Game Development Community

Paul Seyfarth's Forum Posts

Thread Post Date Posted
Projectiles: Server vs. Client Without looking to see it myself looks that the first part of Projectile::simulate checks to see if ... read more 04/09/2014 (6:57 am)
Moving objects script questions. Yeah I checked out AI and wrote a script that uses followPath, it actually uses some of the script I... read more 04/07/2014 (1:54 pm)
Moving objects script questions. Hopefully I am figuring this out right, been doing lots more reading to understand the engine and ho... read more 04/05/2014 (1:00 pm)
Removing input lag and stutter caused by the tick rate? I would agree that the word lag is misused a lot and ends up causing confusion. Yet as a word it can... read more 04/05/2014 (10:13 am)
Removing input lag and stutter caused by the tick rate? Not very getting over 100fps, I think the lag was coming as a problem from the stutter that I was ge... read more 04/05/2014 (10:01 am)
Torque 3D DirectX11 Port - DirectX 9 refactor Very nice keep up the great work.... read more 04/05/2014 (9:10 am)
Removing input lag and stutter caused by the tick rate? It seems there were two main problems with smoothness. One was fixable by turning vsync on and th... read more 04/05/2014 (7:56 am)
Removing input lag and stutter caused by the tick rate? After another test it seems like there are two problems, both should be easy to sort out in the engi... read more 04/04/2014 (9:47 pm)
Need help and suggestions Create a SimGroup, found under Library -> Level -> System Rename it something like level_cl... read more 04/03/2014 (2:09 pm)