Jim Taylor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unreal Dev Kit free for non-commercial use. | @John, I spent most of the weekend playing with UDK and couldn't find any useful art pipeline from B... read more | 11/10/2009 (7:16 pm) |
| Atlas Problem | Randy, You are correct, I am using TGEA 1.8, it's the only version that I have so I will have to ... read more | 12/27/2008 (7:26 pm) |
| Atlas Problem | Thanks for your replies I really appreciate you trying to help. You were right Randy I was using ... read more | 12/27/2008 (6:28 pm) |
| Graphical issue with tile seams | I also have this problem and I'm using TGB 1.7.4 but I don't see anywhere in the roll outs that I ca... read more | 11/01/2008 (11:17 pm) |
| List of TGB developers - Please Add Your Name | Jim Taylor Programmer... read more | 07/11/2006 (9:33 am) |
| No collision send from mounted objects? | Has this issue been fixed in the 1.1 release? I only ask because it will be a few days before I c... read more | 06/20/2006 (3:14 pm) |
| RC3: onCollision Multiple %points Not Working | Well I have traced the problem to the way that TGB handles multiple collision points. The t2dPhysics... read more | 06/19/2006 (12:07 pm) |
| No collision send from mounted objects? | @Michael Thanks for posting that. I've tried it but I still can't get it to work. Unfortunatel... read more | 06/14/2006 (10:12 pm) |
| No collision send from mounted objects? | @Michael Would it be possible for you to give a code example of how you specified the collision g... read more | 06/13/2006 (3:16 pm) |
| Gmax support for Torque?? | I agree gentlemen, the one weak point with the torque at the moment is a decent, affordable 3D model... read more | 10/06/2003 (11:20 pm) |
| Gmax support for Torque?? | OK, how about this? I brought Microsoft Flight Simulator 2002 and I specifically brought the prof... read more | 10/05/2003 (8:08 pm) |