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kc_0045's Forum Posts

Thread Post Date Posted
Question About Rotating To An Object Hmm, well I'm not all that familiar with the Mount function, But you could simply update its positio... read more 04/04/2013 (4:31 pm)
Question About Rotating To An Object This works fine for me, I just copied it into my game and it works and updates perfectly. if I w... read more 04/03/2013 (5:17 pm)
Compile torque 1.4.2 with visual c++ 2008 Express Yeah? What verson of torque, I was trying it with a brand new install and it still wasent working.... read more 09/12/2008 (12:58 pm)
Compile torque 1.4.2 with visual c++ 2008 Express Odd :S Honestly, I have nooo idea where to even start I have done very little work with C++, let alo... read more 09/11/2008 (12:35 pm)
Compile Mission files The reason the engine wont load it(I think?) is because even if you are trying to load a .dso, you s... read more 09/08/2008 (7:39 pm)
Making A New Player-Like Client-Controlled Class? Easy, Assuming you can get the x/y/z cords of this path use a AI bot, then just mount the camera to ... read more 09/07/2008 (9:15 pm)
Render Order and Space Gases Take a look at http://tdn.garagegames.com/wiki/Code/How_do_I_make_a_renderable_object%3F and make yo... read more 09/07/2008 (4:10 pm)
Compile torque 1.4.2 with visual c++ 2008 Express And here is the errors, couldn't fit them in last post :( guiDirectoryFileListCtrl.obj : error ... read more 09/07/2008 (1:45 pm)
Rts/tps swooping Just break it down into steps, look at the example code that came with torque, when a player "Spawns... read more 09/01/2008 (6:56 pm)
Static shapes casting shadows? Im not sure how you could change them on/off(for each object) but it is pretty easy to do for everyo... read more 08/28/2007 (2:48 pm)
Mirror mirror on the wall... Sorry for the late reply, its hard to explain what im doing without explaining my whole idea. but pr... read more 11/08/2006 (4:15 pm)
Mirror mirror on the wall... Okay iv got it all set up, now all I need to do is render the scence at some given position normaly ... read more 10/23/2006 (4:08 pm)
Mirror mirror on the wall... ......... read more 10/03/2006 (6:39 pm)
Mirror mirror on the wall... Okay apperntly what I need to do is rather simple. Create texture Render the first Camara Cop... read more 10/01/2006 (3:26 pm)
Can i get the Torque Game Engine on a disk? Yeah the book has the precompiled verson...but its also sorta outdated(although it works fine, just ... read more 09/22/2006 (1:36 pm)
Raycast Trouble %obj.getMuzzleVector(%slot); Returns a Vector relative to the player, so its NOT a starting positio... read more 09/12/2006 (4:35 pm)
What to use for a target? Yeah i think i got that figured out...cant remeber what it was even for :D "Posted: Sep 29, 2004 15:... read more 09/10/2006 (1:33 am)
Deploying,Geting right rotation? Well, iv started this project up again now that iv got a better knowledge as to how TGE works, didnt... read more 09/09/2006 (10:39 pm)
How do i load a new mission from script? Try this schedule(0,0,loadMission,"~/data/missions/fight.mis"); Edit: this would do the same t... read more 05/28/2006 (3:54 am)
Array send/read problems... Its not for online play but it doesnt seem to be updating on the client without sending it(same thin... read more 04/22/2006 (8:10 pm)
Custom water... Ok, i got everything working that was going wrong before, But im still having one problem with Conso... read more 04/16/2006 (6:03 pm)
Custom water... Ok, in the fxRenderobject.h i have [code] F32 mVHeight[100][100]; F32 ... read more 04/15/2006 (3:56 pm)
Custom water... Ok, i dont have accese to how i setup the varables Right now, but just to make this clear that all t... read more 04/15/2006 (3:38 pm)
Font error... Nope :S... read more 03/29/2006 (3:39 pm)
Buildings 'white out' when scaled Are you using .dif for them? if so, you can scale them thats why...I dont know why you cant...they j... read more 01/20/2006 (7:27 pm)
Mingw and 1.4 Odd...the libtheora-1.0alpha4 is still giving me problems....If you have them, could you email them ... read more 12/28/2005 (10:59 pm)
MinGW and 1.4 Http://www.garagegames.com/mg/forums/result.thread.php?qt=37768 :P Pretty much the same topic nam... read more 12/28/2005 (10:02 pm)
Mingw and 1.4 Hmm, Allright now im getting things like [quote] reference to 'theora_decode_header' out.GCC3... read more 12/28/2005 (9:09 pm)
Mingw and 1.4 Ok, one problem...Getting an error with the last one, libtheora-1.0alpha5 then i call the make func... read more 12/28/2005 (7:50 pm)
Mingw and 1.4 Allright, Just about got it all working...Just...How do I "Recompile the Theora, Vorbis, and Ogg lib... read more 12/28/2005 (12:25 pm)
Changing the lighting direction Try changing the azimuth and elevation in the Sun object. Edit: Make sure to relight the scene, als... read more 12/26/2005 (10:42 pm)
Mingw and 1.4 Ok, Another error...how about this [quote] $ make --> Compiling platformWin32/winCPUInfo.cc ... read more 12/18/2005 (12:55 am)
Mingw and 1.4 That seemed to have worked ^^ Thanks... read more 12/18/2005 (12:47 am)
Mingw and 1.4 Yep, just downloaded it and it gives the same thing... read more 12/17/2005 (10:06 pm)
Font error... Nope, Sorry guess i should of gave more details... im using Windows Xp, and 1.4 with some little th... read more 12/10/2005 (3:12 pm)
Buying TSE Nope, once you own TGE you own it for ever, Legally you cant sell it or give it away(im about 99% su... read more 11/23/2005 (12:27 am)
Torque Dev Kits? As far as i know...theres No such thing...... read more 11/22/2005 (5:38 pm)
Stupid Question About Vehicles Put Car in ". so make it... New WheeledVehicle("Car") { I think thats it..maybe not im not... read more 11/20/2005 (9:01 pm)
Rock Monster @Brian Oh shut it! id like to see you do better!...Just kidding :P thanks for the comments, yeah I h... read more 11/15/2005 (8:47 pm)
Rock Monster @Greg yeah...at first that was more of the plan, but I wanted it to have more of a "solid" look to i... read more 11/14/2005 (1:38 am)
Problems with billboards Okay, what you gotta do is make sure the axis is facing towards the right way... ok umm try this 1.... read more 10/27/2005 (4:45 pm)
Lasers....again Yes, but the Tribes 2 method uses a differnt projectile type, which is built into the t2 source(and ... read more 10/23/2005 (7:47 pm)
Maxtodts for max 8 The one that works for 7 works the same for 8, so I wouldnt be surprised if one doesnt come out.... read more 10/22/2005 (10:11 pm)
Sun/Lens Flare Client Side Why not make it yourself? [URL=http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=44]This[/ur... read more 10/20/2005 (11:43 am)
Let's get TDN cranking Hmm...ok im trying to write a new article...but i cant find this magic "Edit" button... were is it o... read more 10/19/2005 (11:54 pm)
GuiTextcontrol Another thing to do thats a bit easyer is set the "variable" Line to a name of a variable(in the gui... read more 10/19/2005 (3:08 pm)
Jewels/gems... Thanks, that worked :D yea, i tryed pretty much everything else i could find to do with smoothing. ... read more 10/15/2005 (5:52 pm)
Jewels/gems... Thanks, that worked :D yea, i tryed pretty much everything else i could find to do with smoothing. ... read more 10/15/2005 (5:34 pm)
Jewels/gems... Im not trying to get the image file, the color is solid red, im trying to remove the smoothing, li... read more 10/15/2005 (5:05 pm)
One man action plan ? What i do is, get the game to a playable level, so most of the programming is done, and whenever I n... read more 10/14/2005 (9:36 pm)
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