to white box your maps.... read more | 10/16/2013 (7:03 pm) |
| Multi-function function calls | @Daniel: either or works, but yes, like a combo (in a fighting game).... read more | 10/16/2013 (6:23 pm) |
| Roaming Brawler Tech Demo Thread | How about a low-tech-cyberpunk/post-apocalypse Chinese action/stealth open world RPG, but light on t... read more | 10/16/2013 (10:47 am) |
| Fully 3D Menu | Chapter 3 of David Wyands Torque 3D Game Development Cookbook covers just this topic. It's a great b... read more | 07/30/2013 (10:43 pm) |
| Improving startup | 5-10 seconds with no feedback is a long time. I'd prefer an image than a straight colour, that way y... read more | 07/03/2013 (8:34 am) |
| Any Torque 3D Projects that I could follow? | Not a complete list: [b]In Public Beta Testing:[/b] Dark Horizons: Mechanized Assault Vehicle [... read more | 05/21/2013 (4:52 pm) |
| TPS (Third Person Shooter) | Ah yes you're correct on the node transform. :) In server/scripts/game.cs under onClientEnterGame... read more | 05/18/2013 (12:17 am) |
| Flare effect with smoke trail. Particle with emitter capabilities. | You could have a Projectile that has a light attached to it (with lens flare properties), or the Pro... read more | 05/15/2013 (10:20 am) |
| TPS (Third Person Shooter) | To change the position of the 3rd person camera you'll have to open the player model in the Shape Ed... read more | 05/14/2013 (8:37 am) |
| Change Camera on EnterTrigger | [quote]Let me explain what I am doing, I am trying to set up a stationary camera to look over a leve... read more | 05/03/2013 (10:21 pm) |
| A backwards Dae file... | ^The above 'may' not work depending on how the animations are setup with the model. If you run into ... read more | 04/30/2013 (8:17 pm) |
| Iris Valve. Help to get Collada Animation into T3D | Thanks Scott, I loaded the model both into 3DSMAX and T3D and ran into the same problem: while the m... read more | 01/18/2013 (6:50 pm) |
| Iris Valve. Help to get Collada Animation into T3D | DAE contains animation data (as long as you exported it with the animation data within your 3d edito... read more | 01/18/2013 (3:06 pm) |
| Torque 3D for Oldschool FPP | Great idea, I've thought about doing the same. Setting up the assets for an older look would be f... read more | 01/10/2013 (1:54 pm) |
| Time for a new terrain system | [quote]I am currently running into problems with the current T3D terrain system. Have been for the p... read more | 12/24/2012 (3:56 pm) |
| Alternative key for attack: off hand rifle butting / melee swipe (resolved) | [url=http://www.garagegames.com/community/forums/viewthread/132137]There's been[/url] a [url=http://... read more | 12/09/2012 (6:28 pm) |
| Alternative key for attack: off hand rifle butting / melee swipe (resolved) | Still chipping away, no such luck.... read more | 11/15/2012 (9:09 pm) |
| Projectile isn't firing under player animation (Solved, thanks Steve) | Thanks again Steve, it was indeed as you said.... read more | 11/08/2012 (7:12 pm) |
| Projectile isn't firing under player animation (Solved, thanks Steve) | Thanks Steve, I'll give it a shot tonight. B)... read more | 11/06/2012 (8:25 am) |
| Projectile isn't firing under player animation (Solved, thanks Steve) | \game\scripts\server\Ripper.cs [code] function RipperImage::onFire(%this, %obj, %slot) { %obj.se... read more | 11/05/2012 (6:30 pm) |
| Projectile isn't firing under player animation (Solved, thanks Steve) | Thanks for the love guys, right now it's a standard weapon setup with a SetActionThread to animate t... read more | 11/05/2012 (10:43 am) |
| Force stop of the player during weapon firing (resolved) | Thanks Dan and Lukas!... read more | 11/04/2012 (10:15 pm) |
| Torque 3D Community Edition Activation | Edit: Thanks for the add.... read more | 10/14/2012 (5:08 pm) |
| Making a multiplayer game | If you have the port 28000 open on your router and the game is hosted, try to have your friend direc... read more | 09/29/2012 (3:48 pm) |
| T3D 1.2 - Full PhysX Template Crashes When Host Exits - LOGGED (THREED-3128) | Just want to bump this and say that I had the same issue with other templates (not just Full PhysX) ... read more | 09/29/2012 (12:14 pm) |
| Shared music across all menu GUI | Thanks for the suggestion Mike. In the end what I did was do the music call during the StartUpGUI... read more | 09/17/2012 (8:50 pm) |
| Shared music across all menu GUI | @Mike: yeah, I originally made this post, then I saw it gone this morning, so I made another one in ... read more | 09/17/2012 (2:46 pm) |
| Darkout announced! | I'm really diggin the colours and lighting B)... read more | 08/28/2012 (10:48 am) |
| Why is Torque 3D completely ignored? | [url=http://www.garagegames.com/community/blogs/view/21804/3#comment-186234]T3D announcement coming ... read more | 08/18/2012 (9:31 pm) |
| Tower Wars Beta! | Congratulations on your Steam release! http://store.steampowered.com/app/214360/ You should ma... read more | 08/14/2012 (2:42 pm) |
| Remove bounding box on death? | ... and I was in player.cs all afternoon, completely missed it [image]http://i.imgur.com/CDBJS... read more | 07/30/2012 (7:13 am) |
| Top Down 8 way Directional Control | Hey Kyle, would you have any suggestions on having the camera rotate on mouse movement while maintai... read more | 07/16/2012 (12:02 am) |
| Day One On FPS - Pre Images | I dig it, nice pistol model... read more | 07/15/2012 (11:35 pm) |
| Tower Wars Beta! | Extraordinarily impressive! It's good to see more great looking Torque 3d projects coming out.... read more | 07/12/2012 (9:09 am) |
| Let's pretend i was crazy enough to self-publish my own game | [quote]Could I sell it online and have it in local shops?[/quote] While retail selling is still ver... read more | 07/05/2012 (8:14 am) |
| Top Down 8 way Directional Control | If you're finding that the camera unlinks from the player on death/respawn in multiplayer [url=http:... read more | 07/02/2012 (3:29 pm) |
| The issue hit a dead player boundingbox | I am also encountering this. [image]http://i.imgur.com/uLmvJ.jpg[/image]... read more | 06/24/2012 (4:25 pm) |
| Underground buildings and caves? | If you wanted to use nothing but the terrain editor to make caves in Torque 3d: +) Create the gro... read more | 06/14/2012 (12:01 pm) |