Game Development Community

Jim Taylor's Forum Posts

Thread Post Date Posted
Unreal Dev Kit free for non-commercial use. @John, I spent most of the weekend playing with UDK and couldn't find any useful art pipeline from B... read more 11/10/2009 (7:16 pm)
Atlas Problem Randy, You are correct, I am using TGEA 1.8, it's the only version that I have so I will have to ... read more 12/27/2008 (7:26 pm)
Atlas Problem Thanks for your replies I really appreciate you trying to help. You were right Randy I was using ... read more 12/27/2008 (6:28 pm)
Graphical issue with tile seams I also have this problem and I'm using TGB 1.7.4 but I don't see anywhere in the roll outs that I ca... read more 11/01/2008 (11:17 pm)
List of TGB developers - Please Add Your Name Jim Taylor Programmer... read more 07/11/2006 (9:33 am)
No collision send from mounted objects? Has this issue been fixed in the 1.1 release? I only ask because it will be a few days before I c... read more 06/20/2006 (3:14 pm)
RC3: onCollision Multiple %points Not Working Well I have traced the problem to the way that TGB handles multiple collision points. The t2dPhysics... read more 06/19/2006 (12:07 pm)
No collision send from mounted objects? @Michael Thanks for posting that. I've tried it but I still can't get it to work. Unfortunatel... read more 06/14/2006 (10:12 pm)
No collision send from mounted objects? @Michael Would it be possible for you to give a code example of how you specified the collision g... read more 06/13/2006 (3:16 pm)
Gmax support for Torque?? I agree gentlemen, the one weak point with the torque at the moment is a decent, affordable 3D model... read more 10/06/2003 (11:20 pm)
Gmax support for Torque?? OK, how about this? I brought Microsoft Flight Simulator 2002 and I specifically brought the prof... read more 10/05/2003 (8:08 pm)