Paul Seyfarth's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Projectiles: Server vs. Client | Without looking to see it myself looks that the first part of Projectile::simulate checks to see if ... read more | 04/09/2014 (6:57 am) |
| Moving objects script questions. | Yeah I checked out AI and wrote a script that uses followPath, it actually uses some of the script I... read more | 04/07/2014 (1:54 pm) |
| Moving objects script questions. | Hopefully I am figuring this out right, been doing lots more reading to understand the engine and ho... read more | 04/05/2014 (1:00 pm) |
| Removing input lag and stutter caused by the tick rate? | I would agree that the word lag is misused a lot and ends up causing confusion. Yet as a word it can... read more | 04/05/2014 (10:13 am) |
| Removing input lag and stutter caused by the tick rate? | Not very getting over 100fps, I think the lag was coming as a problem from the stutter that I was ge... read more | 04/05/2014 (10:01 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | Very nice keep up the great work.... read more | 04/05/2014 (9:10 am) |
| Removing input lag and stutter caused by the tick rate? | It seems there were two main problems with smoothness. One was fixable by turning vsync on and th... read more | 04/05/2014 (7:56 am) |
| Removing input lag and stutter caused by the tick rate? | After another test it seems like there are two problems, both should be easy to sort out in the engi... read more | 04/04/2014 (9:47 pm) |
| Need help and suggestions | Create a SimGroup, found under Library -> Level -> System Rename it something like level_cl... read more | 04/03/2014 (2:09 pm) |