kc_0045's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Question About Rotating To An Object | Hmm, well I'm not all that familiar with the Mount function, But you could simply update its positio... read more | 04/04/2013 (4:31 pm) |
| Question About Rotating To An Object | This works fine for me, I just copied it into my game and it works and updates perfectly. if I w... read more | 04/03/2013 (5:17 pm) |
| Compile torque 1.4.2 with visual c++ 2008 Express | Yeah? What verson of torque, I was trying it with a brand new install and it still wasent working.... read more | 09/12/2008 (12:58 pm) |
| Compile torque 1.4.2 with visual c++ 2008 Express | Odd :S Honestly, I have nooo idea where to even start I have done very little work with C++, let alo... read more | 09/11/2008 (12:35 pm) |
| Compile Mission files | The reason the engine wont load it(I think?) is because even if you are trying to load a .dso, you s... read more | 09/08/2008 (7:39 pm) |
| Making A New Player-Like Client-Controlled Class? | Easy, Assuming you can get the x/y/z cords of this path use a AI bot, then just mount the camera to ... read more | 09/07/2008 (9:15 pm) |
| Render Order and Space Gases | Take a look at http://tdn.garagegames.com/wiki/Code/How_do_I_make_a_renderable_object%3F and make yo... read more | 09/07/2008 (4:10 pm) |
| Compile torque 1.4.2 with visual c++ 2008 Express | And here is the errors, couldn't fit them in last post :( guiDirectoryFileListCtrl.obj : error ... read more | 09/07/2008 (1:45 pm) |
| Rts/tps swooping | Just break it down into steps, look at the example code that came with torque, when a player "Spawns... read more | 09/01/2008 (6:56 pm) |
| Static shapes casting shadows? | Im not sure how you could change them on/off(for each object) but it is pretty easy to do for everyo... read more | 08/28/2007 (2:48 pm) |
| Mirror mirror on the wall... | Sorry for the late reply, its hard to explain what im doing without explaining my whole idea. but pr... read more | 11/08/2006 (4:15 pm) |
| Mirror mirror on the wall... | Okay iv got it all set up, now all I need to do is render the scence at some given position normaly ... read more | 10/23/2006 (4:08 pm) |
| Mirror mirror on the wall... | ......... read more | 10/03/2006 (6:39 pm) |
| Mirror mirror on the wall... | Okay apperntly what I need to do is rather simple. Create texture Render the first Camara Cop... read more | 10/01/2006 (3:26 pm) |
| Can i get the Torque Game Engine on a disk? | Yeah the book has the precompiled verson...but its also sorta outdated(although it works fine, just ... read more | 09/22/2006 (1:36 pm) |
| Raycast Trouble | %obj.getMuzzleVector(%slot); Returns a Vector relative to the player, so its NOT a starting positio... read more | 09/12/2006 (4:35 pm) |
| What to use for a target? | Yeah i think i got that figured out...cant remeber what it was even for :D "Posted: Sep 29, 2004 15:... read more | 09/10/2006 (1:33 am) |
| Deploying,Geting right rotation? | Well, iv started this project up again now that iv got a better knowledge as to how TGE works, didnt... read more | 09/09/2006 (10:39 pm) |
| How do i load a new mission from script? | Try this schedule(0,0,loadMission,"~/data/missions/fight.mis"); Edit: this would do the same t... read more | 05/28/2006 (3:54 am) |
| Array send/read problems... | Its not for online play but it doesnt seem to be updating on the client without sending it(same thin... read more | 04/22/2006 (8:10 pm) |
| Custom water... | Ok, i got everything working that was going wrong before, But im still having one problem with Conso... read more | 04/16/2006 (6:03 pm) |
| Custom water... | Ok, in the fxRenderobject.h i have [code] F32 mVHeight[100][100]; F32 ... read more | 04/15/2006 (3:56 pm) |
| Custom water... | Ok, i dont have accese to how i setup the varables Right now, but just to make this clear that all t... read more | 04/15/2006 (3:38 pm) |
| Font error... | Nope :S... read more | 03/29/2006 (3:39 pm) |
| Buildings 'white out' when scaled | Are you using .dif for them? if so, you can scale them thats why...I dont know why you cant...they j... read more | 01/20/2006 (7:27 pm) |
| Mingw and 1.4 | Odd...the libtheora-1.0alpha4 is still giving me problems....If you have them, could you email them ... read more | 12/28/2005 (10:59 pm) |
| MinGW and 1.4 | Http://www.garagegames.com/mg/forums/result.thread.php?qt=37768 :P Pretty much the same topic nam... read more | 12/28/2005 (10:02 pm) |
| Mingw and 1.4 | Hmm, Allright now im getting things like [quote] reference to 'theora_decode_header' out.GCC3... read more | 12/28/2005 (9:09 pm) |
| Mingw and 1.4 | Ok, one problem...Getting an error with the last one, libtheora-1.0alpha5 then i call the make func... read more | 12/28/2005 (7:50 pm) |
| Mingw and 1.4 | Allright, Just about got it all working...Just...How do I "Recompile the Theora, Vorbis, and Ogg lib... read more | 12/28/2005 (12:25 pm) |
| Changing the lighting direction | Try changing the azimuth and elevation in the Sun object. Edit: Make sure to relight the scene, als... read more | 12/26/2005 (10:42 pm) |
| Mingw and 1.4 | Ok, Another error...how about this [quote] $ make --> Compiling platformWin32/winCPUInfo.cc ... read more | 12/18/2005 (12:55 am) |
| Mingw and 1.4 | That seemed to have worked ^^ Thanks... read more | 12/18/2005 (12:47 am) |
| Mingw and 1.4 | Yep, just downloaded it and it gives the same thing... read more | 12/17/2005 (10:06 pm) |
| Font error... | Nope, Sorry guess i should of gave more details... im using Windows Xp, and 1.4 with some little th... read more | 12/10/2005 (3:12 pm) |
| Buying TSE | Nope, once you own TGE you own it for ever, Legally you cant sell it or give it away(im about 99% su... read more | 11/23/2005 (12:27 am) |
| Torque Dev Kits? | As far as i know...theres No such thing...... read more | 11/22/2005 (5:38 pm) |
| Stupid Question About Vehicles | Put Car in ". so make it... New WheeledVehicle("Car") { I think thats it..maybe not im not... read more | 11/20/2005 (9:01 pm) |
| Rock Monster | @Brian Oh shut it! id like to see you do better!...Just kidding :P thanks for the comments, yeah I h... read more | 11/15/2005 (8:47 pm) |
| Rock Monster | @Greg yeah...at first that was more of the plan, but I wanted it to have more of a "solid" look to i... read more | 11/14/2005 (1:38 am) |
| Problems with billboards | Okay, what you gotta do is make sure the axis is facing towards the right way... ok umm try this 1.... read more | 10/27/2005 (4:45 pm) |
| Lasers....again | Yes, but the Tribes 2 method uses a differnt projectile type, which is built into the t2 source(and ... read more | 10/23/2005 (7:47 pm) |
| Maxtodts for max 8 | The one that works for 7 works the same for 8, so I wouldnt be surprised if one doesnt come out.... read more | 10/22/2005 (10:11 pm) |
| Sun/Lens Flare Client Side | Why not make it yourself? [URL=http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=44]This[/ur... read more | 10/20/2005 (11:43 am) |
| Let's get TDN cranking | Hmm...ok im trying to write a new article...but i cant find this magic "Edit" button... were is it o... read more | 10/19/2005 (11:54 pm) |
| GuiTextcontrol | Another thing to do thats a bit easyer is set the "variable" Line to a name of a variable(in the gui... read more | 10/19/2005 (3:08 pm) |
| Jewels/gems... | Thanks, that worked :D yea, i tryed pretty much everything else i could find to do with smoothing. ... read more | 10/15/2005 (5:52 pm) |
| Jewels/gems... | Thanks, that worked :D yea, i tryed pretty much everything else i could find to do with smoothing. ... read more | 10/15/2005 (5:34 pm) |
| Jewels/gems... | Im not trying to get the image file, the color is solid red, im trying to remove the smoothing, li... read more | 10/15/2005 (5:05 pm) |
| One man action plan ? | What i do is, get the game to a playable level, so most of the programming is done, and whenever I n... read more | 10/14/2005 (9:36 pm) |